The video is great but some remarks have to be done: -Solar is actually a molten planet -Pepper is the one handing the check to Star Fox, evidenced by the "This is one steep bill, but it's worth it" phrase
Ya know...I'm surprised it took this long to have a comment on this lol. When it comes to Solar I never know which to refer to it as because it's called a Molten Planet in game, but the official Nintendo Power guide refers to it as a star. Some internal asset files also refer to texts of Solar as "sun" and even in an interview for Star Fox 64 3D the devs were originally going to change it back to to a star. Though, I guess you're right, the most official in-game canon from 64 and Command both refer to it as a planet. Though I hope you can see why I bounce back and forth so much on it lol. I can't imagine this is the case that Pepper is handing it over to Star Fox. The Invoice states "Attn General Pepper" which would mean the invoice for the bill is being sent to him. The fact there's also a kill count for "services rendered" and the invoice is signed by Star Fox crew officially would indicate that the Star Fox Mercenary group is invoicing Corneria for their work, hence Pepper would be the recipient being billed. Thank you for the kind words and for watching. It's incredibly appreciated :)
It's specifically how bright and astral the effects are. That's what makes them so beautiful to me at least. Thanks also for the kind words. I always appreciate it 😀
5:08 well, guess that explains why they haven’t been able to innovate. The foundation was already built by someone else, the other games were collaborations with other studios, and a good chunk of the “new mechanics” were just reused. Luckily a few of the games were really good. I thought this game was really fun, but because I played it after my formative years where I’d be nostalgic for something I was let down because EVERYONE built it up as a perfect game (it was the 3DS remake and I wasn’t alive when the original came out). I still had a really good time, but to me it wasn’t the masterpiece that I expected. I also didn’t know how to do the different paths. I will be sure to look those up at some point. I really like how each of the levels is radically different in terms of environment, scenarios, and other stuff. It definitely adds to the replayability. The story is pretty dumb when you critically analyze it, but it has amazing presentation and never marketed itself as this well written epic so that doesn’t really matter. I haven’t played the multiplayer either and was completely unaware of the ability that run around on foot. Too bad they didn’t expand upon that in the game. Luckily Assault would reintroduce that and expand upon it. Hopefully if we get another game they’ll throw away the gimmicks, take what worked from each of the games and expand upon it, and actually make a new story. Luckily we have fan projects like UndyingNephalim’s Star Fox Event Horizon (the guy changed his TH-cam name to IceCreamMan for whatever weird reason. He’s probably going to change it back because all of his other things still use his original name), and Esphirian’s Star Fox Remadventures. Great video. I will be sure to check out your other stuff.
I'm really hoping that the future of Star Fox is bright. Since half of the entries are essentially remakes, there's clearly so much unlocked potential to be had still. Especially when you look at mechanics similar to other rail shooters such as Panzer Dragoon and Sin & Punishment, it's clear that this entire genre still has a lot to unload. I've not heard of those projects but I'm VERY excited to try out a bunch of fan projects for Star Fox once I conclude playing through them all so I really appreciate the recommendations. Thank you and I'm glad you enjoyed the video! I have at least 1 more major video releasing this year and then I'm incredibly excited to get jumping into 2023 with even more effort and excitement...and probably some bad jokes. I definitely have some of those coming too unfortunately
I never hated Slippy as a kid. As an adult I respect Slip a whole lot more, every team NEEDS a mechanic, they wouldn't have made it to fichina if it weren't for him. Sure Fox and Peppy may know a thing or two about the inner workings of an arwing or the great fox but slippy can fix just about anything not to mention built the blue marine (still a very cool concept), and when you're flying in space and working beyond rocket science practically? Sounds pretty manly to me. This Toad deserves respect. and another thing, Slippy gets a lot of flack but i've played this game so many darn times times and lemme tell ya, he cries for help the most on bolse and not that much anywhere else. and if you want to rank up points? He's got 3 freebies for ya right behind him.
It's funny you say this about Slippy, because I actually had a similar experience that I think I shared in this video where it ended up being Falco who I actually needed to save the most. Outside the specific "Rescue Slippy" mission, it's not him who was usually the most in need on my playthroughs. It's funny though that even later games like Star Fox Assault and Command both make nods to him always being in need when it's not the case in my experience which leads me to believe that it's just some sort of illusory truth loop by this point.
