I was telling everyone about this game and sharing how excited i was. I refused to admit that it just didn't hit. I finally accepted it once I was always playing alone
Awesome video man! This is an actual hidden gem, can't wait to see more! Edit: I hope the next vid is a little less painful than that plat, either way, amazing stuff
I had never felt more disappointed to hear that a game I genuinely enjoyed was canned so soon after its release. I genuinely loved every single one of the 60 hours I played Anthem, and I think that if it weren't for the time it came out and the shape that it launched in, it could have worked. Maybe it wouldn't be *great*, but I've played Destiny 2 for 1,000+ hours, so that speaks volumes to my taste. It feels wrong to mourn a video game. Even moreso it feels wrong to mourn Anthem out of all of them. But man, the sheer joy that I got out of dashing around as an Interceptor? That. That's something I'll mourn for as long there isn't an Anthem 2.
*long thread, but hey. this game needed a good story* a simple way they could have fixed the story is to delve deeper into you being a freelancer in the first two chapters. you work for the city, but also strangers. destroy blockades, destroy spawn points. each time you return you LEARN new lore in the world, you're told you are not alone, that what you do does changes things. imagine you destroy a blockade 8 missions ago and now someone talks to you saying that it helped them. there are rumours of plans, but you are NOT the main character. you are alone, even with the people around you. you make more money being alone, or to use other people. slowely increasing that moneypool, paying of debts that only seem to increase more and more. you're hoping for something big, a big mission, and event. the people in town look at you as if you are not truly needed. then chapter 3. a group within the city, other freelancers have done something bad.nthey had used their time to blockade some fo the roads which send you in, but you learn its the same weapons you used. following the path you and two others find themselves having found the same clues. wihtin, you find some of the freelancers that are missing, attacking you, before defeating they stir up some monsters. you return to town and report. something is wrong. the other freelancers that were breaking the blockades did not return, as you go there you find only their corpses. the town is shocked, they needed them to protect them. their only choice now is to seek help from outside the town. this leads to, whats supposed to be the big bad. chapter 4, these new ones sometimes mess up your missions. the moment you try to clear them, they come in and do it, making you lose profits. thney start to annoy you, you do more missions, but they always seem to be able to mess up some of them. your debt stacks up and its mentioned you can work for them, just for the time being. once more, you are a nobody, as these new ones seek to fight big bad monsters. they also want to know what happened. gaining some respect along the more important ones. however in chaptper 5 you get a choice, either pay of your debt by joining or continue doing this. but the moment you want to take it, alarms go of. the big bad attacks, but something is wrong. half their supplies are blocked by traps. their army seems to be attacked by beasts. they tried to sneak in... but to no avail. something happened. its the freelancers, the moment you get there to see, you see it. and this is where you can choose to tell, or follow the crumbs. if you tell, you join the leader you gained respect with. which ultimatly result in you either fighting the big bad, or making things worse. if you join the freelancers, you find they do not seek peace, just control of the town and as many weapons as possible so no one dares fight them. or you join the town, fighting of the freelancers and the big bad. your choices gain you respect in some of these factions, joininbg you in the end with them being there, and weapons. there is no true bad thing, its the choices you make that make it so. the true bad is not a powrr, or unstable functions. its the one who wants to make money by creating a mess. the freelancers get framed for some reason the empire finds themselves untrusted by the locals. the city steers with food problems and water poisoning due to negligence. all problesm that need solving... but there is only you. maybe it is smart to... you know, join a group? which creates the problems and conflicts above. what this game needs is a false sense of direction thjat makes you either regret what you did not choose, or hope that it was the right one. you do not learn what is right or wrong those are YOUR reasons. if you choose a different faction over another, they see lesser of you, bnut your choices could still influence them.
Man it feels like way more than 5 years. This game kinda hurt me, I loved parts of this game but it just couldnt deliver on the loot and mission loop for me.
Great video! The problem in my opinion with the game was lack of apeal, for me i always saw that game on the store, always wandered what it was about, but never proceded to buy/watch/search or do anything related to the game.
Anthem wasn’t exactly my wake up call, because I’d already checked out of the bs AAA games push. For me it was Halo 5. But I think this game serves as a sad remainder to many to learn to never believe the hype. So disappointing that it feels like we an get Anthem-like game every single year.
Did we deserve Anthem 2.0? No, we deserved Anthem. It was pretty impressive for being created, by all accounts, in 15 months after Mark Darrah was brought in to finally give the team some direction but should it have been pushed out? Nah. They should have taken the hit, taken the responsibility and not relied on the 'BioWare Magic' to bail out incompetent, money hungry executives. This is one of those games that will always be referenced when talking about a complete flop due to greed and a lack of understanding.
I was telling everyone about this game and sharing how excited i was. I refused to admit that it just didn't hit. I finally accepted it once I was always playing alone
Starting to like youtubes new algorithm. showing me so many great videos from smaller creators
Awesome video man! This is an actual hidden gem, can't wait to see more! Edit: I hope the next vid is a little less painful than that plat, either way, amazing stuff
I had a friend who hyped this game up like crazy and he was so sad when it released haha. I always wondered what happened to it. Great video!
