This Is What 75 Days Of Indie Game Dev Looks Like!

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  • เผยแพร่เมื่อ 16 ก.ย. 2024
  • In this indie roguelike devlog, I added a new player upgrade system in order to improve the combat in my game! I also added some new types of items, fixed a ton of bugs, made some new menus, and more!
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ความคิดเห็น • 66

  • @RKIOrbMage
    @RKIOrbMage หลายเดือนก่อน +12

    Serious respect for working on a project for so long without getting sidetracked!

    • @ButWhyLevin
      @ButWhyLevin  หลายเดือนก่อน +2

      Thanks, although the 75 days have only been ones which I've worked during, so there are several days where I was busy with other stuff or just didn't work on the game

    • @RKIOrbMage
      @RKIOrbMage หลายเดือนก่อน +1

      @@ButWhyLevin Yeah yeah I figured, still very dedicated tho :))

  • @GoldenEdits656
    @GoldenEdits656 หลายเดือนก่อน +6

    I think it looks good, Can't wait for demo to be released!
    Also if you havent already, you should add something surrounding Midas, like an enemy called Midas hand who turns you into gold for a short duration, or some sort of upgrade that increases gold gain, I just think the concept would be pretty neat :)

  • @SnowHornet580
    @SnowHornet580 หลายเดือนก่อน +2

    this is the best devlog youve made! great work!

  • @StaveDate
    @StaveDate หลายเดือนก่อน +3

    Great job so far, keep up the good work!

  • @MagicMaskedMonkey
    @MagicMaskedMonkey หลายเดือนก่อน +1

    I absolutely love the artstyle :D

  • @BlueWolfGames846
    @BlueWolfGames846 9 วันที่ผ่านมา

    This game looks so cool! Def gonna buy it at some point.

  • @jakeabela2451
    @jakeabela2451 26 วันที่ผ่านมา

    The poison should work like the status effects of Mario plus rabbits kingdom battle. Disabling certain things.

  • @MARCmohamadarchoukia
    @MARCmohamadarchoukia 16 วันที่ผ่านมา

    Glad i found your Chanel , seems quite fun

  • @Skeffles
    @Skeffles หลายเดือนก่อน

    Fantastic progress! I really like the fire effects on the boitata

  • @saltyman5603
    @saltyman5603 22 วันที่ผ่านมา

    Add Rocs. One of my fav mythological birds next to the thunderbird from native americans.

  • @KingPepperjackTTV
    @KingPepperjackTTV หลายเดือนก่อน +1

    It'd be kinda funny to have a leprechaun enemy that'll decrease your funds with each successful hit it gets against you. Basically a zoomy enemy that'll take your gold.

  • @MezyPez
    @MezyPez หลายเดือนก่อน

    The “Buggane” from Manx culture would be cool to see

  • @aaronmartinez3659
    @aaronmartinez3659 หลายเดือนก่อน

    You could make that the poison status effect deals dmg equal to an amount of stacks.
    Example: you hit someone 2 times with a poison attack making him have 2 stacks of poison status, each stack dealing x amount of dmg, I think this would make a difference between how someone wants to play when they have fire or poison in their builds while both working as an overtime status effect

  • @sealteam300
    @sealteam300 หลายเดือนก่อน

    I think it would be cool if there was an opening cutscene of the player setting to the grand library and then finding a dusty old book about the gods and as he reads is his expression gets more and more worried then he looks up and sees the gods and they look really pissed so he grabs a helmet and sword from a statue then the game starts.

  • @Hhssishbrjdksskw
    @Hhssishbrjdksskw 11 วันที่ผ่านมา

    The poison could deal less damage than the fire, but make enemies take a larger amount of damage from attacks or deal less damage to the player.

  • @DEMOGAM_
    @DEMOGAM_ หลายเดือนก่อน

    respect your dedication is nice

  • @yonatanshinhar1573
    @yonatanshinhar1573 28 วันที่ผ่านมา +1

    Create belzabub from the bible (and make him a fly of course 😅)

  • @Juithyz
    @Juithyz 28 วันที่ผ่านมา

    Idk if you only have health as a stat, or of you also have an armour stat, but if you do, you could male the burning stat take in count armour whilst poison doesn't and ignores the armour stats.