@@Zerbraxi agreed. slippy may not be my favorite (that would be Bill) but calling him 'useless' is such a stretch. i just wish these three could help themselves sometimes like maybe another crewmember would shoot them down or just. do. a loop! I had this idea for a new starfox game where they could take a page from mass effect, make the great fox a hub world and talk to your crew. the more you chat with them, the bigger the bond, the less they ask for help and instead give you power ups from laser and rings to maybe some of the power ups from 643d, leading to another path or secret boss, etc. only thing i liked about command was that every character was playable and had their own unique designed ship with their own attributes. starlink had some neat ideas too, not only being open world but open universe, still having some rpg elements and customizing your own ship, it had racing and even had bounty hunting before metroid where samus IS a bounty hunter.
I didn't get to play Star Fox 64 until i was in my mid 20s, even so i was quite impressed how fun and inmensive it is. If i could have played Area 6 when i was little it would have been the most exciting event of my life
Area 6 is so awesome. I love the chatter about how you continue breaking through each defensive action the enemies take. Also spamming into those satellites is easily the most finger workout Star Fox 64 provides. I can't help but just mash the fire button so hard on that level.
My first foray in to this franchise. An excellent game that even the developer(s) had a hard time improving upon in the later games, though not for lack of trying.
Wow! Thank you so much for the kindness. Don't you worry. I have loads of videos still on the way and plenty of ideas to keep going for quite a while. I'm actually taking a quick break from editing the next video right now to come and respond to a couple comments so this should be out hopefully within the next week. Thank you again and Happy New Year!!!
Don’t worry, it’s not nostalgia bias, I mean, I’m only 13 and it’s solidified its place as my favorite game ever, with my usual route being (I’m not bad I always take the hard exits): Corneria, Meteo, Fichina/Fortuna, Sector X, Macbeth, Area 6, and Venom, and with a high score of 1504. And while I do think the N64 version is better, mostly because the voice lines are redone in the 3ds version and I just don’t think they sound as good, they are both, and always will be, amazing
That's awesome to hear!! I love when people fall in love with art from before they were born. A big one for me is Blaster Master on the NES. I hope I did your favorite game justice 😀
Good thing i searched for new star fox videos today. I Would Like To Award You the Highest Honor I Can Bestow. My like, sub, comment and notifications bell. I am surprised at how good this video is. The jokes, editing, EVERYTHING IS SO NICE! one thing i'd like to point is that Andross tells us that James is dead. 15:49, but hey, he's the bad guy. he's probably lying and one more thing: "Don't ever give up my son."
I'll never trust Andross. If that narrator doesn't say, then I refuse to believe it lol. Thank you so much for watching, and even subscribing. It means a lot to me that people even take time out of their day to watch my on camera rambles. Here's to hoping you enjoy what's still to come.
Awesome as always Zerbraxi. Starfox 64 I always wanted a proper sequel too. I wonder if there are any fan games? I feel I've commented this before but do you think you will cover Starfox Zero?
Thank you so much. I couldn't find much in terms of Starfox 64 fan games specifically. The closest I'm aware of is Ex Zodiac being developed but that's closer to the SNES version than 64.
It's kinda tough either way. There are times where being upfront about your enjoyment on something totally just works. However, other times it can lead to a viewer presuming a certain bias that they now will view every comment from. A third angle is just that sometimes, discovering if I enjoy, don't enjoy, or wherever on the spectrum of fun I land, becomes part of the journey that I went through and want to convey that as a story. Metroid Fusion is exactly that last case for me. There are things I absolutely love like the enemies, the X parasites, the boss fights, controls and movement, and more. There are also other things I found incredibly frustrating. I've had mixed feelings from when I was younger, so kind of re-exploring my feelings on something I had already played but didn't remember much I thought could've been a fun story to tell. Sometimes it's definitely way nicer to just have that information if the person likes something or not upfront because it does help you know where the comments are coming from. I totally get that. How I convey myself and thoughts throughout these videos is a constant development so I appreciate this type of feedback.
