Her Skill 1 is amazing it's not just a normal boomerang blade it Ricochet which is satisfying to see and the range reduction don't really matter rather benefits her in many ways the fast returns within 8 tiles still applies even though it ricochet further...❤❤
Its worth noting. She scales REALLY hard with ATK buffs. Skalter on her doesn't just add 300~ damage. Its an extra ~600 per hit depending on skill. Because Narantuya only has "attacks deal x%" instead of "ATK +x%"
Really good skill ngl. Also has potential synergy with Stainless S3 , since if she doesn't have an enemy to ricochet from but there's a group of stationary mobs outside her range, then you can put a Stainless turret to extend her range.
@@holmesholmes.8784 Nara's point blank attack speed is the same as Archetto's default 1 sec interval. It's a misconception that loopshooters have no attack interval and are purely limited by the projectile's return. Nara's S1 however is really good because of how it solves subtle issues in the loopshooter design. The range reduction is a pure buff that removes tiles where loopshooters deal the least dps, and the ricochets fix the attack interval issue, by maintaing damage instead of returning to Nara while she's in attack timer lockout. Less subtle is how it's simply better than 99% of low sp cost offensive skills ever created. Think most marksmen S1s...etc. how can they compete with a skill that deals this much damage to 3 targets with every attack as reward for waiting 5 seconds at the start of the stage.
Yeah idk if they did something with the target priority, but almost all of her attacks made sure to hit the enemies that really needed to be killed first
excited to pair her with Typhon and Ray. she may not be on the same tier as them but i still choose to believe so ngl, I kinda hope her module buffs her dodge to either a larger range, more dodge, or whatever.
Wait, she's actually better at AFK for low Def mobs. Because if there's 2 enemies the first enemy she shot will get another hit as the "3rd" enemy. Plus with how fast her attack speed go with enemies that are near her, she might actually be a mountain but range and can hit drones
Virtuosa's necro buff applies to any damage an operator does including weird stuff like Skalter's Seaborn summon doing S3 damage on the other side of the map, so probably.
why does she seem to deal increasing damage against 1 target and reset when switch target? either im too blind to read what her talents and skill do or is it a bug?
Its her 1st talent. she steals the ATK and DEF of enemies with each hit. Allowing her to deal more damage to them. The Max she can steal is 250 ATK and 200 DEF. She also increases her own stats by 250 ATK and 200 DEF permanently as long as she's deployed. After the cap has been reached, she will still continue to steal stats from enemies, but not increase her own stats any further.
As a dedicated Sniperknights player, Narantuya both excites and terrifies me
as someone who do AFK knight, her potential without using any skill is actually scary
Caper alone already shown how powerful loopshooter can be. Narantuya only prove it further.
xD?
Her Skill 1 is amazing it's not just a normal boomerang blade it Ricochet which is satisfying to see and the range reduction don't really matter rather benefits her in many ways the fast returns within 8 tiles still applies even though it ricochet further...❤❤
God, all of her skills are such an eargasm and so satisfying
This woman doesn't just shred, she obliterates, holy fuck
Its worth noting. She scales REALLY hard with ATK buffs. Skalter on her doesn't just add 300~ damage. Its an extra ~600 per hit depending on skill. Because Narantuya only has "attacks deal x%" instead of "ATK +x%"
Really good skill ngl. Also has potential synergy with Stainless S3 , since if she doesn't have an enemy to ricochet from but there's a group of stationary mobs outside her range, then you can put a Stainless turret to extend her range.
@@electrobrotm217yeah her S1is basically like using archetto S1 but passive instead of skill activation every once in a while
@@BugLoccplus speed increase if shes hitting point blank
@@holmesholmes.8784 Nara's point blank attack speed is the same as Archetto's default 1 sec interval. It's a misconception that loopshooters have no attack interval and are purely limited by the projectile's return.
Nara's S1 however is really good because of how it solves subtle issues in the loopshooter design. The range reduction is a pure buff that removes tiles where loopshooters deal the least dps, and the ricochets fix the attack interval issue, by maintaing damage instead of returning to Nara while she's in attack timer lockout.
Less subtle is how it's simply better than 99% of low sp cost offensive skills ever created. Think most marksmen S1s...etc. how can they compete with a skill that deals this much damage to 3 targets with every attack as reward for waiting 5 seconds at the start of the stage.
@ ohh i see
Her -1 range is actually a fair trade for her trait, because more range means less aspd.
13:34 fried fish
COVER HIM IN FLOUR!!!!!!!!
The chain sniper
Archetto who
This is interesting. Her attacks was nothing wasted and always hit to the further enemies.
Yeah idk if they did something with the target priority, but almost all of her attacks made sure to hit the enemies that really needed to be killed first
She's Mountain of sniperknight
This is what I wished Archetto's S1 was. 😢
Dude she is so satisfying to watch
Wow, just realised she can hit an enemy twice with 1 attack if there are only 2 enemies within range. Given how consistent she is, that’s cracked.
UH OK
(starts saving aggressively)
excited to pair her with Typhon and Ray. she may not be on the same tier as them but i still choose to believe so
ngl, I kinda hope her module buffs her dodge to either a larger range, more dodge, or whatever.
*Casually kills the boss thats not even in her range*
Wait, she's actually better at AFK for low Def mobs. Because if there's 2 enemies the first enemy she shot will get another hit as the "3rd" enemy.
Plus with how fast her attack speed go with enemies that are near her, she might actually be a mountain but range and can hit drones
She's actually quite good with hi def enemies thanks to her big stat stealing.
She looks super fun !
at long last, chain sniper
M9 candidate?
Will virtuoso necro buff apply to the richochet projectile?
Virtuosa's necro buff applies to any damage an operator does including weird stuff like Skalter's Seaborn summon doing S3 damage on the other side of the map, so probably.
The projectile deals damage based on her ATK so any attack buff applied to narantuya will increase the projectile damage
@@mordecaibh4191 they're asking if narantuya can apply necrosis if used with virtuosa s2
Top DPS range units dominate ranking Arknights
Mountain sniper fr
+Pretty Tall Woman
how much is max level max trust max talent 1 atk of narantuya look like?
what does S1M3 mean? i am a beginner
mephisto could die faster with stainless s3 combo
Is she still relevant if we already have typhon?
Aoe casters got done in again
It had been long that i dont see any new splash 6* caster
❤❤❤❤😂
why does she seem to deal increasing damage against 1 target and reset when switch target? either im too blind to read what her talents and skill do or is it a bug?
Its her 1st talent. she steals the ATK and DEF of enemies with each hit. Allowing her to deal more damage to them. The Max she can steal is 250 ATK and 200 DEF. She also increases her own stats by 250 ATK and 200 DEF permanently as long as she's deployed. After the cap has been reached, she will still continue to steal stats from enemies, but not increase her own stats any further.