Is Civilization 7 Even Good? - A Full Civ 7 Review!
ฝัง
- เผยแพร่เมื่อ 8 ก.พ. 2025
- I am finally able to release my review of Civilization 7. Is it good? Is it bad? Is it somewhere in between? Stay tuned to find out!
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#civilization7 #civ7
what a pathetic shill
This has been an incredibly detailed, well made, and fair review video! I especially enjoy how you split up every individual aspect of the game to give them positive or negative opinions overall. As someone else that has also played the game, I wholeheartedly agree with almost every take you have here. Will be sharing with my community as well. Thank you VB!
NERDY THANK YOU! 💖
I love seeing one LEGEND comment on another LEGEND'S video. Both of yall are GOATS
@ You're the LEGEND
Thank you for the review. I don't want reviews to say Amazing or SUCKED. I want a detailed explanation of the good and bad and you did that. The ultimate judge is each of us and I am looking forward to playing it in a few days!
glaze and propaganda
@ lol ok dork
I want both. Not everyone has time to spend 20 hours going through multiple different detailed explanations
In some ways, conquered cities turning into towns make sense since towns in civ 7 have their resources siphoned off to the conquerer. From the perspective of urban development, they'd still be cities, but being cut off from cultural and economic development makes the town designation somewhat appropriate.
I think the name difference is probably the biggest thing that makes it weird. I had the same thought that you’d probably treat a newly conquered city the way towns are used in the game, but calling a massive metropolis a town all of a sudden feels off
Having your core cities and then colonies would have fit quite well across most eras.
Everyone released their civ 7 reviews at the same time, so it's fun to see what everyone thinks.
EVeryone agrees its bad
@@Transformer-x6t most are positive or mixed-positive what you talk about?
@ Most are all hovering around 7 which is generous when you actually watch or read the reviews. I've never seen a new Civ game get anything less than 9's across the board on release.
When IGN which notoriously upscores AAA games fives it a 7, you know it's not worth buying atm
@@Transformer-x6t Well I did read the ign review and some others, the ign reviewer seemed very nitpickicky, but the board things in the game worked for him.
@@Transformer-x6t I agree with you that it's not worth buying *at the moment*. I think the bones seem good, but it hasn't quite come together yet. By the first major expansion I'll know whether it's worth getting, and if the base game goes on sale at that time, all the better.
I pretty much never find myself agreeing with written reviews, but from the youtube ones I've seen, I'd say a 7 or 8 seems fair. I'd like it to get to what I'd call an 8.5 or 9 before I buy, but if it does get to that point, I think it'll be worth the price considering the number of hours I have put in to Civ 5 and 6 even after I kinda got bored of them.
24:00
I think a nice solution could be to have an overlay that you can turn on and off, just like the yields.
So you can play the game as it is enjoying the nice looks but when you need the information you get color-coded hexes with the push of a hotkey.
There's a strategic view option in civ6 I never use...maybe something like that?
Your world map is exactly the same as mine. Looks like fixed maps and not random created. Limit the map size to maximum of "Standard" size and do not allow endless games really kills it for me
Civ 6 was my entry into this series and I enjoyed my time with it. About 150 hours. From what I see, the ages, military commanders, and civ switching fixes a lot of the 'issues' I had with the game. Very excited to get into this next entry!
150 hours? That's like 2 maybe 3 games on standard turns 😂
@@ysn12288 I probably only finished 1 or 2 games. But I played probably 10? Either way I had fun and that's the point.
Yeah, it really fixes that Civs are only really distinct in some eras. Like the Greeks have all their special stuff in the antiquity
@@ysn12288 Some people have lives and 150hours is a lot for many adults.
150 hours is pretty good for single player gaming. A lot of AAA games give us 6 to 8 hours for the same price. I am looking forward to Civ 7.
Solid no for me and I played Civ 6 for more hours than I care to admit. The big thing is the AI. We've waited 9 years for better AI and we are not getting better AI. We are getting the same AI with just different mechanics that are going to trip it up. As we saw in Civ 6, it got worse with the expansions. We'd still see at the end of that games life that the AI wouldn't build flood walls and would let their cities sink into the ocean. It's 2025 and there isn't any reason from a tech perspective that we can't have a more capable AI.
i think a potential solve for the whole, not getting to use you late game techs problem, could be to have the crisis as an inbeteen age, where you no longer progress, but just battle the crisis
That's exactly what I thought the crises were going to be, I'm kinda surprised it isn't. If the crisis dawns and you haven't gotten your tech level high enough, you'll struggle more than someone who has.
