dude this is the guide to follow. no pointless running around crafting the components taking 10 minutes to get to the actual reactor. guys knows what he's showing and is damn good at not wasting my time. subbed fasho
I've wasted a lot of time on other vids, some was fun, so that's okay. But thank you for being quick, and straight to the point. Now I am ready to build one.
I usually mess around with fission reactors in creative first! I have found out that if you put the temperature on a 13-13 reactor(11-11 works too but the size is awkward to do) to exactly 719 I think, it stays at 1.1 kilokelvin. At about 1200 kelv reactor overheats, even if actively cooled by water. Sodium I wouldn’t recommend, as what tends to happen, sodium being a limited resource , unlike water which you can let from cfb sink, empties the reactor tank so fast that it blows up before the gas even circulates through the system. Excess sodium clogges up pipes to the point that boiler can’t function and everything goes haywire. A bit about my suggestions for mekanism. I think Adrian should add a separate machine for crafting special items, like the diss( yes that’s what I call it) chamber from indus foregoing or create mechanical crafters Also some new multivlock textures would be nice, considering textures are getting revamped in 1.20 mek. A good inspiration for this Change is immersive engineering, with their arc furnace and diesel gen in particular
This is an incredible vid. Gave me all the info i needed without overexplaining components i already know how to use from my fission reactor/other builds
Man, I love the Fusion reactor. I mean, hypothetically, if it wasn't in Mekanism, you'd have to use the fission reactor for generating power en mass, and of course, that's something I'd never do. I would specifically never forget to set up a suitable power collection system and failsafes, if I were to do so, again in theory. But, of course, because I would never do something like that, it could never end with a small(not small(really, really not small)) meltdown, causing the emission of radiation over you and your friend's main town by proxy the minor, almost unnoticeable destruction of the majority of your progress. But again, this is all hypothetical. After all, the fusion reactor's real, and no one is stupid enough to not know about it, at least far enough into the game where it would relevant.
Oh of course, hypothetically, my fission reactor didn't blow up and destroy half the base while i was recording this guide, forcing me to rebuild it because I forgot to put an energy dump onto the turbine 😅
The cool thing is that you dont need to care about it too much anymore. Its a lot safer to use if you just DONT pump the condensed steam back into the reactor. Just fill it with water and use 1 port to fill the turbine with steam and then select "dump excess" in your turbine. Too much steam? No Problem Energy full and the turbine fills aswell resulting in a BOOM? Won't happen. The only thing you need is keeping it chunk loaded like normally and produce fuel to keep your energy running. Thats how I done it in ATM9 to get some energy and finally craft polonium for the Fusion reactor. Just make sure that you have enough ports for water! I used 4 Ports for water and multiple ultimate mechanical pipes on Sinks. Its important to do because (atleast in ATM9) the pipes have a max flowrate of 128k MB/t but only PUMP 32k MB/t so you need to connect 4 Sinks (or sides) per Reactor Port to fully pump the 128k MB/t into it. Ive done 4 ports and I can easily run my small reactor on 20mb/t without any overheating. A bit more complicated but it was worth beeing 100% safe :D
Well if it’s atm9 you can use the eternal water block from evil craft just plop it on your port and boom you will NEVER run out of water the only limit is the fuel limit or the maximum temperature you can reach without sodium coolant
do you think you could make a digital miner tutorial? I checked out your channel but I didn't see any videos related to the digital miner, and a tutorial for it by you would be really useful
so build the fusion reactor got it to work but theres no visual through the glass like i cant see the red and green inside the chamber did i do something wrong
This video has been immensely helpful for me! This entire setup feels vvery complex but also stupidly simple, just requiring a lot of steps to get there. My only suggestion is that the details weren't enough for me. (I'm autistic so I have issues understanding details) Overall though, this simplifies things in such a way that it doesn't seem to complex or as daunting to do or setup having some kind of direction. I really appreciate it a lot!
An update! I have finally made the SPS chamber yaaay! Now it's a matter of figuring out how to effectively generate enough power to speed the process up. This video made thing much clearer for me going forward and I've come back to it a few times to refresh myself. Dang tho is it feckin difficult and slow! LOL!
another tutorial I just realized I need that you don't seem to have is for the QIO system? If possible could you make a tutorial on how to make and use the QIO system later on in the future?
