I Added ROGUELIKE ITEMS to my Game - Penumbra Tower Devlog

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  • เผยแพร่เมื่อ 28 ก.ย. 2024
  • Wishlist Penumbra Tower on Steam today! store.steampow...
    Hello everyone, today's devlog will cover the item functionality implementation (part2), with new UI elements for item cards, player and enemy stats, item selection screen, item chest and floor transition screen.
    Penumbra Tower is a grid-movement turn-based roguelike, where the player can explore the infinitely scaling tower.
    #indiegame #devlog #Roguelike

ความคิดเห็น • 29

  • @Diabeticdinosaur
    @Diabeticdinosaur ปีที่แล้ว +20

    I think I kinda prefer the original frog look, it looked goofy but in a fun way

    • @Greedable
      @Greedable  ปีที่แล้ว +7

      I liked the goofy look too, but when I was getting a graphic designer to help with the splash art for the game I thought I should give the player character a little more personality

    • @EndoEnnard1
      @EndoEnnard1 ปีที่แล้ว +2

      Yea, goofy fella is better than mildly pissed fella imo

    • @EndoEnnard1
      @EndoEnnard1 ปีที่แล้ว +1

      ⁠@@Greedablemaybe add some character customisation? Like different eyes, colour or clothes

  • @Negreb25
    @Negreb25 ปีที่แล้ว +5

    Ideas for items (unique means it can only be picked once):
    1. Boots -Gives you 1 extra move (unique)
    2. Bloody knife - gives you 100% life steal but you lose 1 HP every turn while enemies are alive
    3. Frog leg - you can jump over enemies, skulls and chests

  • @DonRawling
    @DonRawling ปีที่แล้ว +1

    aw, I'll liked the lobotomised look of the old sprite. I think you made the right call, but I had apparently become attached to that doofus! It's fun following your progress on this, awesome progress as always

  • @GrunkleSoos
    @GrunkleSoos ปีที่แล้ว +2

    I look forward to your videos. I'm really enjoy seeing the game grow/evolve.

  • @Negreb25
    @Negreb25 ปีที่แล้ว +5

    I remember when you had less than 1k subs. Your channel is doing good 👍. Keep up the work 💪

    • @Greedable
      @Greedable  ปีที่แล้ว +4

      Appreciate it! 🙏

  • @Noiztox
    @Noiztox ปีที่แล้ว +1

    Dude! This is looking good

  • @Dom_R_222
    @Dom_R_222 ปีที่แล้ว +4

    You could add enemies with ranged attacks and status effects they can apply, like stuns. Stuff like that will always threaten the player even if they've got tons of items.
    Also, health pick-ups for the player, I'd guess that'd help the gameplay.

  • @Rockonnor
    @Rockonnor ปีที่แล้ว

    Hey man ! Game is looking good so far ! If you need someone for the marketing side of the game, we can link if you want to !

  • @mrfrog0913
    @mrfrog0913 ปีที่แล้ว

    Could you make it so the chest disappears after all the enemys die or you only get one item in a chest if you kill the enemys first.

  • @felfar197
    @felfar197 ปีที่แล้ว +2

    noo, l personality think that the old eyes were much betterr, they had a lot of personality in it, like not every game character had lobotomy, u know

  • @seurg
    @seurg 11 หลายเดือนก่อน +1

    Randomize between fish and rat bones on the floor instead of a human skull? 😅

  • @chstnmusic
    @chstnmusic ปีที่แล้ว +3

    Just so you know Poision on the sidebar is a typo, it's poison. I've been loving the devlogs, it's looking great!

  • @Plexplay
    @Plexplay ปีที่แล้ว +1

    Really cool looking so far!
    I have some loose ideas regarding items, maybe it can be useful in some way, haha:
    - You mentioned that the enemies need scaling so it stays balanced, maybe you could add item scaling too? Something like picking an item once is tier one, then you gotta pick up that item x amount of times to get it to tier two, which only then increases that stat further
    - new item ideas: Scaling damage per enemies killed in that floor, scaling damage per chest skipped (could be quite interesting for choosing to open them or not); Any temporary stat increase (extra HP/damage/... for x amount of rooms/turns
    - I don't know if you talked about this, but maybe there could be a cap and a way to dispose of an item (could also only be possible when opening a chest, maybe?)
    - Environmental changes (torch? lantern?)
    - Trap avoiding items
    Sorry for the long list :D

  • @videorowtv5198
    @videorowtv5198 ปีที่แล้ว

    I think the weapon items (swords, spears, etc.) should set the base damage and be non-stackable. And the other items should be a minor increase of their damage. I think it would help balancing the progression. Anyway, great devlog as always, can't wait for the next one!

  • @gamling4994
    @gamling4994 ปีที่แล้ว

    Maybe for late game/certain enemy types or as a hard mode (or just add it in as a full feature) could be interesting if enemies turned into skull piles upon death. would certainly be interesting imo

  • @mrfrog0913
    @mrfrog0913 ปีที่แล้ว

    Could you add a item called a beetleroot (beetroot) in the game which increases your actions so you can move more

  • @JellyMudkip
    @JellyMudkip ปีที่แล้ว

    Nice progress! Keep the good work

  • @anispinner
    @anispinner ปีที่แล้ว

    Agree with the others, right now the main character doesn't separate well from an enemy

  • @ganondorf2419
    @ganondorf2419 ปีที่แล้ว +2

    Oh snap, UI changes and animations go crazy lengths to add to the life of a game. Looks great!
    As for enemy scaling and items, what about elite enemies that aren't required to be defeated to progress to the next floor, but will drop stronger/special items upon their defeat?

    • @Greedable
      @Greedable  ปีที่แล้ว +2

      Yes, I will probably adjust the ways items can be obtained, and there is still a bunch I want to do with enemies

  • @TheOnlyBlob
    @TheOnlyBlob ปีที่แล้ว

    loving the journey

  • @michaelschultes
    @michaelschultes ปีที่แล้ว +4

    A map with different room types could add a lot to player choice. Dead enemies could also leave behind corpses like the existing piles. Maybe the player starts with 3 keys and can decide to hold onto them for better chests the further they progress.

    • @Greedable
      @Greedable  ปีที่แล้ว +4

      Yep I'm thinking about adding keys for sure, and am on the fence about adding in a slay the spire style map but haven't ruled it out yet

    • @michaelschultes
      @michaelschultes ปีที่แล้ว +1

      @@Greedable awesome, great stuff!