Advanced Camera (C++ Code) | How To Make YOUR OWN Fighting Game | UE4/UE5 & C++ Tutorial, Part 255

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  • เผยแพร่เมื่อ 9 ก.พ. 2025
  • Here is the two-hundred and fifty-fifth installment of the Unreal Engine 4/Unreal Engine 5 and C++ Fighting Game Tutorial series. In this episode, I go over creating a camera in C++, porting Blueprint logic to code, and improving the camera system.
    Document with all planned topics and tutorials: docs.google.co...
    This set of tutorials will help you create games in Unreal Engine and C++ that are similar to (but not limited to): Street Fighter, Tekken, Mortal Kombat, Killer Instinct, Super Smash Brothers, Skullgirls, BlazBlue, Guilty Gear, Fury Strike: 80s Beatdown, and the Injustice series.
    Thanks for watching my video. Please let me know your thoughts and feel free to reach out to me!
    EPISODE LIST:
    ► ALL EPISODES CAN BE FOUND IN THIS PLAYLIST: • Fighting Game Tutorial...
    ► Part #223 (Screen Shake on Damage): • Screen Shake on Damage...
    ► Part #224 (HUD, Pause, and UI Upgrades): • HUD, Pause, and UI Upg...
    ► Part #225 (Achievements on Profile): • Achievements on Profil...
    ► Part #226 (Player Profile Upgrades): • Player Profile Upgrade...
    ► Part #227 (Patch Notes & News Upgrades): • Patch Notes & News Upg...
    ► Part #228 (Practice/Training Mode Settings): • Practice Mode Settings...
    ► Part #229 (Tag Team Matches): • Tag Team Matches! | Ho...
    ► Part #230 (Practice/Training Mode Settings (Part 2)): • Practice Settings (Par...
    ► Part #231 (Tag Team Matches (Part 2)): • Tag Team Matches (Part...
    ► Part #232 (Tag Team Matches (Part 3)): • Tag Team Matches (Part...
    ► Part #233 (Tag Team Matches (Part 4)): • Tag Team Matches (Part...
    ► Part #234 (Tag Team Matches (Part 5)): • Tag Team Matches (Part...
    ► Part #235 (Menu Navigation Improvements): • Menu Navigation Improv...
    ► Part #236 (Match History): • Match History! | How T...
    ► Part #237 (Match History (Part 2)): • Match History (Part 2)...
    ► Part #238 (Connecting Clients To Server): • Connecting Clients To ...
    ► Part #239 (Dynamic Pause Menu): • Dynamic Pause Menu! | ...
    ► Part #240 (Ending & Destroying Online Sessions): • Ending Online Sessions...
    ► Part #241 (Online Server Travel): • Online Server Travel! ...
    ► Part #242 (Custom Subtitles): • Custom Subtitles! | Ho...
    ► Part #243 (AI Behavior Tree Setup): • AI Behavior Tree Setup...
    ► Part #244 (Creating AI Tasks): • Creating AI Tasks! | H...
    ► Part #245 (Tag Team Matches (Part 6)): • Tag Team Matches (Part...
    ► Part #246 (Creating AI Tasks (Part 2)): • Creating AI Tasks (Par...
    ► Part #247 (Settings Menu (Part 5)): • Settings Menu (Part 5)...
    ► Part #248 (Rollback Netcode Preparations): • Rollback Netcode Prep!...
    ► Part #249 (Saving & Loading (Part 3)): • Saving & Loading (Part...
    ► Part #250 (Tag Team Matches (Part 7)): • Tag Team Matches (Part...
    ► Part #251 (Character & Stage Select Enhancements): • Super Character & Stag...
    ► Part #252 (Purchasing In-Game Shop Items): • Purchasing Items from ...
    ► Part #253 (Achievements & Trophies (Part 2)): • Achievements (Part 2) ...
    ► Part #254 (Tag Team Camera Support): • Tag Team Camera Suppor...
    ► Part #255 (Advanced Camera (C++ Code)): • Advanced Camera (C++ C...
    ► Part #256 (Stage Boundaries & Camera Edges (C++ Code)): • Stage Boundaries (C++ ...
    OTHER PROGRAMMING VIDEOS:
    ► Super Smash Brothers Tutorial (Part #1): • How To Make YOUR OWN S...
    ► Third-Person Action Tutorial (Part #1): • How To Make YOUR OWN T...
    ► First-Person Shooter Tutorial (Part #1): • How To Make YOUR OWN F...
    ► Action RPG Tutorial (Part #1): • How To Make YOUR OWN A...
    ► Custom Horror Game Camera (Camera Lag): • Smooth Camera Movement...
    ► Download & Importing FREE Assets From Mixamo: • How To Import FREE Mix...
    ► Unreal Engine and Source Control (Perforce) Tutorial (Part #1): • How To Use SOURCE CONT...
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    ► Shawnthebro27 (My Gaming and Livestream Archive Channel): / @shawnthebro27
    A HUGE THANKS TO:
    ► Character Avatar: Edo.
    ► Intro Video: Pedro J. Burgos (@Shadow_Magnus).
    ► Music: Mitchell Hartwell.
    CONNECT WITH ME:
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    PLAY MY GAMES:
    ► Bad Manors: www.kongregate...
    ► Fury Strike: 80s Beatdown: store.steampow...
    #HowToMakeAFightingGame #StreetFighter #Unreal #MakingAFightingGame #UnrealEngine #UnrealEngine4 #UnrealEngine5 #UnrealTutorial #UE4 #UE5 #Tutorial #Shawnthebro #STB

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