I just built the fission reactor in FTB Skies. Making the fissile fuel almost made me give up on the mod pack. Then I started my reactor and it exploded. :')
Would injecting Deuterium and Tritium directly into the reactor be more efficient granted you can keep it constantly fuel? If so what kind of increase in energy out out can I except compared to using DT fuel
It's definitely more energy efficient to do deuterium and tritium separately, I'm not sure the exact values but I know it's less efficient to combine them before injecting 😊
@@NeroERXSeperating only lets you go to 98/99 mb/t in the injection rate. D-T-Fuel kinda ignores that and directly pumps 1000mb/s (i think it can be set to 10000mb/s in newer mod versions) Producing so much D-T-Fuel is a pain, costly and ineffective for most people BUT fully running it at that speed will give you HUGE AMOUNTS of Energy. Its more for people who want to maximize it but I wont recommend using it if you just want to play casually. Its way more simpler to just use it seperately and maybe build a second fusion reactor or more. Or build a big turbine (or multiple)! Much more fun this way. D-T-Fuel is only required if you want to fill the infinity tools from Industrial Foregoing (was it this mod? Dont remember correctly) since they need gazillions of RF.
🙂so I did this well everything except the laser array and was wondering why didn’t it start supposedly when you right click the amplifier you’re supposed to increased the power the amplifier put out and it’ll finally start the reactor I’m not sure if I skipped over that part but yeah.
was planning on making the mecha suit in atm 10, but didnt realize they changed the recipe for the suit, this looks so daunting to make now when i thought i was almost done having the fission reactor ._. sighh
@@Hellfirem4ge the reactor can also be heated with heat generators, but the laser is more efficient. but you will need to charge it up to 1 GFE though. if FE Values are lower than 1 GFE, the core will not start up. and *DO NOT* forget to put in the hohlraum too.
My biggest frustration with mekanism tutorials is the phrase "plug an energy source here" mekanism has several energy sources that can go at very different rates and can cause inefficiency on a system. It becomes a question of do I need a thermal generator or a biogas generator or something bigger to make this system work but instead I have to look at a creative energy cube and guess. It's really annoying.
This is the max late game power system you can’t just jump from the lowest power source to this especially since you need to have a fission reactor already built so by that point you should be able to just “plug in any energy source”
@@sonysdad4709 you're assuming that I am using the same powersource for everything. If I need a stronger powersource then it means I have to rebuild that entire section. And if I've built it compactly then it means I have to rebuild everything.
@ you would always have to expand your power regardless when you upgrade it unless you’re using a different mod but then you wouldn’t have any of the mekanism setup either way
or if you want it instant, you can use *_/mek build sps_* or *_/mek build fusion_* . (mekansim generator addon required for *_/mek build fusion_* command to work)
only 3 minutes in and can already tell its the guide i need, not bloated and easy to understand (if ya know the mod somewhat)
Thank you! That means a lot 💜
dude this is the guide to follow. no pointless running around crafting the components taking 10 minutes to get to the actual reactor. guys knows what he's showing and is damn good at not wasting my time. subbed fasho
Thank you! 😊
I've wasted a lot of time on other vids, some was fun, so that's okay. But thank you for being quick, and straight to the point. Now I am ready to build one.
That's what I aim to get to with my guides 😊 I try to remove as much of the "fluff" as possible and keep that to my let's play series 😁
I usually mess around with fission reactors in creative first! I have found out that if you put the temperature on a 13-13 reactor(11-11 works too but the size is awkward to do) to exactly 719 I think, it stays at 1.1 kilokelvin. At about 1200 kelv reactor overheats, even if actively cooled by water. Sodium I wouldn’t recommend, as what tends to happen, sodium being a limited resource , unlike water which you can let from cfb sink, empties the reactor tank so fast that it blows up before the gas even circulates through the system. Excess sodium clogges up pipes to the point that boiler can’t function and everything goes haywire.
A bit about my suggestions for mekanism. I think Adrian should add a separate machine for crafting special items, like the diss( yes that’s what I call it) chamber from indus foregoing or create mechanical crafters
Also some new multivlock textures would be nice, considering textures are getting revamped in 1.20 mek. A good inspiration for this Change is immersive engineering, with their arc furnace and diesel gen in particular
This is an incredible vid. Gave me all the info i needed without overexplaining components i already know how to use from my fission reactor/other builds
Thank you ❤️
Man, I love the Fusion reactor. I mean, hypothetically, if it wasn't in Mekanism, you'd have to use the fission reactor for generating power en mass, and of course, that's something I'd never do. I would specifically never forget to set up a suitable power collection system and failsafes, if I were to do so, again in theory. But, of course, because I would never do something like that, it could never end with a small(not small(really, really not small)) meltdown, causing the emission of radiation over you and your friend's main town by proxy the minor, almost unnoticeable destruction of the majority of your progress. But again, this is all hypothetical. After all, the fusion reactor's real, and no one is stupid enough to not know about it, at least far enough into the game where it would relevant.
