Due to the recent patch fix, sharp blade pants doesn t allow bounce bullets to bounce off allies anymore. The key gear to use will now be tattoo pants What gun would you guys like to see next?
I saw a video a day ago, a guy using anabasis and doing 275k crystal explosion damage, i dont know how he’s doing that. I can link vid in discord if you want
I was looking to put a bounce build together because I was bored, so thank you for making this! Really like how you explained the math because I suck at it. Merry Christmas to you!
Yo, I recently came back to the game and wanted to try this build but I saw this suffix menu and I don't know jack about it, you reckon you could make a quick guide on it?
My build isnt near is strong as yours. The only thing that i can see is different are the substats in my mods. What are your substats in total without buffs? Or what should i try and reach in each catagory? Great vid, great explenation. Thanks
i tried the build.. several variations best i can get is like 70k dps i dont' know how you are getting over 400k.... i smell fakery but i probably have something wrong with my build
I said 30% is a lie, and that it is rather a multiplier of 75% bonus thrown in there. You’ll see more of how it is applied once I talk about precision bounce
Yes. Add in your deviation and 2 turrets, the kumawink becomes a single target shredder. It will be similar but in different ways. However the other ones you’ve mentioned require less ressource maintenance if you’re doing content that has only 1 target
I upgrade one with lesser blueprints from 1* to 2*, then I transfer the stars to another weapon that has more blueprints to feed, then I do it again to another one, etc. Rince and repeat until 6*
I upgrade one with lesser blueprints from 1* to 2*, then I transfer the stars to another weapon that has more blueprints to feed, then I do it again to another one, etc. Rince and repeat until 6*
The description is not wrong, just works in a different way. Bounce damage = 0.4*bullet damage, with the pasive: bounce damage = (0.4+0.3)*bullet damage = 0.7*bullet damage. 435*0.7=304.
@@TheGrassEater Yes. He got right the fact that it works additive with the gun's pasive. Bounce damage with precision bounce = (0.4+0.3+0.5)*bullet damage = 1.2*bullet damage. 435*1.2 = 522. The substat of the mod has 6% bounce DMG that weirdly work multiplicatively. 522*(1+0.06)=553. Another way to look at it is that 0.3 is the 75% of 0.4 (base bounce damage) and that 0.5 is 125% of 0.4. The two combined (0.8) is 200% of the bounce base damage.
The old 100% which used to be on tattoo pants, used to just straight up change the keyword from 60% to 100%. How exactly they calculate it now, I am not sure, during the patch notes they kept changing it between attack and weapon damage. You sure this is not whats playing a trick on the numbers? Havnt been able to play since before they fixed trigger count. So cant test anything atm because of holiday.
@mawn7976 no, the rebound for 100% bounce damage used to be on tattoo pants. And it just straight up changed the keyword. This would be the one they have now put on kumawink instead. But I havnt been able to test, cause I am home at family for christmas. But in patch notes they kept changing the wording of what it would scale of.
I can't say for old bounce since I didn't really play much with it before bounce rework, but could you clarify what you think might be bugged right now? I m just not sure what you mean lol. But if I can give some numbers, say I have nothing equipped but the gun and it has 397 dmg. If I shoot at a dummy , I deal 278 no matter the pants equipped. Which comes back at 397 x 0.4 x 1.75. Or 397 x 0.7 (here we would interpret the 30% bounce dmg bonus is added to the 0.4 multiplier by default for bounce). Have a good time w/ ur fam btw
@@mawn7976If this would be the case though, we would still be missing the "100% rebound damage" I cant believe that they just made it so it wouldnt lose damage over distance or something like that, since that is so far from how it worked before
Due to the recent patch fix, sharp blade pants doesn t allow bounce bullets to bounce off allies anymore. The key gear to use will now be tattoo pants
What gun would you guys like to see next?
Updated memento or pred mg4?
I saw a video a day ago, a guy using anabasis and doing 275k crystal explosion damage, i dont know how he’s doing that. I can link vid in discord if you want
Boom Boom, new ad clear Monster.
Little Jaws pleaseeeeeeeeeeee i want to know if hte rework makes it the new bomber king
Predator and Memento next please! It’s been way too long since either have been showcased on most channels, haha
thank you for being better than other youtubers that be locking the whole build behind a google doc paywall. you da goat.
I was looking to put a bounce build together because I was bored, so thank you for making this! Really like how you explained the math because I suck at it. Merry Christmas to you!
Mawn you really have some of the best videos on builds
@@Flower89-jo6ql thanks!
Thanks for putting this build together. Happy Holidays!
love it Mate - merry chirstmas to ya^ll !
this guide helped me a lot but i need to say that my mp5 isnt that strong in Bossfights like my Sharpnel build atm
very nice guide thank you very much
Theata was the first silo I tested the bounce smg on. It’s so good
Yo, I recently came back to the game and wanted to try this build but I saw this suffix menu and I don't know jack about it, you reckon you could make a quick guide on it?
Insane damage and guide
Love the extra dmg footage!
have yu considered the reload speed calibration alongside the first move advantage mod
Doombringer/sandstorm combo would be cool to see too!
Someone already made that video with an infinite ammo build using fortress warfare and hard tactical boots
@ I am looking for THIS channel to, not other channels haha. Idk why you keep suggesting other channels 🤣
Insane
i wana see little jaws next.
Little jaws video is out ;)
Homie just doesn't miss
My build isnt near is strong as yours. The only thing that i can see is different are the substats in my mods. What are your substats in total without buffs? Or what should i try and reach in each catagory?
