SQUASH & STRETCH - The 12 Principles of Animation in Games

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  • เผยแพร่เมื่อ 4 ต.ค. 2024

ความคิดเห็น • 235

  • @AaronDanarajF
    @AaronDanarajF 5 ปีที่แล้ว +618

    Can I just take a moment to admire the video production? Like seriously the only thing that equals the modern and slick editing is the videos content itself. Like DANG everything looks so clean

    • @jeromealday614
      @jeromealday614 5 ปีที่แล้ว +1

      Well you cannot have a video about animation with ugly editing.

    • @blarg2429
      @blarg2429 5 ปีที่แล้ว +4

      @@jeromealday614 is that a challenge? Seeing as how I've no relevant skills, knowledge, or equipment whatsoever, I think I could.

  • @Kobolds_in_a_trenchcoat
    @Kobolds_in_a_trenchcoat 5 ปีที่แล้ว +130

    Can I request that, in future episodes, we have a thing in the corner saying what game/tv show/etc. you're getting footage from?

  • @dracosfire7247
    @dracosfire7247 5 ปีที่แล้ว +186

    This is also the technique most misunderstood by casual consumers, usually because someone took a screencap and shared it.

    • @scribblecloud
      @scribblecloud 4 ปีที่แล้ว +28

      this and smearframes

    • @Kokurorokuko
      @Kokurorokuko 3 ปีที่แล้ว +10

      yes, but it's still funny to look at

    • @thegeekclub8810
      @thegeekclub8810 3 ปีที่แล้ว +20

      @@Kokurorokuko I agree, I think posting screenshots of smearframes is funny, but what I personally hate is when people treat it like a mistake.

    • @sgtpepper91
      @sgtpepper91 3 ปีที่แล้ว +9

      when someone posts a smear frame to prove that animation in "insert title" is bad, i lose braincells

  • @FearlessSon
    @FearlessSon 5 ปีที่แล้ว +183

    I'm reminded of one of the unit spotlight videos for Total War: Warhammer, where they likened dwarfs attacking to "coiled springs". The game has a (relatively) realistic aesthetic and the units are often seen from a great distance, so they needed to do some squashing and stretching to effectively sell, for example, a dwarf smashing an opponent over the head with a great hammer as tall as he is.

    • @FearlessSon
      @FearlessSon 5 ปีที่แล้ว +2

      @@Jeff_the_Hobo
      This one, in fact. It's pretty short, but gives a good demonstration of exactly this principle:
      th-cam.com/video/S69sIifVvlY/w-d-xo.html

  • @humouroushawk
    @humouroushawk 5 ปีที่แล้ว +269

    "Hi, I'm Dan Floyd; and this.. is Animator's Tool Kit."

    • @yojoehojo4291
      @yojoehojo4291 5 ปีที่แล้ว +16

      Still pretty much Game Maker's Toolkit since it's talking about the applications of this in video games specifically.

    • @GMTK
      @GMTK 5 ปีที่แล้ว +128

      humouroushawk I approve

    • @jbaer0
      @jbaer0 4 ปีที่แล้ว +2

      Game Maker's Toolkit Ha

    • @hriday684
      @hriday684 3 ปีที่แล้ว

      That's EXACTLY what I thought!

  • @thegamecracks1317
    @thegamecracks1317 5 ปีที่แล้ว +163

    3:09
    "stretching parts of the character out to create a smeared imitation of motion blur..."
    (Looks at McCree)
    *wheeeeeezze*

  • @timothymclean
    @timothymclean 5 ปีที่แล้ว +101

    It's incredible how you come up with new things to say (and, of course, new examples to focus on) every time you do an video on Squash & Stretch. Given how many times you've done that by now, that's a good thing...

    • @Nugcon
      @Nugcon 5 ปีที่แล้ว +1

      yep

    • @ryanrising2237
      @ryanrising2237 4 ปีที่แล้ว

      Okay, so I’m not going insane by thinking I’ve seen this (basic premise) of video like three times. I guess he’s just trying to get it right?

