How to Run A Heist - Running RPGs

แชร์
ฝัง
  • เผยแพร่เมื่อ 4 พ.ย. 2024

ความคิดเห็น • 347

  • @SandyofCthulhu
    @SandyofCthulhu 4 ปีที่แล้ว +379

    This is extremely clear and easy-to-use advice. Speaking as a person who has GMed since literally 1974(!), I got useful tips on how to run a heist here. Thanks, Seth.

    • @SSkorkowsky
      @SSkorkowsky  4 ปีที่แล้ว +95

      I take this as one of the highest compliments I could have. Thank you, sir.

    • @pulloutkingthefinestnamein3089
      @pulloutkingthefinestnamein3089 4 ปีที่แล้ว +19

      Holy Hot Heck Are You Sandy Petersen Of Call Of Cthulhu? You are the maker of my current favorite RPG! And commenting on a Seth Skorkowsky video no less!

    • @pulloutkingthefinestnamein3089
      @pulloutkingthefinestnamein3089 4 ปีที่แล้ว +8

      @@SSkorkowsky How did you manage to not fanboy over Sandy Petersen commenting on your video?

    • @SandyofCthulhu
      @SandyofCthulhu 4 ปีที่แล้ว +32

      @@pulloutkingthefinestnamein3089 Seth and me are buddies - we met last fall, and up until the GLOBAL PANDEMIC hit, he was playtesting my board games about once a week. So I guess I'm old hat to him by now.

    • @SSkorkowsky
      @SSkorkowsky  4 ปีที่แล้ว +52

      Sandy is just so used to people fanboying over the decades that he hasn't even noticed my constant high-pitched squealing.

  • @Mauther
    @Mauther 4 ปีที่แล้ว +154

    One bit I would add, don't forget to weigh the mission based on the player's, not just the characters ability and experience. With beginners, I usually give them an "in". For instance, their employers might get them basic IDs to get past the perimeter or info that the delivery driver is susceptible to bribery/blackmail. For intermediate players, similar assistance is available if they look. Maybe they can hire a NPC expert to exploit a weakness the team can't (for a cut of the loot). IF the PCs do enough legwork they can find a weakness (note: this is not a fatal weakness, the weakness should allow them to beat one level of security only example: the head guard on floor 17 has a thing for blondes with an Australian accent so your Face character should be able to exploit that). For advanced players, I put the defenses in place first, then it's up to the players, no Training wheels.
    Another thing to consider is the defenses need to make sense. Any GM worth their salt should be able to make an impregnable vault. The question is why did they spend $25 billion to defend a treasure worth $1 million? If the "treasure" is a research file for the company's new product, why would they lock it down so hard that the research scientists themselves can't access it? Just like the ecology of a dungeon should make some sense (why is there a tribe of 30 goblins on level 15 of the dungeon with no access to water or an apparent food source), the security should make sense. I mean, yes I can defend the jewelry store with a dozen automated sentry turrets and omni-directional anti-personnel mines and the sales clerks in military grade combat armor, but who's going to set foot in a store that is designed to kill you?

  • @notoriouswhitemoth
    @notoriouswhitemoth 4 ปีที่แล้ว +115

    An observation I came across a while back: a heist is something like a magic trick, and happens in the same three stages: the pledge - establishing the goal and limitations, what tools are available, and more importantly what tools aren't; the turn - something happens that's technically within the rules established, or at least appears to be, but that someone wasn't expecting, and that seems at a glance like those tools that aren't allowed should be needed; and the prestige - the exciting part, getting back to normal without breaking the rules.

  • @FishofMuu
    @FishofMuu 4 ปีที่แล้ว +112

    I'm a fan of the Blades in the Dark style of planning heists. You basically just start the heist with minimal planning, and then spend points to have flashbacks to planning. For example, if you come up with a plan DURING the heist where cutting the power to the building would have been smart, you can call for a flashback where you paid off a friend to cut the power when they get a signal. Even the items you bring aren't decided before you start

    • @SabreXT
      @SabreXT 4 ปีที่แล้ว +8

      Interesting idea. I might use that if I run a heist in future.

    • @fernandomercado2711
      @fernandomercado2711 4 ปีที่แล้ว +4

      I have to play that game. I own the PDF and haven't been able to run it yet. UUUUGH

    • @real_mereghost
      @real_mereghost 4 ปีที่แล้ว +9

      Yeah Blades in the Dark really nails down the whole heist gimmick with the flashbacks and whatnot.

    • @richmcgee434
      @richmcgee434 3 ปีที่แล้ว +7

      Scum & Villainy takes the same approach, but in a space opera setting - for folks who want that Firefly or Mandalorian feel instead of the fantasy Lies of Locke Lamora /Thieves World feel of Blades.

    • @octoson5944
      @octoson5944 ปีที่แล้ว

      @@richmcgee434 Recently watched Firefly and you might've just made the quickest sell on any TTRPG ever

  • @jesternario
    @jesternario 4 ปีที่แล้ว +64

    An interesting idea would be to reverse the scenario. The players are the dragon, guarding the macguffin, while you as the GM present a group of NPCs who are going to steal something.

    • @SSkorkowsky
      @SSkorkowsky  4 ปีที่แล้ว +40

      There used to be an old module collection like this (2e D&D I think) where the PCs were goblins and they build the dungeon for the NPC adventurers. There were like 3 scenarios, each a higher level. Never read it, myself, but remember a buddy telling me about it.

