🌍 Download the FREE Project Files unitycodemonkey.com/dotsfreecourse.php ✅ Get the COMPLETE DOTS RTS Course! cmonkey.co/dotscourse 💬 Learn how to get MASSIVE PERFORMANCE to build any game you can imagine! Write code that runs 260x FASTER! 🔴 RELATED VIDEOS 🔴 Learn C# Beginner to Advanced FREE Tutorial Course! [12 HOURS] th-cam.com/video/qZpMX8Re_2Q/w-d-xo.html Take your Skills to the NEXT LEVEL by making a Turn-Based Strategy game! (Unity Complete Course) th-cam.com/video/QDr_pjzedv0/w-d-xo.html Learn Unity Beginner/Intermediate 2024 (FREE COMPLETE Course - Unity Tutorial) th-cam.com/video/AmGSEH7QcDg/w-d-xo.html Ultimate Unity Overview (70+ Tools and Features Explained!) th-cam.com/video/Wzj4OeqiwAo/w-d-xo.html EXTREME PERFORMANCE with Unity DOTS! (ECS, Job System, Burst, Hybrid Game Objects) th-cam.com/video/4ZYn9sR3btg/w-d-xo.html
The thing that genuinely amazes me about you is your consistency to your beliefs, that education is important for everyone that you'd even go as far to release these courses in full here on your channel. If nothing more than inspiration for game development and learning coding - you're an inspiration on how to stay true to what you believe in. Thank you :)
I just wanted to say thank you for helping people like me who can’t afford paid courses. I’ve been learning game dev for three years and learned so much from you. Your effort means a lot! I also try to share your content with others as much as I can because I think it’s really helpful. Thanks again for everything!
Thank you very much for this detailed free DOTS course! It's been a while since I used DOTS in 2021 for my free universe simulation A Hole In Space, so I am eager to see how it has improved since then. Moreover, I will try to create with the new DOTS a more performant vegetation system than the standard Unity terrain one. Let's see, if this is possible. I will post my results on the Unity Forum later then. EDIT: Holy guacamole is it fast! I just did a simple test run with 20.000 trees with about 80 million vertices. First as terrain, the CPU takes about 25 ms to render. Second as GameObjects (GPU instancing on, static batching off, otherwise the GPU and RAM went full), the CPU takes about 20 ms to render. Lastly, just converting them to entities by putting the tree GameObjects into the DOTS Subscene, the CPU takes about 5,7 ms to render, about 4x faster! Unfortunately, I had to switch the material to the standard HDRP one for this test, as the custom shader does not render as an entity and the Editor is not happy about so much objects, especially when you edit the prefab and it needs to update all its instances in the entity subscene, the RAM usage goes through the roof. But, that looks definitely promising.
Maximum all of the basic functionalities we use in monobehaviour approach are covered in this ECS DOTS approach including physics. I have searched a lot for a DOTS practical tutorial. All are outdated and not with detailed explanation like this. You are a savior to us working on Unity 3D projects. By the way I love your voice. Your voice is an asset for this channel.
Only 2 hours into the course and it's just as amazing as your free Unity Course. I love your ideology of free teaching materials for everybody and you're definitely one of the best creators for Unity out there. Keep up the great work and I'm looking forward to what the future has to offer for you, hopefully only good things. Greetings from Germany
dude's creating an awesome Course for a fair price, dude decides to get even more awesome by offering a huge portion of the course for free on TH-cam A Legend
Hey Hugo, looking at your paid course, one thing that I think people would really benefit from is a module on Unit testing. I found it super valuable to cover at least my more complex logic with unit tests so that it doesn't break when refactoring or improving. I couldn't see any module that was focused on that (although I haven't finished yet the whole thing so apologies if it is covered inside another module!)
Thanks a lot Hugo! Your effort into making this (and many other courses) is insane, and that too giving the courses to us for free is incredible. I'm going to like, comment and share with multiple accounts of mine to try and help with the algo (Though its much more complex than that with retention, ctr etc...)
