How to Set Up Emissive Materials in Redshift for Cinema 4D

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  • เผยแพร่เมื่อ 8 พ.ย. 2024

ความคิดเห็น • 57

  • @Josekrlos
    @Josekrlos 5 ปีที่แล้ว +47

    RS Material --- Overall -- Emission and Emission Weight

    • @whatman65
      @whatman65 5 ปีที่แล้ว +4

      fuck yes, thanks

    • @EddyKatt
      @EddyKatt 5 ปีที่แล้ว +4

      @@whatman65 fuck yes this is all I wanted

    • @AlexTrimpe
      @AlexTrimpe 4 ปีที่แล้ว +5

      thank you.. this is ridiculous lmao

    • @ghostkitty5283
      @ghostkitty5283 3 ปีที่แล้ว +5

      You saved me 12 minutes

    • @Andrei_Zakharov
      @Andrei_Zakharov 5 หลายเดือนก่อน

      good job!

  • @SlobboVideo
    @SlobboVideo 7 ปีที่แล้ว

    I would never have thought that I would be seeing redshift tutorial from you. I'm glad you've joined the redshift family. More tutorials yes please!

  • @MartyBird_70
    @MartyBird_70 2 ปีที่แล้ว

    Thanks, just learned the emmission color texture to make nice backlit visuals for pro shop presentation, awesome!!

  • @simoneblax
    @simoneblax 2 ปีที่แล้ว +2

    9:04 the recap to do all without watching the whole tutorial 💪🏼

  • @DarthBiomech
    @DarthBiomech 5 ปีที่แล้ว +2

    Very important remark that you need GI enabled to make textures emit light. I did not knew that, thank you.

    • @HuyLe2607
      @HuyLe2607 5 ปีที่แล้ว

      Thank you.

  • @gregreynard1285
    @gregreynard1285 5 ปีที่แล้ว +1

    Great video! Nice tutorial, clearly explained, and really useful. I'm a Redshift noob, but I've been going through the HelloLuxx Redshift tutorial series I bought on Black Friday and really digging it (no I don't work for them, nor am I being compensated by them in any way.) Just a couple comments. Not trying to be a know-it-all, but this is stuff I just learned over the past couple days so it's fresh in my mind. Please correct me if I'm mistaken (maybe it's a version thing, since the tutorial is a year old): 1) Just a quick tip I thought was pretty great...You can drag multiple image files directly from the finder into the shader graph and they'll make a texture node for each image that use the name of the image file. 2) Glossiness maps are actually the inverse of roughness maps. If they're abstract it doesn't make so much difference, but if it makes a difference you'll want to invert them with a Color Invert node. 3) For a normal map to work properly, I believe you need to plug the texture into a Bump Map node (Utilities>Bump>Bump Map) and set the Bump Map Node's Texture>Input Map Type to Tangent-Space Normal or Object-Space Normal, depending on what your image is.
    Again, really fun, useful tutorial! Thanks!

  • @Tenshivoodoo
    @Tenshivoodoo 2 ปีที่แล้ว

    Great video, is there a way to have a mask drive the emission - so only part of the image texture is glowing and the rest does not?

  • @trollball
    @trollball 3 ปีที่แล้ว

    Excellent tutorial. Very well explained. Thank you.

  • @wincustodi6229
    @wincustodi6229 3 ปีที่แล้ว

    Awesome!
    Thank you for your lesson!

  • @cargo4067
    @cargo4067 6 ปีที่แล้ว

    Is funny I found your video when you were building your threadripper since me too, and now I found you again now that we are both working on Redshift. Cool!

  • @boboh7360
    @boboh7360 4 ปีที่แล้ว

    Nice tutorial. Thx.

  • @dopdp6503
    @dopdp6503 7 ปีที่แล้ว +1

    Looks cool! How do you make geometry of the rocks? Some special RedShift nodes?

    • @CinematographyDesign
      @CinematographyDesign  7 ปีที่แล้ว

      +dop dp they are from Megascans, Linked In description

    • @dopdp6503
      @dopdp6503 7 ปีที่แล้ว

      Thanks, miss description, sorry))

  • @BlueProteus
    @BlueProteus 6 ปีที่แล้ว +1

    Ah, the evil hidden Emissive Weight! Thanks man!

  • @Cesoide_
    @Cesoide_ 6 ปีที่แล้ว +1

    Dude, you only needed to show the overall emissive input. But thank you for the info, it helped me!

  • @sfspmusic
    @sfspmusic 4 ปีที่แล้ว

    Is there any way to use a map for Emission weight?

    • @vgamepuppy1
      @vgamepuppy1 3 ปีที่แล้ว

      Did you ever figure this out. I’ve seen it done before for edge lighting etc

    • @sfspmusic
      @sfspmusic 3 ปีที่แล้ว

      @@vgamepuppy1 I haven't found this possibility in this version of redshift (I don't know if anything's changed since then), it's possible to fake it using a map for admission color, where black areas are supposed to be darker, though.

