The Clamp Node | 5-Minute Materials [UE4]

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  • เผยแพร่เมื่อ 6 ม.ค. 2025

ความคิดเห็น • 25

  • @Kog580
    @Kog580 ปีที่แล้ว +3

    Thank you for the lesson and the cat! Great atmospheric video!😄😄

  • @RobCardIV
    @RobCardIV 3 ปีที่แล้ว +4

    2:17 is a wonderful example of the difference between extrapolate and interpolate X_x.
    I didnt realise that I hadnt known the difference before , but once this mate spoke it, i instantly understood X_X.
    just like Calvin and Hobbes..

  • @hbonin
    @hbonin 3 ปีที่แล้ว +1

    Another great one. Thank you so much Charlie, and cheers from Québec! :p

    • @PrismaticaDev
      @PrismaticaDev  3 ปีที่แล้ว +1

      No worries at all! Salutations from Australia :)

  • @Arthur-oy6kd
    @Arthur-oy6kd 3 ปีที่แล้ว +1

    wow, i finally understand this, thanks

    • @PrismaticaDev
      @PrismaticaDev  3 ปีที่แล้ว

      No worries! Really glad it helped :)

  • @RobCardIV
    @RobCardIV 3 ปีที่แล้ว

    its quite interestinly entertaining that the "materials guy" was "wise" enough to put a red light 'Behind him and a blue light 'ever so slightly in front of him, off to the right and left.

  • @Baleur
    @Baleur 2 ปีที่แล้ว +1

    What is the point of the "saturate" node (which is a flat clamp from 0 to 1) when this ACTUAL clamp node can be customized?

  • @Fokkusu
    @Fokkusu 3 ปีที่แล้ว +1

    POGE! very interesting the lerp with the multiply, I never though of extrapolating with lerps :D

    • @PrismaticaDev
      @PrismaticaDev  3 ปีที่แล้ว

      Haha sometimes extrapolation is accidental, it's good to be able to recognize when it's happening :P

  • @huntsman2445
    @huntsman2445 3 ปีที่แล้ว +3

    Nice vid. Will you ever cover the texture variation node in a future episode of this series? Thank you.

    • @PrismaticaDev
      @PrismaticaDev  3 ปีที่แล้ว +2

      Recording that video today :) It's a wild node!

  • @secondhandsightsound3823
    @secondhandsightsound3823 3 ปีที่แล้ว +3

    Dope!

    • @PrismaticaDev
      @PrismaticaDev  3 ปีที่แล้ว +1

      Super simple for my smooth brain :)

  • @TerraTFT
    @TerraTFT ปีที่แล้ว

    Will Charlie ever point in the correct direction of the cards? Tune in next week to find out!

  • @Nethersion31
    @Nethersion31 2 ปีที่แล้ว +1

    I have one quick question, where do you get the textures of cloud or similars that you use on your tutorials? i try to look for it on google, but i don't find it. Can you suggest some websites to get these textures so people with no resources can learn more about materials? It would be great!! Also i love your tutorials!! Thanks

    • @PrismaticaDev
      @PrismaticaDev  2 ปีที่แล้ว

      Heya heya! I think mine came from Photoshop, but you should be able to find some tiling noise on the net somewhere. Alternatively you could use Quixel Mixer and generate some tiling noise in there, complete with normal map as well

    • @Nethersion31
      @Nethersion31 2 ปีที่แล้ว

      @@PrismaticaDev Thank you so much for the quick answer. I'm already downloading the app, it's awesome! ♥

  • @Jukerlaw
    @Jukerlaw 3 ปีที่แล้ว +1

    Love this series. Is there a pixelnormalws vid yet?
    P/s: also the ending song reminds me of Trine series xD

    • @PrismaticaDev
      @PrismaticaDev  3 ปีที่แล้ว +2

      Sure is! Came out three weeks ago ;) th-cam.com/video/jOGfr6JXWcI/w-d-xo.html
      Haha the music is the Oldschool RuneScape soundtrack - my go-to for getting in the zone!

  • @YourSandbox
    @YourSandbox 3 ปีที่แล้ว +1

    Once u make everything from material editor then we need to store it as world mankind legacy. Everyone knows Epics are good, but not that good

    • @PrismaticaDev
      @PrismaticaDev  3 ปีที่แล้ว

      Haha put it in the Vault! Thanks Sandbox

  • @Akanyap
    @Akanyap 3 ปีที่แล้ว +1

    The night owll i am would thank you if you could use paint with a dark backgound and light drawings.
    Very useful video as usual !

    • @PrismaticaDev
      @PrismaticaDev  3 ปีที่แล้ว +1

      I'll definitely do that in the future! Thanks for the feedback :)

  • @hercules5843
    @hercules5843 3 ปีที่แล้ว +1

    Its kind of colorramp of blender.