Testing Hanzo Buff: Did we just get SCAMMED? | Overwatch 2 (S10)
ฝัง
- เผยแพร่เมื่อ 17 พ.ค. 2024
- 8000+ hours of Hanzo experience, Testing out the new Hanzo dragon buff introduced in Overwatch 2 Season 10 mid season patch, that increases the speed of the ultimate by 25%
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They should’ve just increased the dragons length by 25% as well
It would make it really op
Yeah honestly wouldn't be op.
They should completely rework him at this point and make him more of an aoe damage over time character or give him his one shot back.
@@djwolfdragon3771 agreed. Or just give him the ability to pilot it, we literally see genji in the cinematic control the dragons as in changing their direction.
Bap can jump over the whole thing right now...
So this is the kind of buff the devs think deserves a "reveal"
You get nothing
YOU LOSE!
good day sir.
Cuz they don’t know anything, and think they’re cooking.
It just feels like they looked at everything people thought/wanted and brainstormed what people didn't mention and went; this is what we'll give them! I hope they'll look back and give Hanzo a real buff. And not a buff/nerf type thing. But it might be unlikely, which is sad. Simple buff would be to remove the increased arrow hit box and slight increase in base damage. But the damage is still okay right now, I suppose.
After consulting with Torbjorn Lindholm it was brought to my attention that anything that makes you finish 25% quicker, is a NERF.
Nah. 25% buff to die faster allows me to watch youtube more
Clearly they made Hanzos ult faster because it tended to drag-on for too long
❤
Excuse yourself
No. Banned 👨⚖️
Science has revealed that people who hate puns are depriving themselves of free dopamine. Also they suck at parties.
This pun is the best thing about this patch. Thank you
After playing with it I can say with confidence it’s a nerf. The problems how half the heroes can just jump out the way or go invincible. You only lose utility with this change because the devs think “Shoot dragon directly at enemy to get kill” is how it works
You obviously don’t know what you’re talking about. Hanzo is perfect now BETTER THAN EVER! -Blizzard probably
Yeah I just played like 60 + matches and only died once to a dragon against any hanzo. I would much prefer they revert to the faster primary fire arrow speed we had in mid 2018 - march 2020. After they removed that, I quit OW for a full 3 years.
Much better for actual combos tho, getting a dragon to whatever location fast enough to take
Advantage of another ult is convenient. If it could just break deployables, it would be a badass ult.
@@Summonick2 they made it faster so you would have to combo less. That was the point of the buff. So essentially they could’ve kept it the same if that’s what they’re after
You’re not using it correctly. Save it for when the enemies use ultimates
What a great "buff" for hanzo. I can't wait for them to make his arrows even slower.
I heard the next buff for him his arrows are gonna be replaced by sausage links
No I can’t, I wish I could, but a mad witch put a spell on me, 37 years agooooo, and now I gotta sing everything I saaay….
Stoped playing overwatch when his one shot got removed. Funny cuz I was already taking a break then to return to that… Yeah the devs are simply not cooking, real shame.
Same. I kept playing even when he was seen as a throw pick in OW1 now in OW2 it’s like watching the blizzard team spit on his grave.
I quit playing Hanzo and overwatch for a full 3 years when his arrow speed was nerfed in about march or feb 2020. The fun days are over.
What made me want to play him in the first place were those satisfying head shots. So many hours learning the Ins and outs of this character just for them pretty much kill him and the community of people that play him. Isn’t one of his voice lines “One shot is all it takes”? Lmao, best he can do it two now.
Same. They nerfed every hero I liked playing. Hanzo heashot, hogs one shot hook, and widow same thing. Started playing doomfist after that and saying fuck it. Game sucks now tbh
I really don’t like the narrative the community built about one shots from hanzo or widow. Almost anyone I know that regularly plays in the higher ranks appreciated them as a fun part of the game that can sometimes be annoying in the same way that anyone that owns your team can be annoying.