  • @zeta0134
    @zeta0134 5 ปีที่แล้ว +65

    This is excellent, and so well done. I remember the original Squash and Stretch attempt had essentially distilled down into Jak and Daxter: the episode. That was good for a focused dive, but this feels like the whole picture, especially the applications on models with more rigid, realistic proportions. Can't wait for the rest of this series! (But you probably can; take a well earned break.)

  • @CrossfacePanda
    @CrossfacePanda 5 ปีที่แล้ว +109

    I’m replaying Mario 64 at the moment, and I’ve actually noticed that Nintendo was doing some light squash & stretch even in what was one of their earliest attempts at a 3D game.
    When you punch and kick, Mario’s fist and feet stretches and grows for just a split second during the apex of each animation. It’s barely noticable, but it definitely adds a bit of extra “oomph” to each hit.
    Of course there’s also the title screen where you can stretch Mario’s face, even if that’s not the type of squash & stretch where talking about here :P

    • @TechBlade9000
      @TechBlade9000 5 ปีที่แล้ว

      No that big head is probably the only place in the game with squash and stretch as we know it.

    • @CrossfacePanda
      @CrossfacePanda 5 ปีที่แล้ว +14

      Nathaniel Grizzle It’s not really used for added momentum or sense of force in the animation, though. It’s just there for the player to mess around with (and at the time, for Nintendo to have an impressive tech demo to boast about, as that was its initial purpose).
      Mario’s punches and kicks on the other hand squashes and stretches for the purpose of an added sense of momentum and force.

    • @TechBlade9000
      @TechBlade9000 5 ปีที่แล้ว +1

      @@CrossfacePanda I know that, I'm saying the animations on it have squash and stretch

    • @Falkuzrules
      @Falkuzrules 4 ปีที่แล้ว +4

      Mario's been growing his weird hands and feet in each Smash game as a direct reference to Mario 64 (since of course Smash64's model was practically the same one).
      Also in the DS remake if you hit a Goomba with the third hit of a character's attack, the Goomba flies into the air and gets super stretchy before it dies.

  • @JochemKuijpers
    @JochemKuijpers 5 ปีที่แล้ว +156

    I was waiting for that McCree shot.. but I didn't realize the reason Widowmaker is blue is because she's literally made of rubber (4:43)
    Edit: OK Dan, that edit and timing of the credits background was just you showing off.. wasn't it? :D
    Thanks for listing the music ^^

    • @lucianodebenedictis6014
      @lucianodebenedictis6014 5 ปีที่แล้ว +4

      I don't know if you ever had fun getting stuck on a rounded ceiling with someone else, but there they get stuck in the stretched state, and lucio and widow are uncanny

    • @timothymclean
      @timothymclean 5 ปีที่แล้ว +1

      @@lucianodebenedictis6014 That _does_ sound fun, in a Goat Simulator kind of way. Except it's surprising because it's not in a crappy game built on the principle that bugs are funny, which can be good or bad depending on if the surprise is funny or frightening.

    • @lucianodebenedictis6014
      @lucianodebenedictis6014 5 ปีที่แล้ว +2

      @@timothymclean me and my friend can break ANY game hehe

    • @WaveOfDestiny
      @WaveOfDestiny 5 ปีที่แล้ว

      Streched lucio is really visible even in normal gameplay. When he's about to land he looks like a weird line

  • @mixiekins
    @mixiekins 5 ปีที่แล้ว +2

    I've had clients push back very hard against both squash and stretch, and smears, very much to the detriment of the final product. Even if these fundamentals are old news for most of us, it's a powerful tool of reference to source to back up your position; being able to have credible veterans of our specific industry showing the value and extensive pedigree of these principals is a handy tool in a demonstrative way. Even if it's not directly informative to practitioners, your series is still useful as a top notch source to reference when trying to avoid wasting time educating team mates and clients as to why they should step back and let the experts do what they were hired to do. I for one have pasted links to your previous entries on more than one occasion, and have you to thank for shaving hours (if not days) of educating others after being asked "why does that limb look broken" or "is this a rendering error on that frame?"

