Making a Game in ONE HOUR Using MY ENGINE AGAIN!!

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  • เผยแพร่เมื่อ 20 มิ.ย. 2024
  • Check out Hostinger (don't forget to use coupon code CHERNO) ► hostinger.com/cherno
    Support on Patreon and get Hazel! ❤️ ► / thecherno
    Instagram ► / thecherno
    Twitter ► / thecherno
    Discord ► / discord
    Dani's original video ► • Making a Game in ONE HOUR
    My original video from two years ago ► • Making a GAME in ONE H...
    Chapters:
    ---------------
    0:00 - Intro and what we're doing
    4:27 - Let's get started
    5:07 - Creating the rocket in Blender
    5:40 - Getting the rocket into Hazel
    6:57 - Adding behavior via scripting
    10:45 - Creating the pillars
    13:11 - Adding the floor and ceiling
    13:55 - Adding the score and game over
    15:38 - Fracturing the rocket
    17:16 - Particles!
    23:46 - Changing the environment
    24:03 - Pillar color cycling and glow
    25:43 - Initial gameplay
    26:11 - Speeding up the rocket over time
    26:44 - Audio
    27:50 - Better score font
    28:27 - Fixing some minor issues
    28:50 - Some beautiful gameplay
    29:12 - Score animation
    29:48 - Next steps and final thoughts
    This video is sponsored by Hostinger.
  • วิทยาศาสตร์และเทคโนโลยี

ความคิดเห็น • 242

  • @TheCherno
    @TheCherno  2 ปีที่แล้ว +181

    Thank you all for watching this video! It's absolutely AMAZING how far we've come and we couldn't have done it without all of your support! Have a great holiday season everyone! 🎄❤️

    • @kariakistephen508
      @kariakistephen508 2 ปีที่แล้ว +3

      Thanks man

    • @Dustyy01
      @Dustyy01 2 ปีที่แล้ว +1

      Happy holidays🎄✌️

    • @philwhatever3903
      @philwhatever3903 2 ปีที่แล้ว +2

      Can you review the new Matrix Awakening demo running on the Unreal Engine 5 please! 🙏🏼😊

    • @larssonk22
      @larssonk22 2 ปีที่แล้ว +2

      @@philwhatever3903 I second this, would be great for you to do a review. We have something that finally feels next-gen

    • @Jekkel.
      @Jekkel. 2 ปีที่แล้ว

      Awesome video man. Inspirational.

  • @madbeagle6565
    @madbeagle6565 2 ปีที่แล้ว +407

    Could be cool to have a game jam one weekend, it would quickly reveal areas for improvement and those limitations would also breed creativity in terms of finding workarounds and playing to the engine's strengths.

    • @TheCherno
      @TheCherno  2 ปีที่แล้ว +140

      Really keen to do this in the near future!

    • @eriksimon6567
      @eriksimon6567 2 ปีที่แล้ว +33

      @@TheCherno Make it an annual official Hazel GameJam then we could look back and see how the Engine improved over the years.

    • @theeternal6890
      @theeternal6890 2 ปีที่แล้ว +1

      @@TheCherno Great

    • @MrXerios
      @MrXerios 2 ปีที่แล้ว

      That is a good question actually, is there solething this engine is rrally good at ?

  • @MsJavaWolf
    @MsJavaWolf 2 ปีที่แล้ว +151

    Good stuff. Hard to believe the first game was 2 years ago, feels like last month.

  • @cannac6995
    @cannac6995 2 ปีที่แล้ว +93

    These "Making a game in one hour with my game engine" episodes really shows the progress and improvements of the Game Engine

    • @achtsekundenfurz7876
      @achtsekundenfurz7876 2 ปีที่แล้ว +1

      HalfLife 3 dev team, pleeease watch this video... XD

  • @divine203
    @divine203 2 ปีที่แล้ว +112

    One of the best game developers and my inspiration...love ur work Cherno

    • @devdutmn9608
      @devdutmn9608 2 ปีที่แล้ว +1

      game dev and game engine dev :D

  • @mayanksharma1729
    @mayanksharma1729 2 ปีที่แล้ว +24

    You really came a long way from starting with the Sparky Game Engine and reaching at this stage with Hazel. You really inspire us to believe what consistent efforts can actually accomplish in the long run. Happy Holidays!

