Speed Up Animation Workflows With Maya's ML Deformer, Powered by Autodesk AI

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  • เผยแพร่เมื่อ 12 ธ.ค. 2024

ความคิดเห็น • 19

  • @seanwnolan
    @seanwnolan 8 วันที่ผ่านมา

    Nice work, Todd! Thanks for the demo!

  • @F10F11hm
    @F10F11hm 9 วันที่ผ่านมา +2

    Very nice! A 3dsMax equivalent, please?

  • @Metarig
    @Metarig 8 วันที่ผ่านมา

    Thanks, awesome content! I was wondering if this ML deformer is compatible with Unreal Engine's ML deformer. Could we train it in Maya and import the data into Unreal?

    • @georgeethier
      @georgeethier 8 วันที่ผ่านมา

      Not at the moment.

  • @ruudygh
    @ruudygh 6 วันที่ผ่านมา

    i got nervous when your fan speed up

  • @demianpelos
    @demianpelos 9 วันที่ผ่านมา +2

    Is this what Houdini already did right? Sadly Autodesk is staying behind Houdini and blender :(. The moment they killed xsi and since there is not that much competition...

    • @hound_of_justice
      @hound_of_justice 8 วันที่ผ่านมา +2

      Behind Blender? Blender has a long way to go to get close to Maya. And Houdini as good as it is its still mainly at the front when it comes to simulations, VFX, procedural stuff. Animation, rigging, modeling and some other stuff are not its main domain.

    • @demianpelos
      @demianpelos 8 วันที่ผ่านมา +1

      @hound_of_justice yep Maya I think today is behind blender. Companies don't change to blender or Houdini since they already have pipelines around Maya. But Houdini is a whole pipeline! No need for programers is amazing... But hard to learn and master

    • @hound_of_justice
      @hound_of_justice 8 วันที่ผ่านมา

      @ The biggest advantages Blender has over Maya are sculpting, geonodes and non destructive modeling. Generally tho Maya has the edge and in animation, rigging, grooming and simulations for example Maya obliterates Blender and has a more straightforward workflow. Houdini is amazing btw but its not the best for everything, VFX is its main domain, not animation and rigging, not modeling in general, not texturing and so on.

    • @demianpelos
      @demianpelos 8 วันที่ผ่านมา +1

      @hound_of_justice Maya have. Idea and. On destructive as well. Is more advanced but sure it does have nodes as well.

    • @vladartiomav2473
      @vladartiomav2473 7 วันที่ผ่านมา

      @@hound_of_justiceI would say Blender has an advantage just in modeling, thanks to the shortcuts and how it is fast to use them compared to gizmos and look dev workflow and the fact that you can do a complete pipeline in one program (not as advanced as a real industry pipeline though, because it’s not the best at everything)
      But other than that, I don’t see any other advantage.

  • @dasnico13
    @dasnico13 9 วันที่ผ่านมา +3

    oh look another tool max wont benefit from

    • @saqibmalic
      @saqibmalic 9 วันที่ผ่านมา

      you can Do same thing with OverMorpher From Kinematic lab .

    • @hound_of_justice
      @hound_of_justice 8 วันที่ผ่านมา

      Max will get the AI for modeling, allegedly the 3D mesh generator.

    • @공개미-w4l
      @공개미-w4l 8 วันที่ผ่านมา

      @@hound_of_justice Many of the modeling techniques developed in 3ds max have recently been transferred to maya. However, 3ds max has not received any of them.

  • @dfhdgsdcrthfjghktygerte
    @dfhdgsdcrthfjghktygerte 15 ชั่วโมงที่ผ่านมา

    Audacity.exe -> Effect-> NoiseReduction