What it looks like to me is that when the dispersion switches from 0.3 -> 1.0, it still has to "un-aim" itself over the course of a few game ticks, potentially something to do with aim speed? The buffered firing just shoots before the reticle has a chance to grow bigger. You kind of see the same thing with the swedish TDs - when you swap between modes (even if you hold RMB so that there is no movement to cause any bloom), it still takes a fraction of a second for your reticle to shrink to the new, lower accuracy value when going from moving -> siege, or the converse going from siege -> moving.
It varies on latency, but isn't too bad. The thing is your usually focused on other parts of battle. This is actually how you should be shooting it though, so it happens more often than people realize.
What is scary is that it's going from it's single-shot accuracy down to 0.0 dispersion at the moment of transition - so people who are mechanically adept will flat out troll everyone who isn't. If this is still happening when they release the canopener (LOL) line the game will die until it gets patched.
Dont worry, skill4ltu Will do another video copy and paste from yours, and saying "dont use It" , contradictious had hightly exp for ace and marks of excelente, wonder why???but dont use, give space to people to tryhardng the 3 marks until its fixed.. (Irony).Nice work ninja for open us the eyes and help us understand whats going on here
@@darkninja___ i am not, making a video saying "hey!!!there is this a bug that people can abuse, but dont use It,", on one of the biggest cc of Wot, just Will make the problem even bigger, i am sure this problem wss well know from some player, that was abusing it to 3 mark the tank, making masteries and the marks going out control, 1450 base exp its the cut of mastery. Think a bit about skirmishes, if bz was pain in ass shooting 800 each 20 sec, you got now 720 every 13.5 secs. I domt have any personal problem with any of you, but the video that skill did, is not an intellogent move.
@@KienLe-fb7xg less than 48 h, i already coment on the video saying was not a good idea to do that. If you can identify coments in ironie tone ( it was on brakets to help you understand It), you should read the coments with more detail.
Hey that's me! (BTW my new xp record is only 2k and my new dmg record is only 4.7k with my contra) Previous I broke with the XM57 literally a day earlier lmao. I don't consider this to be a bug more like a hidden skill feature. It will be very interesting to see if this is kept in the can opener
This isn't even nearly as broken as the reload bug. It just makes it be practically like the double guns we already have but with extra steps which is not that problematic imo. They should still fix it tho, there shouldn't be a wonky hidden mechanic that's not explained anywhere.
But it’s extremely broken when both are combined. It’s definitely not intended for contra to snipe with double gun every 11s and hit which this bug allows.
Very WGish. They do modeling, do coding but nobody there plays this game at all. They don't have the curiosity "what happends when ...." that ppl who really play WoT have.
its basically a bz with a accurate single fire mode, 40kmh so it can take most positions first, and the armor is great, and it has 10 degrees of gun depression.
Mines down to like 9 with a good crew, the armor is excellent and it has great gun depression. couple this with great gun accuracy and the double shot mode, i think its fun. oh and it goes 40 kmh which is very good at t8 with all the slower heavies.
@@Winner3ty obj is autoreloader.that means u can shoot continuously.with this one shootin double makes no sense if u have to wait 19sec to be full loaded.till then u.re dead meat....i would agree with u if its one shot reload would be 8secs but it.s not;)
I don't quite get how or why is this considered "broken", given the fact that the original double barrel tanks like the 703 II and ISU 122 II has the same exact accuracy and grouping when firing doubles.. and you don't even need a "bug" for that. To me this just brings this tank up to the same standard/level of how the other "non broken" double barrel tanks operate. The reload bug however is a valid claim, and should be fixed. This on the other hand is very situational, and finecky to use in a proper game to be considered game breaking.
I wouldn't call it a bug but a feature that they may have not anticipated. It looks like it will be more powerful when in a sniping situation vs. up close where you have to be more precise and quick with your timing and aiming.
Can someone explain the order of what button to push tyvm
Press switch mode, then hold fire button until mode finishes switching
Tyvm liked and sub
WG's quality control department is working hard I see, damn
There never was any, the only department here is marketing department
@@Exarvi well there is actually but as anything, bugs can go through. This one is big tho
As hard as their support and balancing team :D
Looks like its prioritizes the firing sequence 1st before the mode change completes.
What it looks like to me is that when the dispersion switches from 0.3 -> 1.0, it still has to "un-aim" itself over the course of a few game ticks, potentially something to do with aim speed? The buffered firing just shoots before the reticle has a chance to grow bigger. You kind of see the same thing with the swedish TDs - when you swap between modes (even if you hold RMB so that there is no movement to cause any bloom), it still takes a fraction of a second for your reticle to shrink to the new, lower accuracy value when going from moving -> siege, or the converse going from siege -> moving.
Good job! I’ve been using this for last couple days marking tank and i felt accuracy is significantly better this way
skieeeeeeeeeel
skieeeeeeeeeel
skieeeeeeeeeel
Skieeeeeellll. You said you ain't gonna use this when marking bro
skieeeeeeeeeel
Its not an exploit, its a feature for those with mechanical skill 😎🤙
Whichever it is, it is really high chance WG will NOT change how it works in a premium tank.
Yeah they will since this bug also works on the test server. Fixing it on one tank will fix it on both@@shaman2384
Wg is simply outsourcing software testing to players.
That's what this tanks name is coming from, it is not a glitch.
Works as intended.
It's quite weird that there's an exploit already, but it is specially awkward when it happens twice.
I actually think I knew this was a thing decently early on, but thought it was a frame-perfect trick, so I never really bothered to try it.
It varies on latency, but isn't too bad. The thing is your usually focused on other parts of battle. This is actually how you should be shooting it though, so it happens more often than people realize.