@@Zerbraxi ngl, I enjoy it. It's different and refreshing from my standard content. I'll admit that first video (fusion) was like mental sandpaper for me, but once I caught on to your style and process, Im here for it. Thanks for the response, looking forward to the rest of your work
I love the Star Fox games, the only one I didn’t like was Adventures because I don’t like Zelda. but if I did like Zelda, I’d buy a Zelda game. The one glaring thing no one talks about in the Star Fox franchise is the gameplay. Yeah, we know you shoot things, but as you improve and go for high-scores, it fundamentally changes the level. That is a shame, because you can tell Nintendo put a lot of work into that immersive gameplay. Most people’s knowledge is skin deep. They know about alternate routes. they know the lines. But if you were to watch them play a level, it’s laughable. While 64 is popular, most people can’t tap into the depth of the gameplay. A lot of that has to do with the ambiguity of the design. They want you to experiment and try many different strategies. But that was most true with Zero, there are so many secrets that were not obvious from the start. And most people don’t know about them. With all that said, it’s hardcore. I love improving and mastering a Star Fox game. It’s tough as nails.
Some very good points made here. I always struggle debating how in depth to go on something based on how much some people might care or not about a particular topic. With Star Fox 64, I debated going into how intense the medal hunting is and just how difficult the kill count requirements are on some levels for example. Perhaps in, in hindsight, I'll find that there were more people interested in that discussion than I thought there would be. It's always a balance that's hard to strike when making something for others to watch. Nonetheless, I don't always 100% every game I cover, but in this case, I did. I deleted my old save data on my N64 cartridge to even do so. This game just immediately gets me so hyped to play and retrying a stage or route multiple times feels so good that it's almost a privilege just to play it again. Thankfully with making videos I can easily make something on Star Fox 64's gameplay specifically if the desire is there for it. Perhaps after I finish the videos on the full series I'll circle back and do just that. Thank you so much for the feedback.
It's really disgusting how Nintendo screws over small dev teams. Honestly I feel there needs to be better laws in place to prevent this form happening. Sega did it with Sonic riders too. It's making it so now all indie teams might as well just stay indie and not go with companies because of disrespect of this.
This is something that would be incredibly difficult to regulate without severe unintended consequences. However, I think teams mostly staying indie is actually a net positive for the industry. Sure we might not get as much of our beloved mascots, but what we do get tends to be significantly more creative and ambitious. Even if technology wasn't able to be pushed as aggressively in the visuals department, I'd say that's still a trade I'd be happy to make.
If you care so much about Mario Kart, perhaps you might enjoy looking at the crazy spreadsheet I made. I devised a way to create custom-made cups for Mario Kart 8 Deluxe using tracks already in the game. It has a UI and everything. Creating my own cups is the kind of thing I'm sure I would have done as a child with just a pen and paper, but it's still a fun little creative exercise. Feel free to DM if you're curious.
I'd definitely be down to take a look. I can't see a way to DM in youtube though. Feel free to use my discord link to share it with me though if you don't mind.
the starwing line starfox/wing - snes (the original) L starfox 64 / lylatwars \/ (the retelling) L starfox 64 3D --------\/ (the remake of the retelling) L star fox zero (the retelling of the retelling) the starfox 2 line starfox 2 (unreleased) L that weird ds game with clunky controls L star fox 2 (2017) that moment you realise there are only really 4 truly original starfox games and one wasnt even meant to be a star fox game those being starfox (snes-64-64 3D-zero) star fox 2 (command[ish]-snes) --dinosaur planet-- star fox adventures and star fox assault
This is a perfect way of detailing what I was trying to describe in one of the Star Fox videos I did. I can't remember which, it might have been the 64 video, but yeah, there's something really odd about having a franchise consist of like 9 entries but only ACTUALLY consist of 4 original titles. Can't wait for the next Star Fox game to be a compilation of Star Fox, Star Fox 64, Star Fox 64 3D and Star Fox Zero.
A big problem with N64 games on the VC / NSO is mostly that the N64 analog stick is far more precise than it had any right to be for its time. There's such a wide range of motion that the modern day controllers, heck even back to the Gamecube, that isn't covered so it makes controlling some N64 games weird. Mario 64 is still probably the biggest culprit. I'm glad you're trying the 3DS version though since that was rebuilt for that particular joy stick. That version of the game is awesome! I really hope you have a good time 😀
Considering just how impressive it is, I do wonder how they ever properly follow up today. The longer time passes with unsatisfied fans the larger the hype of 64 becomes and the harder that hurdle will be to cover if you're Nintendo. Valve has a similar issue with something like Half Life and Portal.
