I've received lots of comments about this on this video, so I'd like to set something straight: Items can't be animated on Bedrock Edition. It's not possible. If someone tells you they did, unless they can send you the pack, they are lying.
Hey AgentMindStorm. I was wondering if you were able to do this as a chest because it is not a block rather an entity. Please get back but if you don’t I understand. Thanks for your times 😃
@@pigjam9495 Chests can't be animated, at least not in the way that other blocks can. I'm not sure if it's possible at all, but if it is, it's much more complicated than the method I show in this video.
@@AgentMS Just wondering is it possible to take a texture from a texture pack and put it in yours? I saw a really nice wool texture and wanted to put it into my own is there any way to do that or do I have to ask for the texture? Also can u make an animated texture on an item for eg a ender pearl
Guys, if you dont understand the pinned comment, it basically means that you cant animate something when its in your hand, it basically works on blocks when they are placed or entities, so forget about making an RGB ender pearl.
Bro become a scripting teacher lol. This was a lot more then a normal vid would be BUT it was very helpful. I was going to skip through the video but i ended up watching the full thing lol.
Thank so much, you really helped in both breaking down the different elements of the flipbook.json and terrain.json files and also a little lesson in the rules of JSON language. Thank you again :)
I was wondering, how would I make an animated texture for things like a certain wool color or log if the atlas name is just "wool" or "log_side" and nothing specific?
Hello, I tried making a custom block with an animated texture but the texture on the block lowers resolution or zooms in and i don't know how to fix it
So question: Could I just copy/paste the nether portal texture, rename it to the purple glass texture, and then purple glass would have the animated nether portal texture?
How do you add time to certain frames? Like I have a blinking eye of ender but I want the frame where the eye is open to have more time to it vs the rest of the animation
Hey just watched and wandering, u did an example of a block found in the atlas, so if a block isnt named there it wont work right? So sand is there and u just add to Flipbook Doesnt work add items to altas then? I checking right now maybe I return Checked, adding items to atlas crash the game somehow
The bow (and crossbow) flipbook textures are actually controlled by the JSON files in the "items" folder. If you delete that folder from the resource pack, the bow should be visible again.
hi agentmindstorm, super helpful video! thank you so much! i have a question: is it possible to have variated *and* animated blocks? like say i have 3 textures for, say, gold ore. do i have to pick just one, or can i have the 3 textures animating?
Hey, I think the tutorial is outdated, because my textures dont really seem to work. I tried to make the sea lantern into an animeted portal texture, take a look: [ { "flipbook_texture": "textures/blocks/sea_lantern", "atlas_tile": "sea_lantern", "ticks_per_frame": 4 "blend_frames": false } ] The animation speed is still the same as the sea lantern, as well as the "blend_frames" setting. Can someone help me?
I know in your comment you said items weren't able to be animated, but with some commands, you can hold fire as an item (it's still part of the game from when you could craft chainmail), the fire item is animated? or is it just because it is a block?
random entity texture variants can be done on bedrock. the biggest downside is they have to be re-rolled every time the entity is unloaded and reloaded
@@AgentMS Hi, I'm a modding veteran. Could you tell me if block animations currently work? I have tried everything according to the documentation but it is impossible.
@@Akzule Block animations break at specific game resolutions due to a weird bug, which occurs most often on iOS. Otherwise, they work fine. Feel free to use Aspects as an example of how to do this.
Hello, it's me again. Do you know how to make animations random? It's that I added animations to de ender eye, and it looks kind of odd that all move at the same time.
That's not possible, sadly. Every block is in sync at all times. You could make them vary using block variations, though! If you create multiple variations, each with a different frame order, they can blink at different times. Of course, they would still all happen on a timer, but it would be better. Block variations, and animating them, is covered in the Advanced Blocks tutorial.