"I HAD A POSITIVE EXPERIENCE" *beep* *boop*
What I am hearing is that 7's launch was better than 5 and 6's. Considering how amazing those games turned out over the course of their lifespans, I can 7 being the magnum opus of 4X strategy games.
The mini map now shows colors! They’re listening…
Thanks VB!! Can't wait until Wednesday afternoon. I took that afternoon , all of Thursday and Friday off from work! The joys of being the boss!!
Great review! You went out of your way to point out negatives and I agree 100% with the map clutter issue. The modern age stream was hard to watch the other day because I just couldn't tell what was going on. This is something that game developers might have a hard time understanding as they are so used to playing the game and don't realize this issue is real. I have faith though that Firaxsis will address keep working on things and to me that's kinda the journey that is Civ.
I imagine there will also be a lot of mods that will make it more visually easy to follow
Man, as a console player we never even had a map search in Civ 6. Like I hope they add one, but I really hope we get in on the fun too this time.
Console availability at launch is almost certainly why it’s not in the game rn. I also hope they add it in soon, but even best case implementation it would be much clunkier on console. Let’s keep our fingers crossed
@TheCube2424 Then they just suck at design or programming.
Try to go PC if you can. I think you’ll have a better experience
What bothers me is that a lot of flaws feel like omissions to be filled by future DLC
That was a great informative review.
Just a reminder of what key element were added to Civ VI in expansions: Gold and dark ages, Loyality, Governors, Climat changes, Rock bands :), Electricity generation and consumption, and one new type of victory together with new diplomatic point system. I am looking forward to what they add to VII in future.
As well as whole new age with the Future age
@@Golden_Spider666Information age probably. I'm really stoked to see that fleshed out. The late ages always kinda sucked in Civ games
I have watched/read a lot of reviews now, and this game is a complete pass for me. Huge disappointment. Bad AI is the biggest issue. Not worth playing a game if the AI can't put up a fight. Unreal to me they can't make it competent in 2025. Another deal breaker is that you HAVE TO play on continent/Island maps. Pangea isn't an option. We can't have an Europe or Mediterranean map or just North America map. AI is too dumb to naval invade AND you can't play Pangea to help them? 8 players max? Seriously? Max map size standard? Seriously? This is like Civ Revolutions 3. What hot garbage. Sad, because SOME ideas did look fun. MIGHT be playable in 2027 after both xpacks and mods.
I have to say it surprises me how many reviewers admit the AI is bad, but don't seem to care. Like if the AI can't put up a fight... why play? Who cares if everything else is great? (which it isn't) If the AI is clueless then the game does not function. May as well just play City Skylines if you want a builder with no fight.
Like all games on release they're incomplete and buggy and will drip feed DLC to you over time and patch it, early adopters are free Beta testers for the software companies
Thank you for all of your coverage and a very honest review, we appreciate the hard work!
Thanks VB. This was a good overview and I still continue to be excited for it. Placing my order today! Will be watching for more from you.
Honest question. On several occasions you merely comment about what way it was in Civ 6. What about comparisons with previous versions, like 5?
Thanks for putting up a fair and balanced review of the game! Take care and hope you get well soon!
What really concerns me is this: Does anyone remember when Milliena came out? A bunch of the civ youtbe community got sponsored to play it and only said good things about it. Yet it came out and was just meh. with Civ 7 I have already seen several youtubers make "This game is amazing!" followed instantly with another review "This game has a lot of flaws." Even Milliena didn't get this treatment, the reviews have made made me more concered not less.
Good review mate - well done! I like the honesty and the “my personal view” presentation style. I’m looking forward to playing! None of the Civ games (not even Civ 1) were “perfect” or “complete” (whatever that means in the context of a game that covers all of known history and everything we’ve ever discovered!) but they were all fun and challenging to play at day one and for many days after … can’t wait for “one more turn” to continue!
