0:40 Man if everyone was as good as you at showing how to apply points per level this game would be so amazing for beginners. It would be good for them not to spend points on random skills/passives that in the end will make them weak and not interested in keeping playing. This way of showing where you should apply each point per level was simply brilliant. Thanks for sharing this!
Very cool. Im currently on my first playthrough, as the sorcerer, focusing on electromancy and staves, after watching several videos. I usually play tanks on rpgs, so im trying this on my next character, right up my alley.
I plan to add links to my live stream where I played this build. It was such a surprise how good this build was. Btw are you going battlemage? I have a guide on that one, too. Such a strong build. You definitely picked a good build to start off with.
@@okmallgamingI watched that video, and the fact im a sucker for anything lightning, i knew i had to do electromancy. At the moment im really digging the abilities under staves, currently level 9, and want to chose like 10 other skills, but being i have to do one at a time, im going offense, then defense etc. I totally forgot about the reputation aspect, and didnt even know about better gear through the the towns like that. Trying to get my first character through without looking things up, more engaging, so going slow. Pretty much have the save system down so dont lose much time if i die. Dont really have an endgame plan just having fun.
@@anthonyfaccaro7118 that's awesome to hear. I like your approach. I was very much the same, feeling out the game by myself and learning things over time. Such a good experience.
@@okmallgamingAnd im back..im at level 16 with this build and holy cow. I have 3 different pieces of gear....instead of jousting cloak i have the jibean cape, bought from same guy you get the axe from, has 9% dodge and the witch blessed me with another 4%. Hand amulet because ive yet to find anything better. Mercenary captain headwear, also bought from keremit....some resists but also has 5% counter, 3% dodge, and 15% pain resistance. Witch didnt give me life drain, but some more dodge and 3 curse of numbness, equaling 75% pain resistance...and 2 curse of terrors which give 10% less damage taken. Main hand damage is 57, 71% accuracy before velmirs trait kicks in, 51% counter, and a whopping 93% dodge, with battle forged passive its 100% nearly always, and 72% pain resistance. Insanity lol.
@@anthonyfaccaro7118 I'm so glad to hear you are having fun with the build. Staffs are just so much fun to play. have you gone into a T4 distant dungeon yet?
I’ve played this game for over 1.5K hours and admit I forgot about the take aim passive methods’ existence. Very insightful stuff. Since you’re loaded with counter chance, a mace+buckler would also go well together with the athletics passive too.
That could work. I liked the axe due to the massive damage buff we gain just by having it equipped. I would love to see you test this same thing with a mace and buckler and hear your thoughts.
Been trying out this build with the mace+buckler. Really fun to limit yourself in this way. You’re right, enemy mages are indeed a pain. So far, what’s amazing here is the frequent dazing. Enemies get such frequent fumble penalties that all the dodge stats just make you avoid dmg altogether. If you’re lucky, an enemy will cause you to counter em with a daze, and your next swing can potentially daze again causing a stun. It even handles groups of enemies somewhat decently because of the high counter chance too.
I don't hunt often. I can only say to be extra cautious and don't take on packs of animals until much later in the game when you know you can kill them. Wolves are rough early to mid game when in packs but are manageable solo earlier, though I don't like to risk it on perma.
@@okmallgaming That mean there is still no option to hunt normal animal like bunny and deer. Honestly i'm not to much scare to wolf, but bear is another case. I think with this Passive Build get Wolf Pelt will be not hard again, but sadly i still don't have a way to hunt Deer.
@khairurrijalkhalis4172 oh hunting deer and rabbits is more suited for bows and xbows. They have low health pool and if hunting is what you are after, grab up pathfinder too. It's under skinning.
You just need to wait 2 to 3 days from low-end items. Pelts can be a week or longer. The more expensive the item, the longer it takes. This is why it's always better to steal as early as you can so you can profit much sooner.
0:40 Man if everyone was as good as you at showing how to apply points per level this game would be so amazing for beginners. It would be good for them not to spend points on random skills/passives that in the end will make them weak and not interested in keeping playing. This way of showing where you should apply each point per level was simply brilliant. Thanks for sharing this!
Thanks, I definitely put the effort into this one. Glad to get positive feedback 😆.
I have to agree, very good 👍
Very cool. Im currently on my first playthrough, as the sorcerer, focusing on electromancy and staves, after watching several videos. I usually play tanks on rpgs, so im trying this on my next character, right up my alley.