    • @jesternario
      @jesternario 4 ปีที่แล้ว +15

      @@SSkorkowsky Yeah, the Reverse Dungeon. I remember seeing that module at Media Play (I know, that dates me pretty hard).

    • @richmcgee434
      @richmcgee434 3 ปีที่แล้ว +4

      @@SSkorkowsky It's newer than this video, but the Wicked Ones RPG from Bandit Camp is pretty much the reverse dungeon heist thing mashed up with the old Dungeon Keeper PC game. Uses the Forged In the Dark engine that Blades in the Dark and Scum & Villainy use, which is explicitly designed for heist gaming. Worth a look if you get the chance - and actually see this post months late.

    • @LddStyx
      @LddStyx 11 หลายเดือนก่อน +1

      I had an idea like this once: The PCs start out working for the secret BBG as security specialists - building the base and defending it from thieves. Until the twist where the villain is revealed and the party is on the run with the climax of the story breaking into the base that they helped design.

  • @heidisuszko353
    @heidisuszko353 4 ปีที่แล้ว +7

    Anecdote: to get into the secure building, players rent a shop next door so they can tunnel in thru the basement walls. But maintaining the cover of the shop becomes the main adventure, as they have to make it look and act like a real business to avoid suspicion. A rival heist team also wants that shop so is continually creating problems in order to drive the shop out of business. By the time the actual heist happens the "shopkeepers" are disappointed to abandon the thriving new business.

    • @setlerking
      @setlerking หลายเดือนก่อน

      this would be a great short story premise. A group of lovable thieves learn to appreciate hard work and the fine craft of baking or floristry.

  • @JPChereb
    @JPChereb 4 ปีที่แล้ว +37

    A heist killed my group of 2 years.
    I had been running shadowrun with them for about 9 months, and to be honest they never were the most creative bunch even when we played different systems, but I figured they were ready to do a heist since it's a very common kind of run in the setting and I wanted to give them a different kind of session from the usual, figured maybe it's spark their interest.
    Long story short, their lack of initiative drove the game to a halt for three weeks, and my patience ran out. I know I should plan games to cater to the group, and this was really a problem that was going on for far longer than just three weeks, but I gave them every tool to do the job; I prepared blueprints, I planned shifts and routines for the staff, I took into account each of their abilities, they even had not one but two contacts with previous criminal experience ready to advice them IC in case they needed the help. I made sure they were *aware* they had all of these tools too, but they were all so goddamn lazy and unable to think that I ran out of patience and flipped the proverbial table on them. They don't even have the excuses of them just not wanting to play a heist since they could always just not take the job.
    In any case, I just wanted to drain since I felt wronged for the amount of effort I put into every single session for them to never appreciate it. Showing up late, missing lots of sessions without prior notice, the lack of action on the actual heist was just the last straw in a series of annoyances I had with them. It's a shame since I consider them all my friends, but god they made me being a GM just not fun anymore.
    Anyway, just wanted to vent since this happened two weeks ago and this video proved somewhat topical.

    • @rewritable_
      @rewritable_ 4 ปีที่แล้ว +5

      Well done, flipping the table is hard, but sometimes necessary and the only reasonable action. Enduring beyond the obvious limit is how RPG horror stories are made.

    • @amarisbellord6403
      @amarisbellord6403 4 ปีที่แล้ว +2

      @Matt Olch Seconded, thoroughly. I would love those blueprints and guard routines!

  • @mre6659
    @mre6659 4 ปีที่แล้ว +37

    Another way to handle planning is only giving the pc's like 10-15 minutes, then giving them like 3-5 tokens that they can use for flashbacks. So they just get started qnd when faced with an obstacle they can spend a token to flashback to how they prepared to overcome it. But eventually tokens run out and they have to improv on the spot :)

    • @nicknumber1512
      @nicknumber1512 4 ปีที่แล้ว +5

      Remember...a trash can.

    • @mr.cup6yearsago211
      @mr.cup6yearsago211 4 ปีที่แล้ว +4

      That’s actually a really interesting concept.

    • @NayrAnur
      @NayrAnur 7 หลายเดือนก่อน

      Blades In The Dark?

    • @mre6659
      @mre6659 7 หลายเดือนก่อน

      ​@@NayrAnur from what I understand Blades has a mechanic like it yes, but I never played it unfortunately

  • @spacedinosaur8733
    @spacedinosaur8733 4 ปีที่แล้ว +7

    The Dragon could always turn that "hole in the fortress" in to a honey-trap. An obvious trap to capture the unwary...perhaps that is how another team supposedly went in.

    • @sephikong8323
      @sephikong8323 4 ปีที่แล้ว +1

      And the dragon could also be a self destruct system on the artifact to destroy it if someone tries to steal it (or alternatively, the artifact could be the plans for something bigger and thus if you alert people of your presence they will change their plans, then instead of easing the job for an ulterior mission, it will have either no effect or make it even harder).
      So many cool things to do with this set up really

    • @SabreXT
      @SabreXT 4 ปีที่แล้ว +1

      That's a great idea.

  • @ArawnNox
    @ArawnNox 4 ปีที่แล้ว +47

    Theres a game out there called Cryptomancer that was invented by a group of IT CyberSecurity professionals. It takes the concepts of cryptology and applies it to a fantasy world with a fantasy internet. It goes on about how to think like a cryptologist, breaking things down in to systems and how to hack those systems, whether its layers of security or social circles. Its really interesting. Its not for everyone however as its a Death Spiral kind of game. How long can you keep the Fantasy Illuminate from coming down on your head? But its really neat.
    I agree with lots of things in this video. I love basically setting up a series of obstacles in front of the players and letting them figure out how to go about pulling off their heist. I have a group of friends who totally love heists/assault heists.