How can I make a animation that take a certain time to occur? Like a shine block, I did everything right, the command is working but the shine is nonstop, i would like to shine- wait -then shine again, following the java edition command doesnt work that would be "frame":[{"index":0, "time":200},1 ,2 ,3 ] But in bedrock should be something else I cant figure out
Unfortunately, Bedrock doesn't have an easy way to do this. The only way to achieve that effect is to repeat a frame for the amount of time. To convert your above frame array, you'd need to type 200 "1" entries.
I tried doing this to double grass and I can’t get it to work. I know it is using my atlas texture but for whatever reason the textures don’t cycle. Idk if anyone can help me with this.
Nvm I fixed it in the flip book textures set the “flipbook_texture” to the directory for double_plant_grass_top and the atlas tiles to tall_grass_top and bottom respectively. I think they must’ve updated the names or something.
is it possible to make multiple animated textures because the animations arent working and i checked every little detail (im getting desperate), how are ur frames doing the frame blending even though u didnt put frame blending in ur code?
I was on a factions realm, and they had a resource pack I had to download. The starter pack was leather armor, and It was animated. So I don't know how they did it if it isn't possible to animate armor.
@@extracub1769 Connectable textures just aren't possible on Bedrock. It's not even supported by the game. They can work a little on Java, but you need OptiFine to use them to their full potential.
In the Getting Started tutorial, I covered getting the default resources, but the process has slightly changed. Now I recommend you just use the link in the description of that video; it still works.
Hey, I love your videos. You teach me a lot. I have a problem: I animated the block, everything is working fine, EXCEPT that the animation only plays when I’m really close to that block and directly looking at it. Otherwise it’s a bit buggy and if you’re a bit further away, there’s no animation. Do you have a solution? Many thanks in advance!!
This is just how Minecraft Bedrock works, unfortunately. The LOD is set to stop animations at a certain distance, I'm pretty sure. Blocks like Kelp also lose all their transparency at a distance because of this.
Just wool. I'm going to be covering animating blocks with data values in the next episode, so you might have to wait a week or two before you learn how to animate wool.
@AgentMindStorm is there anything you do differently if the resolution is much higher than the default? Sorry, I catch on fast but I've never animated a texture before, though I am making a resource pack with incredibly high resolution for Xbox consoles and windows 10 using my pc
If my understanding is correct, the highest frame rate you could get is 20 fps by changing the value to 1 frame per tick. In relation to your video, you have 2 options. 1. leave it as is and it will play back slightly slower than normal speed. 2. edit the video to remove frames or by some other means change the frame rate to 20. I know it's been 2 months but if this knowledge was somehow the only thing stopping you from doing this, there you go.
I’m trying to make an animated diamond ore and my files are all correct, it worked once but then when I used more frames it was just a regular diamond ore. It’s a png file and it was working once so idk what’s going on Here’s the code I used: [ { "flipbook_texture": "textures/blocks/diamond_ore", "atlas_tile": "diamond_ore", "frames": [ 0, 1, 2, 3, 4, 5, 6 ], "ticks_per_frame": 10 } ]
If the order of the frames is ascending, then you don't need to put, "frames": [ 0, 1, 2, 3, 4, 5, 6 ], this probs won't solve your problem but try it anyways.
@Parthiv Satish, don’t worry I fixed the problems and it’s working just fine now. The only problem I actually have is that I can’t animate items but only blocks
@Leech Sgaittarus This was a while ago but I wasn’t able to get items to animate and for the blocks it was just the picture of the frames that was messed up so I had to make sure it was the right file type and then it worked.
“Converting that code” bruh do you know how coding works, you can convert a code from java to bedrock when there completely different versions. Don’t make your self look stupid and do your research 🤣
Hi, I tried this on the netherite hoe (to give a sparkle lol) and it did not work. i think that part of the problem is that the atlas file doesn't show the netherite hoe specifically, it just shows "hoe" with all of the hoes listed in an array. I don't know how to fix this, can anyone help?
Hey agent I tried making a animates block but the the block wouldn't cycle. I've checked through my code multiple times but I wasn't able to find any errors. Keep up the great work!