The only players I’ve consistently heard whine about hanzo were like low rank or quickplay players, but even then only like half of them would complain, because they get the agreement of it being a shooter game.
I just find funny the fact that this guy even made a 10 min video(pre buff) being so jubilant about all the posible buffs hanzo could get. He never thought his smile would fade away so quick.
What's common between his smile and Moira? They both faded away after seeing the new dragon 😢
Lmfao😂
Hanzo not returning 😢😢
وسمعني صياحك 😌
Just give him his one shot back and he will be fine
No. One shots are bad for the game but his current state is also dog shit. He needs a soft rework of some kind. Hell- make it so he gets a draw time speed boost after a headshot or something
@@vornysamoyed6340one-shots are bad.
Meanwhile widow who has way more accurate one-shots:
@@vornysamoyed6340Notice how one shots were never an issue in OW1?
We've been disrespected simple as that
Just quit the game. It's not worth it.
We were bamboozled, it hurts
I knew from the beginning when they changed the speed. The best part of Hanzo's ult was that it kept enemies scared from going to one point.
15:16 this has to be the smoothest editing I have ever seen. I barely even noticed it skipped to a minute later
I am not even a Hanzo main, but a Junkrat main and i am honestly so dissapointed in how they removed both heroes ability to one shot. Even though it feels horrible to be picked off by a Hanzo headshotting me while i do silly rat stuff, i would still prefer that instead of what they have done to him now. It feels unfair and as if blizzard just decided "screw these heroes, we do not care." While letting so many other heroes have a oneshot/combo that can assassinate, but now they just encourage Hanzo and Junk to do boring spam. I do not want this, i want to make plays. I want skill to show.
I just had to rant about this, shit sucks. I really hope they do something.
If you want skill to show, junkrat is the wrong hero to be playing bro
@@mousetrap4751 good one. Check out Aquamarine, Kaya, Vulture and other high elo junkrat players. I am in high diamond/low masters and i still have a lot to learn. But i promise you, junk has a high skill ceiling that is way different from what you're used to seeing
You know, if anything, they should've increased the length by 25% instead of its speed (Maybe even increase the AoE of the dragons too). Lean into the zoning aspect.
They could've also just increased the cast time and decreased the distance before the dragons actually appear to make the ult faster without technically making it faster.
Yeah I think increasing the length would be much better. I think having a little bit of a speed increase and also length at the same time to the point that it would increase the time it was passing over one single point, I think that would have been much more fun and satisfying without being overpowered
Blizzard devs simply turn dials with this game. They are exceptionally detached from the main player base.
I think the main player base really hates one-shots or Hanzo more specifically. So keeping him weak may be less of a headache for them
You have to remember, most of the playerbase isn't a fan of oneshots (hence the whole season 9 changes). And most of the playerbase also can't aim. So dying to Hanzo in the past was often a random stroke of unluck they felt helpless to. My guess is Widow is likely to be next, as she's the only true "oneshot" character left, and she's been causing problems in the top levels (now that they don't explode as instantly, having that one outlier is always a frustration point).
The crazy part to me is his storm arrow is actually insane. It's not like Hanzo is completely useless without a oneshot, he just needs to aim more than a flick or is good in situations where taking down a tank is vital.
Pocket hanzo still one shots , so watch and learn and play like Arrge.
@@sharLeyyysharLeyYou’re not always gonna be pocketed if your supports actually know what they’re doing. Having to rely on a mercy pick JUST for Hanzo to work is atrocious
Less Hanzo players = More people happy. So I'd say it's the opposite of 'detached'
I feel like Hanzo headshots should be a one shot one kill.
They used to be
No they shouldn't
@@trasex8572 Yes they should. You should find another game like apex or something.
I think the best way to use dragon is to use the arrow to headshot people since it for some reason still does 125 dmg
14:24 clean edit
*I hate to be that guy butt*, the zoning time reduced by 20%, not really 25%, otherwise the speed increase of 125% would make space for the enemy team.