It's entirely possible. I'd hope that the final completion unlock wouldn't just be forgotten so easily, but to be fair, just because someone makes a remake doesn't mean they are as devout about that game as the fans are. Either way it's kind of a bummer but it seems like it bothers me more than it does most people.
@@Zerbraxi I only suggest this because I honestly was today years old when I discovered this fact. And my cousin and I "practiced" for star fox 64's release by repeatedly playing the original while waiting for the N64 to come out....
@@Kwigs Ex-Zodiac. Trust me. It feels very much like the Star Fox game people wanted but didn't get because Wii U gimmicks. And its only 10 dollars on steam.
I was today years old I found out Croc was originally meant to be Yoshi. Also as much as I think Starfox 64 is good. The godawful kiddified voice acting instead of gibberish from OG Starfox is a HUGE downgrade. I hate it.
I love gibberish voice acting but I never once considered the change to be "kiddified." Honestly I use Star Fox 64 voice lines as part of every day speech
I couldn't find the comment I made about splatoon 3 and playing with you so I figured I would just make it here I came down with covid, basically bankrupted me, I've had to sell off a good chunk of my game collection in order to keep up with bills unfortunately
I'm so sorry to hear that man. Are you feeling better? How's the little guy? I know it's a bit cliche, but money will come back in time. I'm glad you're at least ok.
@@Zerbraxi yeah, kiddo bounced back from it very quickly, I am getting better, still 0 stamina, but finally beginning to feel like me again. Yeah it stings to sell some of these things, but that's just it, they're just "things" and I'm just fortunate I had some of these "things" to sell to get me thru, so Yeah bright side 😅 I'll bounce back, always do. Thanks for the comments/concern I really appreciate it.
Ya, the controls are actually so smooth its incredible. It's impressive how perfectly they tuned the sensitivity of the reticle to the motion of the joystick on that controller. Even the C buttons with braking, boosting, somersaults, etc all just "make sense" on the controller.
I've loved every starfox game except starfox and starfox 2. But for some reason zero ended up being in my top 2 alongside lylat wars. The controls just clicked with me. Am I the only one that enjoyed zero?
So, one of the things I'm most excited about with visiting the entire series is to be able to go back and try Star Fox Zero. Now that the dust settled and the surprise is over, I'm very curious to how the experience will be this time around. If anything, the environments in that game are absolutely gorgeous. Easily my favorite level design in the series.
The video is great but some remarks have to be done:
-Solar is actually a molten planet
-Pepper is the one handing the check to Star Fox, evidenced by the "This is one steep bill, but it's worth it" phrase
Ya know...I'm surprised it took this long to have a comment on this lol. When it comes to Solar I never know which to refer to it as because it's called a Molten Planet in game, but the official Nintendo Power guide refers to it as a star. Some internal asset files also refer to texts of Solar as "sun" and even in an interview for Star Fox 64 3D the devs were originally going to change it back to to a star. Though, I guess you're right, the most official in-game canon from 64 and Command both refer to it as a planet. Though I hope you can see why I bounce back and forth so much on it lol.
I can't imagine this is the case that Pepper is handing it over to Star Fox. The Invoice states "Attn General Pepper" which would mean the invoice for the bill is being sent to him. The fact there's also a kill count for "services rendered" and the invoice is signed by Star Fox crew officially would indicate that the Star Fox Mercenary group is invoicing Corneria for their work, hence Pepper would be the recipient being billed.
Thank you for the kind words and for watching. It's incredibly appreciated :)
Great video, as usual! Nothing beats 64, but the 3ds version is seriously underrated. The visuals really do pop in 3d, it's quite the experience
It's specifically how bright and astral the effects are. That's what makes them so beautiful to me at least.
Thanks also for the kind words. I always appreciate it 😀
Remember how in multiplayer the game took a picture of you when you lost? XD
5:08 well, guess that explains why they haven’t been able to innovate. The foundation was already built by someone else, the other games were collaborations with other studios, and a good chunk of the “new mechanics” were just reused. Luckily a few of the games were really good.