  • @Tutorial7a
    @Tutorial7a 5 ปีที่แล้ว +21

    This turned out great! Even when I already know what you're talking about, something about your delivery just makes it new and exciting and I walk away feeling like I've learned a thousand lessons in a single moment.
    Keep it up, Dan!

  • @mrb692
    @mrb692 4 ปีที่แล้ว +3

    One of the reasons I think Jak and Daxter are as animated as they are, is Naughty Dog had experience with Crash Bandicoot. To get around the limitations of 3D animation at the time, instead of using a skeleton and joints, they instead made the character entirely out of vertexes and textures. That way they could exactly control the deformation across the character model

  • @paulanzel5980
    @paulanzel5980 5 ปีที่แล้ว +3

    From a physics perspective, you might hear about Poisson's ratio, which is the amount that gets pushed out in the sides (/pulled) when something squashes (/stretches). Rubbery materials have a Poisson's ratio such that their total volume should stay nearly constant.
    Enjoyed the video!

  • @Gilbot9000
    @Gilbot9000 5 ปีที่แล้ว +1

    Held this one out for primetime dinner viewing and holy crap it did not disappoint. I love learning all these lessons from you. You present them clearly and neatly, in a fun and engaging way, and it's always an inspiration to try and find the tools to try and make basic animation of my own.

  • @sChrChrChr
    @sChrChrChr 5 ปีที่แล้ว +44

    I was just rereading Richard Williams "the animatiors survival kit" when i got the message that you uploaded a video about the 12 principles of animation. Nice.
    Also if you wanna get into animation and don't know where to start I highly recommend the animatiors survival kit. It is seen by many as the best book about animation.

    • @princessthyemis
      @princessthyemis 5 ปีที่แล้ว

      Thanks for the recommendation!!

    • @Matthimeo
      @Matthimeo 5 ปีที่แล้ว

      Chrishy may he rest in peace

  • @seasidedoe8905
    @seasidedoe8905 5 ปีที่แล้ว +13

    Speaking of squash and stretch, take a look at Sonic the Fighters! It's literally Squash n' Stretch heaven!

    • @TechBlade9000
      @TechBlade9000 5 ปีที่แล้ว +2

      It consumed the rubber

  • @viniciuskps
    @viniciuskps 5 ปีที่แล้ว +10

    This just reminds me of how big Wario's head and fists get when he does his smash attacks in Smash Bros, it has to be one of the most exaggerated cases of this in the entire game!

    • @tbana2396
      @tbana2396 5 ปีที่แล้ว

      Kazooie's Neck:

  • @callowguru2611
    @callowguru2611 5 ปีที่แล้ว +2

    Love seeing these techniques pointed out. A lot of the time they're done in such a way that it's an "invisible" technique where the viewer isn't really sure why it looks so good.

  • @maggikpunkt
    @maggikpunkt 5 ปีที่แล้ว +1

    Excellent overhaul of the squash and stretch video. I love the 2D example footage selection. Manipulating the ball example on screen makes animation feel approachable and gives a feeling over really applying the principle on the spot rather than just being shown the result.

  • @AlRoderick
    @AlRoderick 5 ปีที่แล้ว +1

    I remember seeing I think a special feature on Jak and Daxter, one thing that was special about the character animation in that game is it the characters didn't have skeletons, they were literally vertex clouds that morphed from pose to pose. Apparently animating that way was really flexible but it was such a pain in the butt that they had to change to a more conventional skeletal model for the later games, that gave them much better facial expressions and subtlety but they lost a bit on the squash and stretch.