I plan to add links to my live stream where I played this build. It was such a surprise how good this build was. Btw are you going battlemage? I have a guide on that one, too. Such a strong build. You definitely picked a good build to start off with.
@@okmallgamingI watched that video, and the fact im a sucker for anything lightning, i knew i had to do electromancy. At the moment im really digging the abilities under staves, currently level 9, and want to chose like 10 other skills, but being i have to do one at a time, im going offense, then defense etc. I totally forgot about the reputation aspect, and didnt even know about better gear through the the towns like that. Trying to get my first character through without looking things up, more engaging, so going slow. Pretty much have the save system down so dont lose much time if i die. Dont really have an endgame plan just having fun.
@@anthonyfaccaro7118 that's awesome to hear. I like your approach. I was very much the same, feeling out the game by myself and learning things over time. Such a good experience.
@@okmallgamingAnd im back..im at level 16 with this build and holy cow.
I have 3 different pieces of gear....instead of jousting cloak i have the jibean cape, bought from same guy you get the axe from, has 9% dodge and the witch blessed me with another 4%.
Hand amulet because ive yet to find anything better.
Mercenary captain headwear, also bought from keremit....some resists but also has 5% counter, 3% dodge, and 15% pain resistance.
Witch didnt give me life drain, but some more dodge and 3 curse of numbness, equaling 75% pain resistance...and 2 curse of terrors which give 10% less damage taken.
Main hand damage is 57, 71% accuracy before velmirs trait kicks in, 51% counter, and a whopping 93% dodge, with battle forged passive its 100% nearly always, and 72% pain resistance. Insanity lol.
@@anthonyfaccaro7118 I'm so glad to hear you are having fun with the build. Staffs are just so much fun to play. have you gone into a T4 distant dungeon yet?
Oh yea, I'm definitely trying this; lots of fun!
Hope you enjoy it! Such a strong build. Never underestimate passives 😁
Definitely one thing this run of yours did for me is discover how hood some of the passives actually are (mainly lookin at that dexterity lol)
It came as a surprise to me, too. I am glad my viewer suggested it. Able to clear bosses and t4... that's just broken 😆.
I’ve played this game for over 1.5K hours and admit I forgot about the take aim passive methods’ existence. Very insightful stuff.
Since you’re loaded with counter chance, a mace+buckler would also go well together with the athletics passive too.
That could work. I liked the axe due to the massive damage buff we gain just by having it equipped. I would love to see you test this same thing with a mace and buckler and hear your thoughts.
Been trying out this build with the mace+buckler. Really fun to limit yourself in this way. You’re right, enemy mages are indeed a pain. So far, what’s amazing here is the frequent dazing. Enemies get such frequent fumble penalties that all the dodge stats just make you avoid dmg altogether. If you’re lucky, an enemy will cause you to counter em with a daze, and your next swing can potentially daze again causing a stun. It even handles groups of enemies somewhat decently because of the high counter chance too.
@RNG-zus that's so awesome to hear. I'll have to try this again with Mace buckler as a focus some time 😁.
great guide !
Thank you!
Nice thumbnail ❤
Thank you! My wife makes all my thumbnails. I'll pass on your message 😆
Are you have tips for Hunting ?
because you know some animal is run if see us, and they can go out of map faster than us.
I don't hunt often. I can only say to be extra cautious and don't take on packs of animals until much later in the game when you know you can kill them. Wolves are rough early to mid game when in packs but are manageable solo earlier, though I don't like to risk it on perma.
@@okmallgaming That mean there is still no option to hunt normal animal like bunny and deer.
Honestly i'm not to much scare to wolf, but bear is another case. I think with this Passive Build get Wolf Pelt will be not hard again, but sadly i still don't have a way to hunt Deer.
@khairurrijalkhalis4172 oh hunting deer and rabbits is more suited for bows and xbows. They have low health pool and if hunting is what you are after, grab up pathfinder too. It's under skinning.
How do you sell stolen items in osbrook ?
You just need to wait 2 to 3 days from low-end items. Pelts can be a week or longer. The more expensive the item, the longer it takes. This is why it's always better to steal as early as you can so you can profit much sooner.
Passive aggressive build.
Lol, ain't that the truth
No.