I thought this game was really fun, but because I played it after my formative years where I’d be nostalgic for something I was let down because EVERYONE built it up as a perfect game (it was the 3DS remake and I wasn’t alive when the original came out). I still had a really good time, but to me it wasn’t the masterpiece that I expected. I also didn’t know how to do the different paths. I will be sure to look those up at some point. I really like how each of the levels is radically different in terms of environment, scenarios, and other stuff. It definitely adds to the replayability. The story is pretty dumb when you critically analyze it, but it has amazing presentation and never marketed itself as this well written epic so that doesn’t really matter. I haven’t played the multiplayer either and was completely unaware of the ability that run around on foot. Too bad they didn’t expand upon that in the game. Luckily Assault would reintroduce that and expand upon it.
Hopefully if we get another game they’ll throw away the gimmicks, take what worked from each of the games and expand upon it, and actually make a new story. Luckily we have fan projects like UndyingNephalim’s Star Fox Event Horizon (the guy changed his TH-cam name to IceCreamMan for whatever weird reason. He’s probably going to change it back because all of his other things still use his original name), and Esphirian’s Star Fox Remadventures.
Great video. I will be sure to check out your other stuff.
I'm really hoping that the future of Star Fox is bright. Since half of the entries are essentially remakes, there's clearly so much unlocked potential to be had still. Especially when you look at mechanics similar to other rail shooters such as Panzer Dragoon and Sin & Punishment, it's clear that this entire genre still has a lot to unload.
I've not heard of those projects but I'm VERY excited to try out a bunch of fan projects for Star Fox once I conclude playing through them all so I really appreciate the recommendations.
Thank you and I'm glad you enjoyed the video! I have at least 1 more major video releasing this year and then I'm incredibly excited to get jumping into 2023 with even more effort and excitement...and probably some bad jokes. I definitely have some of those coming too unfortunately
I never hated Slippy as a kid. As an adult I respect Slip a whole lot more, every team NEEDS a mechanic, they wouldn't have made it to fichina if it weren't for him. Sure Fox and Peppy may know a thing or two about the inner workings of an arwing or the great fox but slippy can fix just about anything not to mention built the blue marine (still a very cool concept), and when you're flying in space and working beyond rocket science practically? Sounds pretty manly to me. This Toad deserves respect. and another thing, Slippy gets a lot of flack but i've played this game so many darn times times and lemme tell ya, he cries for help the most on bolse and not that much anywhere else. and if you want to rank up points? He's got 3 freebies for ya right behind him.
It's funny you say this about Slippy, because I actually had a similar experience that I think I shared in this video where it ended up being Falco who I actually needed to save the most. Outside the specific "Rescue Slippy" mission, it's not him who was usually the most in need on my playthroughs. It's funny though that even later games like Star Fox Assault and Command both make nods to him always being in need when it's not the case in my experience which leads me to believe that it's just some sort of illusory truth loop by this point.
@@Zerbraxi agreed. slippy may not be my favorite (that would be Bill) but calling him 'useless' is such a stretch. i just wish these three could help themselves sometimes like maybe another crewmember would shoot them down or just. do. a loop! I had this idea for a new starfox game where they could take a page from mass effect, make the great fox a hub world and talk to your crew. the more you chat with them, the bigger the bond, the less they ask for help and instead give you power ups from laser and rings to maybe some of the power ups from 643d, leading to another path or secret boss, etc. only thing i liked about command was that every character was playable and had their own unique designed ship with their own attributes. starlink had some neat ideas too, not only being open world but open universe, still having some rpg elements and customizing your own ship, it had racing and even had bounty hunting before metroid where samus IS a bounty hunter.
I didn't get to play Star Fox 64 until i was in my mid 20s, even so i was quite impressed how fun and inmensive it is. If i could have played Area 6 when i was little it would have been the most exciting event of my life
Area 6 is so awesome. I love the chatter about how you continue breaking through each defensive action the enemies take.
Also spamming into those satellites is easily the most finger workout Star Fox 64 provides. I can't help but just mash the fire button so hard on that level.