Glad Unity is on good way again btw. I don't use it but some of my fav games run on it. When we at it, I make roguelike, initial version is already on NG and Itch. I will do my best.
This course looks like an absolute blast. Can't wait to get into it. The one thing I'd love to know about is skins. Eg if I want to have the option of my soldiers wearing a red beret or a blue beret, or change the hat to a traffic cone, how would one make those changes?
This is awesome! I have YT premium, and I am watching the video at .25x speed, and the speeding it up to 15x speed using a web browser extension. I hope this helps with the algorithm. I also have YT premium, and I downloaded the video, and try to brake the algorithm in that way too. : D Thank you for making this free! I will buy the paid one soon!
Thanks for you efforts. A question is there going to be another course for netcode for entities. Since I cannot find much resources. And if you are going to make one, is it going to be any time soon? Thanks
Great job as always Hugo! However, I have a question to ask. I'm fairly new at game dev and have barely learned the basics on the GO-oriented side (mostly thanks to your videos). What I wonder is, is it a little bit too early to learn DOTS? I mean not for me, in general assuming there'll be a lot of changes and most things you show/teach in the video will be obsolete.
DOTS has a ton of limitations on Web. Burst won't run, Job system will run but single threaded, and I believe Entities graphics doesn't work. So for Web you're not really going to get many of the benefits of DOTS
Great tutorial, very complete and a good starting point to use dots. But I have a question does anyone knows if on unity 6 dots is fully supported on the web? Everything I found googling is outdated and it's basically says it don't have support and isn't on the roadmap, as a possible future dots user I would like to know the web support before deep diving in to it.
Thank you so much for this great tutorial. One thing I had problems with was the LocalTransform component that you used all the time. It did not quite work for me, so I used the LocalToWorld component instead. Is there any reason why you used LocalTransform, as I image it really is just the local position from its parent?
How did it not work? Your IDE doesn't recognize the type? Those are two separate components, they are linked in that the LocalTransform sets the LocalToWorld which is a matrix rather than just simple floats but unless you're familiar with matrix math you should just work with the LocalTransfom.
First of all, Thank you very much for the tutorial a huge appreciation. I just wanted to ask you to set that runtime mode in entity settings that moves the sphere in scene view but it's collider does not move. Time Stamp 1:12:30 Can you explain that?
Yup that's just the visual of the Gizmo, it stays showing the authoring state even if you set it to runtime mode. I don't know if they consider it a bug or working as intended, but the collider itself is moving, it's just not visible in the gizmo
Am I making a mistake? I can't find the new folder shown 52:15 with the file inside. Downloaded from your site under the assets import, download project files option.
I haven’t watched it yet. Does your paid course contain information on how to implement mass numbers of objects/entities for graphics. (Ex city building, Ex Spider-Man game)
Hey bro i am still a beginner i will not lie... learning everyday something good... i am not ready for advanced topic like DOTS... but i just wanted to ask will there be any discounts for this course any time soon?? 100$ is too expensive for me specially because i come from third world country...but i really do wanna learn DOTS Course If there is any discount like black friday or christmas or new year or any other... I would be really happy to know that and really happy to purchase them during that time, have a great day! :D
This is also one of the reasons why i prefer buying courses from udemy or course-era... the price of 100$ seems preety fair for US, EU or UK Standards, but when it come to countries like indonesia, india, pakistan, bangladesh... this is a huge some of money... Udemy and course-era offers a low charge in these countries so everyone can afford it... but its alright i am not complaining, you are one of the best game gurus out there and if there will be no discounts in future i will buy this course regardless
🌍 Download the FREE Project Files unitycodemonkey.com/dotsfreecourse.php
✅ Get the COMPLETE DOTS RTS Course! cmonkey.co/dotscourse
💬 Learn how to get MASSIVE PERFORMANCE to build any game you can imagine! Write code that runs 260x FASTER!