  • @XobeckleX
    @XobeckleX 2 ปีที่แล้ว +2

    Awesome! Really enjoyed watching this! Would love to see more! As an aspiring game dev it is cool to watch experienced game developers making game and getting a better understanding of work flow and what not.

  • @ethanbjerke187
    @ethanbjerke187 2 ปีที่แล้ว +16

    This is just awesome, I found this channel back when I was probably in elementary school. I followed the Java game programming series, it was actually what sparked my interest in computer programming, I am now a freshman at university studying computer engineering, I like to think I would not have have been put on this path or found my interest in technology if it wasn’t for your content. For that I thank you, and it has been awesome seeing you grow as a content creator and as a developer. Congrats on how successful the development of Hazel has been, very impressive!

    • @ycombinator765
      @ycombinator765 2 ปีที่แล้ว

      it is with me as well. found em when he taught C++, now I am Sophomore in Computer engineering as well.

  • @a.aspden
    @a.aspden 2 ปีที่แล้ว +1

    I wouldn't mind seeing further videos on this project. They just help to understand so many important aspects of the engine and how to write games using it. Thanks!

  • @kinsondigital
    @kinsondigital 2 ปีที่แล้ว +1

    Absolutely continue to improve and make the game. This way you can have something that everybody can relate to as well as the ability to run into other issues which will help improve Hazel and the editor.

  • @Gredran
    @Gredran 2 ปีที่แล้ว +1

    I found your channel from the challenge video and I got very intrigued!
    Oh how far you’ve come since that first video! This is amazing!

  • @tk36_real
    @tk36_real 2 ปีที่แล้ว +1

    love the idea of this video
    really keeping me motivated

  • @Salted_Potato
    @Salted_Potato 2 ปีที่แล้ว +1

    You are what I aspire to be as a Software Developer, great insight, great reasoning and just all around a great programmer.
    Thanks for your videos Cherno!

  • @tolfx
    @tolfx 2 ปีที่แล้ว +6

    How far it has gotten, is amazing

  • @mr.bojangles6111
    @mr.bojangles6111 2 ปีที่แล้ว

    Definitely interested in seeing you develop this game more!

  • @ruix
    @ruix 2 ปีที่แล้ว

    This project is getting better every single minute. Can't imagine how amazing it is

  • @reed6514
    @reed6514 2 ปีที่แล้ว

    I bet you are so proud of your work! First vid of yours I've seen, but it looks like your passion project heckin works! Go you!

  • @manojstriker
    @manojstriker 2 ปีที่แล้ว +3

    Nice work. I am impressed .😁

  • @baanchas
    @baanchas 2 ปีที่แล้ว

    this is TOP class, you guys are amazing!

  • @luisbrujo77
    @luisbrujo77 2 ปีที่แล้ว +2

    Your Hazel engine looks amazing!

  • @nikolaytomov4919
    @nikolaytomov4919 2 ปีที่แล้ว +1

    Thanks for the great video.
    Please consider continuing the C++ series with some intro on how to make desktop app with window and stuff.

  • @flobuilds
    @flobuilds 2 ปีที่แล้ว +3

    Love the game and it would really be nice if you keep working on it. Maybe this game could also get reworked and extended with new versions of hazel that will come in the future. Like a "test platform" that gets better and better over time

  • @noname_2108
    @noname_2108 ปีที่แล้ว

    It's something awesome! Im inspired to do my own game! But for now, creating your own gaming engine... awesome work you did

  • @ThunderBlastvideo
    @ThunderBlastvideo 2 ปีที่แล้ว +1

    Dude wow this engine looks amazing

  • @esben181
    @esben181 2 ปีที่แล้ว

    I haven't seen any of your previous videos in a long time and wow the engine has progressed

  • @NINEx7x
    @NINEx7x 2 ปีที่แล้ว

    Love your implementation for the material editor. Reminds me of Source. Very clean and functional.

  • @pedroduran8927
    @pedroduran8927 2 ปีที่แล้ว +2

    Is very easy to see the inspiration that you took from Unity to your engine, love your work, your videos always inspires me!

    • @quickstergamestutorialsgam3899
      @quickstergamestutorialsgam3899 2 ปีที่แล้ว +2

      Yeah and the UI is very very similar to UE5. This engine looks amazing because it pretty much combines UE5's new UI and unity's component system and other stuff lol.