@@Zerbraxi Exactly!!! Hearing how the enemies start to panic as you keep breaching through their defenses is so exciting
Can't let you do that, Star Fox.
Andross has ordered us to take you down.
My first foray in to this franchise. An excellent game that even the developer(s) had a hard time improving upon in the later games, though not for lack of trying.
It's a masterpiece for sure! You started with a good one.
bro you are a great youtuber i suscribed you please do more videos!!! love oyou happy new year!!!
Wow! Thank you so much for the kindness. Don't you worry. I have loads of videos still on the way and plenty of ideas to keep going for quite a while. I'm actually taking a quick break from editing the next video right now to come and respond to a couple comments so this should be out hopefully within the next week.
Thank you again and Happy New Year!!!
Nintendo not buying Rare was a mistake
One of the greatest of all time
Don’t worry, it’s not nostalgia bias, I mean, I’m only 13 and it’s solidified its place as my favorite game ever, with my usual route being (I’m not bad I always take the hard exits):
Corneria, Meteo, Fichina/Fortuna, Sector X, Macbeth, Area 6, and Venom, and with a high score of 1504. And while I do think the N64 version is better, mostly because the voice lines are redone in the 3ds version and I just don’t think they sound as good, they are both, and always will be, amazing
That's awesome to hear!! I love when people fall in love with art from before they were born. A big one for me is Blaster Master on the NES.
I hope I did your favorite game justice 😀
Good thing i searched for new star fox videos today.
I Would Like To Award You the Highest Honor I Can Bestow. My like, sub, comment and notifications bell.
I am surprised at how good this video is. The jokes, editing, EVERYTHING IS SO NICE!
one thing i'd like to point is that Andross tells us that James is dead. 15:49, but hey, he's the bad guy. he's probably lying
and one more thing: "Don't ever give up my son."
I'll never trust Andross. If that narrator doesn't say, then I refuse to believe it lol.
Thank you so much for watching, and even subscribing. It means a lot to me that people even take time out of their day to watch my on camera rambles.
Here's to hoping you enjoy what's still to come.
What a damn good review, keep up the good work Zerbraxi!
Thank you very much! I have plenty more planned, especially since I need to finish the Star Fox series. Hope you enjoy what's to come.
Awesome as always Zerbraxi. Starfox 64 I always wanted a proper sequel too. I wonder if there are any fan games?
I feel I've commented this before but do you think you will cover Starfox Zero?
Thank you so much.
I couldn't find much in terms of Starfox 64 fan games specifically. The closest I'm aware of is Ex Zodiac being developed but that's closer to the SNES version than 64.
Starfox 64 had very memorable bosses.
It was the first game I ever personally owned.
That's a dang good first for sure!
14:24 oi, this confused and frustrated me with your Metroid fusion video. I couldn't figure out if you liked or hated the game for a while.
It's kinda tough either way. There are times where being upfront about your enjoyment on something totally just works. However, other times it can lead to a viewer presuming a certain bias that they now will view every comment from. A third angle is just that sometimes, discovering if I enjoy, don't enjoy, or wherever on the spectrum of fun I land, becomes part of the journey that I went through and want to convey that as a story.
Metroid Fusion is exactly that last case for me. There are things I absolutely love like the enemies, the X parasites, the boss fights, controls and movement, and more. There are also other things I found incredibly frustrating. I've had mixed feelings from when I was younger, so kind of re-exploring my feelings on something I had already played but didn't remember much I thought could've been a fun story to tell.
Sometimes it's definitely way nicer to just have that information if the person likes something or not upfront because it does help you know where the comments are coming from. I totally get that. How I convey myself and thoughts throughout these videos is a constant development so I appreciate this type of feedback.
@@Zerbraxi ngl, I enjoy it. It's different and refreshing from my standard content. I'll admit that first video (fusion) was like mental sandpaper for me, but once I caught on to your style and process, Im here for it. Thanks for the response, looking forward to the rest of your work
@@nephilexfrost7202 oh my goodness...."mental sandpaper" might be the most yeesh descriptor of anything ever. It's so good. I love that phrase.
I love the Star Fox games, the only one I didn’t like was Adventures because I don’t like Zelda. but if I did like Zelda, I’d buy a Zelda game.
