[OUTDATED VIDEO! I MIGHT MAKE A UPDATED GUIDE] I don't really plan on making another combo guide anytime soon since it takes a lot of time. That being said, overtime when the game gets updated with more features and balance changes, this video will become outdated as a result, I will update this pinned comment with corrections within the video if anything ever happens. And I mean hey, if something really major happens and I HAVE to make a new combo tutorial cuz of it, I'll do it :) 8/10/23 2:01 I was wrong about Asriel gaining stronger attacks when below 80 health, it's actually 50. I said 80 because the UTPR Trello said 80 health, so I based it off that
hey Cysipy is it wrong if I really want to play UTPR but im not good and is too hard for me and I dont no any combos for like sans and frisk and stuff what do I do?
@@chewy453like any other videogame to ever exist, it can take time to learn and improve! remember to be patient, look for guides, ask questions, and be observant while playing, your skill will increase :)
10:02 A quick combo tip, you can actually land your 2 as a finishing blow for the combo, and improve for combo starting as well, here is what to do. after finishing a left mouse button combo, dash immediately jump and teleport, then press 2. Or, here is an alternative, after doing the usual combo, when you finish using three and do the attack combo, before hitting the very last one, wait for a second or two, launch the enemy, and then do 5, can save time to land the 2 as a finisher, also, you can use 4 as a combo extender right after using 2, while not a true combo, it has a good chance of landing. Also, doing the first combo I mentioned does full combo 49.6 damage, (not including 4 as the extender) against a 250 defence dummy
Another sans combo you can do is full LMB > bones 5 > blaster 1 > telekenesis 1 up > bones 2 > bones 3 > blaster 3 Do note that telekenesis can be cancelled by a projectile that comes out instantly, though i would only worry about that if you're fighting a competent frisk, chara, or asgore
good combo in my video, i mostly talked about consistent combos that cannot be canceled, but combos like you mentioned are better but can be cancelled because it's not fully true. Depends on who you're fighting like you said :)
A extra tip for undyne, when on true hero, her 2 cooldown its like gt frisk on soulshatters, you can use it again after the cooldown its higher than 60%, making it a 20 sec cooldown move instead of 33 sec which is kinda broken, idk if the devs fixed that, but i though it would be cool to say this
Extra notes: Asriel: do his combo. However if you use hold4 fast enough they will launch in the air and you can instantly use 1. But only use it if its star blazing. If its galactic blazing the move will take to long and give your oponent a free combo. All of this is asuming your oponent is on max stamina Undyne phase3. Again his combo. But if your oponent has Any stamina less than max. Use melee into charge5 which will also put you right on them to use 2 and do the rest. Also another tip for asriel. Use Alphys soul (6) and stand still. It makes your oponent have to run or block. If they run just stand there as there wasting stamina and your not. If they block try to bait out something by acting like your about to run up and melee. If you run up and back away and they still dont do anything then run up again and melee. Usualy works for some extra block damage (try to do it as fast as you can becor alphys stops shooting)
Here's a tip for Sans combos, if someone is running allot. Use the telekinesis 3 to stun them to 1 or 1 directly if possible, then side Gaster Blaster them, then use blue bones, then use either Gaster Blaster 2 and 1, or 1 and 2 if your feeling brave, then spam whatever bones, more Blaster that deals more DMG possible. This isn't allot but it's one of the more reliable one.
Maybe you should keep in mind on the The fact they as long as they keep their distance and uselng range attacks jevil can't hurt them he can easily be counter against a lot Asgore and GT chara as examples
Reason why no one likes to use jevil is because even though his phase 2 can do insane dmg he has almost no ranged potential or ways to start a combo reliably so if your opponent is smart you will never be able to hit them (also 4 in phase 2 sucks for how long the wind up time is so sans tele 1 and most projectiles with knock back can easily make this move useless)
i agree with what you say here i feel like jevil should be tweaked a little more to feel fair although i've been playing jevil a lot lately, i recommend trying to bait them into your "1" attack as much as you can, afterall it has a little cooldown.
i'm not sure how to consistently do it unless your attack speed is sped up when you're below 50 hp but, if you unlock and aim forward you can land it, and maybe have enough time to equip chaos sabers after, i wouldn't know though
It will if used alone after the M1. If they used any other move after M1 then DT 2, then you need to dash forward or teleport to make it connect in time.