AgentMindStorm, when I try to make a animated diamond ore (it has 3 frames), the diamond ore doesn’t animate, it’s just a diamond ore. I put it as 16x48 but I don’t know how to fix it now
@AgentMindStorm yes I checked, the file is a png and I did the code like it was in your video. If this isn’t wrong then pls help me [ { "flipbook_texture": "textures/blocks/diamond_ore", "atlas_tile": "diamond_ore", "frames": [ 0, 1, 2 ], "ticks_per_frame": 5, "blend_frames": false } ]
@AgentMindStorm OMG I fixed it, turns out it wasn’t the code, I wasn’t saving the picture right. It was how I saved it that changed it, the video was a big help, thank you soooooooo much!
I assume so, things like compasses and clocks have animated textures, although it might be a different process for them, being that the change in texture is based on more than ticks. I see no reason the process would be different then animating a block, but I'm in no way a texture pack expert, commands are more my thing.
I think I’ve done the code right but it isn’t working can u check it "flipbook_texture": "textures/blocks/sandstone_normal", "atlas_tile": "sandstone_normal", "ticks_per_frame": 10, "frames": [ 0, 1, 2, 3, 4, 5, 6, 5, 4, 3, 2, 1 ], "blend_frames": true } ]
Once you get into editing anything beyond 16x16 textures or simple text documents, you should really be using a PC instead of a phone. It's a lot more difficult to edit on mobile than PC, so even a weaker laptop would be better for creating Bedrock packs than a phone. This is the first video where I haven't mentioned that this was a Windows PC tutorial. I guess I took it out at the wrong time ¯\_(ツ)_/¯
I've received lots of comments about this on this video, so I'd like to set something straight:
Items can't be animated on Bedrock Edition. It's not possible. If someone tells you they did, unless they can send you the pack, they are lying.
Hey AgentMindStorm. I was wondering if you were able to do this as a chest because it is not a block rather an entity. Please get back but if you don’t I understand. Thanks for your times 😃
@@pigjam9495 Chests can't be animated, at least not in the way that other blocks can. I'm not sure if it's possible at all, but if it is, it's much more complicated than the method I show in this video.
@@AgentMS Just wondering is it possible to take a texture from a texture pack and put it in yours? I saw a really nice wool texture and wanted to put it into my own is there any way to do that or do I have to ask for the texture? Also can u make an animated texture on an item for eg a ender pearl
@@ThunderWqlf it is possible, you just have to rename the .mcpack file into a .zip file and extract it. From there you can just replace files.
items can be animated on bedrock editon. I have a pack that .json file have items commant.
Guys, if you dont understand the pinned comment, it basically means that you cant animate something when its in your hand, it basically works on blocks when they are placed or entities, so forget about making an RGB ender pearl.
sad
There is a resource pack like that called astraliytes animated textures
You can make animated items in hand, actually
Bro become a scripting teacher lol. This was a lot more then a normal vid would be BUT it was very helpful. I was going to skip through the video but i ended up watching the full thing lol.
Lmao I've been waiting for this for so long. Thank you for delivering
I only clicked this video to learn how to animate. Instead I now know few things about json code, thanks!
You've earned my sub mate, really appreciate the tutorial since I'm a novice pack creator
The crystal clear explanation earned my sub. Really helpful vid !
Omg I've been wanting to do this for along time cause I've been making a pack and I wanted to make an animated ender pearl texture thnaks
Read Pinned Comment.
the best tutorial + explanation video i have ever seen
Thank so much, you really helped in both breaking down the different elements of the flipbook.json and terrain.json files and also a little lesson in the rules of JSON language. Thank you again :)
You deserve more attention bro, this video was extremely well put together and was very informative! Thanks!
thanks guy, exactly what I needed.
this is amazing and very helpfull you explain it better then anyone else ive seen
I was wondering, how would I make an animated texture for things like a certain wool color or log if the atlas name is just "wool" or "log_side" and nothing specific?