I have fulfilled my nerd needs for today, I shall drool in peace now
Good boy
but* Grammar Nazi needs met.
speed = distance / time
so if speed increases by 25% then assuming distance constant, time decreases by 25% too since both are linearly inversely proportional to each other
and speed definitely increases by 25% since {(15-12)/12 }* 100 = 25%
1.25 = 1 / 0.8
hi arrge
I propose a rework for Hanzo:
Dragons: The dragons will now follow the last target hit by an arrow (the pursuit will not have a high turning speed).
Charged Arrows: New ability - Overcharged Arrow. This allows you to charge the bow even more (longer charging time), further limiting movement but enabling a one-shot kill without spamming.
I doubt it will ever be seen by devs but I also think this would be a welcome change for Hanzo. Tho the dragons following the last hit arrow will be annoying for the player hit by it so maybe not the ult
Make the dragon duration longer to match the same length as the old one then it's a buff
that would require new art so not happening
@@knyt0 Hanzos are worth it.
@knyt0 it wouldn't
@@user-xc1st7fg7o they can't just stretch the dragon.. it's the same reason the brig ult rework took so long, because they needed new shield art, the dragons will need even more art
@knyt0 no it dont need art just coppy paste
The flick might be miss positioning the dragon
They should just nerf arrow size and bring back one shots. Headshots will need to be more precise and well earned
just double the ultcharge cost and give us the oneshot back
Dont know what to say, i feel like the times you did get kills with it i would have gotten the kills with the older version of it. When i wanted a sneaky kill i hid behind a wall with sonic arrow and fired the dragon from behind and from behind a wall when i saw that the person was busy shooting. Usualy got a kill or two off of that.
Realy feel like it being faster doesnt help considering the man screams like a maniac for a whole second before he fires.
I think the buff is very interesting. I also think you're going in the right direction with the idea for dragon. Me personally while I might be completely wrong, some of your dragons were just not aimed properly, like the one on colosseo at the Ana. There were quite a few of those in the video where it was aimed at nobody, and I have shot several of those myself and I understand the pain. I noticed it's oddly more effective to shoot it at them, because they don't know where you are so they wait to dodge the dragon, but sometimes the team fight distracts them and they get hit by it from that. I also think the game acknowledging dragon as the source of the kill evaluates it's full value, because it does provide value through it's assists, and could allow you or a teammate to get a body shot one shot kill from it. I think we have to change things up with it for sure. I also am not bashing your dragon aim, as mine is just as bad and I'm in silver lobbies. Love your videos, keep it up.
If they either 1)increased the length or 2) increased the DOT, it would be a buff. But just changing the speed makes it worse. Less zoning, less total damage dealt in the spot you dragon. It is a nerf. Dragon moving faster doesn't really benefit you.
It does give them less time to get out of the way but that's a pretty minor problem with most dragons considering his very loud yell gives you the warning already.
Nice vid. One thing that I learned as a coach learning hanzo a few seasons back is that dragon is one of the biggest brain abilities; almost every dragon a hanzo shoots at any rank had a way to make it better
one thing I learnt watching this video is that arrge is the perfect candidate to watch when you need to know exactly how not to ult with hanzo. over half the ults in this video are completely and utterly wasted. not even zoning, just wastes.
Update: we found dragon to be an underperforming ult after the "buff" so dragon now splits on first impact into smaller dragons. ULT is now scatter arrow.
8:10 never have I heard a hanzo complain about hitting a headshot, lol
The orchestra at the 2k was LEGENDARY :D I laughed so hard XD
The editing this video is whats truly clean!
bro we need the 1 shot Hanzo back , if i got a headshot now i dont feel satisfy i just feel so frustating
Arrge, your aim is out of this world. 2:53 what a shot and second shot
You would have to rank the value of kills differently too. I would argue that zoning a tank with dragon and killing it would be more effective than eliminating two squishies.