This was the best review I've seen so far, I really liked the format of going through every feature and saying what you specifically liked or didn't like about it.
I don't think the Historicity of the age switching will matter when they have enough different civs, so that for each general historic civilization they have a number of options through the ages.
And this is still the series where you could otherwise have played the US in antiquity
I also feel one of the biggest drawbacks is that there’s currently only really like 10 civs that could ever be playing at a time and it takes a massive step back from the amount of combinations currently available in 6
@ We have to wait and see, but as I am looking at it, there is a significant difference in the combinations of leaders and Civs.
So, going Rome->Spain, creates different gameplay that going Greece->Spain.
Simply because you have different residual effects from the first age, "Spain" has different challenges.
Same is true playing Spain as all the different leaders. It really isn't a question of a few combinations.
Charlemagne and elephant spam, from all those Indian happy civs is going to be brutal! A completely different challenge to them in the hands of a different leader.
I still kind of wish that you and the AI were allowed to switch personas (not leaders) mid-game. Because it’s the same character visually, you wouldn’t loose the sense of continuity, but it’d create an added sense of dimension and in-game choice for those more complex leaders.
Great work on all those videos on Civ 7 ! Can't wait to get my hands on the game ! Wish you the best for the future !
I just want to say thanks for all the work you've been putting in on the subreddit. I'd not heard of you before, but I'm along for the ride now.
9:04
The rating between mostly and overwhelmingly positive is "very positive", btw :)
Excited, less than 80 hours away!
I will miss getting an early special troop, putting it on marathon and Pangea then marching around the entire world in the ancient area.
Was sitting here waiting for this to hit...
lol, yeah, I was making coffee and thinking "Yes! the embargo on reviews ends today!"
I love the civ switching. My biggest issue with Civ games has always been how badly balanced Civs are outside of their designated era. Like playing America sucked because for 90% of the game you were basically playing a vanilla civ with no access to UUs, UBs, or even UAs sometimes. Having civs specifically designed for each age that you can switch to at the right time means your bonuses and abilities will always be relevant and there is no "downtime". It's way more dynamic and engaging
But that is part of the strategic choice of a Civ. Pick one that goes hard on the early game, or one that will shine on the endgame. A less divisive choice would have been leader switching between eras, with each one with particular strengths on each era. I'm baffled how Firaxis didn't go with that path.
This was a well considered review. Thank you and rest your throat!
Thanks for the thorough review. I guess I'll have to wait for Sukritact to make a UI mod....
I feel like an easy solution to the abrupt/premature age switching could be adding a number of turns where the age switch is inevitable (you can't reel in any progress to prevent it) but without forcing the age to progress. So in standard pace I would say maybe... 10 turns? 15 turns?
Maybe more like 20 but idk, just some number of turns that allows you to use the stuff you've earned but not so many that you feel like you're lingering too long in the age
I feel like they will definitely add those kinds of options yeah, even just an option that prevents "future tech/Civic" from progressing the age duration would be fine I think.
Have you tried setting the age length to long? I wonder if the pacing would be better with that.
I like the idea of civ having a wider impact than leader, at least in theory, since civ can be switched and sometimes you want a strategic pivot. Just yesterday I rolled a great religious/cultural start in Civ 6 as Norway with natural wonders and room to grow, which unfortunately for that game means playing down all the bonuses except being able to explore a bit earlier. Especially when it comes to pivoting from a military focused strategy to a sim city one or vice versa, seems like civ switching makes that a lot more viable when it doesn't match your initial choices.
this caveat that its the best civ game on release is ridiculous. The idea that you spend $70 or $130 like I did on a game that has less features than the previous installment so that they can add those back in over future DLC is disgusting. The obvious issue for most is the UI and the fact it was designed for console play and not PC. That's your choice Firaxis but don't be shocked when PC gamers feel disgruntled. My next problem is the delinking of leaders and civs. I get they wanted to try something new but its not what this game has been and people are going to like it. They would of been better sticking to the original format and then releasing a DLC game mode had you play this way.
I do worry a bit after hearing your point regarding age lengths. This might become a real issue in Multiplayer once everybody knows exactly how to get legacy points very efficiently. The age will progress even faster and nobody will be able to complete some late game wonders/buildings/whatever
Has there been any word on whether there will be a marathon speed option? Seems like it would help with this issue.