I cover this in the Advanced Blocks tutorial. You have to use the "atlas_index" property set to the data value of the block.
Hello, I tried making a custom block with an animated texture but the texture on the block lowers resolution or zooms in and i don't know how to fix it
has anything changed? are we now able to animate items with the new updates?
remember when we begged mojang for the cave update... what if we...
Yes
At first i didnt got it but after some time it helped me. Thanky u very much!
So question: Could I just copy/paste the nether portal texture, rename it to the purple glass texture, and then purple glass would have the animated nether portal texture?
No because it would need to be the flip book texture thing
started with minecraft and grew into a java lesson. Cool
How do you add time to certain frames? Like I have a blinking eye of ender but I want the frame where the eye is open to have more time to it vs the rest of the animation
@@Maxyfreeze You should add a "frames" array like the fire animation, then repeat the same number a few times.
Hey just watched and wandering, u did an example of a block found in the atlas, so if a block isnt named there it wont work right?
So sand is there and u just add to Flipbook
Doesnt work add items to altas then?
I checking right now maybe I return
Checked, adding items to atlas crash the game somehow
this isnt an animated block tutorial, this is an *enchanting table language tutorial*
can you have a texture that has variations and animated frames for each variation? i tried this and can't seem to get it to work together
@@AshtonScripts Sadly no. You can only animate one variant at a time. This is a game bug.
Can we make a animated armor? I mean when im wearing it.
yeah you can there is already some
so i have a texture that disables flip book textures and my bow is now invisible is that the work of the flip book disable textures?
The bow (and crossbow) flipbook textures are actually controlled by the JSON files in the "items" folder. If you delete that folder from the resource pack, the bow should be visible again.
Crazy good video, helped me so much!
hi agentmindstorm,
super helpful video! thank you so much! i have a question: is it possible to have variated *and* animated blocks? like say i have 3 textures for, say, gold ore. do i have to pick just one, or can i have the 3 textures animating?
Yes, using the "atlas_tile_variant" property! My Advanced Blocks tutorial covers animating variations.
Hey, I think the tutorial is outdated, because my textures dont really seem to work.
I tried to make the sea lantern into an animeted portal texture, take a look:
[
{
"flipbook_texture": "textures/blocks/sea_lantern",
"atlas_tile": "sea_lantern",
"ticks_per_frame": 4
"blend_frames": false
}
]
The animation speed is still the same as the sea lantern, as well as the "blend_frames" setting.
Can someone help me?
I know in your comment you said items weren't able to be animated, but with some commands, you can hold fire as an item (it's still part of the game from when you could craft chainmail), the fire item is animated? or is it just because it is a block?
compass + clock
Can you animate items
HEY I've been trying to edit a pack and animate something inside of it but its not working. I was wondering if you could help me
damn, really good video, everything is so well explained
Gosh! This is amazing, even on javascript coding!
But I Have 256x1536 Textures And The Flipbook Animation Are Bug With It Green Texture Color
So, How To Fix It...?
It is too much resolution
Can you make a video about bedrock custom entities & skin variants?.. please...
I dont think thats a thing for bedrock edition. Only java edition with optifine, i think.
@@EndLordMC Custom entities can be done in bedrock, skin variants can't be done in bedrock tho.
@@ZiRR0 oh yeah that's right. I guess I should have rephrased that lol.
random entity texture variants can be done on bedrock. the biggest downside is they have to be re-rolled every time the entity is unloaded and reloaded
this didnt work for me ive been trying to make a cool bridge overlay thats animated and i followed all the steps perfectly but it didnt work
can I also do it with items?
Can you make animated items now? saw a RGB enderpearl on a stream, hope we get a new video
can I add animations to blocks such as flowers so I can animate the wind in them?
Yes! This is much easier in 1.20.80 and beyond because flower block IDs have been split. It is just as easy as animating, say, lanterns.
@@AgentMS Hi, I'm a modding veteran. Could you tell me if block animations currently work? I have tried everything according to the documentation but it is impossible.