Oh of course, hypothetically, my fission reactor didn't blow up and destroy half the base while i was recording this guide, forcing me to rebuild it because I forgot to put an energy dump onto the turbine 😅
Exactly, that's what I'm saying
The cool thing is that you dont need to care about it too much anymore.
Its a lot safer to use if you just DONT pump the condensed steam back into the reactor.
Just fill it with water and use 1 port to fill the turbine with steam and then select "dump excess" in your turbine.
Too much steam? No Problem
Energy full and the turbine fills aswell resulting in a BOOM? Won't happen.
The only thing you need is keeping it chunk loaded like normally and produce fuel to keep your energy running.
Thats how I done it in ATM9 to get some energy and finally craft polonium for the Fusion reactor.
Just make sure that you have enough ports for water! I used 4 Ports for water and multiple ultimate mechanical pipes on Sinks. Its important to do because (atleast in ATM9) the pipes have a max flowrate of 128k MB/t but only PUMP 32k MB/t so you need to connect 4 Sinks (or sides) per Reactor Port to fully pump the 128k MB/t into it.
Ive done 4 ports and I can easily run my small reactor on 20mb/t without any overheating. A bit more complicated but it was worth beeing 100% safe :D
Well if it’s atm9 you can use the eternal water block from evil craft just plop it on your port and boom you will NEVER run out of water the only limit is the fuel limit or the maximum temperature you can reach without sodium coolant
best mekanism tutorial on youtube for real, its short and really teaches you instead of wasting ur time
Over a year later and still easily the best guide for this mod
do you think you could make a digital miner tutorial? I checked out your channel but I didn't see any videos related to the digital miner, and a tutorial for it by you would be really useful
watch his beginners guide
Dude your tutorials are so clean and easily understandable! 👍
You make Revelations II so much easier.
this guy is so underrated keep it up bro!
Thank you ☺️
Thanks, for inspiring me to make my own vids your a legend and your tutorials are so easy to understand
@@velesBH oooh I'm glad you're starting! It's a great thing to follow for sure 😃
I can't seem to find the pipes that are used at 12:20 if anyone know what they are called please tell me
They're pressurized pipes, they should be part of base mekanism
@@Hellfirem4ge thank you 🙏
so build the fusion reactor got it to work but theres no visual through the glass like i cant see the red and green inside the chamber did i do something wrong
Note: It is much easier and faster to put laser emitter into conductivity matrix to charge it up for fusion reactor ignition
This video has been immensely helpful for me! This entire setup feels vvery complex but also stupidly simple, just requiring a lot of steps to get there. My only suggestion is that the details weren't enough for me. (I'm autistic so I have issues understanding details) Overall though, this simplifies things in such a way that it doesn't seem to complex or as daunting to do or setup having some kind of direction. I really appreciate it a lot!
An update! I have finally made the SPS chamber yaaay! Now it's a matter of figuring out how to effectively generate enough power to speed the process up. This video made thing much clearer for me going forward and I've come back to it a few times to refresh myself. Dang tho is it feckin difficult and slow! LOL!
why won't the reactor intake the water and output steam? I have all the pipes and inputs/outputs configured correctly
this guide is soo sigma, easiest to edge to by far. I going to have to fanum tax this into my world
another tutorial I just realized I need that you don't seem to have is for the QIO system? If possible could you make a tutorial on how to make and use the QIO system later on in the future?
Absolutely I can 😊 it's on my list to do once I hit chapter 5 of create Mekanized so it ties into the let's play series 😊
ah okay, thanks
what shader are you using to merge the structure and reactor glass like that?
Great guide, many thanks
I just built the fission reactor in FTB Skies. Making the fissile fuel almost made me give up on the mod pack. Then I started my reactor and it exploded. :')
Sounds like someone needed to check my fission guide 😉 but seriously, it happens to literally everyone 😅
@@Hellfirem4ge definitely going to watch it now.
