22min20s : The term you are look for is "critical mass" or "critical point". ie: "If you reach a critical mass of X Men Allies, then To Me All My X Men can become very good in value. As long as you don't reach that critical point, the card will miss its target too often for it to be effective/efficient".
1h18m : Collector I has 4 printed SCH on stage III. The guy has inflated stat for the sake of it lol. But yeah, Mirage can stun pretty much any one with the combo you describe.
@@journeyman2746 Don't worry, it just happens I played it recently. :p If you want to go grannular, there are A/B villains that increase in stats through natural scenario progression, such as Collector II who go up to 4 SCH when reaching Main Scheme 3B, and Hela that increases in stats with the number of side schemes in Victory Display. And she can go really high with Player Side Schemes. There may be more I don't think of, but that's niche case, and the two I named in this comment are not really "powerhouse that need crazy combo to be defeated".
41m20s : About the elephant in the room, Uncanny X dudes/gals. Beware: Very Honest/Blunt opinion below. There are different kind of villains/scenarios, and differents kind of scales. I think one can become fed up of Uncanny X men if they use that build along with triage/beak/forge/angel no matter what the villains. It is like making an avengers movie, with the full MCU roster, but the threat is vulture... or scorpion. That may be boring, that is why comic book writer or even hollywood never had that weird idea. Uncanny X Men build being avaible for a wide variety of heroes through CotA is good news, if one use that deck to face Expert Venom Goblin, Ronan, Magneto, Thanos, Loki... you know, threat that call for the big guns. If your deck of the week is too weak/slow to defeat the scenario, now the game offer you an option, without having to change your hero of the time. Uncanny X Men build being avaible for a wide variety of heroes through CotA is bad news, if one use it for the sake of ultra efficiency against Master Mold, or Ebony Maw. And I'm not only talking about theme, I'm talking about interesting match up, power level. MC game has a very good card pools, unlike many other cards games. Many decks are avaible, and lots of heroes have peculiar affinity with some builds, due to their abilities and/or kits. And I know that's your "kink" to find that kind of hook, to use niche cards with the right dude/gal. There are more stuff to do than going Uncanny X Men. If one chose not to do so, **and** is bored, maybe they should question themself really. I think this is lack of creativity on their sides.
i was initially very excited by CotA, but as i've started deckbuilding i'm now extremely disappointed with it. it basically deletes too much of x-force from the game, incentivizing just building x-force heroes as x-men decks + CotA, because those decks are so much better than any x-force equivalent imho it would have been better if it had just given the traits to any cards regardless of zone (so deck, graveyard, hand, whatever) - as that would have at least enabled some neat x-force interactions. by restricting it to cards in play, the game is basically saying, 'forget these x-force cards even exist. just just four copies of CotA and run the same x-men deck you've been running since the magneto box'
...that said, i think there is an absolutely disgusting deck for jessica to be found somewhere in this card. carol can thawrt for 2 and draw 1 every single turn with honorary + uncanny x-force (so long as there's a side scheme she can target), and jessica can blend colors which mean she could pick up blue for all of the essential board-wide buff cards and also whatever color she wants for the relevant team training it's a bit silly having jessica lead the x-men and x-force, and yet feels a bit meta appropriate as a callback to that time marvel REALLY wanted everybody to care about jessica and just... nobody did
I'm inclined to agree, and you make a great point that giving the trait out of play would open up Uncanny X-Men and To Me, My X-Men much more for X-Force heroes. Maybe it would even give Mutant Protectors enough targets!!
@@journeyman2746 i was thinking two-handed solo, someone is running x-force recruit or honorary. i'm still theorycrafting and it's WEIRD because i can't think of another deck that is so dependent on having an allied deck that runs a very specific list of cards, but it certainly feels fresh and there's all sort of questions that crop-up that i've never remotely dealt with before. for example: when building the pair of decks for this jessica play, do you include recruit or honorary in jessica's deck? she can't play it on herself, but once she gets hit with honorary and has CotA down she CAN play it and that means you can more consistently hit targets like Carol so i do like how CotA is encouraging that kind of thinking, which i haven't experienced before and haven't really seen in, say, the Marvel CDB culture ...but i also don't think, at least for the moment, that the tradeoff of invalidating so many cards is worth it
like, i'm sitting here and just staring at Float Like A Butterfly. it was always niche but i kind of loved it, and in no small part because it was named after one of my favorite comic runs now it is a dead card. i can't see why you would run it you just run betsy blue because... why wouldn't you? the mirage loop is just better than any butterfly loop that's such a feels bad thing. it's the worst kind of power creep, where all of a sudden a bunch of perfectly usable (though certainly never great) cards are simply dead, and the only reason to use them is either theme or stubbornness or both EDIT: and the more i consider it, it's not just that cards were invalidated. that by itself isn't a problem to me - like, if a bunch of core set cards were made redundant, okay fine. those cards have seen lots of play these are brand new cards! and they are dead after a single set! that's horrible. and it's not just a buyer's remorse thing (although there is that), it's a matter of feeling like someone decided that the next gen box was disposable and not worth supporting
I just want to come back in and say that I endorse Colossus w/Gunboat+CotA
22min20s : The term you are look for is "critical mass" or "critical point".
ie: "If you reach a critical mass of X Men Allies, then To Me All My X Men can become very good in value. As long as you don't reach that critical point, the card will miss its target too often for it to be effective/efficient".