@@Akzule Block animations break at specific game resolutions due to a weird bug, which occurs most often on iOS. Otherwise, they work fine. Feel free to use Aspects as an example of how to do this.
Hello, it's me again. Do you know how to make animations random?
It's that I added animations to de ender eye, and it looks kind of odd that all move at the same time.
That's not possible, sadly. Every block is in sync at all times.
You could make them vary using block variations, though! If you create multiple variations, each with a different frame order, they can blink at different times. Of course, they would still all happen on a timer, but it would be better.
Block variations, and animating them, is covered in the Advanced Blocks tutorial.
@@AgentMS
@@AgentMS lol, i was literally watching that video. You have really good content. Thank you.
@@alexbrav1600 You're welcome! Thanks for enjoying it.
Can I see your resource pack?
is it possible to animate items like sword and things ?
Can I do that but for item instead
Thank you, this was very helpful. Can you do it on armour?
How can I make a animation that take a certain time to occur? Like a shine block, I did everything right, the command is working but the shine is nonstop, i would like to shine- wait -then shine again, following the java edition command doesnt work that would be
"frame":[{"index":0, "time":200},1 ,2 ,3 ]
But in bedrock should be something else I cant figure out
Unfortunately, Bedrock doesn't have an easy way to do this. The only way to achieve that effect is to repeat a frame for the amount of time. To convert your above frame array, you'd need to type 200 "1" entries.
@@AgentMS geez, ok thanks bro
Bro how about item ?
Have you done a tutorial on how to animate items?
Please read the *pinned top comment*.
I tried doing this to double grass and I can’t get it to work. I know it is using my atlas texture but for whatever reason the textures don’t cycle. Idk if anyone can help me with this.
Nvm I fixed it in the flip book textures set the “flipbook_texture” to the directory for double_plant_grass_top and the atlas tiles to tall_grass_top and bottom respectively. I think they must’ve updated the names or something.
is it possible to make multiple animated textures because the animations arent working and i checked every little detail (im getting desperate), how are ur frames doing the frame blending even though u didnt put frame blending in ur code?
7:54 "by default, blend_frames is true"
you can use visual studio
is there a way to do this with glass.
How to do in ITEMS?
How about items such as swords
How do you make animated items
Can u do item animated for mcpe next?
i just spent an hour trying to animate a fireball texture
i wish i would have read the comment section
I was on a factions realm, and they had a resource pack I had to download. The starter pack was leather armor, and It was animated. So I don't know how they did it if it isn't possible to animate armor.
The 3D armor model would be animateable, but you're saying the items were animated? What's the server name?
Doesnt work on diamond_ore, I tried it to put in diamond_block and it work, idk why, please help
ty for the tutorial it helps alot
bro whih photo editor you use in making animation photo
Sub earned, also is blend frames a boolean?
Yes
Can u make behavior pack tutorials please
I'm not any good at making behavior packs. I plan to stick to what I know well, which is resource packs.
@@AgentMS ok That is completely fine
@@AgentMS dang, I was really hoping you could do a tutorial on how to make connectable textures (glass, etc.), but I guess not.
@@extracub1769 Connectable textures just aren't possible on Bedrock. It's not even supported by the game. They can work a little on Java, but you need OptiFine to use them to their full potential.
@@AgentMS All you can do in bedrock is "fake connected textures"
i think you know what i mea
Love you bro thanks ❤❤❤
Is it possible to animate sandstone?
It's a block, so yeah.
do its posile to make rgb heart
No items D: I was going to make the Sword Of Embers in hive have animated fire on it
remember when we begged mojang for the cave update... what if we...
@@spartanssword7782 lol
FUN FACT: Not everyone has a D Drive.
Where do I find the flipbook_textures.json file on my C Drive?
In the Getting Started tutorial, I covered getting the default resources, but the process has slightly changed. Now I recommend you just use the link in the description of that video; it still works.
@@AgentMS Thank you, and sorry for being passive-aggressive in my comment.
