John, I have a HUGE quality of life tip for you: Morrowind has a Quick Keys Menu that makes for easy access to your most-used things (like your Mace, your Bound Mace Spell, your Healing Spell, etc.)! Press F1 (by default) to bring up the menu, then select the slot and choose the type (either Inventory items like your weapons and lockpicks/probes OR magic "items" like your most-used spells), then just press the number key to select it! Just like later entries in the series (like Oblivion and Skyrim) you can just press "1" and get your sword out or whatever! I'm kinda surprised no one has mentioned this yet, but it's a vanilla feature of the game that means you don't have to scroll through all your spells like you've been doing! Hope this helps! Also, I'm a long-time fan and have loved your stuff for years - thanks for being awesome! :D
Also the tiny script extender mod UI Expansion, adding search bars to the spell list & inventory and greying out old dialogue topics, making it a thousand times easier to notice when new information pops up (sometimes you need to click the same topic multiple times to get new lines).
35:10 Items with the "sanguine" prefix are needed for a quest. There's a total of 27 items, each of them increasing one of the skills by 5 points. Whatever you do with them do not sell those items.
Realistically Jon isn't gonna find all the Sanguine items anyway though, especially as some are on random friendly NPCs the game never points to, so I don't think selling those will make a difference. And I don't think there is a reward for collecting only a few of them, the big reward only becomes available after all are collected, which is never gonna happen unless he looks up a guide.
Well, since merchants’ inventories never reset in Morrowind (IIRC), the only problem will be the hassle of tracking down which merchant he sold the items to. But I also have to agree with the comment pointing out that Jon is almost certainly not going to complete this particularly obscure and sprawling quest anyway. It’s quite appropriate that TV Tropes has this quest as an example of “Guide Dang It!” (i.e. something you’re very unlikely to know/do without resorting to a guide).
You can equip a shield and a two-handed weapon in Morrowind. You can't actively block, but you still get armor rating and enchantments from the shield.
Oh yes, took a while to actually find her, all the while getting pelted by arrows. But I also remember searching for that damn ring all over the place on the old CRT monitor. It was so hard to find I had to look on the internet to make sure, that it actually existed. Thought she was pulling my leg at some point. And evidently I was not the only one, since there was an actual picture posted on a guide with its location.
@@raifthemad I was actually very jealous how quickly he found it. I remember on every play through I would go to them early since that amulet is awesome and I always struggled to find the ring. It only occurred to me now that I didn't need to find it on follow up runs since I knew what was going to happen
remember your teleportation jon. if you run out of inventory space out in the field you can mark your location, intervention back to town to sell or stow gear, then recall back to continue your adventure.
@Dead-EyeJuncan No, they're saying to use Mark in the field, then use an intervention spell to get back to civilization to sell, then Recall to continue where you left off. You can only have one Mark at a time.
I still prefer to mark next to the quest giver. I just don't pick up that much stuff. At a certain point, I got so much money I didn't need to be picking up that much stuff. I just finished the game with over 130k money. And considering some of these quest givers are buried so deep in Vivec, yeah I'm going to put mark on them.
I can't wait for the next episode when Jon will sell an almost complete Ebony armor set as well as several quest items for a few hundred drakes a piece.
Divine Metaphysics and Airship plans are quest items for Mage guild, all Sanguine items are for Morag Tong. I'll not ask you to not sell them for a handful of coins, just.... remember who you sold them to, okay?
I know I sold a bunch of them. Course 80% chance I sold all books to the Balmoral book lady and the magic clothes to either vivic or Balmora mage enchanter,lol. The REAL issue is not looting them of the bodies and having the items despawn cuz of it
That architecture you like so much actually has a practical motivation behind it! The Dunmer will build their houses with sloped roofs in the regions that get a lot of ash storms so the ash slides off instead of piling up.
I always just liked that the Basement serves in their homes like the upper floor would in Imperial homes (Bedrooms, storage spaces, etc). Something that is in no way really all the "Weird" per se. It's arbitrary on the design choice. But it's also just different enough to help Dunmer buildings feel just a tad bit "Alien".
I spent way too much time playing this game and reading the ingame books and lore back in 2006(when i got the game) i was 8 in 2002 no way i wouldve been allowed to play this at 8, but i definitely played halo at 8
Yeah that constant fortify heavy armor is good on a belt. Constant effects are usually very useful since they are morrowind's version of Legendary items, since they are extremely hard to make yourself
The unique architecture makes Morrowind so memorable. The later games use more normal stuff, which makes sense for the areas, but just a thing to note.
Did I just witness Jon negotiating a 100 septim scroll "down" to 105 septim...? (The edit made it look worse, it was actually initially a higher price, I'm graciously taking the L)
That is what I thought too, but if you rewatch it you can see briefly that it starts at a higher price. 100 gold is the base price before disposition and ugly face tax are added.