  • @GPigParkour
    @GPigParkour 5 ปีที่แล้ว +5

    7:08 Hey, I recognize that one! :)
    Wonderful video!

  • @Yorukin
    @Yorukin 5 ปีที่แล้ว

    Another good example of the less cartoony approach to this is Warframe's Bullet Jump. The input actually lends itself really well to the concept: you simply press the jump button while crouching (squashed) and your Tenno will launch themselves headfirst (stretched) in whatever direction your camera is pointing with a nice flourishy spin.

  • @kennethmcpicsou1371
    @kennethmcpicsou1371 5 ปีที่แล้ว +3

    I immediately thought of the Jak and Daxter fist attack while reading the title of the video, it's such a good example of stretch-y animations!

  • @Artista_Frustrado
    @Artista_Frustrado 5 ปีที่แล้ว +3

    6:08 not gonna lie, now I just want an hour loop of Dan going "Squash, stretch"

    • @Artista_Frustrado
      @Artista_Frustrado 5 ปีที่แล้ว +1

      also, I feel dumb for forgetting Dan is actually a 3D animator

    • @see201
      @see201 5 ปีที่แล้ว +2

      Here you go! www.infinitelooper.com/?v=1kFRU_xBZnE&p=n#/367;369 Works better when the window is minimized so it's not having to load the video. Give it a few cycles and it blends into a continuous loop.

  • @TheKAIGamesCo
    @TheKAIGamesCo 5 ปีที่แล้ว

    It's a tall ask but I'd really like to see you go over the attack animations from Kingdom Hearts 2.I'd ask for both 1 AND two but that video could take MONTHS of your time while 2 already has various combos, forms, abilities and Roxas in them.
    Whatever you end up making, I'm so happy to see such a nice, well presented and constructive look at animation!

  • @midasmagnezone4282
    @midasmagnezone4282 5 ปีที่แล้ว +8

    Smash 64 and Mario 64 also have great uses of squash and stretch, each of Mario's attacks in both games being heavily emphasized by them. Nintendo somehow made it look excellent even at the early stages of console 3D.

  • @KazuoZex
    @KazuoZex 5 ปีที่แล้ว

    Despite this being a very short video in comparison to most others on TH-cam, I found it engaging throughout. I really enjoyed all the examples and it made me realize why I prefer pixel art styled games and such. Good work, it's nice to be able to learn something while applying it to something you love like video games. You're the man, Dan

  • @sonicartist91
    @sonicartist91 5 ปีที่แล้ว +3

    I just realized that squash and stretch reflect timing/ spacing with your key frames on the time line.
    I feel I should have realized this sooner.

  • @OldRaspy
    @OldRaspy 5 ปีที่แล้ว

    I feel like you are one of the very few that do animation videos correctly so thanks for this.

  • @pinkcupcake4717
    @pinkcupcake4717 5 ปีที่แล้ว

    It's utterly crazy how appealing squishiness is in animation. Those two scenes from Steven Universe really stood out to me. Pink Heart Girl (Spinel?) looks incredible in how she moves, she's so fluid and vibrant its a bit unnerving, but the earlier animation of the main three characters looks almost wooden in how little they get to exaggerate, especially for such a silly movement as planting someone full-body into the ground. With how little Pearl squashed after getting thrown into the ground, it looks like she should have shook like a gong or something from how exaggerated Amethyst's throw was. It's a nitpick, but something a little extra could have really sold her rigidity or the throw's strength instead of just rotating her character 90 degrees with a smear as the inbetween.

  • @T0nyTheArtist
    @T0nyTheArtist 5 ปีที่แล้ว +19

    Animator: So how much squash and stretch do you want for Spinel's animation?
    Rebecca Sugar: Yes.

    • @ZedAmadeus
      @ZedAmadeus 4 ปีที่แล้ว

      Spinel is based off old 30's style rubber hose animation because she is literally of a bygone era, that's why her animation is so exaggerated.