The one glaring thing no one talks about in the Star Fox franchise is the gameplay. Yeah, we know you shoot things, but as you improve and go for high-scores, it fundamentally changes the level. That is a shame, because you can tell Nintendo put a lot of work into that immersive gameplay. Most people’s knowledge is skin deep. They know about alternate routes. they know the lines. But if you were to watch them play a level, it’s laughable.
While 64 is popular, most people can’t tap into the depth of the gameplay. A lot of that has to do with the ambiguity of the design. They want you to experiment and try many different strategies. But that was most true with Zero, there are so many secrets that were not obvious from the start. And most people don’t know about them.
With all that said, it’s hardcore. I love improving and mastering a Star Fox game. It’s tough as nails.
Some very good points made here. I always struggle debating how in depth to go on something based on how much some people might care or not about a particular topic. With Star Fox 64, I debated going into how intense the medal hunting is and just how difficult the kill count requirements are on some levels for example. Perhaps in, in hindsight, I'll find that there were more people interested in that discussion than I thought there would be. It's always a balance that's hard to strike when making something for others to watch.
Nonetheless, I don't always 100% every game I cover, but in this case, I did. I deleted my old save data on my N64 cartridge to even do so. This game just immediately gets me so hyped to play and retrying a stage or route multiple times feels so good that it's almost a privilege just to play it again.
Thankfully with making videos I can easily make something on Star Fox 64's gameplay specifically if the desire is there for it. Perhaps after I finish the videos on the full series I'll circle back and do just that.
Thank you so much for the feedback.
It's really disgusting how Nintendo screws over small dev teams. Honestly I feel there needs to be better laws in place to prevent this form happening. Sega did it with Sonic riders too. It's making it so now all indie teams might as well just stay indie and not go with companies because of disrespect of this.
This is something that would be incredibly difficult to regulate without severe unintended consequences. However, I think teams mostly staying indie is actually a net positive for the industry. Sure we might not get as much of our beloved mascots, but what we do get tends to be significantly more creative and ambitious. Even if technology wasn't able to be pushed as aggressively in the visuals department, I'd say that's still a trade I'd be happy to make.
Holy shit, you got back from out of this dimension and didn't even bring Fox back with you? Damn, dude.
So much happened in there... So much I can't talk about... unspeakable things...
If you care so much about Mario Kart, perhaps you might enjoy looking at the crazy spreadsheet I made. I devised a way to create custom-made cups for Mario Kart 8 Deluxe using tracks already in the game. It has a UI and everything. Creating my own cups is the kind of thing I'm sure I would have done as a child with just a pen and paper, but it's still a fun little creative exercise.
Feel free to DM if you're curious.
I'd definitely be down to take a look. I can't see a way to DM in youtube though. Feel free to use my discord link to share it with me though if you don't mind.
@@Zerbraxi weird, this comment was meant for someone else’s video whoops haha.
the starwing line
starfox/wing - snes (the original)
L starfox 64 / lylatwars \/ (the retelling)
L starfox 64 3D --------\/ (the remake of the retelling)
L star fox zero (the retelling of the retelling)
the starfox 2 line
starfox 2 (unreleased)
L that weird ds game with clunky controls
L star fox 2 (2017)
that moment you realise there are only really 4 truly original starfox games and one wasnt even meant to be a star fox game those being starfox (snes-64-64 3D-zero) star fox 2 (command[ish]-snes) --dinosaur planet-- star fox adventures and star fox assault
This is a perfect way of detailing what I was trying to describe in one of the Star Fox videos I did. I can't remember which, it might have been the 64 video, but yeah, there's something really odd about having a franchise consist of like 9 entries but only ACTUALLY consist of 4 original titles.
Can't wait for the next Star Fox game to be a compilation of Star Fox, Star Fox 64, Star Fox 64 3D and Star Fox Zero.
@@Zerbraxi true
Been getting into this game!!! The controls on the original game are giving me hell cuz I'm playing on VC. But I'm loving the 3ds game!
A big problem with N64 games on the VC / NSO is mostly that the N64 analog stick is far more precise than it had any right to be for its time. There's such a wide range of motion that the modern day controllers, heck even back to the Gamecube, that isn't covered so it makes controlling some N64 games weird. Mario 64 is still probably the biggest culprit.