🔴 RELATED VIDEOS 🔴
Learn C# Beginner to Advanced FREE Tutorial Course! [12 HOURS] th-cam.com/video/qZpMX8Re_2Q/w-d-xo.html
Take your Skills to the NEXT LEVEL by making a Turn-Based Strategy game! (Unity Complete Course) th-cam.com/video/QDr_pjzedv0/w-d-xo.html
Learn Unity Beginner/Intermediate 2024 (FREE COMPLETE Course - Unity Tutorial) th-cam.com/video/AmGSEH7QcDg/w-d-xo.html
Ultimate Unity Overview (70+ Tools and Features Explained!) th-cam.com/video/Wzj4OeqiwAo/w-d-xo.html
EXTREME PERFORMANCE with Unity DOTS! (ECS, Job System, Burst, Hybrid Game Objects) th-cam.com/video/4ZYn9sR3btg/w-d-xo.html
For FREE?? U don't know how much we value these courses brother
He know
One hour ago I type "ECS tutorial" and nothing recent pops up
I go take a shower, come back and my wish has been fulfilled, amazing
The thing that genuinely amazes me about you is your consistency to your beliefs, that education is important for everyone that you'd even go as far to release these courses in full here on your channel. If nothing more than inspiration for game development and learning coding - you're an inspiration on how to stay true to what you believe in. Thank you :)
You are so very generous to the aspiring gamedev community. We appreciate it!
I just wanted to say thank you for helping people like me who can’t afford paid courses. I’ve been learning game dev for three years and learned so much from you. Your effort means a lot!
I also try to share your content with others as much as I can because I think it’s really helpful. Thanks again for everything!
Thank you very much for this detailed free DOTS course!
It's been a while since I used DOTS in 2021 for my free universe simulation A Hole In Space, so I am eager to see how it has improved since then.
Moreover, I will try to create with the new DOTS a more performant vegetation system than the standard Unity terrain one. Let's see, if this is possible.
I will post my results on the Unity Forum later then.
EDIT: Holy guacamole is it fast! I just did a simple test run with 20.000 trees with about 80 million vertices. First as terrain, the CPU takes about 25 ms to render. Second as GameObjects (GPU instancing on, static batching off, otherwise the GPU and RAM went full), the CPU takes about 20 ms to render. Lastly, just converting them to entities by putting the tree GameObjects into the DOTS Subscene, the CPU takes about 5,7 ms to render, about 4x faster! Unfortunately, I had to switch the material to the standard HDRP one for this test, as the custom shader does not render as an entity and the Editor is not happy about so much objects, especially when you edit the prefab and it needs to update all its instances in the entity subscene, the RAM usage goes through the roof. But, that looks definitely promising.
I just finish watching your previous 1hr 27min DOTS video. Now you just upload the new one. Thank you so much, sir. Thank you. 🙏🙏🙏
appreciate, I'm 32 years old. I have no point what i want to do.
now i just begin learn c#.
Thanks for sharing this.
Maximum all of the basic functionalities we use in monobehaviour approach are covered in this ECS DOTS approach including physics. I have searched a lot for a DOTS practical tutorial. All are outdated and not with detailed explanation like this. You are a savior to us working on Unity 3D projects. By the way I love your voice. Your voice is an asset for this channel.
Thank you and thank you again for continuing to bring knowledge to the masses for free!!!❤🎉❤🎉
Only 2 hours into the course and it's just as amazing as your free Unity Course. I love your ideology of free teaching materials for everybody and you're definitely one of the best creators for Unity out there. Keep up the great work and I'm looking forward to what the future has to offer for you, hopefully only good things. Greetings from Germany
Your work here secures your place as a community leader. Thank you.
I just finished watching your previous tutorials and you just upload next 7 hours tutorial
Wow that’s amazing! 7 hours of content for free??? Thank you so much code monkey 🥺❤️
Finallllyyyyy its releaseee.... i was waiting for this for a looooooonnnnggg timeeeee!!! Thank u Hugo!
Thank you so much for this free course! Hopefully the algorithm will understand its value!
