Shoto Beta - moveset showcase

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  • เผยแพร่เมื่อ 25 ธ.ค. 2024

ความคิดเห็น • 11

  • @jasomega2446
    @jasomega2446 5 หลายเดือนก่อน +1

    Impressive!

  • @phantomdetective2714
    @phantomdetective2714 11 หลายเดือนก่อน +1

    This looks awesome!! Amazing job you did my dude!!

  • @betchaos7383
    @betchaos7383 11 หลายเดือนก่อน

    I think itd be REALLY FUNNY if you gave him the auto-turnaround mechanic

    • @SuperHYPEBros.Gamebanana
      @SuperHYPEBros.Gamebanana  11 หลายเดือนก่อน +1

      Oh no thanks it's not something I like having, even on vanilla characters

  • @pigeondripmaster257
    @pigeondripmaster257 11 หลายเดือนก่อน

    Can you guys please do a tutorial on how to to add the css characters that dont come with the modpack?🙏

  • @yeehaw8089
    @yeehaw8089 11 หลายเดือนก่อน

    This is a really cool idea but remember with your ice and fire wearing out gimmick, pokemon trainer did this in brawl and EVERYONE hated it, it leads to unnecessary inconsistency, and will result in the character feeling uncomfortable to play

    • @SuperHYPEBros.Gamebanana
      @SuperHYPEBros.Gamebanana  11 หลายเดือนก่อน

      I appreciate the warning. I'm not sure I understand what you mean by inconsistency but for the time being, I tested him in fights and myself love the drawbacks and the switch gimmick

    • @yeehaw8089
      @yeehaw8089 11 หลายเดือนก่อน

      @@SuperHYPEBros.Gamebanana inconsistency such as a combo dropping right at the end because of the exhaustion mechanic, or a kill move not killing because one second prior you became exhausted. Another example could be if you wanted to use one specific mode ---lets say fire --- to kill your opponent, but you can't because you're too tired. You've missed your opportunity to net a stock and now you're forced to switch off and wait. The switching mechanic is awesome, the exhaustion is a poor way to balance the character. Maybe unintuitive is a better way to word how it feels. What I personally would recommend is to find a way to balance the two movesets without forcing the player to switch off after a certain amount of time. For example, what if ice was really good at racking up damage, but poor at killing? Fire would have higher kill potential, but do lower damage. That would give use cases for both movesets without forcing a restraint on either of them. I would call this an intuitive way to balance a character with two modes, because you arent actively taking away control from the player-- It's up to them to make the choice between them rather than the game.

    • @SuperHYPEBros.Gamebanana
      @SuperHYPEBros.Gamebanana  11 หลายเดือนก่อน

      @@yeehaw8089 All right well I kinda get your point and I much appreciate the feedback but I'll definitely keep the temperature gimmick and drawback
      It's cannon and make much sense to me, I like it very much