The shown price is the "base" value. Depending on disposition and mercantile, the actual price will increase or decrease. In this case, the base value was 100 and because Aria is bad at trading, the asking price was raised to 113 (you can see it very briefly at 24:21)
Watching Jon has reminded me of some things I miss about Morrowind and some things I don't. Good: Lots of passive fauna (netches, scribs, etc) and environmental mini-quests (the ring ambush) that just make the world feel more alive and "lived in". Bad: Any useful amount of potions weighs more than a heavy cuirass unless you cheese the alchemy system.
Ya... I think a good 2/3 of my weight ended up being potions. The crappy ones that end up being 1-2 weight each. (Boy did I burn through all that weight on a specific bugged boss in mornhold)
@@SuperRedNovaDragon The magnitude affects your speed, yes, but it is ridiculously overcosted. It's more efficient to just increase your walking speed (since levitiation just makes you walk everywhere) through effects that fortify speed.
Yep, though if you're like me and carry around ten weight of magicka potions you made yourself out of the lightest ingredients it's usually not that big a deal to spend the magicka. The bigger deal is if you have a hard time casting.
In your menu you can set hotkeys by pressing f1, so you don’t have to keep scrolling through all your spells. I can’t believe you found that ring so quickly. I have vivid memories of stumbling around in the pool, clipping into the water to see better, using night eye, looking down and searching in a grid pattern, and still not finding it. I was supremely confused at the time by the chameleon’d guy standing nearby.
One of the best quests in Tamriel Rebuilt is when you're acting commander for a day and have option to send away some grunt coming to you with report with "You're out of the uniform, Trooper! Return when you're serious!"
Ya, if you finish the quest line they so asking since people under your rank won't ask. If you like wearing quality armor, def recommend rushing this quest to completion or be cursed with"where's your uniform" But ya the imperial legion is nice if you wear heavy armor. Specially for the reward on the last quest. (Which is a quest who's concept cracks me up)
As someone else commented, it’s a good idea to carry the Imperial Chain Armor in your inventory in Morrowind, if you want to follow the Legion quest lines, as it’s the lightest of the armours that are considered to be Legion uniforms.
I love how the main villain from Oblivion is just a dude with a side quest in Morrowind. But if I understand Mehrunes Dagon, he probably considers you murdering someone at his shrine to be a better tribute than some dumb gems anyway.
John, John, John,... In Morrowind, Might Makes Right. If the guardians of a certain Deadric shrine lack the strength to protect their shrine, then they don't deserve to hold the offerings given to said shrine. Prove to them your power and claim the meager rewards you earned by defeating them.❤😂
Reference having trouble casting some of the levitation/water walking spells with low Alteration skills you can make custom spells that only cost one mana point to cast that have a higher chance of success. You'll have to cast them repeatedly sometimes but that will actually help to practice and raise that skill. You can also make an enchanted item with a cheap petty soul gem as the charge, if you time it right, will usually regenerate before the spell effect wears off. Some examples for spells: Waterwalking for 11 seconds on Self Levitate 1 to 1 for 11 seconds. For enchanted items: Waterwalking for 12 seconds on Self Levitate 1 to 1 for 12 seconds on Self The Levitate versions will have you moving slowly but if you just need to get up a Telvanni tower or to a ledge in a dungeon it will do the trick. Also Restore Fatigue 19-20 points for 1 second on Self as you're running around or an enchanted item that has Restore Fatigue 39-39 for one second on Self can make life a lot easier.
@many a true nerd . Create a 100% resist magic spell with a one second duration (making it far easier) , then hit the inventory button fast and put on the boots of blinding speed without the blind effect. The curse only happens when you equip so this means you can wear them all the time.
One thing I adore Morrowind for is the variety of enemies/creatures in the game. Skyrim and Oblivion felt like they had 10 Different models for enemies and then a couple variations. I know there were more, but the later games always felt so monotonous with the enemies.
willingness to believe in the poor guy that was his companion for so long and was robbed by the witch... zero willingness to believe a random person in a town... 100%...........
Jon, when you get a chance to start Tribunal, you may want to asap. The merchants there have a lot of money. Just don't try to do too much of the Tribunal main quest. Tribunal has some of the hardest content in the game and parts of the main quest don't make sense if you don't finish the base game main quest first. You should be fine as long as you don't do any of the temple quests there, everything else is fair game if you can manage it at your level.