    • @vgamepuppy1
      @vgamepuppy1 3 ปีที่แล้ว

      @@sfspmusic I’ve tried different nodes as the emissive, you can use a Tex map for the material itself but you may need to make it outside of c4d

  • @SlobboVideo
    @SlobboVideo 7 ปีที่แล้ว

    You don't have to keep duplicating texture nodes to import your texture. You can just select all of your textures from Windows explorer and then drag&drop em into your shader graph and Redshift will automatically create all the texture nodes for each texture.

    • @CinematographyDesign
      @CinematographyDesign  7 ปีที่แล้ว

      +Slobbo Video that sounds faster :) eventually I'll have all of my RS materials in my Content Browser

  • @5evenasn
    @5evenasn 6 ปีที่แล้ว +1

    hey great stuff but do u know of any way to construct volumes out of the emissive materials ?

    • @TeoVuksanViteo
      @TeoVuksanViteo 6 ปีที่แล้ว

      have you figured it out maybe?

  • @MaksymSieroshtanov
    @MaksymSieroshtanov 6 ปีที่แล้ว +11

    REALY?! I watch this video 10 mins, just to see how you turn on lightsaber object without any explaining.

    • @EstebanBustos
      @EstebanBustos 6 ปีที่แล้ว +1

      its just the same as the area light for the haze from background.

    • @Zichigo
      @Zichigo 5 ปีที่แล้ว

      Probably RS Area Light -> Area -> Shape -> Mesh and he put his lightsaber mesh in it

  • @shaolintiger1
    @shaolintiger1 7 ปีที่แล้ว +2

    Is there a way to save materiaals or build a material library in redshift/c4d?

    • @CinematographyDesign
      @CinematographyDesign  7 ปีที่แล้ว +1

      +shaolintiger1 yeah you can save them into he Content Browser, I'm building up a RedShift Material library

    • @shaolintiger1
      @shaolintiger1 7 ปีที่แล้ว

      Thank you so much!

    • @GoldenArtsOnline
      @GoldenArtsOnline 7 ปีที่แล้ว +1

      Just drag and drop into a folder in content browser like you do in normal c4d with normal materials.

  • @MarcusRyell
    @MarcusRyell 5 ปีที่แล้ว +4

    You do not connect a Gloss map to Roughness. you connect a Roughness map to Roughness. A Gloss map need to be inverted, then it's a roughness map.

  • @DenysGlagoliev
    @DenysGlagoliev 4 ปีที่แล้ว

    Explain me please, how to set up Emission Wight through the Gradient Ramp ?

    • @ssojyeti2
      @ssojyeti2 4 ปีที่แล้ว +1

      enable the "alpha is luminance" checkbox on the gradient ramp

  • @comogamesghtr
    @comogamesghtr 7 ปีที่แล้ว

    This is amazing. please make a video on redshift volumes next.

    • @CinematographyDesign
      @CinematographyDesign  7 ปีที่แล้ว

      check out your Sith video, you mean like smoke/fire etc.? I haven't played with that very much

    • @comogamesghtr
      @comogamesghtr 7 ปีที่แล้ว +1

      Yeah for that piece I had to use Cinema's physical renderer for the fire and add it in post. But now that redshift supports volumes It would be awesome to find out how to utilize it properly.

  • @europpaab4007
    @europpaab4007 7 ปีที่แล้ว

    More like these pls!!

  • @alikarama1
    @alikarama1 7 ปีที่แล้ว

    Thank you.. More redshift tutorials please

  • @tancao9645
    @tancao9645 6 ปีที่แล้ว

    So I changed the Emission and Emission Weight attribute, but the object only glow up in color without emitting any light to nearby objects. Did I miss something important?

    • @ZiggyStardust044
      @ZiggyStardust044 6 ปีที่แล้ว

      make sure GI is on in your redshift settings

    • @tancao9645
      @tancao9645 6 ปีที่แล้ว

      I got the same exact answer from a redshift forum expert, but thanks anw!

  • @damnfail9316
    @damnfail9316 6 ปีที่แล้ว

    i'm creating simple emitter and render with redshift, and rendering all frame. yes i've checked the show object in emitter. it showed up on the viewport but when i render as animation i can only see current frame animation no emitter object render/ created on the next frame. but it still render the animation. can anybody have a solution for this? thank you

  • @skyliner3367
    @skyliner3367 4 ปีที่แล้ว

    thank you bro

  •  4 ปีที่แล้ว

    emissive material is black on editor and grey in the render. Don't know what's wrong

  • @raulmsz
    @raulmsz 4 ปีที่แล้ว

    This dude looks like Glenn from The Walking Dead lol

  • @vezikd
    @vezikd 3 ปีที่แล้ว

    Bad thing about this emissive material that they do not produce that haze or maybe I am doing something wrong...

  • @selfscience
    @selfscience 5 ปีที่แล้ว

    You helped me.

  • @Miyauchi
    @Miyauchi 6 ปีที่แล้ว

    Thank you so much!

  • @Andrei_Zakharov
    @Andrei_Zakharov 5 หลายเดือนก่อน

    Thank you very much!