    • @pedroduran8927
      @pedroduran8927 2 ปีที่แล้ว

      @@quickstergamestutorialsgam3899 yeah it's amazing how he's building it, last time i saw the "making a game" on his engine, it was in pure c++ , now it supports C# for the "client side" like in unity! (and the scripting is very similar too! ) that's really great

  • @VineetNairhero
    @VineetNairhero 2 ปีที่แล้ว +12

    Came a long way from minimal engine features to having everything for making games...
    Congratulations Cherno and Hazel team❤️

  • @WelcomeToSex101
    @WelcomeToSex101 2 ปีที่แล้ว +1

    Hey man. I am just dropping by to say congrats on your new born and to reassure you that it is okay to take a break from your videos and spend time with your family now. Love your channel anyways.

  • @krown9777
    @krown9777 2 ปีที่แล้ว

    nice man the glowing looks very cool love the colors

  • @abdelhaksaouli8802
    @abdelhaksaouli8802 2 ปีที่แล้ว

    I watched your video baack in the days when I saw you doing game engine I thaught you were doing it for fun and you will drop it in no time
    to see you now with this full engine is bless :'))

  • @raghavsrivastava2910
    @raghavsrivastava2910 2 ปีที่แล้ว +2

    Christmas 🎄 theme would be amazing. What are a new year theme like rocket bumping into 2022..? Amazing game. Waiting for release.

  • @francobarrera5327
    @francobarrera5327 ปีที่แล้ว

    I would love to support your job bacause I found it very encouraging for people that is as passionate as you on this kind of things. Sadly, my economy isn't the best nowadays, but I recently discovered your channel and I felt in love with what you are doing. Keep the good work, love your videos! Cheers from an argentinian game dev

  • @notnheavy
    @notnheavy 2 ปีที่แล้ว +3

    Oh boy. This'll be cool!

  • @hamzaabdelal2305
    @hamzaabdelal2305 2 ปีที่แล้ว

    Cant wait to try it my self !

  • @BubblegumChewer
    @BubblegumChewer 2 ปีที่แล้ว +2

    17:17 Dani would give you a lecture about particles systems.

  • @Ezdiess
    @Ezdiess 2 ปีที่แล้ว

    Yey, the new episode!

  • @Qwetzxl
    @Qwetzxl 2 ปีที่แล้ว

    Omfg hazel looks so good, i cant wait to get it

  • @dedovagency
    @dedovagency 2 ปีที่แล้ว

    thats impressive actually what a single developer can achive!

  • @vincentsalgueiro
    @vincentsalgueiro 2 ปีที่แล้ว

    Like the IGT vs RTA timing method for this haha! How meta

  • @CreativeOven
    @CreativeOven 2 ปีที่แล้ว

    I've been following you since almost day 1 cool to see it at this stage awesome

  • @bengalitech1618
    @bengalitech1618 2 ปีที่แล้ว +14

    So for the 3D version of Hazel, do you compile it as a dll and use c++/cli to link the engine with c# so you can script in c#?

    • @user-dh8oi2mk4f
      @user-dh8oi2mk4f 2 ปีที่แล้ว

      I think he has an episode on this in the game engine series. Might be wrong though.

  • @radoslavdimitrov7505
    @radoslavdimitrov7505 หลายเดือนก่อน

    GG, man, you did it

  • @zawarudo1818
    @zawarudo1818 2 ปีที่แล้ว +1

    This was SOOOOOOO interesting, watched while playing some game i made :)

  • @64jcl
    @64jcl 2 ปีที่แล้ว

    Looks a lot like working in Unity. Good job making this engine.

  • @RobertGagnier
    @RobertGagnier 2 หลายเดือนก่อน

    Its been 2 more years. 3rd video showing similar work with new features? Keep up the good work!

  • @vikashchouhan504
    @vikashchouhan504 2 ปีที่แล้ว +7

    Wonderful... We are witnessing a growing game engine. Hey Cherno don't forget us when Hazel will be a big hit all over the world. 😀

    • @history3042
      @history3042 2 ปีที่แล้ว

      It's unlikely to happen. The free game engine market is locked down by the big boys. Even excluding unity/unreal there's still godot, game maker, amazon's O3DE and a million more that are far more capable and free

  • @samochreno
    @samochreno 2 ปีที่แล้ว

    awesome video

  • @ozeistudio6916
    @ozeistudio6916 2 ปีที่แล้ว +2

    Nice I kinda wanna use this game engine and try some stuff

  • @danielbontorin4783
    @danielbontorin4783 2 ปีที่แล้ว +1

    Don't know how the c++ series is going but is there any chance of you making the video about release mode? The rest of the series have helped me very very much. I don't have the means to support you on Patreon yet but I admire your work and find you a very good teacher. Thank You!