  • @DrFranklynAnderson
    @DrFranklynAnderson 4 ปีที่แล้ว +2

    I’ve always thought the Batmobile should be a souped-up white utility van. No stealthy urban ninja is going to drive a matte black tank through urban streets-that’ll stick out like a sore thumb. But a windowless white utility van with rotating license plates could be parked anywhere for any length of time and no one will pay any attention.

  • @GenericHeretic
    @GenericHeretic 4 ปีที่แล้ว +11

    Well Seth did it again, made my week. The last time I ran a heist campaign I actually had a huge flaw in the map that changed the way the game was played. I love drawing these huge detailed maps on a battle mat and I forgot a huge section of wall near the goal of the whole adventure. My players know for a fact I try to make all my games with no holes at all so the plot is as realistic as possible. They noticed it when they got near the goal and said “Why is this wall missing, it leads straight to the treasure that doesn’t make since at all.” I’m panicking at this point, then one of my players yelled allowed. “Oh my god! We aren’t the only thieves here!” So like any amazing DM, I nodded my head yes and stole that amazing idea.

    • @creeper4599
      @creeper4599 ปีที่แล้ว +1

      Thanks for sharing that, I'm stealing that idea

  • @dbensdrawinvids8390
    @dbensdrawinvids8390 4 ปีที่แล้ว +16

    I break down stealth heist and assault heist into "going quiet" and "going loud" respectively. Usually my players try to go quiet, but inevitably one of them says something stupid or does the wrong thing or flubs a roll. The whole job goes pear-shaped and then they have to go loud. Except of course whenever I try to make them go loud; that's when everything goes off without a hitch.

  • @redsnake188
    @redsnake188 4 ปีที่แล้ว +28

    Seth just last week I was talking to my wife about how I wanna run a hiest for my group great timing!

    • @sephikong8323
      @sephikong8323 4 ปีที่แล้ว

      Ikr ?
      I was planning on making a heist for two different rpg, that's an absolutely great timing

  • @edlaprade
    @edlaprade 4 ปีที่แล้ว +17

    Nice breakdown on How To Do It. Especially liked that you gave a number of different possibilities for each phase. Vroom! Vroom!

  • @gmofkings
    @gmofkings 4 ปีที่แล้ว +78

    First also you should have a podcast

    • @gogojojo331
      @gogojojo331 4 ปีที่แล้ว +7

      I read this as 'First, you should have a podcast'

    • @Multiklaaas
      @Multiklaaas 4 ปีที่แล้ว +2

      In the mean time, he appeared on my podcast ;-)

  • @thomasrhoads4316
    @thomasrhoads4316 4 ปีที่แล้ว +21

    I see Seth, I click.

  • @jayoungr
    @jayoungr 4 ปีที่แล้ว +1

    I'd like to put in a good word for the (sadly now out-of-print) _Leverage_ RPG. Even if you don't use the ruleset, it's a masterclass on how to construct a heist story. The chapter of tables where you can randomly roll up a mark and situation is pure gold.

  • @zsheets7483
    @zsheets7483 4 ปีที่แล้ว +15

    I really appreciate the way you lay out the versatility of a heist style adventure, particularly at the beginning, but also how each phase can be tweaked for a different feeling or focus. It highlights how a GM could run a heist themed campaign and still have a healthy amount of variety in the individual adventures.

  • @evilscientistrecords
    @evilscientistrecords 4 ปีที่แล้ว +3

    10:45 oh yes... our Shadowrun games often ran into this trap when we were kids... those gun and chrome supplements were the game itself :D

  • @CaptMac42
    @CaptMac42 4 ปีที่แล้ว +23

    Ok so i kinda want to hear that full rooftop heist story.

  • @khpa3665
    @khpa3665 3 ปีที่แล้ว +9

    1:46 The Artifact
    2:37 The Fortress (4:07 Powers and Abilities)
    7:22 The Dragon
    8:54 The Setup (9:16 Time Limit; 10:26 Getting Equipped; 11:12 Making the Plan; 13:17 Glaring Hole)
    16:22 The Job
    16:56 The Kink
    20:25 The Escape
    20:55 The Tradeoff

  • @TabletopArchives
    @TabletopArchives 4 ปีที่แล้ว +12

    As someone who just ran a heist in DnD 5E just a few weeks ago, you really need to make sure that the players realize that combat will not be the main focus of the session/campaign. I find it can be difficult to not have combat/ want combat when that’s all DnD basically is

    • @BTsMusicChannel
      @BTsMusicChannel 4 ปีที่แล้ว +5

      If you have an OSR type game (i.e., not a 5e game with superheroes) where combat is often deadly, they will already know not to be stupid all the time.

    • @TabletopArchives
      @TabletopArchives 3 ปีที่แล้ว +2

      @Paul Gauthier Yeah that’s always the tough part is getting people to play another RPG system. I had a friend run a Call of Cthulhu campaign but everyone was so use to DnD that they wanted to solve everything with combat. If you can convince your friends to play a one shot to get a feel for the mechanics then maybe that would make them want to play more. Dread/Ten Candles is a great RPG system for one shots!

