Thanks for the comment. A lot of the bugs and jank are hilarious. Nothing much to expect from an alpha release of a game that shouldn't even be possible. Just amazed and happy for my pal Ian Michael who made a good return to the Dreamcast Homebrew Scene.
lol I don't know if too fast is bad unless input lag is introduced. It is in alpha so there's going to be issues none the less. There's a lot of work to be done but for them to be able to access the power of SH4 and PVR is simply amazing. This could not be accomplished in the early 2000's by the KalistOS environment. So to see it done at all is just simply amazing.
hell yeah, my dude! Sitting here working on more VMU Profiler stats to help us gather metrics for improving framerate after the alpha release. lol.
Hey brother great work none the less. You have brought a lot to the scene and I'm proud to see more being done.
Pretty impressive really
I disable all the GFX options. The trails are terrible looking and use up CPU power.
Great video mate nice to see..
Thanks buddy and you're doing great work. I'm glad you returned.
great - I think alot of you would think of jank here is actally the origial conditon of the game, like the fighting, great gameconversion and video
Thanks for the comment. A lot of the bugs and jank are hilarious. Nothing much to expect from an alpha release of a game that shouldn't even be possible. Just amazed and happy for my pal Ian Michael who made a good return to the Dreamcast Homebrew Scene.
Commenting for the algorithm
PS2 version like Dreamcast. I Played PS2 its just perfect!
Cant see your Dreamcast
But we all can hear that Dreamcast Gcd Rom workjng 😂
LOL yes apologies system is so loud as well as my PC ha ha.
It’s playing too fast do a ps2 side by side to see what I’m talking about
lol I don't know if too fast is bad unless input lag is introduced. It is in alpha so there's going to be issues none the less. There's a lot of work to be done but for them to be able to access the power of SH4 and PVR is simply amazing. This could not be accomplished in the early 2000's by the KalistOS environment. So to see it done at all is just simply amazing.