  • @VeryBlueBot
    @VeryBlueBot 4 ปีที่แล้ว

    thanks this is pure gold, cant wait for the rest 10 episodes

  • @crestofhonor2349
    @crestofhonor2349 5 ปีที่แล้ว +1

    The Hotel Transylvania movies are a great example of squash and stretch

  • @beezel226
    @beezel226 5 ปีที่แล้ว +2

    I live for these uploads.

  • @DaBaSoftware
    @DaBaSoftware 2 ปีที่แล้ว

    That poppy stretch is incredible

  • @occasionalart7597
    @occasionalart7597 5 ปีที่แล้ว +16

    I'd absolutely love to see an episode about creature animation using horizon zero dawn as an example

  • @just9019
    @just9019 5 ปีที่แล้ว

    This video made me realize just how amazing and expressive Kingdom Battle's animations really are.

  • @lrgogo1517
    @lrgogo1517 5 ปีที่แล้ว

    This video must have been fun to get footage for. Seeing the full animation of Abu turning into a camel in slow•mo refreshed me as someone into goofy animation.

  • @zmanjace1364
    @zmanjace1364 5 ปีที่แล้ว +11

    Now I want to watch Who Framed Roger Rabbit for some reason...

  • @dillyys
    @dillyys 5 ปีที่แล้ว +4

    YESSSS YOU SHOWED SPINEL AND OVERWATCH

    • @princessthyemis
      @princessthyemis 5 ปีที่แล้ว

      I'm going to watch that new Steven Universe movie right now!!! I haven't seen it yet so I'm super excited!!! I hope it's good!! I LOOOOOVE Steven Universe!!

  • @lostcrusader8053
    @lostcrusader8053 5 ปีที่แล้ว

    Loving these lessons. I'm learning animation (3D specifically) and I want to understand more with the 12 principles. Thanks so much for explaining and I can't wait for 10 more!

  • @emerald1968
    @emerald1968 5 ปีที่แล้ว

    I've been going through and watching pretty much all your videos including the ones from extra credits and they have been a lot of help with the game I've been working on by myself it's my first project and I couldn't have gotten this far without you it's gonna be a 16bit ,top down, turn based RPG it seems like an extreme first project but I've also been using tutorials to help me get to grips with the app I'm using again thanks a lot

  • @Kaelusk
    @Kaelusk 5 ปีที่แล้ว

    3:16 Good ol' Poppy. Was hoping you'd use her attack as an example in this episode!

  • @ajpewding4058
    @ajpewding4058 5 ปีที่แล้ว +4

    I remember your jak and daxter video about this!

  • @JaneXemylixa
    @JaneXemylixa 5 ปีที่แล้ว

    World of Goo did amazing things with squash and stretch in the goo balls you manipulate - including emphasizing the variety in different kinds of goo and their different properties.

  • @Czapens5
    @Czapens5 5 ปีที่แล้ว

    Thank you for creating these episodes! :)

  • @Nyadlabaoth
    @Nyadlabaoth 3 ปีที่แล้ว

    cool thing i noticed: in splatoon, the inklings and octolings actually have squash n stretch in their heads for their walk cycles!

  • @eeofication
    @eeofication 5 ปีที่แล้ว

    My favorite example of squash and stretch in a game is Amaterasu's jump animations in Okami. A little went a long way to help along the ink brush style.

  • @technomorph6798
    @technomorph6798 5 ปีที่แล้ว +1

    Doom 2016 had a lot of squashy stretchy-ness. Mostly to show how weird the gross, flabby demons where but some glory kills had some good strechy-ness to ‘em to show how strong Doom guy was able to hit them
    I also played it for the first time recently so its on my mind lol

  • @ricandrade1319
    @ricandrade1319 5 ปีที่แล้ว

    Great video, great channel, and my favorite principle!