I'm glad you're trying the 3DS version though since that was rebuilt for that particular joy stick. That version of the game is awesome! I really hope you have a good time 😀
Starfox 64 is just so good it's so hard for them to make another one that can live up to it.
Considering just how impressive it is, I do wonder how they ever properly follow up today. The longer time passes with unsatisfied fans the larger the hype of 64 becomes and the harder that hurdle will be to cover if you're Nintendo.
Valve has a similar issue with something like Half Life and Portal.
Star Fox 64 is really a classic
100%
19:29 is it possible they didn't know about it?
It's entirely possible. I'd hope that the final completion unlock wouldn't just be forgotten so easily, but to be fair, just because someone makes a remake doesn't mean they are as devout about that game as the fans are. Either way it's kind of a bummer but it seems like it bothers me more than it does most people.
@@Zerbraxi I only suggest this because I honestly was today years old when I discovered this fact. And my cousin and I "practiced" for star fox 64's release by repeatedly playing the original while waiting for the N64 to come out....
@@nephilexfrost7202 That's a really cute story. I love memories like that with my own cousin with other games.
Ayyyy. 64. And oh. Did you hear about the new Star Fox like game that's out on Steam?
What's it called?
@@Kwigs Ex-Zodiac. Trust me. It feels very much like the Star Fox game people wanted but didn't get because Wii U gimmicks. And its only 10 dollars on steam.
I didn't hear about this! I'm gonna look it up right now. Thank you so much for mentioning this.
@@Zerbraxi No problem. I had gotten it day 1. I enjoy it.
I was today years old I found out Croc was originally meant to be Yoshi. Also as much as I think Starfox 64 is good. The godawful kiddified voice acting instead of gibberish from OG Starfox is a HUGE downgrade. I hate it.
I love gibberish voice acting but I never once considered the change to be "kiddified." Honestly I use Star Fox 64 voice lines as part of every day speech
@@Zerbraxi it’s not what they say, it’s how they say it. Slippy sounds like he’s about 5 years old. It always annoyed me!
I couldn't find the comment I made about splatoon 3 and playing with you so I figured I would just make it here I came down with covid, basically bankrupted me, I've had to sell off a good chunk of my game collection in order to keep up with bills unfortunately
I'm so sorry to hear that man. Are you feeling better? How's the little guy?
I know it's a bit cliche, but money will come back in time. I'm glad you're at least ok.
@@Zerbraxi yeah, kiddo bounced back from it very quickly, I am getting better, still 0 stamina, but finally beginning to feel like me again. Yeah it stings to sell some of these things, but that's just it, they're just "things" and I'm just fortunate I had some of these "things" to sell to get me thru, so Yeah bright side 😅 I'll bounce back, always do. Thanks for the comments/concern I really appreciate it.
Star fox 64 is the only game on N64 that doesn't control like hot wet ass despite the tri handle control
Ya, the controls are actually so smooth its incredible. It's impressive how perfectly they tuned the sensitivity of the reticle to the motion of the joystick on that controller.
Even the C buttons with braking, boosting, somersaults, etc all just "make sense" on the controller.
Kwin!!!
Is he paying you royalties for using your laptop in the video?
@@furryblizzard how dare you, I don't use APPLE PRODUCTS YUCK
@@begochiddy WHOS LAPTOP WAS IT THEN?! HE DOESN'T USER THEM EITHER!
@@furryblizzard @zerbraxi help me out here bud. If I explain it's yours, he won't believe me.
Thank you Quinn for letting me use your laptop. I believe we agreed that exposure was payment enough?
💙💙💙💙💙💙
@@ConfusedSoup :)
🌷 𝓟Ř𝔬𝓂𝔬𝐒ϻ
Why are you like this?
I've loved every starfox game except starfox and starfox 2. But for some reason zero ended up being in my top 2 alongside lylat wars. The controls just clicked with me. Am I the only one that enjoyed zero?
So, one of the things I'm most excited about with visiting the entire series is to be able to go back and try Star Fox Zero. Now that the dust settled and the surprise is over, I'm very curious to how the experience will be this time around.
If anything, the environments in that game are absolutely gorgeous. Easily my favorite level design in the series.