Here's a very cool little thing a lot of people miss. Next time you are going to talk to a Deadric statue, go into third-person view and look at your own character's face. You remember the silly tricks they did to make statues talk in later games? This is much cooler.
jon there is an option in the setting to use best attack or something that uses a weapons intended attack, also ceack your journal it updated after picking up that ring from the con lady
Jon you need Divine Metaphysics for the main quest and the mages guild. The airship plans are for the mages guild aswell. The sanguine items are for the Morag Tong.
Now that you're getting more experience with bound items like the Mace, you might want to consider using bound armor too. You could cut your carry weight down a ton if you pick just your favorite armor to keep and use a custom bound spell with multiple armor pieces to replace the others for fights. (It's also daedric level stuff like the bound weapons)
Bound armor is amazing at low levels for lightness/AR but that armor rating is fixed iirc, so once you level it becomes less impressive. Also real Daedric armor being among the best enchanting items in the game. Bound weapons on the other hand seem almost stupidly useful until well into late game.
The Sanguine ring (all 26 sanguine items) is a quest item for a certain stabby faction you have not (yet) joined. Keep it safe if you are a completionist.
Oh Jon. None of the factions are good guys in Morrowind. This probably shouldn't be a big surprise after the Mage's Guild asked you to extort someone for dues or murder them
I wouldn't say that. The Imperial Cult for instance doesn't really ask you to do anything dodgy. Like the closest thing to dodgy that it asks you to do is one the Alsmoner quests where you blackmail a guy. But to be fair, he promised charity that was going to a widows and ophans fund and wasn't delivering. While also skimming Ebony Ore to smugglers. Ebony that's being mined by slave labor. So I don't really feel bad about extorting him. There's also the Twin Lamps faction, which... I was totally down and considered nothing dodgy about being Vvardenfell's version of John Brown.
The imperial cult isn’t too bad either. I think the main takeaway I got was that it was the individual people that were good or bad, not the factions. Except the cammona tong, they’re just bad people.
I finally added a mod Legion Uniform Complete Apathy as it's perhaps the third most annoying thing about Morrowind, after walking too slowly and not carrying an excessive amount. I keep the annoying cliff racers only because that works up skills.
Be careful which items you sell or drop. Unlike in Skyrim and Oblivion, you can sell and drop quest items in Morrowind and you picked up a couple of them this episode.
The best skill is, of course, Enchanting, letting you instacast spells with item's pool, at 100% success chance, and use gamebreaking artifacts for 10%, or less, of their usual cost. And that only if don't do mega-potions - if you do, it's clearly Alchemy, which you can exploit to turn yourself into God able to squash Vivec or Dagoth Ur like a bug. But yes, after those, Alteration is next.
Ah poor Jon, not realizing he could have touched Vivec's Ash Mask in the pillar to get a Cure Blight Disease + Cure Common Disease on touch spell. But to be fair... you wouldn't have much reason to think that other than interpreting the Pilgrim's Path book. The Legion though, sadly, is the faction that kind of gives the worst rewards. Like considering what the first quest is (with you having to best a moderately competent Orc and possibly content with Kwama Warriors in the area as well at the same time)... it's not low level content. But they reward you like it IS low level content. Giving you free equipment that will be outclassed by Mid Tier gear pretty quickly. Granted Mid Tier for Medium Armor is Orcish which generally you also wouldn't have at Jon's level... but yeah. Now the Imperial Cult? It gives you a lot of neat things that aren't obsolete by the time you can do them. So I hope Jon keys in on them. Well, other than the Lay Healer's set of Apprentice Alchemy gear. But to be fair it's an entry level quest line easily done at level 1 and a good way to get a set if you don't want to rob the Caldera Mage's Guild like most do.
I don't know if you're aware, but there's a tickbox in the options that you can tick to always use the best attack for your weapon; I was reminded by the moment when you tried to stab the rat with your warhammer. Hope you're having as much fun playing as I think we are watching!
I always turn that on before starting the game, while i do know the commands for each attack and which weapons should use which ones in heated battles its not always easy. Just tick that box and call it a day
especially now that he has masters equipment... He needs to stash the alchemy gear somewhere and collect all ingredients he finds, he is leaving so much money on the table
Wonder what great house Jon will align himself too? I'm guessing Redoran or Telvanni Do hope Hlaalu just because i want to see his reaction to Uncle Crassius.
"I'm thinking the Legion might be the bad guy here" he says about the faction that has imposed itself on every corner of the known world...LOL...classic British lack of self-awareness. For future reference, each time you talk with an Imperial while out of uniform it decreases your reputation with the faction. Kicker is: You can't see what your reputation level is with a faction (unlike Daggerfall). FYI: You're good with the "speaking with statues" thing. There is only one shrine per Daedric Prince where the statue will speak with you and give you a quest which is ALWAYS worth doing as they almost always end with an artifact-level item in your hands. JON - IMPORTANT TIP: In your journal there's the Options link on the left page. You can click on it and select "Quests" to have it list all the Quests you've picked up. So much nicer than paging through the journal entries.