Is it the same with animating particles? I’m working on a gun mod and the muzzle flash being the exact same every time looks off.
particles are animated via the code in the "particles" folder.
I think items can be animated on bedrock now
Only through an extremely roundabout method involving render controllers, attachables, and model files, but yes, technically it's possible.
Hey, I love your videos. You teach me a lot.
I have a problem: I animated the block, everything is working fine, EXCEPT that the animation only plays when I’m really close to that block and directly looking at it. Otherwise it’s a bit buggy and if you’re a bit further away, there’s no animation. Do you have a solution?
Many thanks in advance!!
This is just how Minecraft Bedrock works, unfortunately. The LOD is set to stop animations at a certain distance, I'm pretty sure. Blocks like Kelp also lose all their transparency at a distance because of this.
I always want to make diamond ore with rainbow border and animation and now I developed it 😀
Whats the atlas tile for wool? , White wool and other colored wools?
Just wool. I'm going to be covering animating blocks with data values in the next episode, so you might have to wait a week or two before you learn how to animate wool.
@@AgentMS I alrdy fixed it , im tryna make yusei fodo's chroma wool :). Ty
@@klutzyy4604 No problem. Nice job!
@@klutzyy4604 how did you fix it?
can items have animated textures?
Hello, I had a doubt about the frame time, it there any way to make a specific frame last longer?
Not exactly, but you can repeat a frame multiple times in the "frames" array to get the same effect.
@AgentMindStorm is there anything you do differently if the resolution is much higher than the default? Sorry, I catch on fast but I've never animated a texture before, though I am making a resource pack with incredibly high resolution for Xbox consoles and windows 10 using my pc
Trying to make it similar to real-life textures and testing has gone well with moderate lag and few bugs
thanks!
How would this work if you wanted to convert a 30 fps video into the game just wondering
or in other words, how many ticks would a 30 fps video need just for one second here
If my understanding is correct, the highest frame rate you could get is 20 fps by changing the value to 1 frame per tick.
In relation to your video, you have 2 options.
1. leave it as is and it will play back slightly slower than normal speed.
2. edit the video to remove frames or by some other means change the frame rate to 20.
I know it's been 2 months but if this knowledge was somehow the only thing stopping you from doing this, there you go.
Hey how many frames can i add to 1 block?
bro thanks so much!!
So I can apply this to entities?
No, entities use a different system covered here: th-cam.com/video/F6e-w1rCEi4/w-d-xo.html
I’m trying to make an animated diamond ore and my files are all correct, it worked once but then when I used more frames it was just a regular diamond ore. It’s a png file and it was working once so idk what’s going on
Here’s the code I used:
[
{
"flipbook_texture": "textures/blocks/diamond_ore",
"atlas_tile": "diamond_ore",
"frames": [
0,
1,
2,
3,
4,
5,
6
],
"ticks_per_frame": 10
}
]
If the order of the frames is ascending, then you don't need to put,
"frames": [
0,
1,
2,
3,
4,
5,
6
],
this probs won't solve your problem but try it anyways.
ƵiRro could help, maybe I’ll try it
@Parthiv Satish, don’t worry I fixed the problems and it’s working just fine now. The only problem I actually have is that I can’t animate items but only blocks
@@baabestadita5315 yeah i think it doesnt work for items sadly.
@Leech Sgaittarus This was a while ago but I wasn’t able to get items to animate and for the blocks it was just the picture of the frames that was messed up so I had to make sure it was the right file type and then it worked.
How come items cant be animated it can be on java or will converting that code be near to impossible
“Converting that code” bruh do you know how coding works, you can convert a code from java to bedrock when there completely different versions. Don’t make your self look stupid and do your research 🤣
@@titolikesyou "converting that code" is a perfectly reasonable way of describing the translationof code from one format to another
Hi, I tried this on the netherite hoe (to give a sparkle lol)
and it did not work. i think that part of the problem is that the atlas file doesn't show the netherite hoe specifically, it just shows "hoe"
with all of the hoes listed in an array. I don't know how to fix this, can anyone help?