  • @AshLeeeeee
    @AshLeeeeee 5 ปีที่แล้ว

    Bless the youtube algorithm. Awesome video, editing, and relevance to today's trends!

  • @HomeOnASaturdayNight
    @HomeOnASaturdayNight 5 ปีที่แล้ว +1

    Arc Systems is a good reference for animation. the new Guilty Gear's and Dragon Ball Fighterz animations pull off some crazy stuff.

  • @HeroG9000
    @HeroG9000 5 ปีที่แล้ว

    Great work as always

  • @princessthyemis
    @princessthyemis 5 ปีที่แล้ว

    This was fantastic!!!! Can't wait to see more!!!

  • @josethsc
    @josethsc 4 ปีที่แล้ว

    You have awesome videos dude. Keep doing that! I really enjoyed watching them and helped a lot.

  • @jimuren8223
    @jimuren8223 5 ปีที่แล้ว +1

    The background/editing on the end card is so extra and I love it

  • @DanteYewToob
    @DanteYewToob 5 ปีที่แล้ว

    Small nitpick, but in the future could you try to notate the game on screen with a little text in the corner or something. Some of the games look neat, but I can't figure out what they are.
    That is literally the absolute worst thing I could say about these videos and their quality! You're doing amazing work and I couldn't complain if I tried.
    You're a great teacher and very skilled at delivering information in a digestible way that my young nephew interested in game design can easily understand! I'm looking forward to the rest of this series!
    Keep up the amazing work!
    P.S. My pup is currently sick, and requires all of my disposable income at the moment. But I just want you to know you would be, and most likely will be soon, the first and only channel or content creator I support on Patreon or YT membership.
    Sharing knowledge is an honorable path to take and you have my respect, and hopefully soon... some of my money!
    I hope to see your channel grow and see you get the recognition and respect you deserve for the amazing videos!
    (Enough ass kissing.. back to the video.. again... ;D lol)

  • @breezingwing7513
    @breezingwing7513 5 ปีที่แล้ว

    Felt great to see TAWoG at 3:30 =D

  • @Mariohe460
    @Mariohe460 5 ปีที่แล้ว

    great video as always

  • @MasterofGalaxies4628
    @MasterofGalaxies4628 3 ปีที่แล้ว

    Easily one of your most insightful videos!

  • @griff424
    @griff424 ปีที่แล้ว

    so fun to watch

  • @Dramatic_Gaming
    @Dramatic_Gaming 5 ปีที่แล้ว +1

    I can't help but think of Dragonball FighterZ. They animated 3D models with like 2D characters, with inconsistencies and squashing & stretching, to maintain that anime feeling in a fighting game, and it looks amazing for it.

  • @shmarfle47
    @shmarfle47 5 ปีที่แล้ว +2

    Me: Is interested in animation and clicks on this video
    Also me: Was watching Playframe playing Hollow Knight a couple days ago
    Oh that's neat Dan's an animator
    Idea: you should talk about the animation of Hollow Knight I've heard there are tons of meticulous and beautiful details.

  • @spamus5243
    @spamus5243 5 ปีที่แล้ว

    Nice video! I look forward to next year when you teach us about timing and squash and stretch again ;)

  • @Torbulous
    @Torbulous 3 ปีที่แล้ว

    Love your videos man!
    I think I might know why squash and stretch isn't used much in games. I've been working a lot in some game engines like Unreal, Unity, and Godot, and it seems some game engines don't play nice with the scale value that you've applied in a 3D software. It's a problem of what you see in the 3D software isn't what you get in the game engine. I don't know if other game engine have this same issue, but I imagine things are similar. Obvs there are still solutions to getting scaling to work in games but I'm thinking scaling might be best to be animated in the game engine itself. That's my hypothesis at least.

  • @justember794
    @justember794 5 ปีที่แล้ว +1

    Hot dang! That's a good intro!