  • @jesternario
    @jesternario 4 ปีที่แล้ว +5

    John Wick (a writer who is not a retired mobster played by Keanu Reeves, but is a completely different and real person who helped write the Legend of the 5 Rings and 7th Sea rpgs), had an interesting way of doing this sort of game.
    The planning and preparation phase is the majority of it, with the players adding details about the heist during this time. Every detail they "discover" (as in they just make it up) is true, but the GM has final say on whether or not the detail can be used (e.g. the detail makes the adventure too easy). Just let the players come up with things; the more they make up the more interesting the heist will be.
    Every time they think up something, a token is added to a pool, which are spent to give bonus dice or advantage, or extra points or whatever works in your system. This is incentive to get them thinking up details, and the number of tokens depends on how useful the detail is: One for a useful addition that adds to the adventure, a second point if the addition complicates things and makes it more challenging, and a third if they do something like supply part of a map or something physical for the GM and other players to use.
    After they've added enough to make the adventure interesting, the adventure begins. Now, ever 30 minutes of planning or so, the GM gets a token for themselves (I would also add one for every 5-10 points earned). These tokens can be spent by the GM in order to change things up, allowing them to add wrinkles to the carefully laid plans of the PCs. A guard where their shouldn't have been one, an alarm system being upgraded, a path being closed off, forcing alternate entry; all take a token.
    Have fun with the game.

  • @KuyVonBraun
    @KuyVonBraun 4 ปีที่แล้ว +2

    Sitting around a map planning the heist is almost a game in itself 💜

  • @Colouroutofspace4
    @Colouroutofspace4 4 ปีที่แล้ว +33

    I prefer to differentiate them as "Burglary" amd "Robbery"

    • @mathsalot8099
      @mathsalot8099 4 ปีที่แล้ว +5

      Nice distinction. Hense why The Hobbit doesn't rob creatures, he burgals them. At least that's how I remember which is which.

    • @Colouroutofspace4
      @Colouroutofspace4 4 ปีที่แล้ว +4

      @@mathsalot8099 I actually remember the distinction from Ranma 1/2. The arc with the thousand mountain style and the Thousand Seas style

    • @robertnett9793
      @robertnett9793 3 ปีที่แล้ว +1

      I heard once the difference between 'Stealth' and 'Russian Stealth' (the latter means, no witnesses)

  • @wait4tues
    @wait4tues 4 ปีที่แล้ว +34

    Someone send this video to the chain of acheron

    • @dirus3142
      @dirus3142 4 ปีที่แล้ว +10

      yeah really. I found it odd Matt had to dive down a rabbit whole of thought for a heist. Two nights of play tops. One to set it up, one to execute.

    • @wait4tues
      @wait4tues 4 ปีที่แล้ว +2

      Ikr. Ive been so excited for the heist episode. Seriously hoping this pandemic doesn't effectively cancel the chain.

    • @danspencer1281
      @danspencer1281 4 ปีที่แล้ว +1

      I miss the Chain.

    • @Alresu
      @Alresu 4 ปีที่แล้ว +3

      Send something to the chain? Let's use the chain mail for that!

  • @TheDuelManiacs
    @TheDuelManiacs 3 ปีที่แล้ว +4

    Seth really loves jumping the gun on Bombshell when it comes to Cyberpunk

    • @rmalott74
      @rmalott74 7 หลายเดือนก่อน

      That was a great video too 😊

  • @nathanjanke4912
    @nathanjanke4912 4 ปีที่แล้ว +8

    Been waiting months and months for colville to do his how to run a heist. Finally we get the amazing work of Seth to help us out!
    Love your videos man, I always tune in when I see the alert on my phone.

  • @novaiscool1
    @novaiscool1 4 ปีที่แล้ว +9

    Currently working on Waterdeep Dragon Heist and attempting to redesign the final bit to make it a real heist, so this video is fairly helpful.

    • @owlbear4928
      @owlbear4928 ปีที่แล้ว

      Did it work out?

    • @novaiscool1
      @novaiscool1 ปีที่แล้ว

      @@owlbear4928 no Covid lasted so long that by the time those of us that could get back together could get together we had lost more than half the party and what was left didn't work well on their own. So we started a completely new campaign with a few new folks and they didn't want to play Dragon Heist again so soon.

  • @Thrudd2
    @Thrudd2 4 ปีที่แล้ว +3

    I love your videos!!!!😍 keep it up! Love it!

  • @prtwriter4660
    @prtwriter4660 4 ปีที่แล้ว +5

    No joke...I needed this. I was thinking of doing a heist one-shot for a few games. I wanted to do one with Sylgar (Xanathar's goldfish) but needed some interesting concepts. I hate to rip off Firefly's train job again.

    • @zsheets7483
      @zsheets7483 4 ปีที่แล้ว +2

      The Dragon in that case could be the cultists instead of Xanathar himself, angry that you've endangered them all by tempting the beholder's fury. Especially if part of the heist is to make off with the stockpile of replacements as well.

  • @TheCopperRocket
    @TheCopperRocket 4 ปีที่แล้ว

    This is the best heist breakdown vid on TH-cam. Thank you!

  • @sophiescott143
    @sophiescott143 3 หลายเดือนก่อน

    21:30 I love that Seth convinces *himself* to share this anecdote :P

  • @IrishJohn101
    @IrishJohn101 4 ปีที่แล้ว +1

    Passing this video to my friends who enjoy DM'ing

  • @nooctip
    @nooctip 4 ปีที่แล้ว +1

    THe first heist I ever ran was in a D&D game. the party had bought a treasure map from a guy in a tavern. The map was real and showed where the treasure was. Only problem was to find out which island it was you also needed a ship's logbook and a nautical chart. The guy was in town because he had located the logbook. But it was in the fortified home of a wealthy merchant captain, and he couldn't get it. The party had other ideas.

