Don't get me wrong I love this Relax Play but I'm not sure If this Runs is about Sharen or about Weapon. Mb 50/50? Or weapon is just support for CC and primary dmg from Sharen? Tel me something more about this please.😊
Hey, no worries! I love to explain my build. So basically it is a mix between skill power Sharen and gun damage. I have max build for my KGL so that is why it dealt good damage to mobs. On top of that, Polar Night set provides extra damage to Sharen and KGL. Skill-focused Sharen lacks in survivability and CC so the gun and external components will compensate nicely for her. If a map or a point is cc heavy (like full of Trackers or Cryo Soldiers) then I will place my Lances somewhere that get most of the mobs then combine both Sharen and KGL damages to get rid of them. Let me emphasize this: You don't need to max out KGL for this to work as long as there are fire rate and chill atk mods equipped. Purely skill power Sharen builds will be really tough for 400% solo in general as there is no consistent cc in her kit (hopefully we will see something new in Season 2) which is why it takes forever for her to clear a point/map. If it is 400% public then you can bring in whatever, pure Void Domination + Multitalented + Blue Beetle + Slayer set is my go-to as KGL has little place to shine since there are Freyna and Bunny. KGL provides that consistent cc for Sharen. Do you really need Polar Night set? Yes and No. Yes - the amount of HP it provides is insanely good. Great synergy with chill atk gun. 60% extra crit damage all the time. No - it may or may not be the most comfortable set if you don't want it. For ex: Slayer gives some %skill power which is nice, but you are trading it for higher skill cost, losing that 60% from Polar Night + Decimator mod (if you decide to replace it with a mod that cancels out the skill cost). Also, Slayer or Supernova does not provide that much HP compared to Polar Night, something to keep in mind. The biggest downside of this build is I cannot get enough mp recovery in/out of combat as the lances have to be placed all the time so if I'm unlucky then I have to use guns to fight till I get some MP orbs :( But yeah, I hope that helps! I appreciate you stopping by🙏❤
@@plainoldsimple1 perfect analysis thank you very much. I always wanted to play it since the beta but I never found my way to it because it is a thorny path full of obstacles. hopefully better times are coming
@@plainoldsimple1Thanks for the build explanation. Love the idea behind Sharen's skill set but she definitely need some love from the Devs to make them more effective. Going to try your build in the mean time!
I'll say it depends on what purpose you are having. Thunder cage overall is a gun with great aoe damage, good on every character, perfect for pretty much every current game content. If you are looking for a firearm focus gun build then thunder cage is a good mobbing gun KGL is a gun with great crowd control, perfect for missions that have massive waves (defense, 400%, etc.) It is imo the best mobbing gun to have if you are looking for a hybrid build like what I am using currently. Can you bring thunder cage to 400%? Absolutely! But it might take longer to clear the map Hope this helps!
Not a bad idea! But the synergy is not there I'm afraid. AoE element is good, but the final masterpiece does not pair well with any of the current external components 🧐There is a set that increase skill power for each reload up to 3 stacks. That might work, but also might/might not slow the run down I will look into it more
nicee , looks fun setup !
Don't get me wrong I love this Relax Play but I'm not sure If this Runs is about Sharen or about Weapon. Mb 50/50? Or weapon is just support for CC and primary dmg from Sharen? Tel me something more about this please.😊
Hey, no worries! I love to explain my build. So basically it is a mix between skill power Sharen and gun damage. I have max build for my KGL so that is why it dealt good damage to mobs. On top of that, Polar Night set provides extra damage to Sharen and KGL. Skill-focused Sharen lacks in survivability and CC so the gun and external components will compensate nicely for her. If a map or a point is cc heavy (like full of Trackers or Cryo Soldiers) then I will place my Lances somewhere that get most of the mobs then combine both Sharen and KGL damages to get rid of them. Let me emphasize this: You don't need to max out KGL for this to work as long as there are fire rate and chill atk mods equipped.
Purely skill power Sharen builds will be really tough for 400% solo in general as there is no consistent cc in her kit (hopefully we will see something new in Season 2) which is why it takes forever for her to clear a point/map. If it is 400% public then you can bring in whatever, pure Void Domination + Multitalented + Blue Beetle + Slayer set is my go-to as KGL has little place to shine since there are Freyna and Bunny.
KGL provides that consistent cc for Sharen. Do you really need Polar Night set? Yes and No. Yes - the amount of HP it provides is insanely good. Great synergy with chill atk gun. 60% extra crit damage all the time. No - it may or may not be the most comfortable set if you don't want it. For ex: Slayer gives some %skill power which is nice, but you are trading it for higher skill cost, losing that 60% from Polar Night + Decimator mod (if you decide to replace it with a mod that cancels out the skill cost). Also, Slayer or Supernova does not provide that much HP compared to Polar Night, something to keep in mind.
The biggest downside of this build is I cannot get enough mp recovery in/out of combat as the lances have to be placed all the time so if I'm unlucky then I have to use guns to fight till I get some MP orbs :(
But yeah, I hope that helps! I appreciate you stopping by🙏❤
@@plainoldsimple1 perfect analysis thank you very much. I always wanted to play it since the beta but I never found my way to it because it is a thorny path full of obstacles. hopefully better times are coming
@@plainoldsimple1Thanks for the build explanation. Love the idea behind Sharen's skill set but she definitely need some love from the Devs to make them more effective. Going to try your build in the mean time!
is thunder cage good on sharen or is guard lance the best mobbing gun?
I'll say it depends on what purpose you are having. Thunder cage overall is a gun with great aoe damage, good on every character, perfect for pretty much every current game content. If you are looking for a firearm focus gun build then thunder cage is a good mobbing gun
KGL is a gun with great crowd control, perfect for missions that have massive waves (defense, 400%, etc.) It is imo the best mobbing gun to have if you are looking for a hybrid build like what I am using currently. Can you bring thunder cage to 400%? Absolutely! But it might take longer to clear the map
Hope this helps!
or use the final masterpiece since it change AoE element per reload, and HP collector will always save you.
Not a bad idea! But the synergy is not there I'm afraid. AoE element is good, but the final masterpiece does not pair well with any of the current external components 🧐There is a set that increase skill power for each reload up to 3 stacks. That might work, but also might/might not slow the run down
I will look into it more