And they never will be animatable, I just gave up and went to java.
you expain good
Is there a way i can make 32x animated textures?
Same steps, only the texture should be redimensioned
Hey agent I tried making a animates block but the the block wouldn't cycle. I've checked through my code multiple times but I wasn't able to find any errors.
Keep up the great work!
Make sure that your texture is in the right format with the right name. Other than that, I don't know what could be wrong.
Yeah it's right
PLSS help me i want to animate a sword but it dont work pls can you help me !
whats the atlas tile for andesite
stone. the atlas_index is 5.
Im trying to make an animated skin i dont think its possible
Because there is some animated shirts and stuff in the marketplace for skins i was wondering how they did that(i play on bedrock)
im making all like in the video and that dont work for me
ok so i can animated the sand but not the wool
i thick its because its a number id
Hello! I need a quick answer, how do I make the animation faster and remove the fading effect.
Both of your questions are answered in the video.
AgentMindStorm, when I try to make a animated diamond ore (it has 3 frames), the diamond ore doesn’t animate, it’s just a diamond ore. I put it as 16x48 but I don’t know how to fix it now
@@baabestadita5315 Have you checked the JSON in jsonlint? Is your diamond ore file a PNG?
@AgentMindStorm yes I checked, the file is a png and I did the code like it was in your video.
If this isn’t wrong then pls help me
[
{
"flipbook_texture": "textures/blocks/diamond_ore",
"atlas_tile": "diamond_ore",
"frames": [ 0, 1, 2 ],
"ticks_per_frame": 5,
"blend_frames": false
}
]
@AgentMindStorm OMG I fixed it, turns out it wasn’t the code, I wasn’t saving the picture right. It was how I saved it that changed it, the video was a big help, thank you soooooooo much!
does it work with items?
I think so. I've seen animated items in resourcepacks before, not sure if this is how they do it though.
Who else feels like nerd because you understood the code
Is this working on item?
Quick question, can items be animated in minecraft bedrock?
I assume so, things like compasses and clocks have animated textures, although it might be a different process for them, being that the change in texture is based on more than ticks. I see no reason the process would be different then animating a block, but I'm in no way a texture pack expert, commands are more my thing.
Yuan Dimaapi yes
simple answer: no. compasses and clocks have their animations hardcoded.
complicated answer: attachables.
I think I’ve done the code right but it isn’t working can u check it
"flipbook_texture": "textures/blocks/sandstone_normal",
"atlas_tile": "sandstone_normal",
"ticks_per_frame": 10,
"frames": [ 0, 1, 2, 3, 4, 5, 6, 5, 4, 3, 2, 1 ],
"blend_frames": true
}
]
the atlas tile for the sides of sandstone is "sandstone_side"
Can you do another resource pack tutorial on mobile?
Once you get into editing anything beyond 16x16 textures or simple text documents, you should really be using a PC instead of a phone. It's a lot more difficult to edit on mobile than PC, so even a weaker laptop would be better for creating Bedrock packs than a phone.
This is the first video where I haven't mentioned that this was a Windows PC tutorial. I guess I took it out at the wrong time ¯\_(ツ)_/¯
@@AgentMS ok
@@AgentMS mine cannot run minecraft it says that my cpu is bad
my parents said i will get a new one in some weeks/months
yeah
@@halobread he said he recommends, doesnt mean its a must
@Thiaguu same
Bro thank you soo muchhhhhhhh
How to animate itrms like sword brb
Yo, I did this, I did everything correctly, I tried doing this with a furnace and when I go into Minecraft, it just shows a missing texture
It's most likely that either your file paths or texture are named incorrectly. They must be exact matches!
@@AgentMS no, I named the thing "textures/blocks/furnace_front_on", and I put the atlas tile "furnace_front_on" so idk
How can i make an animated items?
you can't minecraft doesn't have support for it