  • @Dorian_sapiens
    @Dorian_sapiens 4 ปีที่แล้ว +1

    Tons of useful stuff here. I especially appreciate the advice about how to implement the Dragon. I normally think of that as something like a level boss who's supposed to be defeated. Making it instead a threat that's broader in scope and best avoided will definitely give my next heist adventure more suspense.

  • @TenthingsIhateabout_Josh
    @TenthingsIhateabout_Josh 4 ปีที่แล้ว +1

    I have been waiting my whole life for this video

  • @nathanmichael167
    @nathanmichael167 4 ปีที่แล้ว +2

    Great advice. I prefer to be in the room during the planning phase. This allows me to make the encounters meaningful and interesting. Every "obstacle" should have a means of how it can go sideways, and knowing what they are going to do and where allows me to figure out what happens when their rolls go sideways and not just default to combat.

  • @shawnshultz8601
    @shawnshultz8601 4 ปีที่แล้ว +2

    Funny enough, the first session of the most recent campaign I ran was a Heist. Tons of fun but I do wish I had seen this first. Great advice and always Seth!

  • @cetx
    @cetx 4 ปีที่แล้ว +7

    I actually prefer putting a "timer" on the characters rather than the players. This way, if the players get very sidetracked or start to stagnate, I can advance the time in the gameworld to encourage them to come to resolution.
    If the timer is in the real world, it's harder for me to elegantly adjust.

  • @travishimebaugh8381
    @travishimebaugh8381 4 ปีที่แล้ว +2

    Ironically this just popped up in my Recommendation section after I finished Castle of Cagliostro on Netflix.

    • @kev_whatev
      @kev_whatev 4 ปีที่แล้ว

      It’s on Netflix?? I know what I’m doing tonight

  • @WeOnlyEatSoup
    @WeOnlyEatSoup 3 ปีที่แล้ว

    About to run a multiverse spanning multi-heist in D&D 5E. This video was a great help I appreciate it!

  • @elgatochurro
    @elgatochurro ปีที่แล้ว

    I love how short your plug ins are. I could really use the inspiration for my heist campaign

  • @richmcgee434
    @richmcgee434 4 ปีที่แล้ว +1

    Good solid advice as always. Heists were never my strength as a GM, but I certainly enjoyed playing in one as a PC.

  • @danielgoldberg5357
    @danielgoldberg5357 2 ปีที่แล้ว

    What a fun video! I always love a good war story, and the Cyberpunk heist gone "Bombshell" was a classic. Can't believe I took this long to watch this one - I'll try to work a heist into my next campaign.

  • @yakirchernin6015
    @yakirchernin6015 4 ปีที่แล้ว +1

    Tnx. You have narrowed it down to digestable tips

  • @altasilvapuer
    @altasilvapuer 4 ปีที่แล้ว

    I finally found some time to come back to this video after having watched the "What bug" war story. When you described the roof scene in this video (and especially after you talked to the GM afterwards about "where we got caught"), my first thought was essentially, "Damn. He DOES go bombshell all the time." xD

  • @rodrigoflaviosb
    @rodrigoflaviosb 4 ปีที่แล้ว +1

    Really love this channel, one day I will see a Seth Skorkowsky game here on youtube, unfortunately here on Brazil, finding game masters is a problem and a cool one that is commited to make the players experience fun like Seth is even rarer.

  • @gothmissstress
    @gothmissstress ปีที่แล้ว

    Running the heist later today. So excited. And very grateful for your tips 👏

  • @ladybuzzkillington2072
    @ladybuzzkillington2072 4 ปีที่แล้ว

    Running a heist in CoC this week.
    Using a bank from a videogame as my place, mostly due to my printer crapping out so i had to find a premade one and it had a bunch of names for Callouts used in game that makes it easier to follow how we are moving.
    But im super excited because i have a couple of small details to add to the campaign inside as well as a being able to watch my players dive into it.

  • @jasonnewell7036
    @jasonnewell7036 4 ปีที่แล้ว +1

    Dweebles is so bloodthirsty. I love it.

    • @nicknumber1512
      @nicknumber1512 4 ปีที่แล้ว

      Most of the time he's an affable geek, but cross him and the next thing you know, he's telling you to lie to Captain Binky about how everything's going to be alright.
      Best stay on his good side, unless you want teddy bear brains all over your best gaming table.

  • @PossumMedic
    @PossumMedic 4 ปีที่แล้ว

    I like to just come clean when I mess up as a GM!
    I find it really helps my players understand that we are all playing a game together not them against me.
    Thanks for the great video! Lots of awesome tips! :D

  • @pwbi3988
    @pwbi3988 4 ปีที่แล้ว

    This video giving me all kinds of ideas for a fantasy heist where the players have to break into a wizards tower to steal a magic item... really great video!

  • @commiedan84
    @commiedan84 ปีที่แล้ว

    Doing a side quest with 2 players for our Waterdeep campaign cuz one can't come. Thanx again Seth! Love your content.