Orc: You have 10 seconds to get out of my sight
Jon, perception 11: stands around and blathers as usual
Jon: interacts with "Statue of Mehrunes Dagon"
Jon, after Dagon says his name: "Wait a minute, you're Mehrunes Dagon!"
Perception -1
And poor Hentus in Gnisis remains standing pantsless in the river.
As he is in my playthrough as I also immediately forgot about that quest
One day, he shall have pants. Just not today.
I couldn't fing Hainab for years somehow. :D
@@ManyATrueNerd Narrator: "Because Aria got distracted by yet another Dwemer ruin, he never got his pants back."
@@SledgeOfHouseHammer he could wait for night and get it. Lazy NPC...
John, I have a HUGE quality of life tip for you:
Morrowind has a Quick Keys Menu that makes for easy access to your most-used things (like your Mace, your Bound Mace Spell, your Healing Spell, etc.)! Press F1 (by default) to bring up the menu, then select the slot and choose the type (either Inventory items like your weapons and lockpicks/probes OR magic "items" like your most-used spells), then just press the number key to select it! Just like later entries in the series (like Oblivion and Skyrim) you can just press "1" and get your sword out or whatever! I'm kinda surprised no one has mentioned this yet, but it's a vanilla feature of the game that means you don't have to scroll through all your spells like you've been doing! Hope this helps!
Also, I'm a long-time fan and have loved your stuff for years - thanks for being awesome! :D
Also the preferences menu allows you to let weapons always attack with their most effective type of attack, regardless of your motions.
Also the tiny script extender mod UI Expansion, adding search bars to the spell list & inventory and greying out old dialogue topics, making it a thousand times easier to notice when new information pops up (sometimes you need to click the same topic multiple times to get new lines).
@@armedwombat6816 I addressed this with Jon live, he said he likes the option of having to perform the correct attack
35:10 Items with the "sanguine" prefix are needed for a quest. There's a total of 27 items, each of them increasing one of the skills by 5 points. Whatever you do with them do not sell those items.
This is the man who sold a daedric spear for 400 gold. I don't have any hopes.
Realistically Jon isn't gonna find all the Sanguine items anyway though, especially as some are on random friendly NPCs the game never points to, so I don't think selling those will make a difference. And I don't think there is a reward for collecting only a few of them, the big reward only becomes available after all are collected, which is never gonna happen unless he looks up a guide.
Well, since merchants’ inventories never reset in Morrowind (IIRC), the only problem will be the hassle of tracking down which merchant he sold the items to.
But I also have to agree with the comment pointing out that Jon is almost certainly not going to complete this particularly obscure and sprawling quest anyway.
It’s quite appropriate that TV Tropes has this quest as an example of “Guide Dang It!” (i.e. something you’re very unlikely to know/do without resorting to a guide).
Yeah good luck finding all those without Googling it.
"Congratulations, you're now a spearman. Here's your shield."
"Spears are two-handed weapons. Keep your shield."
You can equip a shield and a two-handed weapon in Morrowind. You can't actively block, but you still get armor rating and enchantments from the shield.
@@Slithy As I recall you have to equip the shield first, it you equip a two-handed weapon and then a shield it will unequip your weapon.
@@TheNeilBlack Perhaps, it's been a while :)
In TES lore, Imperial Legion utilizes short swords, spears, and shields in same formation.
the chameleon person was really hard to see on my 17" CRT back in 2003...
Oh yes, took a while to actually find her, all the while getting pelted by arrows. But I also remember searching for that damn ring all over the place on the old CRT monitor. It was so hard to find I had to look on the internet to make sure, that it actually existed. Thought she was pulling my leg at some point. And evidently I was not the only one, since there was an actual picture posted on a guide with its location.
@@raifthemad I was actually very jealous how quickly he found it. I remember on every play through I would go to them early since that amulet is awesome and I always struggled to find the ring. It only occurred to me now that I didn't need to find it on follow up runs since I knew what was going to happen
remember your teleportation jon. if you run out of inventory space out in the field you can mark your location, intervention back to town to sell or stow gear, then recall back to continue your adventure.
Wait so Recall works both ways? I thought it was just back to the Mark and not back again. That is way better.
@Dead-EyeJuncan No, they're saying to use Mark in the field, then use an intervention spell to get back to civilization to sell, then Recall to continue where you left off. You can only have one Mark at a time.
@@Dead-EyeJuncan Mark in the field, Almsivi/Divine to town, Recall back to the field.