When Arrge misses I just Imagine Dragons.
“Forced them to use abilities with longer cooldowns that my dragon” You savage xd.
You are not wrong though; you were charging up that Dragon pretty much equal to Suzu and definitely faster than Lamp. The wonders/horrors of pocket Hanzo.
You definitely need to ult while sonars up, if they buffed sonars CD very slightly even by 1/2 seconds this ult buff would be more noticeable as you’ll more likely have sonar up
Also why does hanzo have such a huge movement speed penalty when he can’t one shot any more I feel like it should definitely be reduced currently it’s 25% if they put it to 15/20% he’d feel a lot more fun that’s for sure and they probably should buff leap distance even if they put the CD back to 5 seconds
5:18 was such a good transition i was genuinly confused how tf he got a dragon with 1 storm arrow
20:50 smooth editing 👌 😎
I would have prefered if they made the Dragons slower and gave them more damage. Nobody used Dragon for kills, it's basically THE zoning ult.
Bro the cut at 15:20 made me question reality since you had Moira and Bap as supports and a Mercy randomly pops up. I was so confused before I realized what was going on lol
I swear you must be the only person to have seen this 😂
Wait.. does the ult not kill quicker than before? It felt like it to me but it couldve just been i was getting more kills with it and assumed
At this rate, they're gonna buff the dragons again
8:10 suffering from success
That gameplay was incredible
That realization when arrge realizes that everyone counters hanzos most powerful ability. Bruh I never laughed so hard in my life lol
You can't calculate if it's a buff or not, at least not with the method you presented.
To determine if it's better with the 25% speed increase, you would have to duplicate two (or more) IDENTICAL matches (same players, same positioning -both yours and your enemies', same champions, mood, shooting accuracy, ultimate timing, etc.) which is impossible. Simply measuring how many kills you get per match with the new ultimate stats does not allow you to determine if it's a buff.
Have you ever not had a team kill before the new ultimate stats, simply because your positioning and timing were on point?
it's weird to think about, because also it's better at zoning for slightly less time, because it threatens dying quicker, additionally it doing more damage and setting up into a kill for you or your team is also better even if it doesn't kill explicitly
How did you changed the cross hair while playing hanzo
this video is like watching a wrecking ball or a cassidy trying to get the most value out of their ult
Why do you jump before each ult?
Shouldn't we check damagedone by the dragon instead of kills for this test? We could take note of damage done before and after ult to see if it is really a nerf.
id love for sonic to do some minor cc/DOT or a new passive that nocks a full charge arrow immediately on landing a headshot
Maybe since his one shot is gone maybe add some power to his storm arrows? But idk since they lowered the cooldown
Looks like a pulse bomb now. Charges incredibly quickly, and maybe will get kills if you are sensible/skilled.
From the start of the video, it looks like Arrge has got some learning to do with how to use it (zoning is stil fine if it wins the fight, btw).
I agree, but it's like a pulse bomb that has a full 1 second wind-up of Hanzo screaming. It's only catching people off guard atm because years of muscle memory are being thrown off. A few weeks to a season and it'll be trash again because people will adjust to the new speed and it'll just be outright worse at zoning.
If we're being honest, it'll result in a do nothing "buff" that isn't what Hanzo needed. It's pretty sad :(
“My dragon can’t get kills” -his dragons
Not sure if the devs even understand Hanzo at this point. I rarely use dragons for straight up damage, and kills. I find it much more useful for zoning players unawares. If that results in a kill or two, nice…but now it doesn’t zone as well.
Looks like you have to treat it like Rocket Barrage
Need to stand test the rock rate of damage.
if It travels faster with old tick- means you get less damage ticks over time.
must up the dmg or up the tickrate to make a "Buff"
Tick rate was increased too.