  • @unheitermasenelmundo4416
    @unheitermasenelmundo4416 5 ปีที่แล้ว +1

    I love your edition style, it's simple but awesome, how did you edit like that?🤔
    PD: Good video 😁

  • @SvartWolf
    @SvartWolf 5 ปีที่แล้ว

    This Video is actually amazing, great content!.

  • @jacobtaylor9722
    @jacobtaylor9722 5 ปีที่แล้ว

    Awesome insight

  • @louisalzate6185
    @louisalzate6185 5 ปีที่แล้ว

    that thumbnail brings back flashbacks

  • @ShadianVise
    @ShadianVise 5 ปีที่แล้ว +4

    A whole video on Spinel would be really cool!

  • @davidriveragoveo409
    @davidriveragoveo409 4 ปีที่แล้ว

    You should do a video on the metro games. All of artyom's first person animations are fantastic, expressive, and full of physicality. Most FPS animations sorta just focus on the arms. But metro last light and metro exodus have the best first person animations I've ever seen.

  • @silkworm2595
    @silkworm2595 5 ปีที่แล้ว

    You can cheat deformation in 3D with types of motion blurs such as after images, smudging, lines, you can try deforming textures which have the benefit of being 2D, interaction with environment (dust trails and such), use a few frames of motion blur that isolate the subject and contort that only perhaps.

  • @drGeppo
    @drGeppo 5 ปีที่แล้ว +1

    I'd love to see a video about the animation in Rain World

  • @shawnheatherly
    @shawnheatherly 5 ปีที่แล้ว +2

    Yeah, I knew Jak and Daxter were gonna be in here somewhere. I'm sure some insane indie dev take notes from this video and make a game that looks and moves just like cartoons. You know, other than Cuphead's developers.

  • @duohavoc
    @duohavoc 5 ปีที่แล้ว +4

    I'd like to ask for a general breakdown of why the free running animation in the various Assassin's Creed games feels so different between titles. Not necessarily a full look at each individual entry, but probably a focus on why Black Flag felt more "cartoony" than Unity did. It was a criticism I saw from someone who didn't enjoy a free game (even though they completed it, which boggles my mind). I'm personally a fan of all of them and I felt that Unity was off compared to the others in that they felt slower, somehow? But their comment on the game made me take a step back and kinda look at the differences between titles and for quite a few of them they felt exaggerated, except for Unity which was far more "realistic" in a way. I do know they did motion capture for that one so perhaps real world movements are inherently slow when it comes to video games? I'm curious to hear your thoughts and input on the subject.

    • @MacMan2152
      @MacMan2152 5 ปีที่แล้ว

      this is not an interesting topic, some of ubisoft's inner studios got the movement right and some didn't. that's it

  • @imacrylic
    @imacrylic 5 ปีที่แล้ว

    i love your videos
    thank you

  • @giraffeclone8212
    @giraffeclone8212 5 ปีที่แล้ว

    If you ever talk about smear frames a good example of 3D animation would be Lethal League Blaze.

  • @rizqiefajar
    @rizqiefajar 5 ปีที่แล้ว +1

    This topic reminds me of the new guilty gear trailer featuring May. Her dolphin was effectively squashed and stretched.

  • @dusty2366
    @dusty2366 5 ปีที่แล้ว

    I remember doing the rubber ball thing in a college game design class, while at the same time learning to use Adobe Animate

  • @JanVornetran
    @JanVornetran 5 ปีที่แล้ว +1

    Love this series, keep it up! One tiny criticism I have is that you list some of the advantages of the technique right in the beginning (0:16-0:32) before even showing any demonstration of the technique in use. I personally would have prefered it to see the examples first and then hear about the advantages. Otherwise fantastic video!

  • @tomrivlin7278
    @tomrivlin7278 5 ปีที่แล้ว

    It's funny to compare Spinel, who in-universe has the actual superpower to squash and stretch, to all of the other examples from animation of characters who are just normal but have been given exaggerated squash and stretch animations to sell their movement!