  • @Aidanryry
    @Aidanryry หลายเดือนก่อน +2

    Battle couch? Sounds similar to something

  • @Ben-py8kk
    @Ben-py8kk หลายเดือนก่อน +1

    Idea for poison, poison should last longer then fire and deal less DMG per tick and it shouldn't be able to kill a monster just leave it at 1 health.

  • @NoahTheGuyy
    @NoahTheGuyy หลายเดือนก่อน

    it ngl looks cool as hell

  • @KrelpStudios
    @KrelpStudios หลายเดือนก่อน

    Since we’re on the subject of mythology, what do u think future historians will think is part of our mythology? Grimace, the Skibidi toilet? Jolly green giant???

  • @sylviotv
    @sylviotv 27 วันที่ผ่านมา

    Brazil mentioned!

  • @mosquitomodeller
    @mosquitomodeller 24 วันที่ผ่านมา

    You should consider taking inspiration from Norse mythology too.

    • @ButWhyLevin
      @ButWhyLevin  24 วันที่ผ่านมา

      I am, just haven't gotten too many Norse creatures or gods in the game yet

  • @Mogan-dt8fz
    @Mogan-dt8fz หลายเดือนก่อน

    Fire has more damage per tick but doesn’t last as long. Poison does way lower damage per tick and lasts way longer, but also either weakens enemies making them take more damage or weakens the enemies attacks making you take less damage.

  • @fattcoke4705
    @fattcoke4705 หลายเดือนก่อน

    Hello, this game is looking good. Here is an an idea for the poison/fire idea:
    Poison: damage over time + lowers damage dealt
    Fire: damage over time + lowers movement speed
    Or any other additional negative effect such as lowered attack speed. You could make the difference more niche, like fire could be more effective against metal because of metal conduction. The difference could be how they are applied, such as poison could be mainly single target and fire could be mainly multiple target. The last suggestion is to make them interact with each other, so that fire will ignite poison.

  • @osamareema3008
    @osamareema3008 หลายเดือนก่อน

    I love your game man ♥
    but can you tell me how you made the background with the patterns in the main menue?

  • @WolfSaver-sends-his-regards
    @WolfSaver-sends-his-regards หลายเดือนก่อน +1

    Add Fenrir to your game he is a giant wolf and god who represents chaos and evil and also killed Odin in a battle he is the god of destruction

  • @cloudcontrolgames
    @cloudcontrolgames หลายเดือนก่อน +1

    Lol the pause on day 69

  • @superrainbowpopcorn5453
    @superrainbowpopcorn5453 27 วันที่ผ่านมา

    I really like the sprites for the enemies, but something just feels off about the player. i think its because some enemies have legs and the player does not

  • @neozoid7009
    @neozoid7009 หลายเดือนก่อน

    Kool Dudedzs!!

  • @unspi554
    @unspi554 หลายเดือนก่อน

    I think the charge attack should have a drawback, because if it does more damage than the normal attack why you'll ever use the normal attack ?
    Using charge attack should make you in a vulnerable state but if you succeed boom big damage. It could slow you down or something else.

  • @RemainingAxis565
    @RemainingAxis565 หลายเดือนก่อน +1

    yeah it's not like risk of rain 2 it's like risk of rain

  • @NerminMehinagic
    @NerminMehinagic 21 วันที่ผ่านมา

    I would love seeing something from balkan folklore in this game,pls consider

    • @ButWhyLevin
      @ButWhyLevin  20 วันที่ผ่านมา

      Sure, any specific suggestions for monsters or other things?

  • @SAD-vk4dj
    @SAD-vk4dj หลายเดือนก่อน

    hey i think you can take references from an anime "Record of Ragnarok" for the ancient mythological god and there stuff. hope this helps. good luck.