You dont need 1k damage to get a kill this is definetly better than it used to be
If they in the dragon longer does it do more dmg bc it was slower im c9nfused
no. same damage as before, it simply moves faster. they said they hoped it would help get picks outside of combo ultimates, but it just simply doesn't work. the dragon leaves before anyone can get hit by it now. unless you literally shoot the thing point blank up someone's ass, you aren't going to get anything out of it. massive nerf.
@@SpectralLite yea and people in higher ranks almost never get hit by the dragon anyway.. its more of a buff for low rank games. And if you have to stand that close to get someone with the dragon you would just expose your position it was just better to use it as zoning and stay safe from afar.
stealth nerf... rip
What were most of these dragons though? They weren’t aimed at any of the people you’d want to kill. They were at the edge of the point or in an isolated spot someone has no reason to stay in when you start charging up the dragon. If the surprise kill potential has gone up, get closer and see where they actually are.
It’s like you want your dragons to zone them on one side, expecting them to walk into that side of their accord in order for the ult to be good.
The problem is that even with the increased speed, the dragon ult has too long of a charge up to where if you aim it at someone they will have already moved out the way by the time the dragon gets to them. So you have to predict what direction they’ll be going and then shoot there before they move their. The only other way to hit them is if they are heading directly towards you down a choke & if that is happening then they’ll either focus kill you before the dragon can come out or they’ll move out the way as soon as they see the dragons coming towards them.
@@jare8021 And this isn't what at least half the dragons in the video were. Relying on no sonic ping or an old ping, he puts the dragon way too far in advance as if the spped buff made the dragons hitscan. No, the enemy is either not moving in that direction fast enough or any more, or can hear and see it happen. And for a lot of the dragons, there's no pressure elsewhere on the battlefield, just the Hanzo lurking to the side. This lurking means arrows are a lot more lethal, but he shouldn't expect dragons to wipe. On Dorado, if he was by the cart at the last point they could have a lot more impact midfight, when the enemies are routing into a wall or around a corner. Not free fired from far away at odd angles to the directions the enemy team and the cart are taking.
Arrge, what about if a lower rank player tries doing the dragon count and kill like you? Maybe the buff is to help those in the lower ranks?
Maybe a slow status effect should be added?? Nothing insane but a slight slow added when inside the dragon.
Before I watch I want to say from my experience, I played about 6 hours last night and it feels 100% like a nerf. I'd argue it moving faster makes it EASIER to get out and as you said it now does less damage. I got way more kills when it was slower and it felt that much stronger as a "zoning tool" as well.
I even tried comboing it with zarya's grav and it didn't kill anyone in it lmao.
After: yuuuuuuup
It's not really meant to be shot right at the enemy though, it worked great as a way to create your own choke point by shooting it behind your enemy and forcing them to either run at you or run through the dragon. In other words, I liked this video, it was a pretty analytical take on the change.
Wouldnt a general 25% damage increase fix the "not killing enough with ult" thing?
As how tf would a speed increase... fix the DPS? or am i high... does it do the damage 25% faster? i dont think so?
bro i got so heated bro this is a huge nerf i mastered the secret to use his ult i use to whipe half the team or more at times. I use the ult when the enemey tesm dont expect it and in a close range of my sight The slow pace makes the dragon to "swallow" the enemy with more damage the fast pace gets rid of all that it just "drinks" the enemy team meaning they take less damage cause of how fast the dragon is passing by.
its funny how a double dragon kill is a mirracle but just a ok ult kill for soldier or cassidy
This *may* be able to allow for the old Grav + Dragon combo again.
Unless the enemy has Bap or Kiriko. Then nah.
I believe the prefect version of Hanzo for me personally is giving back his scatter arrow, but only in a way that when it is fired into a small, enclosed area, it does some decent damage to all the people inside; doing it raw at someone doesn't do any significant damage to them. Also, melding Hanzo's wall climb and lunge together like Genji's passive making Hanzo a lot more fluid as a hero and also make it possible for dragonstrike to also be able to intently destroy any deployable in its path and being able to hold onto it until you want to release it, making it more unpredictable.