  • @sanlesluksetich9295
    @sanlesluksetich9295 7 หลายเดือนก่อน

    I just ran a traveller hybrid stealth/assault heist heavily inspired by your video and it went perfectly. The time limit was the best part and ramped up the stakes
    💰 A high tech imperial military equipment transport
    🐲 Local imperial Navy
    🏯 The travellers choice of 2 separate military bases on the route of the military transport .
    The two players got to pick a team of Marines and specialists for their mission.

  • @luska5522
    @luska5522 4 ปีที่แล้ว +1

    Good video man, will help me setup the Shadowrun heist this weekend

  • @ericm3327
    @ericm3327 4 ปีที่แล้ว

    Just started writing a dnd heist style game using gritty realism rules. Great timing

  • @anutt7436
    @anutt7436 2 ปีที่แล้ว

    Found this video at the right time. I'm thinking of doing a rogue/thieves guild campaign and this info will work perfectly.

  • @tennozeorymer
    @tennozeorymer 4 ปีที่แล้ว

    Good video. And oh man, I have one hell of a story about the characters thinking up a way into my "fortress" that I hadn't expected... MAN, did it get wild.

  • @You-kd4qq
    @You-kd4qq 4 ปีที่แล้ว +1

    Heists make great one shots

  • @johanneskaiser8188
    @johanneskaiser8188 4 ปีที่แล้ว +1

    Handy tool for Fantasy-GMs for preventing magical solutions: A Homestone (not sure if there is a translation, I just did a literal one). It comes from the P&P RPG Midgard. The spell permanently empowers a certain set of stones that need to be built into the protected structure (be it as small as a house or as big as a huge castle), the main focus - the Homestone itself - having to be kept somewhere inside, and if it is removed the spell breaks. With this spell active, it is impossible for magic to leave or enter the building in ANY way, which means no flying, no teleport, no telekinetic yoinking of important objects, no magical attacks from either side (can suck for the defenders if they have more spellcasters), summoned creatures can not enter or leave and if they are furced they are very likely to be destroyed or dismissed.
    This makes it an ideal tool for heists, as magic still works inside, so casters aren't useless, and opens the possibility of a teleport escape if the party manages to snatch or destroy the Homestone. But getting in will require creativity, because even the fallback plan of "fly over it, drop feather fall", doesn't work, as the featherfall will be dispelled as soon as the enchanted people enter the protected zone. The size of that isn't precisely described other than "encompassing the entire structure", so GMs can assign the height of the blocker zone wherever they want to make falling down a bad idea.
    EDIT Sidenote: Quite possible this also exists elsewhere, but Midgard is where I personally encountered it for the first (and so far only) time.

  • @smirkingparadox
    @smirkingparadox 4 ปีที่แล้ว +4

    I've been watching your videos for a while, and I've been considering getting my hands on one of your books. I'll be honest the fact that you said R C Bray narrates the audiobook for you has made my decision where this month's credit is going.

    • @SSkorkowsky
      @SSkorkowsky  4 ปีที่แล้ว +8

      He also did my Valducan series. The first two novels in that were Audie Finalist for Best Paranormal Audiobook. I was real lucky to have scored him as my narrator.

    • @paulvalentine4157
      @paulvalentine4157 4 ปีที่แล้ว +4

      I got Damoren with last months credit. Great audiobook all around. Will pick up the next one soon.

  • @kovichcrow
    @kovichcrow 4 ปีที่แล้ว

    I just recently ordered Cyberpunk 2020 and the Cyberpunk Red Jumpstart and your videos(Which I discovered shortly after) have been very insightful, thanks

  • @ssskids123
    @ssskids123 4 ปีที่แล้ว

    Fantastic summary and breakdown. Thank you!

  • @thesuperjacobshow8151
    @thesuperjacobshow8151 3 หลายเดือนก่อน

    Seth: Longtime fan. I use a lot of your principles and advice in my game system that I use when I play with my kids. It's called Playing A Simple Story, or P.A.S.S. for short. I've been developing it as a hobby for a few years now and my kids and I have fully transitioned away from playing 5e.
    Thank you for your videos. Because of your advice our home games are pure fun, not bogged down by unnecessary mechanics.
    Even my 4 year old daughter enjoys playing until she inevitably gets distracted by the box of dice and minis.
    Please keep up the great work!

    • @SSkorkowsky
      @SSkorkowsky  3 หลายเดือนก่อน

      Happy to be of help

  • @solaries3
    @solaries3 4 ปีที่แล้ว +1

    This is motivating as hell.

  • @shadiafifi54
    @shadiafifi54 2 ปีที่แล้ว

    I always love your videos; they give great ideas on how to be a player or how to run a campaign. Maybe one day I'll finally get the courage to start a campaign...

  • @railbaron1
    @railbaron1 4 ปีที่แล้ว +6

    Someone the Hole in the Fortress' security could be the source of the time limit. Take the Rhodes Bank Heist in Red Dead Redemption 2. The bank had bricked over a window that lead into the vault, but the bricks were weak and due to be replaced.

  • @johnstepina5621
    @johnstepina5621 3 ปีที่แล้ว

    I can never get my groups to want to play these kind of games. Seth youre content is awesome

  • @bighara
    @bighara 3 ปีที่แล้ว

    Nice Ryan Reynolds "Foolproof" thumbnail shout out. An underrated heist film IMO.

  • @mattfrandsen1244
    @mattfrandsen1244 4 ปีที่แล้ว

    I love your stuff man! Keep up the good work. Being a RPGer since 1984, you've help renew the love for gaming I haven't felt since the 90's. Thanks again!