  • @mandev186
    @mandev186 2 ปีที่แล้ว +1

    Sir you can add mesh cluster in your hazel!

  • @Warmatx68
    @Warmatx68 2 ปีที่แล้ว +1

    Hell yeah

  • @danieljohns1318
    @danieljohns1318 2 ปีที่แล้ว

    what are your thoughts on Odin, Zig, and Rust? Odin has many official library bindings and is in commercial use, zig is being used for the hexops/mach engine, and rust is gaining steam everywhere (embark studios seems to really be pushing it and it's the language for wgpu reference implementation i believe

  • @teacherinthailan6441
    @teacherinthailan6441 2 ปีที่แล้ว

    Cool!!! Thanks

  • @Warmaster2143
    @Warmaster2143 2 ปีที่แล้ว

    Will, there be some sort of visual scripting in hazel in the future

  • @GameDevBeat
    @GameDevBeat 2 ปีที่แล้ว +1

    Great work 💪.. you should receive an Epic mega grands

  • @Dustyy01
    @Dustyy01 2 ปีที่แล้ว +2

    Wonder how this is gonna be, really curious😁🔥

    • @IchiganCS
      @IchiganCS 2 ปีที่แล้ว

      Meine armen Kekse :(

  • @juleswombat5309
    @juleswombat5309 2 ปีที่แล้ว

    Wow that is pretty awesome. What are the lisence arrangements for indie developers using Hazel.

  • @MediQate
    @MediQate 2 ปีที่แล้ว

    Please make a video on Halo Infinite! I’d love to see your take on the BLAM vs “New” SlipSpace Engine differences and maybe test the overall optimization and scalability for Slipspace going into the future with the 2013 Xbox hanging onto it.

  • @Abdulrahman-zj8cv
    @Abdulrahman-zj8cv 2 ปีที่แล้ว

    beautiful

  • @Salted_Potato
    @Salted_Potato 2 ปีที่แล้ว

    Oh another feature suggestion for the score would be to change its color inversely to the environment lighting, so that way it would always be contrasting each other and be visible throughout the game. So it would kind of start off white and then turn darker as the game progresses

  • @lephobix
    @lephobix 2 ปีที่แล้ว

    Wow I didn't know Hazel was so far in development!

  • @MT________
    @MT________ 2 ปีที่แล้ว

    Flappy Cherno

  • @kendarr
    @kendarr 2 ปีที่แล้ว

    I have quite a bit of experienice with cell fracture, heres some pro tips 1- Use a better geometry, mostly quads if not all quads, and no ngons (triangles). 2- After you're done with the fracture, select all of the pieces, go to that top part on blender right next to Global, and change it to individual pivot, and either scale it a bit down, or press Alt + A and 'deflate', the pieces a bit, this will make them not colide with each other it will give some spare room between the fractures, this will probably fix the explosion problem :)

  • @rmt3589
    @rmt3589 9 หลายเดือนก่อน +1

    I want a hazel-only channel to watch. Did you make it?

  • @hanzofactory
    @hanzofactory 2 ปีที่แล้ว +2

    Is that a stress level zero shirt? I absolutely love them, couldn't help but notice

  • @erawanthewise8227
    @erawanthewise8227 2 ปีที่แล้ว +1

    I hope one day I will become as good as you at game development! ❤

  • @lanceang795
    @lanceang795 2 ปีที่แล้ว

    Cool! I have one question though… why did you make the ship move instead of moving the background instead?