Hurray! Thank you so much for making these free tutorials
Thank you for these types of free courses. I was waiting for one for DOTS, so this is a blessing.
This codemonkey is the real wukong 🙌
dude's creating an awesome Course for a fair price,
dude decides to get even more awesome by offering a huge portion of the course for free on
TH-cam
A Legend
Such a no brainer to get your full course! Keen up the good work and giving back to the community!
this will be an awesome weekend :D
Hey code monkey you are a true boon to game industry ❤️
I am so happy for your channel's growth
Yes! I was waiting for this! Thank you Hugo, you're the best!
I'm really really surprised. ❤
Thank You Code Monkey for democratizing this knowledge.
Thank you so much, I have been waiting for this for a long time!♥♥♥♥
you are awesome man
really special thanks for free courses❤❤❤
Thanks a lot!! I was waiting for it
Thanks very much
Can't wait to go through this
Good plan for the weekend!
Thank you, right on time
Well good thing I did not have any plans this weekend other than trying to learn the dots haha. Thanks !
Thanks, you're the best!
Epic! Thank you for your amazing work!
The man is unstoppable👏👏
it's here!
Thanks alot code monkey..... brother i can't thank you enough so greatful to have you as my mentor
Again thanks
Code Monkey You absolute legend. Thank you for this.
Amazing! Your older videos way back when dots was quite new were really helpful as well
Just bought your tutorial and joined discord ! :D
Thans for the good job
Thanks! I hope you learn a lot!
Code Monkey is the best teacher
Thank you so much sir
Hey Hugo, looking at your paid course, one thing that I think people would really benefit from is a module on Unit testing. I found it super valuable to cover at least my more complex logic with unit tests so that it doesn't break when refactoring or improving. I couldn't see any module that was focused on that (although I haven't finished yet the whole thing so apologies if it is covered inside another module!)
Thanks for this course, DOTS is a complex subject, but you are teaching it throughout making a complete game, thanks.
Fainally the vedio which I have wited so long from the goat
Bruh you released the whole thing for free? Legend..
Finally My Dream Tutorial Came 🎉♥️🗿Thank you so much Code Monkey
Thanks a lot Hugo! Your effort into making this (and many other courses) is insane, and that too giving the courses to us for free is incredible.
I'm going to like, comment and share with multiple accounts of mine to try and help with the algo
(Though its much more complex than that with retention, ctr etc...)
Awesome! Thanks a lot mate, I needed a tutorial on this to avoid reading the docs and most importantly trying and failing :P
Glad Unity is on good way again btw. I don't use it but some of my fav games run on it.
When we at it, I make roguelike, initial version is already on NG and Itch. I will do my best.
TYSM
Appreciate your contribution so much!
Thanks can't wait to watch in full
This course looks like an absolute blast. Can't wait to get into it.
The one thing I'd love to know about is skins. Eg if I want to have the option of my soldiers wearing a red beret or a blue beret, or change the hat to a traffic cone, how would one make those changes?
hope the rest will be uploaded too :D either way thanks for this huge video, went through everything and helped me a lot
It's amazing!!! Thank you!!
That's awesome !! THANKS A LOT !!!
Thanks for this super useful video, commenting for the algorithm 📈📈
This is awesome! I have YT premium, and I am watching the video at .25x speed, and the speeding it up to 15x speed using a web browser extension. I hope this helps with the algorithm. I also have YT premium, and I downloaded the video, and try to brake the algorithm in that way too. : D Thank you for making this free! I will buy the paid one soon!
Wonderful course!
Thanks a lot, you're a legend
Thank you so much!!! 🙏
I would have gladly paid 100$ for this
You still can.
Thank you so much🎉❤
Thanks
Thanks !
Thank you!!!!
Thanks for you efforts. A question is there going to be another course for netcode for entities. Since I cannot find much resources.
And if you are going to make one, is it going to be any time soon?