I still prefer to mark next to the quest giver. I just don't pick up that much stuff. At a certain point, I got so much money I didn't need to be picking up that much stuff. I just finished the game with over 130k money. And considering some of these quest givers are buried so deep in Vivec, yeah I'm going to put mark on them.
@@JimmyMon666 that's the beauty of mark/recall, you're free to use it the way it fits you
I can't wait for the next episode when Jon will sell an almost complete Ebony armor set as well as several quest items for a few hundred drakes a piece.
I can water walk “spell failed” classic morrowind
I like how Darius didn't even consider that Jon might have murdered an innocent guard and taken their axe after hitting the body with it.
Legion quests are a bit meh. Pretty much the only creative contribution to the game by Todd Howard.
I won't even bother with Legion quests because of the armor requirement.
Divine Metaphysics and Airship plans are quest items for Mage guild, all Sanguine items are for Morag Tong. I'll not ask you to not sell them for a handful of coins, just.... remember who you sold them to, okay?
Oh lord, He SOLD THEM!?!?!?!?
@smollgoodman4085 Not yet, but he's clearly dying to do it
I found a chalice of blood during one of my dunmer fortress dives and sold it, maybe i should go back and pick it up
@@SuperRedNovaDragon That's main quest item.
I know I sold a bunch of them.
Course 80% chance I sold all books to the Balmoral book lady and the magic clothes to either vivic or Balmora mage enchanter,lol.
The REAL issue is not looting them of the bodies and having the items despawn cuz of it
I love watching a new player make all the same mistakes many of us made back in 2002, it brings back happy memories.
That architecture you like so much actually has a practical motivation behind it! The Dunmer will build their houses with sloped roofs in the regions that get a lot of ash storms so the ash slides off instead of piling up.
Gotta love the attention to detail in Morrowind's world building
I always just liked that the Basement serves in their homes like the upper floor would in Imperial homes (Bedrooms, storage spaces, etc). Something that is in no way really all the "Weird" per se. It's arbitrary on the design choice. But it's also just different enough to help Dunmer buildings feel just a tad bit "Alien".
I love how John accidently killed the murder and only realised 10 minutes later
I love how building in Morrowind have severe TARDIS syndrome but man are they cool
the lady in distress is one of my favorite quests. they totally jumpscared me those 20 years ago on my first playthrough. and the reward... oh my!
Imagine John walking into that guy's market wearing a trench coat filled with hearts.
I'm like 90% sure that the sanguine ring is something you need to stash and not sell.
Unfortunately the lightest Imperial armor that counts as a uniform is the Imperial Chain Armor (the orc you killed had some on him)
Yup, that’s why I always make sure I have the capacity to carry one of those in Morrowind.
I love the story telling in this game.
I spent way too much time playing this game and reading the ingame books and lore back in 2006(when i got the game) i was 8 in 2002 no way i wouldve been allowed to play this at 8, but i definitely played halo at 8
John seems to be undervaluing passive skill boosts. Making every sandwich a little stronger is nothing to sneeze at
yeah, constant effects are super valuable in morrowind.
isn't that part of the 21 sanguine rings or something? that seems to ring a bell
@@spoonz202yup, and he talked about selling them
Jon could be doing it off screen although I did mention it. Not everything in the journey is written in the final book.
Yeah that constant fortify heavy armor is good on a belt. Constant effects are usually very useful since they are morrowind's version of Legendary items, since they are extremely hard to make yourself
It is amazing how much valuable loot Jon chooses to leave behind.
The title of this video is basically the plot of MATN
The Adventures of Acorn Hat Ride Again!
Just here to say thank you for this series!
Jon, Jon, Jon, you’ve already forgotten the lesson you told us, last episode, you’d learned about the value:weight ratio of skillbooks.
Jon! Remember to take the books with you! The weight to value ratio is really good.
The unique architecture makes Morrowind so memorable. The later games use more normal stuff, which makes sense for the areas, but just a thing to note.
Did I just witness Jon negotiating a 100 septim scroll "down" to 105 septim...?
(The edit made it look worse, it was actually initially a higher price, I'm graciously taking the L)
i think his perception skill has advanced "up" to -10
That is what I thought too, but if you rewatch it you can see briefly that it starts at a higher price. 100 gold is the base price before disposition and ugly face tax are added.
The price displayed on the item is just the base value. The shop keeper's initial offer was 113 (You can see it if you frame by frame).
@@Dead-EyeJuncan Probably mostly due to no fatigue.
The shown price is the "base" value. Depending on disposition and mercantile, the actual price will increase or decrease.
In this case, the base value was 100 and because Aria is bad at trading, the asking price was raised to 113 (you can see it very briefly at 24:21)
_has been franticallly refreshing for the last 20 minutes_
Just finished eating a huge plate of barbecue, checks TH-cam, "posted three minutes ago." CHIM achieved.