Would injecting Deuterium and Tritium directly into the reactor be more efficient granted you can keep it constantly fuel? If so what kind of increase in energy out out can I except compared to using DT fuel
It's definitely more energy efficient to do deuterium and tritium separately, I'm not sure the exact values but I know it's less efficient to combine them before injecting 😊
@@Hellfirem4ge Thanks! I’ll keep that in mind.
@@NeroERXSeperating only lets you go to 98/99 mb/t in the injection rate.
D-T-Fuel kinda ignores that and directly pumps 1000mb/s (i think it can be set to 10000mb/s in newer mod versions)
Producing so much D-T-Fuel is a pain, costly and ineffective for most people BUT fully running it at that speed will give you HUGE AMOUNTS of Energy. Its more for people who want to maximize it but I wont recommend using it if you just want to play casually. Its way more simpler to just use it seperately and maybe build a second fusion reactor or more. Or build a big turbine (or multiple)! Much more fun this way.
D-T-Fuel is only required if you want to fill the infinity tools from Industrial Foregoing (was it this mod? Dont remember correctly) since they need gazillions of RF.
What mod shows you the block data at the top the curseforge mod page for hwyla data is been disconnected
Try Jade, that seems to work well ☺️
@@Hellfirem4ge okay thank you I'll try it
🙂so I did this well everything except the laser array and was wondering why didn’t it start supposedly when you right click the amplifier you’re supposed to increased the power the amplifier put out and it’ll finally start the reactor I’m not sure if I skipped over that part but yeah.
Hay dude um I'm trying g to get the ethylene out of my reaction chambe but it doesn't want come out, have any solutions?
why cant i find the items needed for SPS
is the connecting glass a thing with optifine or not because optifine doesnt work when using some of the mods im using in my modpack
It's definitely not optifine because that's not in the pack I used, but there may be something in the background giving connected textures 😊
i built the core correctly but the core controller thing dident work i followed all the steps so what do i do?
Thanks! This Video really helped me. I just have 1 question: which modpack are you playing in the tutorial?
This one is create: Mekanized 😊
I play that too
🎉Epic tutorial
Great episode mate is it bad that I want to actually see one go boom in my world
Note: DT fuel is more inefficient but if pre mixed, you can reach higher power levels than having the reactor itself mix them.
was planning on making the mecha suit in atm 10, but didnt realize they changed the recipe for the suit, this looks so daunting to make now when i thought i was almost done having the fission reactor ._. sighh
Why can't i find Thermal Evaporation chamber?
Where are you looking? It's not one block, it has to be build out of multiple components
you can build it, or use commands. specifically *_/mek build boiler_* .
ik im 7 months late but if anyone is wondering the same question, its a structure you build, you can see him using it its the orange structure
Damn that is complex... Well time for me to put my big boy boots on and get to work. Also can you put multiple lasers on one amplifier?
Somehow for me and my friend, starting the reactor does somehow not work... can someone help us ?
and thank you for the straightforward video.
how do you pump in power to get it to power on?
You don't need power, you just need the lazer to ignite it and fuel
@@Hellfirem4ge the reactor can also be heated with heat generators, but the laser is more efficient. but you will need to charge it up to 1 GFE though. if FE Values are lower than 1 GFE, the core will not start up. and *DO NOT* forget to put in the hohlraum too.
i need a good setup for D-T
Shame they don't have Antimatter reactors as another upgrade. That would be cool to see.
I N F N I T P O W A H
My biggest frustration with mekanism tutorials is the phrase "plug an energy source here" mekanism has several energy sources that can go at very different rates and can cause inefficiency on a system. It becomes a question of do I need a thermal generator or a biogas generator or something bigger to make this system work but instead I have to look at a creative energy cube and guess. It's really annoying.
For fusion you will need to have a fission reactor anyway for the materials so the assumption is that you would use that 😊
This is the max late game power system you can’t just jump from the lowest power source to this especially since you need to have a fission reactor already built so by that point you should be able to just “plug in any energy source”
@@sonysdad4709 you're assuming that I am using the same powersource for everything. If I need a stronger powersource then it means I have to rebuild that entire section. And if I've built it compactly then it means I have to rebuild everything.
@ you would always have to expand your power regardless when you upgrade it unless you’re using a different mod but then you wouldn’t have any of the mekanism setup either way
they should add a pre built version
If you know what you're doing, it should only take a couple of minutes to put together 😊 it's a lot of fun to test stuff out too
or if you want it instant, you can use *_/mek build sps_* or *_/mek build fusion_* . (mekansim generator addon required for *_/mek build fusion_* command to work)