  • @mathiasfantoni2458
    @mathiasfantoni2458 2 ปีที่แล้ว +1

    Could you make a video talking about the pros and cons of using C# vs C++? I come from an electronics engineering background working with C, and so C++ just came naturally to me when I got into it. I have no experience with C#, but some experience with Java, and I hear that C# is more like Java, which is a language I don't really use anymore because of garbage collection and I need me some pointers. I love the full control of the hardware I get with C++, and how it's (pretty much) C "with classes". But I'd love to hear your thoughts; I've been following your channels for around 8 years. You're my go-to programmer on TH-cam. :)

    • @theinventor8793
      @theinventor8793 2 ปีที่แล้ว

      For Performance and Efficiency go with C, but if you want it the easy way go with C++(a little bloaty compared to C), C# and Java are very slow for a good user experience

  • @joysaha3927
    @joysaha3927 2 ปีที่แล้ว +2

    I hope one day I will make my own game engine & become a game engine developer like you. 🙂🤞

  • @Qwetzxl
    @Qwetzxl 2 ปีที่แล้ว

    Maybe u should make a feature in hazel where like you can swop and change features that would collide so that instead of having to rework the engine for your use u just drag and drop to get hazel to work exactly how u want it to

  • @metalanarchist7409
    @metalanarchist7409 2 ปีที่แล้ว

    Please do the slowed version you were talking about at the end!

  • @GrandNebSmada
    @GrandNebSmada 2 ปีที่แล้ว

    I cant believe it was two years ago already that I watched that video.

  • @titoeloshhyris2304
    @titoeloshhyris2304 2 ปีที่แล้ว +1

    i missed you

  • @mkvalor
    @mkvalor 2 หลายเดือนก่อน

    "Is that cheating?"
    "Let's get real; this is TH-cam." 😂

  • @manuyel4845
    @manuyel4845 2 ปีที่แล้ว

    Imagine participating in a GameJam and building a game with your own engine. *gigachad music in bg*

  • @mikevash1057
    @mikevash1057 2 ปีที่แล้ว +4

    We get to see a Game Engine in the making, that might possibly reach the Unreal Engine level in the Future.
    That's if Cherno doesn't quit.

    • @lucmermans37
      @lucmermans37 2 ปีที่แล้ว +1

      Do you know how many people work on Unreal?

    • @kaankara1987
      @kaankara1987 2 ปีที่แล้ว

      @@lucmermans37 So what ? Epic games are also found by single developer. It was small indie game corporation that was doing shitty rpgs. It started to grow 1-2 years later and in 1994 they made "Jazz the Jackrabbit" my favourite childhood platformer. Unreal Engine is not but redistributed source code video game "Unreal" with in-house tools provided for millions of dollars. If Japan Sony didnt released Playstation at right time, Epic Games might stayed some irrelevant video game company instead of multibillion dollar giant. They went from couple millions dollar company to first 100mil$ due to Gears of war release to PS. Couple million $ might be seem big to you but Cherno could earn that much money as salaried developer if he wanted with his skill level. Well, skill is required but most of the success comes from luck, which we can not predict.

  • @gregorymorse8423
    @gregorymorse8423 2 ปีที่แล้ว

    I'd like to see a video where you make a first person game rather than third person. The camera perspective means a lot of tricks with the objects in the world moving won't apply.

  • @sanduchicu7545
    @sanduchicu7545 2 ปีที่แล้ว

    for something to be in screen space you could parent it with the camera and put it above everything

  • @Agent_Ax
    @Agent_Ax 2 ปีที่แล้ว +1

    Wait why does that emits smoke particles? it's Christmas time it should've been snow ha ha, but yeah that's pretty great

  • @lolriven
    @lolriven 4 หลายเดือนก่อน

    Hello, your engine looks really cool. Would it be possible to link and load C libraries and call those functions from your engine? I'd like to use the engine but run a lot of my own internal code in C as well.

  • @HobokerDev
    @HobokerDev 2 ปีที่แล้ว

    By all means keep working on the game! There's nothing that sells an engine quite like seeing it in action. Besides if you use it regularly you'll find holes in the workflow much easier.

  • @MansonMamaril
    @MansonMamaril 2 ปีที่แล้ว +1

    In true Dani spirit... yoink + yoink = code...

  • @Kostu96
    @Kostu96 2 ปีที่แล้ว +1

    I guessthis project evolved beyond initial expectations. Do you think it can compete with other engines, and be used in indie dev community?

  • @itsjusttmanakatech1162
    @itsjusttmanakatech1162 2 ปีที่แล้ว +1

    Should have added a rocket engine sound whenever you press space

  • @nuke_bird
    @nuke_bird 2 ปีที่แล้ว

    May look even better with pixelation postprocessing! :)

  • @_Rishabh_Kumar
    @_Rishabh_Kumar 2 ปีที่แล้ว +1

    It would be cool if you extend this game.