@bensarsgard7582 I've since heard that there's a specific age speed option
There is both a marathon speed and a setting changing what turn the age ends
I believe they said the long “age speed” setting basically doubles the number of background points it takes to finish an age.
So 2x as much achievements need to happen for the age to end. Even if the players are efficiently earning points in 1 of their respective trees, the game won’t end just because the reservoir is twice as big before it overflows.
Conversely the shorter age is more likely to end things abruptly bringing up a score victory. Which may be something a player base may want out of a game. This allows you to specifically arrange for that likelihood.
It might be good for multiplayer actually. You will have to really choose what you get done in an age because you know it can end quickly. And you can strategically get more or less age progression depending on what your opponents are doing. Yeah it doesn't feel nice to not get everything done but that is always the case in multiplayer.
Thank you for your summary up top. This video script is a great example of how to be a conscientious TH-camr.
Pros: Better looking, some interesting new mechanics, with a wider exploration of possible strategies.
Cons: The politically driven agenda of having DEI leaders, and the forced culture change at era end mechanic.
For me because of the cons 4/10.
Complains about political leaders in a game about political leaders...
Great job! Seemed like a balanced review, thank you for your honesty on this :)
Also, it's pronounced historICity. ;)
This is great! I love that you talked from your perspective and how it weight in your overall enjoyment.
QUESTION! Does Civ 7 have font or UI scaling and Strat View? I'm low-vision and I at least need strat view if not scaling.
Great summary! I have played at least a few hours of every Civilization game (Forget Oregon Trail, Civ was my go-to in the junior high computer lab), and I've owned every civ game from either 3 or 4 on. The nuance and deep dive on this review were very helpful to hit the ground running in a few days, and I look forward to diving in to my next first civ game. No Civ game has been perfectly complete on release, but at least from the gameplay I've watched this is the most polished day 1 experience I've ever seen. (that said, we'd better get some map pins sooner rather than later, I've gotten spoiled to those!)
Good review, thank you for your time. how much of your criticism do you think is "patchable" and hos much is slated for expansion?
Based on this and other reviews, I have a feeling a lot of us are going to be unhappy with the interface. And that's a good thing. As they say, "the squeaky wheel gets the grease" and if everyone is complaining about it, Firaxis will be forced to deal with it or risk having negative reviews that will impact sales.
Thanks for the review. I watched another review, and I will be buying Civ 7 on release. Can't wait to try the combat.
Damn good on you for the high level summary in the first 30 seconds, will watch the rest but that's what I wanted to hear.
On the end of Age pacing: maybe a hard countdown is needed, instead of an adaptive one? Or maybe they need to blind the player to how close to the end of the age you are?
Loved the review. Also, shout out to the cup of coffee not getting knocked over. I could see myself batting that thing off the desk by mistake.
I appreciate you're detailed critique and I'm sure the dev team will be paying close attention. BTW I don't recall the bigger better maps in Civ6 showing up on release.
Totally gonna finish the video but thanks for the disclaimer at the beginning. Instantly builds respect with me as a new viewer when you’re open and honest
Looking forward to all your future content
BEST LAUNCH BASE game of Civilization every released. Balanced, less bugs, mature gameplay nuances at launch. More refined. I have played all of Civilization games and this game is POLISHED compared to the others at launch. I LOVE that Civ's designers/team does not stay the same and expands the genre. Well done, Both your review and Civ team.
Great review honestly. Throughout the lead up to launch I think you have proved to be the best creator to follow and I look forward to more post launch.
I think implementing a gradual shutdown toward the end of an age would be a great way to reflect the collapse of a given culture. This process could be phased in through escalating crises, eventually preventing the selection of new sciences and civics-allowing only the completion of those already in progress. Cultural specifics could remain visible, but production would follow the same restriction. For the final 5 to 15 turns, players would have to survive with their existing resources, making the transition between ages feel less like an abrupt cut and more like an increasing challenge. This way, reaching the new age would feel like a relief as mounting pressures tighten the screws on the player.
