i know all of them. XD. still too repetitive. notice how limited options per permutations of combos. too many repetitive moves. and these mix ups are basically developer "designed" mix ups. not what player came up with themselves. players just gets to add one link by repeating one part of combos that have extra stun or air time. that's not creativity. plus many of the lots of hit combos didn't have extra rewarding damage, due to the damage counter got reset in between stun mix up. that ruin the whole motivation for the combos.
I feel you. Kasumi feels gimped in this iteration, though I feel that way about most of the cast. I don't know why they removed so many options from 5, but this is the result.
@@Pepulit they change it up with new stun moves. which i think they are expecting that we will have more option to start a mixup that way. but my gripe isn't the move that begin a mix up. it's the options for the middle parts and the ender of the combos. it's too limited currently.
@@alphaomega154 I can agree with that. I just think 5 had more depth because the stun values had different levels. I miss all that, but I'm still having fun with the game. I need them to hurry up with the lobbies tho
@@alphaomega154 One can hope, but they already shot themselves in the foot multiple times. No lobbies at launch, the busted system for unlocking costumes, the core values fiasco at EVO Japan, being removed from the EVO line-up. They fucked up royally to the dedicated fans that wanted to see this series taken as a serious fighter.
Wow nice will definitely learn those combos.
Awesome! Hope they help
0:02 so that’s where phase 4 got those moves XD
Phase 4 is a copy of kasumi 😂
Finally a combo video without people's shitty music playing in the background
well excuse me for having taste in music
i know all of them. XD. still too repetitive. notice how limited options per permutations of combos. too many repetitive moves. and these mix ups are basically developer "designed" mix ups. not what player came up with themselves. players just gets to add one link by repeating one part of combos that have extra stun or air time. that's not creativity. plus many of the lots of hit combos didn't have extra rewarding damage, due to the damage counter got reset in between stun mix up. that ruin the whole motivation for the combos.
I feel you. Kasumi feels gimped in this iteration, though I feel that way about most of the cast. I don't know why they removed so many options from 5, but this is the result.
@@Pepulit they change it up with new stun moves. which i think they are expecting that we will have more option to start a mixup that way. but my gripe isn't the move that begin a mix up. it's the options for the middle parts and the ender of the combos. it's too limited currently.
@@alphaomega154 I can agree with that. I just think 5 had more depth because the stun values had different levels. I miss all that, but I'm still having fun with the game. I need them to hurry up with the lobbies tho
@@Pepulit i just hope it won't die again online. XD
the lobby thing show bad signs. XD. meaning barely people online.
@@alphaomega154 One can hope, but they already shot themselves in the foot multiple times. No lobbies at launch, the busted system for unlocking costumes, the core values fiasco at EVO Japan, being removed from the EVO line-up. They fucked up royally to the dedicated fans that wanted to see this series taken as a serious fighter.