  • @ninjasploit
    @ninjasploit 2 ปีที่แล้ว +1

    Pull a Dani, Dani who

  • @denoic
    @denoic 2 ปีที่แล้ว

    Do you do code review of C# code or only C++ ?

  • @MrSandshadow
    @MrSandshadow 2 ปีที่แล้ว

    It would be awesome if you would put a mini timer in the conrner so we can roughtly see how long creating a game took.

  • @joseloeza371
    @joseloeza371 2 ปีที่แล้ว

    Yesss we need more games either old games reinvent again... Try to make more games but more showing the whole process...

  • @hayden4127
    @hayden4127 2 ปีที่แล้ว +2

    cool

  • @firstpersonlooter
    @firstpersonlooter 2 ปีที่แล้ว

    Hello! I have a video request, if you take those. With everything going on with Cyberpunk 2077 and it’s 1.5 patch having some features excluded from previous generation consoles…. Could you do a video about how/why these things happen? Like why the AI and driving improvements would be so taxing on previous gen consoles? And how/why the game could be compressed to take up less space on current versus previous gen consoles? And why even are there problems like this before release? Is there that much pressure by studio execs to get these games out, even if unfinished?
    Ok, so this now sounds like a huge video request, but… I’m asking anyway!

  • @nikolaypopov9509
    @nikolaypopov9509 2 ปีที่แล้ว +3

    Hey, I am curious what makes C# better scripting language than C++ for example, has the Cherno discussed this in a video perhaps?

    • @donovan6320
      @donovan6320 2 ปีที่แล้ว

      You don't have to deal with some of the problems C++ just has. There's no memory management to deal with there's no header files it's rough it's a reflective language meaning you can query for fields and types at run time and set them. It's just simpler, Sometimes you don't want to have to deal with managing what's on the stack what's on the heap, freeing and allocating memory, etc.

    • @donovan6320
      @donovan6320 2 ปีที่แล้ว

      Note before you yell at me saying C plus plus is better and faster, Do note that there is a time and place for C plus plus. The issue is it's not always the best, Often times you don't need the speed and ease of development and painless usage is more important.

  • @007LvB
    @007LvB 2 ปีที่แล้ว

    Very nice, especially with the tiled renderer. Though I do have a question about the C#-interface and its memory usage:
    Are you somehow mapping C#'s "new" into C++'s "new"? E.g., inside the particle system I saw you write "new Vector" within a tight loop. So I was curious as to whether Hazel supports some kind of C# -> C++ memory allocation optimization for the game entities.
    Great job! Learning a lot from your videos.

    • @odomobo
      @odomobo 2 ปีที่แล้ว

      Vector3 is a c# struct, which means it's a value type. "new" on a struct doesn't have the same performance implications as on a class, since it doesn't allocate memory on the heap. This is in contrast with c++, where "new" always implies heap allocation.
      Note that c#'s class/struct semantics (reference vs value type) are different than for c++ (different default access modifiers).

    • @007LvB
      @007LvB 2 ปีที่แล้ว

      @@odomobo thank you, though that was only half of my question. I'm aware of the C# semantics, just didn't realize Vector3 was a struct. I guess the loop can be excused then. :)

  • @alchemist_one
    @alchemist_one 2 ปีที่แล้ว +2

    Woah, when did you switch to C#? Is this like Unity, where you write Hazel in C++ but game devs using it use C# or is everything in C#?

    • @m4ster_root
      @m4ster_root 2 ปีที่แล้ว

      As he mentioned in the video, the scripting language is C# while Hazel's runtime and probably the editor is written in C++. Based on this video it sounds a lot like Unity.

  • @suhafadira9484
    @suhafadira9484 2 ปีที่แล้ว

    Last time I saw Hazel Engine, there's no editor yet(just plain c++) I surely missed a lot😂

  • @CunningBard
    @CunningBard 2 ปีที่แล้ว +1

    "it has been 2 years" felt likr just Months

  • @blasttrash
    @blasttrash 2 ปีที่แล้ว

    where is the hazel link? its not there in your description.

  • @hayatojp1249
    @hayatojp1249 2 ปีที่แล้ว

    what are your thoughts on the matrix awaken demo?