Thanks so much! I feel like I forget that term so often haha
I agree that it does the most for the xforce wave. Which is funny because I feel like they are the strongest wave of heroes we’ve had so far
This definitely undermines some of their balance for sure!
1h18m : Collector I has 4 printed SCH on stage III. The guy has inflated stat for the sake of it lol.
But yeah, Mirage can stun pretty much any one with the combo you describe.
I knew there was one and couldn't think of it in the moment!! Thanks so much, need you more often haha
@@journeyman2746 Don't worry, it just happens I played it recently. :p
If you want to go grannular, there are A/B villains that increase in stats through natural scenario progression, such as Collector II who go up to 4 SCH when reaching Main Scheme 3B, and Hela that increases in stats with the number of side schemes in Victory Display. And she can go really high with Player Side Schemes.
There may be more I don't think of, but that's niche case, and the two I named in this comment are not really "powerhouse that need crazy combo to be defeated".
41m20s : About the elephant in the room, Uncanny X dudes/gals. Beware: Very Honest/Blunt opinion below.
There are different kind of villains/scenarios, and differents kind of scales. I think one can become fed up of Uncanny X men if they use that build along with triage/beak/forge/angel no matter what the villains. It is like making an avengers movie, with the full MCU roster, but the threat is vulture... or scorpion. That may be boring, that is why comic book writer or even hollywood never had that weird idea.
Uncanny X Men build being avaible for a wide variety of heroes through CotA is good news, if one use that deck to face Expert Venom Goblin, Ronan, Magneto, Thanos, Loki... you know, threat that call for the big guns. If your deck of the week is too weak/slow to defeat the scenario, now the game offer you an option, without having to change your hero of the time.
Uncanny X Men build being avaible for a wide variety of heroes through CotA is bad news, if one use it for the sake of ultra efficiency against Master Mold, or Ebony Maw. And I'm not only talking about theme, I'm talking about interesting match up, power level.
MC game has a very good card pools, unlike many other cards games. Many decks are avaible, and lots of heroes have peculiar affinity with some builds, due to their abilities and/or kits. And I know that's your "kink" to find that kind of hook, to use niche cards with the right dude/gal. There are more stuff to do than going Uncanny X Men.
If one chose not to do so, **and** is bored, maybe they should question themself really. I think this is lack of creativity on their sides.
What game is this
Marvel Champions the Living Card Game!
i was initially very excited by CotA, but as i've started deckbuilding i'm now extremely disappointed with it. it basically deletes too much of x-force from the game, incentivizing just building x-force heroes as x-men decks + CotA, because those decks are so much better than any x-force equivalent
imho it would have been better if it had just given the traits to any cards regardless of zone (so deck, graveyard, hand, whatever) - as that would have at least enabled some neat x-force interactions. by restricting it to cards in play, the game is basically saying, 'forget these x-force cards even exist. just just four copies of CotA and run the same x-men deck you've been running since the magneto box'
...that said, i think there is an absolutely disgusting deck for jessica to be found somewhere in this card. carol can thawrt for 2 and draw 1 every single turn with honorary + uncanny x-force (so long as there's a side scheme she can target), and jessica can blend colors which mean she could pick up blue for all of the essential board-wide buff cards and also whatever color she wants for the relevant team training
it's a bit silly having jessica lead the x-men and x-force, and yet feels a bit meta appropriate as a callback to that time marvel REALLY wanted everybody to care about jessica and just... nobody did
@@ItWasSaucerShaped The only problem is that Jessica can't play Honorary, so relies on multiplayer!
I'm inclined to agree, and you make a great point that giving the trait out of play would open up Uncanny X-Men and To Me, My X-Men much more for X-Force heroes. Maybe it would even give Mutant Protectors enough targets!!
@@journeyman2746 i was thinking two-handed solo, someone is running x-force recruit or honorary. i'm still theorycrafting and it's WEIRD because i can't think of another deck that is so dependent on having an allied deck that runs a very specific list of cards, but it certainly feels fresh
and there's all sort of questions that crop-up that i've never remotely dealt with before. for example: when building the pair of decks for this jessica play, do you include recruit or honorary in jessica's deck? she can't play it on herself, but once she gets hit with honorary and has CotA down she CAN play it and that means you can more consistently hit targets like Carol
so i do like how CotA is encouraging that kind of thinking, which i haven't experienced before and haven't really seen in, say, the Marvel CDB culture
...but i also don't think, at least for the moment, that the tradeoff of invalidating so many cards is worth it
like, i'm sitting here and just staring at Float Like A Butterfly. it was always niche but i kind of loved it, and in no small part because it was named after one of my favorite comic runs
now it is a dead card. i can't see why you would run it
you just run betsy blue because... why wouldn't you? the mirage loop is just better than any butterfly loop
that's such a feels bad thing. it's the worst kind of power creep, where all of a sudden a bunch of perfectly usable (though certainly never great) cards are simply dead, and the only reason to use them is either theme or stubbornness or both
EDIT: and the more i consider it, it's not just that cards were invalidated. that by itself isn't a problem to me - like, if a bunch of core set cards were made redundant, okay fine. those cards have seen lots of play
these are brand new cards! and they are dead after a single set!
that's horrible. and it's not just a buyer's remorse thing (although there is that), it's a matter of feeling like someone decided that the next gen box was disposable and not worth supporting