I think the problem with jevil is that his LMB is the slowest one, phase 2 "4" its almost not possible to land and the fact asgore is his definition of COUNTER to it I love Jevil, but its hard to use, in my opinion
i agree with you i hope next update all the lmb speeds are adjusted to be fair for every character (like, everyone having the same windup for their first lmb, or something, though it's hard to adjust that with first phase jevil, since his lmb speed is dependent on his hp)
[OUTDATED VIDEO! I MIGHT MAKE A UPDATED GUIDE]
I don't really plan on making another combo guide anytime soon since it takes a lot of time.
That being said, overtime when the game gets updated with more features and balance changes, this video will become outdated as a result, I will update this pinned comment with corrections within the video if anything ever happens.
And I mean hey, if something really major happens and I HAVE to make a new combo tutorial cuz of it, I'll do it :) 8/10/23
2:01 I was wrong about Asriel gaining stronger attacks when below 80 health, it's actually 50. I said 80 because the UTPR Trello said 80 health, so I based it off that
hey Cysipy is it wrong if I really want to play UTPR but im not good and is too hard for me and I dont no any combos for like sans and frisk and stuff what do I do?
@@chewy453like any other videogame to ever exist, it can take time to learn and improve! remember to be patient, look for guides, ask questions, and be observant while playing, your skill will increase :)
thanks man :D@@cysipy
For the jevil phase 2 combo, if you do Lmb x4 then wait a bit for the final Lmb, you can use another 2 before 1 or 6
10:02 A quick combo tip, you can actually land your 2 as a finishing blow for the combo, and improve for combo starting as well, here is what to do. after finishing a left mouse button combo, dash immediately jump and teleport, then press 2. Or, here is an alternative, after doing the usual combo, when you finish using three and do the attack combo, before hitting the very last one, wait for a second or two, launch the enemy, and then do 5, can save time to land the 2 as a finisher, also, you can use 4 as a combo extender right after using 2, while not a true combo, it has a good chance of landing. Also, doing the first combo I mentioned does full combo 49.6 damage, (not including 4 as the extender) against a 250 defence dummy
5:22 OMG I NEVER KNEW THAT T^T (you're such a lifesaver man tank uuuuu)
Another sans combo you can do is full LMB > bones 5 > blaster 1 > telekenesis 1 up > bones 2 > bones 3 > blaster 3
Do note that telekenesis can be cancelled by a projectile that comes out instantly, though i would only worry about that if you're fighting a competent frisk, chara, or asgore
good combo
in my video, i mostly talked about consistent combos that cannot be canceled, but combos like you mentioned are better but can be cancelled because it's not fully true. Depends on who you're fighting like you said :)
A extra tip for undyne, when on true hero, her 2 cooldown its like gt frisk on soulshatters, you can use it again after the cooldown its higher than 60%, making it a 20 sec cooldown move instead of 33 sec which is kinda broken, idk if the devs fixed that, but i though it would be cool to say this
probably a bug and will be fixed
very cool, cant wait to try it in game and completely forget how to do it
6:44 it's ironic, because bravery is to you be stronger with it.
Extra notes:
Asriel: do his combo. However if you use hold4 fast enough they will launch in the air and you can instantly use 1. But only use it if its star blazing. If its galactic blazing the move will take to long and give your oponent a free combo. All of this is asuming your oponent is on max stamina
Undyne phase3. Again his combo. But if your oponent has Any stamina less than max. Use melee into charge5 which will also put you right on them to use 2 and do the rest.
Also another tip for asriel. Use Alphys soul (6) and stand still. It makes your oponent have to run or block. If they run just stand there as there wasting stamina and your not. If they block try to bait out something by acting like your about to run up and melee. If you run up and back away and they still dont do anything then run up again and melee. Usualy works for some extra block damage (try to do it as fast as you can becor alphys stops shooting)
The reason why jevils phase 2 is hated is because it's easy to avoid and people can easily punish him for trying to do combos.