I was so excited, then in denial, and finally accepted that it wasn't what I wanted it to be. Sadness
I had never felt more disappointed to hear that a game I genuinely enjoyed was canned so soon after its release. I genuinely loved every single one of the 60 hours I played Anthem, and I think that if it weren't for the time it came out and the shape that it launched in, it could have worked. Maybe it wouldn't be *great*, but I've played Destiny 2 for 1,000+ hours, so that speaks volumes to my taste.
It feels wrong to mourn a video game. Even moreso it feels wrong to mourn Anthem out of all of them. But man, the sheer joy that I got out of dashing around as an Interceptor? That. That's something I'll mourn for as long there isn't an Anthem 2.
*long thread, but hey. this game needed a good story*
a simple way they could have fixed the story is to delve deeper into you being a freelancer in the first two chapters. you work for the city, but also strangers. destroy blockades, destroy spawn points. each time you return you LEARN new lore in the world, you're told you are not alone, that what you do does changes things. imagine you destroy a blockade 8 missions ago and now someone talks to you saying that it helped them.
there are rumours of plans, but you are NOT the main character. you are alone, even with the people around you. you make more money being alone, or to use other people. slowely increasing that moneypool, paying of debts that only seem to increase more and more. you're hoping for something big, a big mission, and event. the people in town look at you as if you are not truly needed.
then chapter 3. a group within the city, other freelancers have done something bad.nthey had used their time to blockade some fo the roads which send you in, but you learn its the same weapons you used. following the path you and two others find themselves having found the same clues. wihtin, you find some of the freelancers that are missing, attacking you, before defeating they stir up some monsters. you return to town and report. something is wrong.
the other freelancers that were breaking the blockades did not return, as you go there you find only their corpses. the town is shocked, they needed them to protect them. their only choice now is to seek help from outside the town. this leads to, whats supposed to be the big bad.
chapter 4, these new ones sometimes mess up your missions. the moment you try to clear them, they come in and do it, making you lose profits. thney start to annoy you, you do more missions, but they always seem to be able to mess up some of them. your debt stacks up and its mentioned you can work for them, just for the time being. once more, you are a nobody, as these new ones seek to fight big bad monsters. they also want to know what happened. gaining some respect along the more important ones.
however in chaptper 5 you get a choice, either pay of your debt by joining or continue doing this. but the moment you want to take it, alarms go of. the big bad attacks, but something is wrong. half their supplies are blocked by traps. their army seems to be attacked by beasts. they tried to sneak in... but to no avail. something happened. its the freelancers, the moment you get there to see, you see it. and this is where you can choose to tell, or follow the crumbs. if you tell, you join the leader you gained respect with. which ultimatly result in you either fighting the big bad, or making things worse.
if you join the freelancers, you find they do not seek peace, just control of the town and as many weapons as possible so no one dares fight them.
or you join the town, fighting of the freelancers and the big bad. your choices gain you respect in some of these factions, joininbg you in the end with them being there, and weapons. there is no true bad thing, its the choices you make that make it so. the true bad is not a powrr, or unstable functions. its the one who wants to make money by creating a mess.
the freelancers get framed for some reason
the empire finds themselves untrusted by the locals.
the city steers with food problems and water poisoning due to negligence. all problesm that need solving... but there is only you. maybe it is smart to... you know, join a group? which creates the problems and conflicts above. what this game needs is a false sense of direction thjat makes you either regret what you did not choose, or hope that it was the right one. you do not learn what is right or wrong those are YOUR reasons. if you choose a different faction over another, they see lesser of you, bnut your choices could still influence them.
Man it feels like way more than 5 years. This game kinda hurt me, I loved parts of this game but it just couldnt deliver on the loot and mission loop for me.
Great video! The problem in my opinion with the game was lack of apeal, for me i always saw that game on the store, always wandered what it was about, but never proceded to buy/watch/search or do anything related to the game.
Hoping this IP gets bought and brought back to life or perhaps someone can work on private server version, I’d support the cause
Anthem wasn’t exactly my wake up call, because I’d already checked out of the bs AAA games push. For me it was Halo 5. But I think this game serves as a sad remainder to many to learn to never believe the hype. So disappointing that it feels like we an get Anthem-like game every single year.
Did we deserve Anthem 2.0? No, we deserved Anthem. It was pretty impressive for being created, by all accounts, in 15 months after Mark Darrah was brought in to finally give the team some direction but should it have been pushed out? Nah. They should have taken the hit, taken the responsibility and not relied on the 'BioWare Magic' to bail out incompetent, money hungry executives. This is one of those games that will always be referenced when talking about a complete flop due to greed and a lack of understanding.
Good video I didn’t even play it but but never gave it a thought cause the people word but maybe if it’s 4 dollars I’ll try
Its not the $'s it's the hours of your life you'll never get back.