Thanks to this series i restarted and am absolutely loving the game. my previous steam save was like 12 years ago
Watching Jon has reminded me of some things I miss about Morrowind and some things I don't.
Good: Lots of passive fauna (netches, scribs, etc) and environmental mini-quests (the ring ambush) that just make the world feel more alive and "lived in".
Bad: Any useful amount of potions weighs more than a heavy cuirass unless you cheese the alchemy system.
I present the Soultrap Feather on self spell to eliminate said problem
Ya... I think a good 2/3 of my weight ended up being potions. The crappy ones that end up being 1-2 weight each. (Boy did I burn through all that weight on a specific bugged boss in mornhold)
It's so delightful to hear Jon gush over the Dunmer architecture!
Make a cheaper easier levitation spell, a 1 pt levitation for 11 seconds does the job for 99% of situations where it's necessary
Doesnt the magnitude affect how fast you can move while in levitation? I could be wrong but i vaguely remembering it working like that
@@SuperRedNovaDragon The magnitude affects your speed, yes, but it is ridiculously overcosted. It's more efficient to just increase your walking speed (since levitiation just makes you walk everywhere) through effects that fortify speed.
Yep, though if you're like me and carry around ten weight of magicka potions you made yourself out of the lightest ingredients it's usually not that big a deal to spend the magicka. The bigger deal is if you have a hard time casting.
Always love it when a plan comes together.
Jon hoping the merchant that sold him the Cure Blight scroll would take 105 instead of 100gp. Never change, Jon!
Amulet of shadows was a staple for me. Umbra sword and lord mail and my nostalgia will be vindicated lol
Daris should be on CSI to be about to condemn a soldier to death based on that axe, sheesh.
Yeah, those airship plans and that divine metaphysics book are important.
NOW I CAN START MY WEEKEND YIPPEEEEEE
In your menu you can set hotkeys by pressing f1, so you don’t have to keep scrolling through all your spells.
I can’t believe you found that ring so quickly. I have vivid memories of stumbling around in the pool, clipping into the water to see better, using night eye, looking down and searching in a grid pattern, and still not finding it. I was supremely confused at the time by the chameleon’d guy standing nearby.
Jon used waterwalking *and* a jumping spell to get where he wanted to go! There is hope!
I'm glad the legion quest didn't have us rob a widdow of her inheritance, that armour thing does feel a bit annoying though.
One of the best quests in Tamriel Rebuilt is when you're acting commander for a day and have option to send away some grunt coming to you with report with "You're out of the uniform, Trooper! Return when you're serious!"
Ya, if you finish the quest line they so asking since people under your rank won't ask.
If you like wearing quality armor, def recommend rushing this quest to completion or be cursed with"where's your uniform"
But ya the imperial legion is nice if you wear heavy armor. Specially for the reward on the last quest. (Which is a quest who's concept cracks me up)
As someone else commented, it’s a good idea to carry the Imperial Chain Armor in your inventory in Morrowind, if you want to follow the Legion quest lines, as it’s the lightest of the armours that are considered to be Legion uniforms.
Jon didn't know you could speak to the statues? What a grand and intoxicating innocence!
I love how the main villain from Oblivion is just a dude with a side quest in Morrowind. But if I understand Mehrunes Dagon, he probably considers you murdering someone at his shrine to be a better tribute than some dumb gems anyway.
0:33 “Are we the baddies?”☠️😹
Jon finallly gets his first daedric quest, nice!
"5 points doesn't feel like a huge amount to me."
Yeah. But that 1500 gold value will.
John, John, John,... In Morrowind, Might Makes Right. If the guardians of a certain Deadric shrine lack the strength to protect their shrine, then they don't deserve to hold the offerings given to said shrine. Prove to them your power and claim the meager rewards you earned by defeating them.❤😂
Reference having trouble casting some of the levitation/water walking spells with low Alteration skills you can make custom spells that only cost one mana point to cast that have a higher chance of success. You'll have to cast them repeatedly sometimes but that will actually help to practice and raise that skill. You can also make an enchanted item with a cheap petty soul gem as the charge, if you time it right, will usually regenerate before the spell effect wears off.
Some examples for spells:
Waterwalking for 11 seconds on Self
Levitate 1 to 1 for 11 seconds.
For enchanted items:
Waterwalking for 12 seconds on Self
Levitate 1 to 1 for 12 seconds on Self
The Levitate versions will have you moving slowly but if you just need to get up a Telvanni tower or to a ledge in a dungeon it will do the trick.
Also Restore Fatigue 19-20 points for 1 second on Self as you're running around or an enchanted item that has Restore Fatigue 39-39 for one second on Self can make life a lot easier.