Thanks
Day 2 Of Learning DOTS : Reached 1st Intermission 😎That means I completed 2 hrs 😍
Currently going through the Tutorial Course Beginner to Advanced, I will put this one in the background lol
Great job as always Hugo! However, I have a question to ask. I'm fairly new at game dev and have barely learned the basics on the GO-oriented side (mostly thanks to your videos). What I wonder is, is it a little bit too early to learn DOTS? I mean not for me, in general assuming there'll be a lot of changes and most things you show/teach in the video will be obsolete.
Tack!
Many thanks for the super thanks! I hope you learn a lot!
When should you use dots, and what is the alternative?
спасибо!
No way, I was just looking for a DOTS tutorial
❤ thank you sir 😊🇮🇳
Wow, this is so cool
wonderful Code Monkey i am looking for this , and u did that thanks A lot, can we build WEBGL/ WEBGPU/ WEB Build with Unity DOTS?
DOTS has a ton of limitations on Web. Burst won't run, Job system will run but single threaded, and I believe Entities graphics doesn't work. So for Web you're not really going to get many of the benefits of DOTS
thank you so much ❤❤^_^
Great tutorial, very complete and a good starting point to use dots. But I have a question does anyone knows if on unity 6 dots is fully supported on the web? Everything I found googling is outdated and it's basically says it don't have support and isn't on the roadmap, as a possible future dots user I would like to know the web support before deep diving in to it.
Like and time for a marathon
Will this course appear on Udemy?
Thank you so much for this great tutorial. One thing I had problems with was the LocalTransform component that you used all the time. It did not quite work for me, so I used the LocalToWorld component instead. Is there any reason why you used LocalTransform, as I image it really is just the local position from its parent?
How did it not work? Your IDE doesn't recognize the type?
Those are two separate components, they are linked in that the LocalTransform sets the LocalToWorld which is a matrix rather than just simple floats but unless you're familiar with matrix math you should just work with the LocalTransfom.
First of all, Thank you very much for the tutorial a huge appreciation.
I just wanted to ask you to set that runtime mode in entity settings that moves the sphere in scene view but it's collider does not move. Time Stamp 1:12:30
Can you explain that?
Yup that's just the visual of the Gizmo, it stays showing the authoring state even if you set it to runtime mode. I don't know if they consider it a bug or working as intended, but the collider itself is moving, it's just not visible in the gizmo
vampire survivors tutorial when? :D
Am I making a mistake? I can't find the new folder shown 52:15 with the file inside. Downloaded from your site under the assets import, download project files option.
I saw the download visual assets tab after I posted this comment. Nevermind, its 42 degrees here we shall blame the heat😅
I haven’t watched it yet. Does your paid course contain information on how to implement mass numbers of objects/entities for graphics. (Ex city building, Ex Spider-Man game)
I love you code monkey ❤❤❤
I love you bro
I think vs code is no longer supported. It was deprecated on mac... And I saw it throwing a warning when installed in unity.
Unbelievably
do u use hybrid dots here or just dots?
80% DOTS , 20% Gameobject
niceeee
Algorithm comment… really nice move 7.5h free course…
Hey bro i am still a beginner i will not lie... learning everyday something good... i am not ready for advanced topic like DOTS... but i just wanted to ask will there be any discounts for this course any time soon?? 100$ is too expensive for me specially because i come from third world country...but i really do wanna learn DOTS Course
If there is any discount like black friday or christmas or new year or any other... I would be really happy to know that and really happy to purchase them during that time,
have a great day! :D
This is also one of the reasons why i prefer buying courses from udemy or course-era... the price of 100$ seems preety fair for US, EU or UK Standards, but when it come to countries like indonesia, india, pakistan, bangladesh... this is a huge some of money...
Udemy and course-era offers a low charge in these countries so everyone can afford it... but its alright i am not complaining, you are one of the best game gurus out there and if there will be no discounts in future i will buy this course regardless
in this same channel, he have beginner unity course:
th-cam.com/video/AmGSEH7QcDg/w-d-xo.html
watching this at .25x speed for the algo ♥
just one hour left
Ok