*we need a bug for Bourrasque*
instant magazine reload
It's not a bug, it's a feature! Working as intended.
What is scary is that it's going from it's single-shot accuracy down to 0.0 dispersion at the moment of transition - so people who are mechanically adept will flat out troll everyone who isn't.
If this is still happening when they release the canopener (LOL) line the game will die until it gets patched.
Dont worry, skill4ltu Will do another video copy and paste from yours, and saying "dont use It" , contradictious had hightly exp for ace and marks of excelente, wonder why???but dont use, give space to people to tryhardng the 3 marks until its fixed.. (Irony).Nice work ninja for open us the eyes and help us understand whats going on here
skill alr do that 3-4 days before u type this comment dude
you must have a really sad life to comment this
@@davidcostasestevez2639 I am glad he made the video. It’s only fair everyone knows if it’s here for a limited time, not just seal clubbers like me.
@@darkninja___ i am not, making a video saying "hey!!!there is this a bug that people can abuse, but dont use It,", on one of the biggest cc of Wot, just Will make the problem even bigger, i am sure this problem wss well know from some player, that was abusing it to 3 mark the tank, making masteries and the marks going out control, 1450 base exp its the cut of mastery. Think a bit about skirmishes, if bz was pain in ass shooting 800 each 20 sec, you got now 720 every 13.5 secs. I domt have any personal problem with any of you, but the video that skill did, is not an intellogent move.
@@KienLe-fb7xg less than 48 h, i already coment on the video saying was not a good idea to do that. If you can identify coments in ironie tone ( it was on brakets to help you understand It), you should read the coments with more detail.
It's a feature
They should keep this bug as a feature. It gives the option to shoot like a regular double-barrel tank.
Hey that's me! (BTW my new xp record is only 2k and my new dmg record is only 4.7k with my contra) Previous I broke with the XM57 literally a day earlier lmao. I don't consider this to be a bug more like a hidden skill feature. It will be very interesting to see if this is kept in the can opener
I have had it for 3 weeks, have yet to play it. I guess its time. Got the td tvp tonight, boy is that one fun!
Bruh first the reload exploit and now this? I’m gonna have to add this to my video
I watched a couple canopener games on here today. He was doing this and hitting all the doubles.
just tried this, its frikkin insane, sadly the old bug was patched...
Good job. Thanks for the info.
So thats why zwhatsh in his video hit every double since he was probably holding the mouse button when switching XD
World of Tanks turns into Warframe
This isn't even nearly as broken as the reload bug. It just makes it be practically like the double guns we already have but with extra steps which is not that problematic imo. They should still fix it tho, there shouldn't be a wonky hidden mechanic that's not explained anywhere.
But it’s extremely broken when both are combined. It’s definitely not intended for contra to snipe with double gun every 11s and hit which this bug allows.
so this tank has now 2 "features" i hope it will get fixed like char mle shell glitch
Very WGish. They do modeling, do coding but nobody there plays this game at all. They don't have the curiosity "what happends when ...." that ppl who really play WoT have.
Dude, are sitting on lava? 🤣
@@ZenMaster37 yes
To bad they nerfed arties. Those OP tanks deserve to be hit with 1000 dmg shell.
wg doing their job ❌
supertesters doing their job ❌
regular wot players doing their job for them ☑
The bug with mine is that it cant hit a barn door from 10 feet. How are people calling this pos OP?
its basically a bz with a accurate single fire mode, 40kmh so it can take most positions first, and the armor is great, and it has 10 degrees of gun depression.
The armor isn't just great, it's insane.
im in this video 🔥
The fun part is that they can't fix it since its a premium tank and people would ask their money back.
If daki sees this vi von zulul
guess what
they won't fix it
its premium , enjoy your overpowered tank
uninstall and play warthunder
I don.t know what to say.9,98 s(mine)reload time for a 340 dmg it.s rly long for a tier 8...and it doesn.t have the armor of obj 704 2...
Mines down to like 9 with a good crew, the armor is excellent and it has great gun depression. couple this with great gun accuracy and the double shot mode, i think its fun. oh and it goes 40 kmh which is very good at t8 with all the slower heavies.
@Winner3ty double is very trollish,it.s not like obj.use ap and u.ll see;)so it.s ok as it is now.
@@sorinancuta3934 its trollish but also there is basically 0 dispersion while moving and turret traverse which can allow for some nice snap shots.
@@Winner3ty obj is autoreloader.that means u can shoot continuously.with this one shootin double makes no sense if u have to wait 19sec to be full loaded.till then u.re dead meat....i would agree with u if its one shot reload would be 8secs but it.s not;)
Why would you want them to remove this ? It is great, because it makes Contra at least playable.
The Contra is OP without the bugs.
@@Alpheamus No, it is not op at all :D Wtf they can pen your turret like nothing and it is big like a barn. T-832 is way stronger.
/\/\acro
I don't quite get how or why is this considered "broken", given the fact that the original double barrel tanks like the 703 II and ISU 122 II has the same exact accuracy and grouping when firing doubles.. and you don't even need a "bug" for that. To me this just brings this tank up to the same standard/level of how the other "non broken" double barrel tanks operate. The reload bug however is a valid claim, and should be fixed. This on the other hand is very situational, and finecky to use in a proper game to be considered game breaking.
double barrels have a cooldown after doubling, this doesnt, it increases the dpm even more compared to regular double barrels
I consider it broken because the tank was balanced with this accuracy in mind. It has upsides the double shot tanks don’t have like insane armor
I wouldn't call it a bug but a feature that they may have not anticipated. It looks like it will be more powerful when in a sniping situation vs. up close where you have to be more precise and quick with your timing and aiming.