Thanks, awesome content! I was wondering if this ML deformer is compatible with Unreal Engine's ML deformer. Could we train it in Maya and import the data into Unreal?
Is this what Houdini already did right? Sadly Autodesk is staying behind Houdini and blender :(. The moment they killed xsi and since there is not that much competition...
Behind Blender? Blender has a long way to go to get close to Maya. And Houdini as good as it is its still mainly at the front when it comes to simulations, VFX, procedural stuff. Animation, rigging, modeling and some other stuff are not its main domain.
@hound_of_justice yep Maya I think today is behind blender. Companies don't change to blender or Houdini since they already have pipelines around Maya. But Houdini is a whole pipeline! No need for programers is amazing... But hard to learn and master
@ The biggest advantages Blender has over Maya are sculpting, geonodes and non destructive modeling. Generally tho Maya has the edge and in animation, rigging, grooming and simulations for example Maya obliterates Blender and has a more straightforward workflow. Houdini is amazing btw but its not the best for everything, VFX is its main domain, not animation and rigging, not modeling in general, not texturing and so on.
@@hound_of_justiceI would say Blender has an advantage just in modeling, thanks to the shortcuts and how it is fast to use them compared to gizmos and look dev workflow and the fact that you can do a complete pipeline in one program (not as advanced as a real industry pipeline though, because it’s not the best at everything) But other than that, I don’t see any other advantage.
@@hound_of_justice Many of the modeling techniques developed in 3ds max have recently been transferred to maya. However, 3ds max has not received any of them.
Nice work, Todd! Thanks for the demo!
Very nice! A 3dsMax equivalent, please?
Thanks, awesome content! I was wondering if this ML deformer is compatible with Unreal Engine's ML deformer. Could we train it in Maya and import the data into Unreal?
Not at the moment.
i got nervous when your fan speed up
Is this what Houdini already did right? Sadly Autodesk is staying behind Houdini and blender :(. The moment they killed xsi and since there is not that much competition...
Behind Blender? Blender has a long way to go to get close to Maya. And Houdini as good as it is its still mainly at the front when it comes to simulations, VFX, procedural stuff. Animation, rigging, modeling and some other stuff are not its main domain.
@hound_of_justice yep Maya I think today is behind blender. Companies don't change to blender or Houdini since they already have pipelines around Maya. But Houdini is a whole pipeline! No need for programers is amazing... But hard to learn and master
@ The biggest advantages Blender has over Maya are sculpting, geonodes and non destructive modeling. Generally tho Maya has the edge and in animation, rigging, grooming and simulations for example Maya obliterates Blender and has a more straightforward workflow. Houdini is amazing btw but its not the best for everything, VFX is its main domain, not animation and rigging, not modeling in general, not texturing and so on.
@hound_of_justice Maya have. Idea and. On destructive as well. Is more advanced but sure it does have nodes as well.
@@hound_of_justiceI would say Blender has an advantage just in modeling, thanks to the shortcuts and how it is fast to use them compared to gizmos and look dev workflow and the fact that you can do a complete pipeline in one program (not as advanced as a real industry pipeline though, because it’s not the best at everything)
But other than that, I don’t see any other advantage.
oh look another tool max wont benefit from
you can Do same thing with OverMorpher From Kinematic lab .
Max will get the AI for modeling, allegedly the 3D mesh generator.
@@hound_of_justice Many of the modeling techniques developed in 3ds max have recently been transferred to maya. However, 3ds max has not received any of them.
Audacity.exe -> Effect-> NoiseReduction