  • @Soda-Cap1103
    @Soda-Cap1103 หลายเดือนก่อน

    Why is Ares’ sub text the god of slaughter and not the god of war

  • @Hefados
    @Hefados หลายเดือนก่อน

    why not make poison in a way that it does less than fire but it stacks damage, so like in the first frame 1dmg in the 4th 2dmg and then going up to a limit of 10 maybe

  • @JakeMacfadyen-ll5li
    @JakeMacfadyen-ll5li หลายเดือนก่อน

    I was just wondering how you get that cool animation effect where it looks like you combine animation and sprite sheets to stretch the model. How do you do that? Could you explain in the replies or maybe make a video on it that would be great. The game looks fun!

    • @ButWhyLevin
      @ButWhyLevin  หลายเดือนก่อน

      For squash and stretch, I just use unity’s animator, scaling, positioning, and rotating the sprite’s transform

    • @JakeMacfadyen-ll5li
      @JakeMacfadyen-ll5li หลายเดือนก่อน

      Ok thanks

    • @JakeMacfadyen-ll5li
      @JakeMacfadyen-ll5li หลายเดือนก่อน

      @@ButWhyLevin Could you maybe make a short video on your art and animation style or talk about it more in the next 25 days?? I would find it very interesting

  • @SnowHornet580
    @SnowHornet580 หลายเดือนก่อน

    you could ad in jackals?

  • @un4ead_gam3rg56
    @un4ead_gam3rg56 26 วันที่ผ่านมา

    Please make Jesus a boss fight

  • @Ghareebz
    @Ghareebz หลายเดือนก่อน

    when will you change the main character art ? , I feel like you're falling in the same problem of the previous game

    • @ButWhyLevin
      @ButWhyLevin  หลายเดือนก่อน +1

      Wdym? I think the main character art is pretty good, and idk what it has to do with Project Seaborn

    • @Ghareebz
      @Ghareebz หลายเดือนก่อน

      @@ButWhyLevin it's pretty much static to my eyes and not that interesting, maybe if you gave him like a cape to make him more alive and animate the cape, it feels like a moving sprite that we do in the prototyping phase.
      On the Seaborn Project early on the project I told you before that the world environment is not that interesting and seeing it not being improved , made the game way far from being an eye candy.

    • @ButWhyLevin
      @ButWhyLevin  หลายเดือนก่อน +1

      Ah okay, that makes sense, I really struggled to create good environmental art in project seaborn’s artstyle, so I’m hoping that this simpler artstyle will be easier for me, but that is the main focus for the next few days of the project for me, so hopefully I’ll get it looking better soon

  • @luckyfunky1178
    @luckyfunky1178 หลายเดือนก่อน

    I gotta say this roguelike doesn't seem to have anything really... special? to it? To make people see the game and say 'Oh, That looks cool, I'd like to get that.'
    And I'd also reccomend adding a background instead of it being just a strait up just blue as the background

  • @aNamee_guy
    @aNamee_guy หลายเดือนก่อน +1

    Will this game be free?

    • @ButWhyLevin
      @ButWhyLevin  หลายเดือนก่อน

      There will be a free demo, but the final game will cost money

    • @aNamee_guy
      @aNamee_guy หลายเดือนก่อน

      @@ButWhyLevin How much money?

    • @WolfSaver-sends-his-regards
      @WolfSaver-sends-his-regards หลายเดือนก่อน

      @@aNamee_guybro the game is in a rough state so don’t expect a definitive price for awhile

  • @SUPERitaa
    @SUPERitaa หลายเดือนก่อน +1

    first

  • @Fenrir931
    @Fenrir931 หลายเดือนก่อน

    6 comment

  • @brycenhasacat9582
    @brycenhasacat9582 หลายเดือนก่อน +12

    No you didn’t

    • @ButWhyLevin
      @ButWhyLevin  หลายเดือนก่อน +2

      Where are the new hoops videos?

    • @brycenhasacat9582
      @brycenhasacat9582 หลายเดือนก่อน +7

      @@ButWhyLevinyou changed the title so my comment makes no sense smh

    • @_Roly
      @_Roly หลายเดือนก่อน +4

      ​@@brycenhasacat9582 what was it before