I agree somewhat but they really have to find a balance, that may be fun for some but it wont for others, the crises may be fun for some and not for others. I hope they eventually at least add an option regarding crisis strength, so if we want a more difficult crisis we can toggle it. hearing from a lot of people that the crises aren't super impactful really saddens me. I feel like the crises should be super impactful and if you dont like how impactful they are then well, theres already an option to turn them off
@@Golden_Spider666 You can already turn them on and off, so it could be part of the crises System that is toggable
For your first game review I give you a 10/10. Informative, well structured and delivered. You're also not holding back on those parts of the game you are less satisfied with. Too many pre-release game reviews in the last few years by well known content creators have basically been forced to lie to their audience by game companies wanting them to show all the best stuff in the best light and none of the disaster that is in the game, e.g. D4, Cities Skylines 2 for example. This constant erosion of player trust now has me very wary of pre-release reviews and buying early access in general. I've been burnt enough times to have a healthy dis-trust of game companies and reviewers that need those clicks and subs at any cost.
Thanks for making this!
The incompetent AI was the biggest flaw in Civ 6, so this glowing review left me a bit skeptical. If the AI is bad, replayability goes down pretty quickly.
incredible review, hope you feel better and recover from the sickness fast
Thanks for your review man. You have worded everything really well.
There has to be some way to implement a TSL earth. I do hope that comes at some point.
Great review VB! It was during your exploration game play that I decided to go ahead and pre-purchase the game. And (at the age of 60 it is my first ever pre-purchase) although I think the price (for the founders edition) at more than double the price I've ever spent on a game on release, is insulting to the faithful players of the franchise, you were obviously enjoying the experience and I had to have some of that for myself. I'm still excited to play Civ 7 and I know I will enjoy playing, but will I ever think it was worth it? Time and playthroughs will tell.
Cracking review mate, I appreciated your honesty.
You've earnt a sub with this
I have watched a lot of Civ 7 videos, but still have questions left unanswered. I haven't watched a video of just gameplay with no narration over the top. What is the soundtrack like? Does each leader have an individual voice actor and do they speak with you, showing their unique personalities? Those are some of the things I love about Civ 6. Did the devs also throw those things from Civ 6 into the circular file?
Looks like there's a lot of promise, but I may wait a bit to purchase until they implement some balance/quality of life improvements. Thanks for the review.
I appreciate the detail and the honesty. Good job. Thanks,
Thank you for the review! Looking forward to the game. From the negatives you mentioned, the only super concerning one to me would be that the end of the ages came too quickly, but that can seemingly be fixed by just increasing the number of points needed to finish the age which is an easy balance change.
You can change the age progression speed from the settings so that might already fix it. Not sure if any of the reviewers tried that. Of course that might introduce another problem where you can progress too much on multiple legacy paths.
Hello! Really loved your review. I’ve heard you have the option to play one civilization. Is that true or are you forced to change civilizations through the ages?
The things i’m wondering are : can you keep playing after a victory? Or can you turn victory conditions off and just keep playing until you conquer the entire map, like in other civ games? Can you adjust the turn limit? I usually enjoy playing civ more like a sandbox game and just keep playing until I’ve beaten every single nation out of existance 🤪
A fair and comprehensive review. I'm excited for the launch and the tweaks to come. 👍🏻
I'm surprised the "age reset" has not gotten more attention (really only have heard it mentioned by you). Personally, I would never play a 4X game that arbitrarily takes away my progress just because it thinks I'm doing too well.
17:26 First Staffed Space Flight in 1868? I don't remember that in the history books.
Thanks VanBradley -- I would have been happier if they just gave mini wins at the end of Ancient and Exploration and didn't force you to descend into chaos - they could have handled that transition with a small cut scene and not dwell on it for multiple turns (don't want to spend time forced to choose how my civ dies). Just a warning that end of age is approaching - like they've done before and a cut scene explaining what happened before the new age starts is fine and much less depressing and time wasting.
Thanks for a fair, detailed analysis. It will probably be a year or so before I begin to play 7. I was a late adapter of 6 and still have a lot to do. More importantly my computer isn't up to spec. Regardless I'll check out your civ 7 play and watch longingly.
Sounds like instead of ending the age on a dime (or close to a dime), there needs to be a counter like the 10-turn era counter we are used to from VI. Is there a counter that just needs to be longer, like 20 turns instead of 10?
