@@michaeltrevino8234 because it would make it the only deck that can retrieve a perfect Guard in the drop zone, not to mention the interaction from some of the other units that will allow it to be sent back into the deck
@@williehawkinsii4845 but the retrieve 1 Ghost from drop skill on both the G1 and G2 Feltyrosa is their on Ride skill. The most they can interact with a Ghost PG would be to discard it to Ride them then put it back in hand. Since I'm building decks right now and looking at all the other Ghosts, none of them retrieve cards from the Drop Zone. They either put themselves in Soul or return to top/bottom of the deck from the RG circles.
@@michaeltrevino8234 correction on the first part the great two doesn't grab stuff to drop some of the stacks the deck And for the second one the new grade 2 from volume two revives a ghost from the Drop Zone well you can use the new grade of 1 for it's boost ability to send it back to the deck if said unit is a ghost unit
@@williehawkinsii4845 The Grade 2 Feltyrosa puts a Ghost from your hand on top of the deck and then adds a Ghost from drop to hand when rode upon. So you can technically get a PG back with its skill I suppose if you really felt you had to PG before your G3 Ride. Yeah you can use Dietlinde to call a PG from drop then boost it with Irene but it goes to the very bottom of the deck after that and none of the Ghosts skills shuffle the deck so I feel like it's not worth it when you could call a stronger unit to try and push the opponent to 6 damage.
Ah, I See You're a Man of Culture As Well
Feltyrosa is love
Effect triggers are more optimal but all ghost triggers for aesthetics 👌🏽
Vanguard always my favorite trading card game artwork so beautiful. 😁
Cool, hope you do for other lyrical rides!
Update?
I really like feltyrosa ngl cuz its really fun to play
really looking forward to kairi deck profile!
I unpack and got slr feltyrosa not sp thought
How are you, Chris ♥️, seem cool and fun.. Would love to Text with you
Because of the grade 1 Feltyrosa we will never get a ghost pg
Why? I don't understand how a Ghost PG would interact with the G1 Feltyrosa
@@michaeltrevino8234 because it would make it the only deck that can retrieve a perfect Guard in the drop zone, not to mention the interaction from some of the other units that will allow it to be sent back into the deck
@@williehawkinsii4845 but the retrieve 1 Ghost from drop skill on both the G1 and G2 Feltyrosa is their on Ride skill. The most they can interact with a Ghost PG would be to discard it to Ride them then put it back in hand. Since I'm building decks right now and looking at all the other Ghosts, none of them retrieve cards from the Drop Zone. They either put themselves in Soul or return to top/bottom of the deck from the RG circles.
@@michaeltrevino8234 correction on the first part the great two doesn't grab stuff to drop some of the stacks the deck
And for the second one the new grade 2 from volume two revives a ghost from the Drop Zone well you can use the new grade of 1 for it's boost ability to send it back to the deck if said unit is a ghost unit
@@williehawkinsii4845 The Grade 2 Feltyrosa puts a Ghost from your hand on top of the deck and then adds a Ghost from drop to hand when rode upon. So you can technically get a PG back with its skill I suppose if you really felt you had to PG before your G3 Ride.
Yeah you can use Dietlinde to call a PG from drop then boost it with Irene but it goes to the very bottom of the deck after that and none of the Ghosts skills shuffle the deck so I feel like it's not worth it when you could call a stronger unit to try and push the opponent to 6 damage.