  • @zodayn
    @zodayn 5 ปีที่แล้ว

    Squash and stretch is what I think most people mean when they say the animation looks good, fun or stylish. 2D media gets a lot of praise for its animation and often that is because they handle this part well.

  • @Volvagia1927
    @Volvagia1927 5 ปีที่แล้ว

    I'm amazed you weren't looking more at the 2D side of it. Bigger digressions on Bomb Chicken, Celeste or Shantae.

  • @nickb1241
    @nickb1241 3 ปีที่แล้ว

    Its like the disney magic art studio chalk board

  • @TonyBIndie
    @TonyBIndie 5 ปีที่แล้ว

    Nice video, I think even better than the old extra play one.
    I forget. Did you do a video for this new version, explaining what the 12 principals are? How they were established by The Nine Old Men, are basically the foundation of animation. I think you did it in the 1st series on extra play
    I'm a teacher and I love sharing these with my students. So I'm glad you are making them into short digestible, videos. It gets the information across without seeming so Academic. You do a good job on these videos. I can't wait to see the next principle.

  • @DrJohnZoidberg
    @DrJohnZoidberg 5 ปีที่แล้ว

    Good to know balls also stretch after a rebound

  • @OwenEvans
    @OwenEvans 5 ปีที่แล้ว

    They use a lot of squash and stretch in Dragonball FighterZ on their 3d animations on some of the close up moves!

  • @shademew
    @shademew 5 ปีที่แล้ว

    Back when I played Jack and Daxter I remember noticing that Jack's shadow would pull in half sometimes when he jumped.

  • @dplonker6140
    @dplonker6140 5 ปีที่แล้ว

    I'm surprised this channel doesn't talk about Cuphead more...

  • @takatamiyagawa5688
    @takatamiyagawa5688 5 ปีที่แล้ว

    0:50 Nevermind the squashing, the ball isn't even contacting the floor.
    1:28 I get the squashing on impact, and stretching on rebound, but doesn't stretching before impact make it look like the ball was anticipating the impact, like a living creature?

    • @scissorman44
      @scissorman44 5 ปีที่แล้ว +1

      Not necessarily. It establishes the ball Is accelerating

  • @leandrabarros3582
    @leandrabarros3582 5 ปีที่แล้ว

    Can you a video about final fantasy? Your videos are amazing!

  • @DMC4EVERUCCI
    @DMC4EVERUCCI 5 ปีที่แล้ว +1

    I just wanna say how much I admire your choice of using Spinel/SU The Movie as a prime example of squash and stretch. Such great character animation.

  • @canadiancrafter5100
    @canadiancrafter5100 5 ปีที่แล้ว

    YES! Today is a good day!

  • @elemangell2981
    @elemangell2981 5 ปีที่แล้ว

    Great video as always. Would've made sense to talk about Cuphead though. Even though it's kinda cheating because of its art style, it's a treasure trove of 2D animation principles.

  • @jonathan.curras
    @jonathan.curras 5 ปีที่แล้ว

    I definitely need all 12 principles of animation as a seperate playlist to help teach my students using gaming examples I love having the unique perpesctive of a game animator to explain these.

    • @NewFramePlus
      @NewFramePlus  5 ปีที่แล้ว +1

      They will be! Technically they already ARE, it's just two videos long. :P

  • @TheTheisson
    @TheTheisson 5 ปีที่แล้ว

    i was just recently think that just in the past few years squash and stretch has become common in 3d games and was barely used before

  • @fredrikstaffansson4473
    @fredrikstaffansson4473 3 ปีที่แล้ว

    I'm split on the squash and stretch in Mario Odyssey. In my mind Mario has always been a very stocky and robust character.

  • @riderwolfseeker5066
    @riderwolfseeker5066 5 ปีที่แล้ว +1

    It's 1 am and I should be sleep but this appeared in my subscriptions.
    *I have no regrets*