If only there were horkers. Because... I am the eggmine, I am the walrus. Sorry. I'll see myself out.
Your out of your Element
Somehow, Jon keeps being amazed about the Gnisis architecture.. who wiped Raven Rock from his memory!? (Skyrim version)
i can't believe he's not jumping everywhere
Morrowind and two Fallout games all at the same time, why Jon you have been spoiling us, lovely stuff.
My first playthrough, it took me forever to find Mehrunes' Dagon's statue. Jon, naturally, stumbles onto it on his second Daedric Ruin dive.
@many a true nerd . Create a 100% resist magic spell with a one second duration (making it far easier) , then hit the inventory button fast and put on the boots of blinding speed without the blind effect. The curse only happens when you equip so this means you can wear them all the time.
26:11 "Where's your uniform?" 😂😂💀
Yes, Alteration is AMAZING!!!
One thing I adore Morrowind for is the variety of enemies/creatures in the game. Skyrim and Oblivion felt like they had 10 Different models for enemies and then a couple variations. I know there were more, but the later games always felt so monotonous with the enemies.
Jon didn't remember about daedric quests being given by giant statues at daedric shrines 🤦🏼
Excuse me sir, my cave is beautiful and you know it.
Don't be jealous
willingness to believe in the poor guy that was his companion for so long and was robbed by the witch... zero
willingness to believe a random person in a town... 100%...........
Jon, when you get a chance to start Tribunal, you may want to asap. The merchants there have a lot of money. Just don't try to do too much of the Tribunal main quest. Tribunal has some of the hardest content in the game and parts of the main quest don't make sense if you don't finish the base game main quest first. You should be fine as long as you don't do any of the temple quests there, everything else is fair game if you can manage it at your level.
He has expansion delay mod on. He won't get Tribunal event untill Hlaalu Hortator (because in-world that event happens because of that).
@@varthaner4617 Oh, I though the mod just set it to level 7 like it was likely originally intended to be and is on the xbox version.
@benk50000 That's how it does Bloodmoon. But since Tribunal dialogs reference certain things, the mods makes sure those things happen first.
Here's a very cool little thing a lot of people miss. Next time you are going to talk to a Deadric statue, go into third-person view and look at your own character's face.
You remember the silly tricks they did to make statues talk in later games? This is much cooler.
0:30 Sounds like normal english behaviour
Wow, Mehrunes Dagon sounds so... professional in this lol.
jon there is an option in the setting to use best attack or something that uses a weapons intended attack, also ceack your journal it updated after picking up that ring from the con lady
Jon you need Divine Metaphysics for the main quest and the mages guild. The airship plans are for the mages guild aswell. The sanguine items are for the Morag Tong.
Yeah the Legion isn't just the army faction in this game. They do all the dirty bits of Imperialism too, not just the Roman army roleplay.
Now that you're getting more experience with bound items like the Mace, you might want to consider using bound armor too. You could cut your carry weight down a ton if you pick just your favorite armor to keep and use a custom bound spell with multiple armor pieces to replace the others for fights. (It's also daedric level stuff like the bound weapons)
Bound armor is amazing at low levels for lightness/AR but that armor rating is fixed iirc, so once you level it becomes less impressive. Also real Daedric armor being among the best enchanting items in the game. Bound weapons on the other hand seem almost stupidly useful until well into late game.
The Sanguine ring (all 26 sanguine items) is a quest item for a certain stabby faction you have not (yet) joined. Keep it safe if you are a completionist.
Not sure I'd believe someone saying "No trouble my friend no trouble" as he beat me to death with a hammer.
Yeah, it's been so long, but I think I just left the armor near him and put it on when I needed to talk. Great progress so far!😄
I love this series. All hail the Algorithm
Jon, please turn on subtitles in the options menu!
I haven't even watched the video yet, and I can still be certain that they haven't been turned on!
Please ignore this person. I enjoy having as clean a screen as possible.
Hi John... I'm very sorry... I was busy getting hammered with my mates... Will endeavor to watch this later... Much love, Marcus
A female orc wizard legionnaire with an appreciation for local ethnic architecture. What an extremely pleasant notion.
Oh Jon. None of the factions are good guys in Morrowind. This probably shouldn't be a big surprise after the Mage's Guild asked you to extort someone for dues or murder them
I wouldn't say that. The Imperial Cult for instance doesn't really ask you to do anything dodgy. Like the closest thing to dodgy that it asks you to do is one the Alsmoner quests where you blackmail a guy. But to be fair, he promised charity that was going to a widows and ophans fund and wasn't delivering. While also skimming Ebony Ore to smugglers. Ebony that's being mined by slave labor. So I don't really feel bad about extorting him.