  • @tomralfe5428
    @tomralfe5428 4 ปีที่แล้ว

    Awesome video, I’m currently writing a heist story and this was really helpful!

  • @LittleNemoGaming
    @LittleNemoGaming 4 ปีที่แล้ว

    I'm definitely going to have to watch this video again to absorb the advice, and plan a session if I ever run a game. I enjoyed it.

  • @OmegaDeathBunny
    @OmegaDeathBunny 4 ปีที่แล้ว +2

    A great module to look at is "Downtown Data Heist" for The Sprawl (Powered by the Apocaly0pse Cyberpunkt game) availlable for free, I think. It builds the location based on the legwork of the players, so basically they get exactly what they came for.

  • @dutch6857
    @dutch6857 4 ปีที่แล้ว

    Damn you Skorkowsky! I was happy as a lurker, but you went and made me get an account just so i could subscribe to you. If it wasn`t for your phenomenal content TH-cam would have never gotten my info! Seriously, Best RPG channel i have found, fantastic stuff. Stay safe.

  • @timbuktu8069
    @timbuktu8069 4 ปีที่แล้ว

    Something I like to do is after the guards and protections are in place, I allow the players to make their set up plans. One may flirt with the secretary. Another may carouse with the guards at the local tavern. The key to the "research phase" is that if they fail, the protectors are alerted that "something is up". The more they fail the greater the chance of getting caught. Contrariwise, if they do exceptionally well, they may get some bonus information.
    At any event it sure beats: "I make my Steal Things roll."

  • @MrPFMneto
    @MrPFMneto 3 ปีที่แล้ว +1

    "You son of a bitch, I'm in".

  • @droman608
    @droman608 3 ปีที่แล้ว

    I really liked your Cyberpunk game flashback about the kink. #awesome

  • @Tysto
    @Tysto 2 ปีที่แล้ว

    Great advice! The kink is a great excuse to plug a hole you left, but the key is to roll dice to “see” if it happens. Roll for each thing the heist plan relies on. All of them should be an easy roll vs having a problem, not a brick wall. Eventually, they’ll run into a kink. This sort of thing seems fair & natural, and if one of them plug the hole you left that would’ve made it too easy, that’s a plus.

  • @abonynge
    @abonynge 4 ปีที่แล้ว +1

    One of our PCs had gotten a weird random rolled artifact that was basically a portal gun with 5 uses.
    He didn't use it for months and everyone forgot about it.
    We basically forced our GM to do a big payoff heist.
    The GM made it practically impossible.
    Portal gun guy stole everything.
    We bought a city district.

  • @xxzmaster04xx29
    @xxzmaster04xx29 ปีที่แล้ว

    When you talked about how the escape can be the juicy part of a heist, I remembered this level from Dead Cells (spoilers from an area from the base game of Dead Cells).
    The level I'm talking about is the Temple, or Sanctuary. One of the new features of this level, apart of its new construct enemies, are the statues of creatures, most from this very same level. You approach them carefully, but when you gel close, nothing happens. You can't break them, either. You can't interact with them entirely.
    You keep going through the level, and you eventually stumble upon a closed door. You can't open or break it. So you search for another way. At some point, after killing waves of enemies, you will find a room with some kind of lever you can interact with. When do, the door of this room closes, the walls from the temple start to emit an orange light, the music turns more fast-paced and epic, and a teleporter that leads to the start to the level activates (for context, any other level would have some more teleporters, and the are used for quick travelling between rooms). Now you're at the starting room, cleared of enemies. But when you approach the statues, they come back to life. Now you have to go through that locked door and ~exit~ escape the place. But it won't be that easy. I won't spoil it, but there is a very original way this level makes it harder for you to run away without fighting.
    The first time I entered this place, it was truly magical. That's why I hate spoilers. This is a memory that is carved in my heart. Hope you enjoyed this, and that it may help you blooming your own aventure, and that you can have your own beloved memory.

  • @Frostfly
    @Frostfly 2 ปีที่แล้ว +1

    As a driver of a white cargo van. thank you for making my life a bit more interesting

  • @QellFuL
    @QellFuL 4 ปีที่แล้ว

    I really needed this for my adventure for 8-11 level adventurers. Thank you Seth for the inspiration and advice!

  • @brichouse2117
    @brichouse2117 4 ปีที่แล้ว

    I am truly inspired to try and make a heist game. A crazy kink would be a secondary NPC team from a separate contractor. That would be lit.

  • @williambird7459
    @williambird7459 4 ปีที่แล้ว +1

    Thank you, your videos are always fun but this time you’re right on target, I’m running a city based pathfinder campaign and one of the missions (if they chose to accept it) will be a heist so your suggestions and advice will come in very handy.

  • @Gh0stClown
    @Gh0stClown 4 ปีที่แล้ว +11

    I've genuinely been talking to my friends a lot recently about how much I want to play a heist game. So I'm going to have to ask you to stop reading my mind Seth because it's rude without asking.

  • @shank549
    @shank549 4 ปีที่แล้ว

    What a coincidence, I was trying to work on a one-shot heist Vampire and this video has definitely given me a good idea on how to approach it. Great job as always!

