Great question! Out of curiosity, how would adding features like booleans, sculpting, or geometric constraints improve your specific workflow? Understanding your needs helps us prioritize effectively!
@GravitySketchTH-cam well , at least from a mechanical engineer point of view, almost every project i have starts in GS, then works its way up , back and forth, to CAD. It is easier to iterate, for example, a roll cage for a car's cockpit because i can draw some tubes and change the notching points quickly, i can actually test its ergonomics in VR and validate the scrutineering, but when it comes to suspension components or moving parts , to test them i have to kinda move them bit by bit . It is very hard to simulate a door closing or moto forks compressing , or even much more complex assemblies like wishbone suspensions moving and steering . I think you can make a pretty simple point to point or point to beam kinda constraints, and then you can design pretty much anything (and works great for animators rigging sculptures) . As for the boolean cuts, it's a big must , for example, i want to make a cutout vent for a hood , i have to outline everything then make a surface around the lines , delete some internal faces then match the vent outilne ... To much work , i should make the hood, then create an interesting volume and substract the intersection, and that will change the game forever , some people might even give up Blender. I know people that fell so much in love with VR designing that if there was a complete software that can do it all , something like Fusion /Blender that has both freehand designing , but also precise geometrical functions they will never touch a PC ever again . I know it sounds like a nieche market , but designing is about creating something out of your own hands , and VR and GS make that a reality. All lm saying is if you guys invest just a tad more fratures and make it more precise, then people around a hole lot of engineering and design spectrums will join in . I know engineers that use GS just to route cables and hoses around 3D scans of their project cars !! Thanks for listening , i hope this message gets to start the next big thing in VR and let more people enjoy the humanness of designing !
when are u guys going to add boolean functions , sculpting , maybe some geometric constraints ?
Great question! Out of curiosity, how would adding features like booleans, sculpting, or geometric constraints improve your specific workflow? Understanding your needs helps us prioritize effectively!
@GravitySketchTH-cam well , at least from a mechanical engineer point of view, almost every project i have starts in GS, then works its way up , back and forth, to CAD. It is easier to iterate, for example, a roll cage for a car's cockpit because i can draw some tubes and change the notching points quickly, i can actually test its ergonomics in VR and validate the scrutineering, but when it comes to suspension components or moving parts , to test them i have to kinda move them bit by bit . It is very hard to simulate a door closing or moto forks compressing , or even much more complex assemblies like wishbone suspensions moving and steering . I think you can make a pretty simple point to point or point to beam kinda constraints, and then you can design pretty much anything (and works great for animators rigging sculptures) . As for the boolean cuts, it's a big must , for example, i want to make a cutout vent for a hood , i have to outline everything then make a surface around the lines , delete some internal faces then match the vent outilne ... To much work , i should make the hood, then create an interesting volume and substract the intersection, and that will change the game forever , some people might even give up Blender. I know people that fell so much in love with VR designing that if there was a complete software that can do it all , something like Fusion /Blender that has both freehand designing , but also precise geometrical functions they will never touch a PC ever again . I know it sounds like a nieche market , but designing is about creating something out of your own hands , and VR and GS make that a reality. All lm saying is if you guys invest just a tad more fratures and make it more precise, then people around a hole lot of engineering and design spectrums will join in . I know engineers that use GS just to route cables and hoses around 3D scans of their project cars !!
Thanks for listening , i hope this message gets to start the next big thing in VR and let more people enjoy the humanness of designing !
@@nostamine2567 Thank you so much for going into such depth here. Really useful!
/// YUGE