Jevil tip: phase 1 4 is extremely good for combos, you can land 2 after if it lands even if your opponant is full stamina
bro forgot about wake up i frames and stun reset
Here's a tip for Sans combos, if someone is running allot.
Use the telekinesis 3 to stun them to 1 or 1 directly if possible, then side Gaster Blaster them, then use blue bones, then use either Gaster Blaster 2 and 1, or 1 and 2 if your feeling brave, then spam whatever bones, more Blaster that deals more DMG possible. This isn't allot but it's one of the more reliable one.
Maybe you should keep in mind on the
The fact they as long as they keep their distance and uselng range attacks
jevil can't hurt them he can easily be counter against a lot
Asgore and GT chara as examples
you said "the" twice
i'm not exactly sure what you're saying here, yes jevil gets countered but he also counters others too
In phase one Jevil you can do LMB (Knocking to the ground) -> 5 -> 6 as a true one
2:12 this Asriel combo in hold4 part is untrue when you have high ping, i test It i have 100/150 ping dont work 😊🥹😭
Me when Asgore got buffed instead of nerf:🗿
bro wth u made to change the buttons attack? like 7 and 8 that u changed to G and V
if you play on pc you can change those keybinds in the "screen edit" menu, just click the button and select a key
@@cysipy oh thx
Underrated!!! i loved the video
Undyne can use charged 2 into 7 for low stam targets
7 is also good for enemies who are going through a phase change if you can time it correctly
Nicee and u gained urself a new sub
Dont forget the jevils lmb×4 really stuck your enemy on the ground
Make it asgore with super armor useless unless he get it first
Reason why no one likes to use jevil is because even though his phase 2 can do insane dmg he has almost no ranged potential or ways to start a combo reliably so if your opponent is smart you will never be able to hit them (also 4 in phase 2 sucks for how long the wind up time is so sans tele 1 and most projectiles with knock back can easily make this move useless)
i agree with what you say here
i feel like jevil should be tweaked a little more to feel fair
although i've been playing jevil a lot lately, i recommend trying to bait them into your "1" attack as much as you can, afterall it has a little cooldown.
To ruin this videos combos, I’m removing combos, bye bye utpr
vile
@@cysipy there is literally nothing you can do about it, you lose 👹👹
@@grimbosaurnerf smx sans combo in UCD!1!11 😡
@@Lunar931that’s going in the clown hall
Asgore ☕️
How do you do rmb on mobile?
I use the pan and the apron to heal
I have a jevil phase1 combo but It needs timing
i approve this video
For jevil phase 1 i just do 2,3,1 LMB x4, 5
Is there a specific way to land held 4 on asriel after 2? because sometimes it does and sometimes it doesn’t
i'm not sure how to consistently do it unless your attack speed is sped up when you're below 50 hp
but, if you unlock and aim forward you can land it, and maybe have enough time to equip chaos sabers after, i wouldn't know though
What is an lmb?
when i start the gt chara combo the 2 doesnt land why?
do you hold it down or just click it?
@@splendidisreal Determination 2 won't land if you don't dash or forward TP when after M1.
It will if used alone after the M1. If they used any other move after M1 then DT 2, then you need to dash forward or teleport to make it connect in time.
Your voice so pretty beautiful 😍
Thank you
Fr
You forgot ss. Chara
Didn't talked about the atomizer!!!! 😡😡😡😡😡😡😡😡
hehe
Frisk is vessel
I think the problem with jevil is that his LMB is the slowest one, phase 2 "4" its almost not possible to land and the fact asgore is his definition of COUNTER to it
I love Jevil, but its hard to use, in my opinion
i agree with you
i hope next update all the lmb speeds are adjusted to be fair for every character (like, everyone having the same windup for their first lmb, or something, though it's hard to adjust that with first phase jevil, since his lmb speed is dependent on his hp)
Chara is a projectile spammer.
But SOME chara's can actually combo without spamming
LETS FUCKING GO CYSIPY UPLOAD
hi colin
YOOO@@cysipy
I like your voice!
wow cool video
delete asgore
Nah uh
noob