There's also the Twin Lamps faction, which... I was totally down and considered nothing dodgy about being Vvardenfell's version of John Brown.
Have you seen the twin lamps?
The imperial cult isn’t too bad either. I think the main takeaway I got was that it was the individual people that were good or bad, not the factions. Except the cammona tong, they’re just bad people.
@@KryptnytThey light the way to freedom :3
@@lanceuppercut6168 🦅hell yeah
..."WHERE LAAAAST TIIIMME"
I find it kinda fascinating that magic in TESIII is so much more interesting and useful than in TESV.
I finally added a mod Legion Uniform Complete Apathy as it's perhaps the third most annoying thing about Morrowind, after walking too slowly and not carrying an excessive amount. I keep the annoying cliff racers only because that works up skills.
Go back to the previous dungeon with the harpies to get the magical dress!! You want the dress!!!
If you talk to Darius about the land deed again he will give you a thing for the widow.
Be careful which items you sell or drop. Unlike in Skyrim and Oblivion, you can sell and drop quest items in Morrowind and you picked up a couple of them this episode.
Alteration is 100% the best skill in Morrowind
The best skill is, of course, Enchanting, letting you instacast spells with item's pool, at 100% success chance, and use gamebreaking artifacts for 10%, or less, of their usual cost. And that only if don't do mega-potions - if you do, it's clearly Alchemy, which you can exploit to turn yourself into God able to squash Vivec or Dagoth Ur like a bug.
But yes, after those, Alteration is next.
OMG you just got invis forever with that amulate
I'm going to take that Sanguine belt, just for the value.
The viewers wince.
Jon, I would strongly recommend talking to General Darius about the deed next time you see him.
Ah poor Jon, not realizing he could have touched Vivec's Ash Mask in the pillar to get a Cure Blight Disease + Cure Common Disease on touch spell. But to be fair... you wouldn't have much reason to think that other than interpreting the Pilgrim's Path book.
The Legion though, sadly, is the faction that kind of gives the worst rewards. Like considering what the first quest is (with you having to best a moderately competent Orc and possibly content with Kwama Warriors in the area as well at the same time)... it's not low level content. But they reward you like it IS low level content. Giving you free equipment that will be outclassed by Mid Tier gear pretty quickly. Granted Mid Tier for Medium Armor is Orcish which generally you also wouldn't have at Jon's level... but yeah.
Now the Imperial Cult? It gives you a lot of neat things that aren't obsolete by the time you can do them. So I hope Jon keys in on them. Well, other than the Lay Healer's set of Apprentice Alchemy gear. But to be fair it's an entry level quest line easily done at level 1 and a good way to get a set if you don't want to rob the Caldera Mage's Guild like most do.
To be fair they also give the best heavy armor in the game and one of the best swords
Isnt solsthiem missions imperial legion? Those missions are quite tough for a newbie atleast
@@andrearossi6564 The dragonbone cuirass? Nah that's not a Legion Quest Reward.
@@SuperRedNovaDragon the Lord Mail
I don't know if you're aware, but there's a tickbox in the options that you can tick to always use the best attack for your weapon; I was reminded by the moment when you tried to stab the rat with your warhammer. Hope you're having as much fun playing as I think we are watching!
I always turn that on before starting the game, while i do know the commands for each attack and which weapons should use which ones in heated battles its not always easy. Just tick that box and call it a day
Jon seems to have forgotten about sandwich making.
especially now that he has masters equipment... He needs to stash the alchemy gear somewhere and collect all ingredients he finds, he is leaving so much money on the table
Title makes me think of grey with an e
There are several quest givers per faction, so if you find some quests distasteful chances are you could do other quests and still advance in rank
I wonder what other morrowind mechanic will annoy jon
Jon, you can speak to Darius about the land deed again.
Wonder what great house Jon will align himself too?
I'm guessing Redoran or Telvanni Do hope Hlaalu just because i want to see his reaction to Uncle Crassius.
The lad ha got the scrolls ... or doe he always walk that way
"I'm thinking the Legion might be the bad guy here" he says about the faction that has imposed itself on every corner of the known world...LOL...classic British lack of self-awareness. For future reference, each time you talk with an Imperial while out of uniform it decreases your reputation with the faction. Kicker is: You can't see what your reputation level is with a faction (unlike Daggerfall). FYI: You're good with the "speaking with statues" thing. There is only one shrine per Daedric Prince where the statue will speak with you and give you a quest which is ALWAYS worth doing as they almost always end with an artifact-level item in your hands.
JON - IMPORTANT TIP: In your journal there's the Options link on the left page. You can click on it and select "Quests" to have it list all the Quests you've picked up. So much nicer than paging through the journal entries.