Great vid, great explenation. Thanks
Great video, wish I could get the Sharp blade Chance to drop from the wish machine :(
you can simply buy it from the wish machine, no need to gamble for it
@@mawn7976 Out of starcrom, also I didnt see it in the wish machine buy section. Maybe I looked over it
I have a question what hides did you use to craft the armors? Like the top, bottom mask, etc.
Any chance for updated Socr the last valor?
maybe, but I will do the ones who have gotten a bigger rework first
@@mawn7976 Thanks bud. I am having troubles with the weapon and i have been playing it since season 1 thats why i am asking.
Is the kumawink still good after the changes?
yes
i tried the build.. several variations best i can get is like 70k dps i dont' know how you are getting over 400k.... i smell fakery but i probably have something wrong with my build
I get 60K DPS which reaches to 85K DPS without a Food buffs in close range. This is a dope build.
how do u spawn more than 1 shadow swift turret
I don't spawn more than 1 shadow shift turret. The other turrets I use are normal ones
i find the best drink to use is the whimsical drink to increase your crit damage otherwise i just run the double jump drink
whimsical drink's effect is 25% bonus status damage. And status dmg doesn't benefit non-element guns such as the kumawink
@@mawn7976 oh crap your right i was thinking about the pumpkin salad which isnt a drink sorry about that
ty, had to find a new build vids since Doomeris paywalled his builds spreadsheet.....
U said 70% is a lie, but 40+30 is 70... Or did you expect that "30% more damage" would be 40-10?
I said 30% is a lie, and that it is rather a multiplier of 75% bonus thrown in there. You’ll see more of how it is applied once I talk about precision bounce
Is this a good boss weapon? Even if there are no mobs to bounce from? How does this compare against Fast Gunner or Doom crit?
Yes. Add in your deviation and 2 turrets, the kumawink becomes a single target shredder. It will be similar but in different ways. However the other ones you’ve mentioned require less ressource maintenance if you’re doing content that has only 1 target
Hey how did you enhance the blueprint of kumawink? like i'm sitting at 348dmg on it by using everything
I upgrade one with lesser blueprints from 1* to 2*, then I transfer the stars to another weapon that has more blueprints to feed, then I do it again to another one, etc. Rince and repeat until 6*
How did you upgrade the blueprint!? Seems so hard only wish RNG
I upgrade one with lesser blueprints from 1* to 2*, then I transfer the stars to another weapon that has more blueprints to feed, then I do it again to another one, etc. Rince and repeat until 6*
@@mawn7976 How do you transfer the stars to another weapon?
@@mawn7976 Are you talking about blueprint conversion? the like 10 limit thing on the right?
@@mawn7976 Holy i just looked into the conversion thing. ITS AMAZING!
how to make portable mg ?
on the synth bench
The description is not wrong, just works in a different way. Bounce damage = 0.4*bullet damage, with the pasive: bounce damage = (0.4+0.3)*bullet damage = 0.7*bullet damage. 435*0.7=304.
Then can you explain how he does 553 with precision bounce? His 75% dmg bonus theory also works with precision bounce in the formula
@@TheGrassEater Yes. He got right the fact that it works additive with the gun's pasive. Bounce damage with precision bounce = (0.4+0.3+0.5)*bullet damage = 1.2*bullet damage. 435*1.2 = 522. The substat of the mod has 6% bounce DMG that weirdly work multiplicatively. 522*(1+0.06)=553.
Another way to look at it is that 0.3 is the 75% of 0.4 (base bounce damage) and that 0.5 is 125% of 0.4. The two combined (0.8) is 200% of the bounce base damage.
11:57 its 20% not 5%...
20% (boomerang bullet) x 25% (kumawink trigger chance) = 5% bonus
Keep in mind the bonus is multiplicative with the weapon’s base trigger chance
Boom Boom, please
The old 100% which used to be on tattoo pants, used to just straight up change the keyword from 60% to 100%. How exactly they calculate it now, I am not sure, during the patch notes they kept changing it between attack and weapon damage. You sure this is not whats playing a trick on the numbers?
Havnt been able to play since before they fixed trigger count. So cant test anything atm because of holiday.
Are you suggesting tattoo pants is doing funny things in the damage calculations?
@mawn7976 no, the rebound for 100% bounce damage used to be on tattoo pants. And it just straight up changed the keyword. This would be the one they have now put on kumawink instead. But I havnt been able to test, cause I am home at family for christmas. But in patch notes they kept changing the wording of what it would scale of.
I can't say for old bounce since I didn't really play much with it before bounce rework, but could you clarify what you think might be bugged right now? I m just not sure what you mean lol. But if I can give some numbers, say I have nothing equipped but the gun and it has 397 dmg. If I shoot at a dummy , I deal 278 no matter the pants equipped. Which comes back at 397 x 0.4 x 1.75. Or 397 x 0.7 (here we would interpret the 30% bounce dmg bonus is added to the 0.4 multiplier by default for bounce). Have a good time w/ ur fam btw
@@mawn7976If this would be the case though, we would still be missing the "100% rebound damage" I cant believe that they just made it so it wouldnt lose damage over distance or something like that, since that is so far from how it worked before
@@zipnn unfortunately the numbers I provided were actual damage numbers I tested earlier
little jaws pleaseeeeeeeeee nobody is covering its rework
It's really strong , so is the boom boom
nerfed to shit f
Not really no
@@virtualvegan7376 yes is has read the patch notes