Maybe try using it in a more secret way? (from behind, assasin ect..)
Even with all the Hanzo nerfs, I still think you're one of the best Hanzo mains out there. Unlike the Spamzos I find in my games, you actually do aim and have such an impressive game sense, glhf dude, your content is great!
it depends on the rank. This buff has def been good for me in plat 1 where people do not react as fast
Blizzard is being ridiculous. At this point, just give us 1 shot back and get rid of his ult completely. Would still be better
10:20 Mercy, who has been pocketing hanzo the whole time: ??? whut ???
Justice for that mercy bro she didn’t do anything wrong!!!
Dragons also needs a 25% speed reduction for enemies that get hit with it.
When i read this patch the first thing that came to my mind was "devs hate hanzo so much that even when they buff him he actually gets nerfed"
I believe you are missing one one the counter, the third dragon on the first match, you might want to double check tho
Hanzo needed faster draw/less damage rework so that he doesn’t depend on one shots/ two shot bodyshot. Dragon change is weird for sure.
allowing the player to somehow control the path of the dragon and inout some curveture will allow it to be way better while also adding another layer of skill,
it could be you input the direction of curve before you throw it and maybe depending and how much left or right you click it would go, from slight turn to a quater circle turn max, allowing it to zone better and clear pathway better, this should be hard to inout and pergect but not impossible
for quality of life they could even make it so you click Q and you charge it/prime it. then you decided how far left or right while in this ult mode or maybe you just throw it and in that few seconds until the dragon comes out you input left or right somehow
U Lowkey be throwing your dragon randomly like A LOT. I had seen some that ate like the Bastion
They went from a cosmetic ult to a faster cosmetic ult a real improvement thanks blizzard!
I've been getting more kills than ever with it as people have less time to react, following your advice be aiming for one person and getting as close as possible.
is he getting a duo mercy pocket on every game?
Hey could be worse: midseason gigabuffs for tanks did literally nothing except buff those that were already strong (and in some cases was a net nerf to those that were already struggling).
The Echo buff is by far the biggest sign the devs are out of touch though.
They need to make the dragons homing like hinder 😂
Based on my normal and competitive games, I farm the ulti very well, but I feel that the impact I had before changed too much, this buff turned an ulti into an F tier.
just a correction, if speed is increased by 25%, meaning 5/4, then the time it will stay in the zone will be 4/5, so it will remain in the spot 20% less time.
12x1.25=15
Distance covered = X
12X=time
15X=time
what percentage decrease to get from 15X to 12X?
12x/15x=0.8
so 15 decreased by 20% percent to get to 80%
so there is 20% less time.
Quick maths lesson sorry I haven't watched overwatch videos for 7 years just saw this in my recommended and first 10 seconds had to correct u.
they need to make the cast time shorter for it to be a buff. my boy just yells for a second before shooting his dragons and everyone's usually getting out of the way at that point, or at least more aware of it coming.
So... if you had your ult time 100% of the time, you rather shoot regularly because you get more kills then the ULT itself.
I think the devs knew exactly what they were doing with this one tbh. Saying "Hanzo's getting a buff" and then buffing his throw-away zoning ult while giving junk more damage is insane to me
Man do I miss OW1 :(
Hanzo really is in the same boat as Cassidy. Shit ult and need to hit a 250 HP target 2-3 times to kill them
I think that just like in the Dragons Cinematic, Hanzo's Dragon should slow people.
The more I watched the video, the more I saw how much more useful it would have been if the dragon was a death wall for juuuuust about... 25% longer to help split the enemy or deny space, especially at the rate you could crank those dragons out.
Most heroes it's kills per ult, then there's those where it's ults per kill
I love your vids ❤