  • @Pandaemoni
    @Pandaemoni 4 ปีที่แล้ว

    Oner mechanic for heists I really like is giving the players "heist points" that they can use in response to either kinks or other unexpected circumstances to explain, in hindsight, how they actually *DID* think about and plan for a circumstance. It works like a flashback in a movie where the player describes a previously unmentioned detail.
    Some examples:
    1) Say the vault they are stealing from has an emergency lockdown if the artifact is ever moved and the players didn't consider it, by spending a heist point, the player can rewind and flashback to his holding the door open a crack by dropping a wedge in it as he entered.
    2) If the PCs are being chased, a heist point can be used to say they stashed bags of ball-bearings or placed tripwires or bear traps along the escape route (if that would otherwise make sense in the game world). Since they placed them, they can easily avoid them, but they will slow down pursuers.
    3) Or, say that the client hiring the party specifies that no one in the Fortress can be killed, but a crazed (and cursed) PC panics and fells a museum curator with his axe when he's discovered (this really happened in a game), then one of the PCs (even the offending PC) can spend a heist point to flashback to a scene of him grinding away and dulling the edge of that axe...so that the blunt axe may injure - but won't kill - anyone.
    How many heist points people get vary depending on how many kinks the GM is throwing in or expects they will face. I think one or two per player as a base. The more PCs there are, the fewer heist points they should get. Too many heist points can make the heist too easy, but having them as a resource also helps diffuse "planning paralysis" if the PCs are just afraid to get the actual heist started.
    Players seem to enjoy basically being able to co-create the story in an imaginative, but plausible, way.

  • @skeeve55
    @skeeve55 3 ปีที่แล้ว

    I ran a little heist one shot in D&D 5e for 3 friends as their first game. it was great fun and a good entry point into the ttrpg genre, as everybody has seen some heist movie and kinda knows what to do. been thinking about doing another one for some time now. these tips will come handy.

  • @MonkeyJedi99
    @MonkeyJedi99 4 ปีที่แล้ว

    Props for the Blue Brothers slide!

  • @DrunkenWizardBattle
    @DrunkenWizardBattle 4 ปีที่แล้ว

    really nicely set out seth - and just in time, turns out im running a heist next weekend and didnt even realise. Thinking about it in these terms ive a lot to plan out but damn its gonna be a much better game now.

  • @kdolanjr
    @kdolanjr 4 ปีที่แล้ว

    TotalCon 4 lyf! Great vid as always!

  • @EdricLeggett
    @EdricLeggett 4 ปีที่แล้ว

    This is awesome; thanks! What is fascinating is the implications it can hold for all adventures in ttRPGs; one can easily flavor all adventures as "heists"!
    Even in the adventures that see you hunt a particular target down, it would behoove the DM to always have a bigger threat that the players don't want to attract the attention of.

  • @ThomasTwoBit
    @ThomasTwoBit 4 ปีที่แล้ว +2

    To get around overly long planning phases, I have them intentionally brief. If their plan fails we rewind to the planning phase and all the events that happened were hypotheticals. The failed plan does have the downside of the time being incremented by one (eg if they have 5 days they have just wasted a day). This lets them explore different approaches and playstyles for the dungeon with less stress but still have stakes.
    Edit: grammer

  • @Xarcolt
    @Xarcolt 4 ปีที่แล้ว +6

    22:31 is the part that killed my phone because I spit-taked coffee all over it. 😂

  • @NothingYouHaventReadBefore
    @NothingYouHaventReadBefore 4 ปีที่แล้ว

    Heists are really fun! Some good inspiration is also Payday 2, a game in which heisting is the name of the game - though it is very much over the top. It does show a good number of layers for a heist.
    Second is Thief: the Dark Project. One of my favourite games ever, and also good inspiration for stealthy heisting.
    Third: The Sprawl. It's a cyberpunk-rpg in which heisting is common, and it provides a good system for it.
    Thanks for the vid!

  • @iainmaclean1205
    @iainmaclean1205 4 ปีที่แล้ว

    Its worth taking a look at Blades In The Dark - it has a mechanic that addresses the planning/shopping paralysis. It starts in media res, the heist is on! As the players progress they are allowed to declare that they bought this or that as required, up to a limit, and they can also declare that they anticipated a situation and have to explain how they made provisions for dealing with it. For example, the guard on the back door, the players declare that they know he has gambling debts, they used underworld contacts, or followed him, but they have arranged to have those debts written off if the guard leaves the door open and goes for a break at a certain time.
    It makes prep easier too.

  • @RowanFallsGames
    @RowanFallsGames ปีที่แล้ว

    This video is extremely informative, helpful, and detailed! Thanks for the help, my heist is going to be much better having seen this

    • @SSkorkowsky
      @SSkorkowsky  ปีที่แล้ว

      Best of luck with the game.

  • @TheBronzeDog
    @TheBronzeDog 3 ปีที่แล้ว

    Thanks for the video. Really helped crystalize some of the ideas I'd been having for a hybrid heist/raid in a Changeling: The Lost/God-Machine crossover Chronicle.
    The Artifact: An Occult book that the God Machine is using to develop fae-detection Infrastructure. It wants to identify some Changelings that have been sabotaging it over the past few years. Even if it gets the saboteurs, it's still a threat to have an eldritch horror deity who can identify the members of the local freehold. The goal is to steal the book and/or destroy the facility from the inside.
    The Fortress is a skyscraper built to house a facility of a God Machine: From the outside, people just see 3 curved skyscrapers connected by a circular bridge section. Thanks to some weird space folding, there's a fourth, cylindrical tower in the center with limited access where the heart of the Machine's facility is.
    The Dragon: If the PCs get identified, the facility can make life hell for them afterward or simply unleash a Destroyer Angel to quietly assassinate them.