I would put the UI in overwhelmingly negative. It's beyond bland, it's confusing, icons look more like emojis than icons, everything feels like a placeholder. Also the fact that you said it would probably feel good for consoles is a major issue for me; CIV is a PC game, it has mostly PC players, the very design of the CIV games is PC incarnate... so why tf are they designing around console?!?!
I'm just sick of every AAA game feeling like "console first, PC second" when PC is ahead of console in market revenue and is only speeding up, meanwhile consoles are only slowing down.
Edit: 19:42 I'm a bit confused as to why communism is the first step to socialism... shouldn't it be the other way around?
Great review! Thanks for this.
Thanks for the review!
Really solid review, appreciate the honesty mate
Do you think any of the gameplay and interface issues will be fixed/improved post launch?
15:00 The way he tries to hold back his laugh at the AAA game being lazy.
We need a search bar for the leaders and mementos screens
This is well put toghether review. Looking forward to play it this Thursday.
It would be kinda cool if the AI understood how close your were to ending the age. I saw this post on a different video but I feel like the ai should recognize you are ahead and should try to stop you somehow as it is in their best interest (difficulty could change aggressiveness) but like create alliances to fight you or not take diplomacy options that don’t make sense in their best interests without being forced. I think it would also help game speed as now you have to focus on the ai rather than rushing all the things that lead to victory
lacking map search seems bizarre and much easier to impliment from the start than aftermarket.
I feel meta progression is a negative and positive to game replayability, it adds "completion" targets to finish playing which is a negative to long term replayability but a positive to short term replayability.
People complaining about historicity of civ switching... while playing Benjamin Franklin of the USA in 2000 BC
Yea well that's stupid too.
Honestly, it's stupid... How the fuck does Shaka leading the JAPANESE work... ffs they ruined the game...
@@ba8e Just like Gandhi nuking America worked. or the Incan empire conquering France, or Rome building the Statue of Liberty in London in the year 2012
Only the devs are trying to use history as an excuse... everyone ive seen complaining about civ switching is because the like the idea of making thier own faux history (the original hook of the game) for the civilization of thier choice..
I never used the map search and only ever used Map pins when I had a mod that let me put a transparent radius down to let me see how the city borders would look when full grown for each specific tile so I could mark the tile that was the best yields from that mod. I would completely disagree that your complaint about this is from a players side. you also have to realize that you do this for a job, the majority of players dont, and will want something vastly different than you
Great review VB...very thorough. Cheers!
In general, I think making games like Civ VII cross-platform is a net negative. This game would look and perform so much better if they had just focused on PC/Mac.
23:50 Considering you have the yields on at all times, it looks insanely cluttered and covers a good chunk of the hex.
But that's kind of my point though. The yields are also giving me information. It's not like I have them on just for all the pretty colours. I need to have them on to understand what each tile is producing for my city.
In any case, in Civilization 6 I had no issue at all with map clutter or identifying what building/district was specifically on a tile with or without the yields.
My overall point is that all of the information I need to have should be easily visible and understandable, just like it was literally in the last version of this video game.
I am having a difficult time understanding how choosing a civilization to play as, and then being forced to play as different civilizations throughout the game is fun. When I choose a Civ it is because I want to play as that Civ and not some other. The Civ switching is a complete non-starter for me.
Just as I suspected. Eras ending early won't be fun for other players. It just made more sense when individual players could work on projects from whatever era they chose. He even didn't progress age early just to keep a wonder from an era he would advance past. That cannot feel good.
Although the UI and AI are bad my biggest concern is replayability. As was mentioned the legacy paths are like a straightjacket that you need to hit to achieve victory and are overly simplified. So in order for me to win a culture victory I MUST dig up artifacts. This will get boring after about 10 culture victory attempts. Firaxis needs to open up the legacy paths to allow you to select 4 from about 10 options. What if i dont want to dig up artifacts but still win a culture victory, the strategic options to win a culture victory in civ 6 was what i enjoyed most about it. I could go down about 5 different routes and still win. In summary legacy paths and victory conditions need way more depth which i hope will come from either DLC or mods.
I would also like more victory types to select from before the game starts to again vary the gameplay. You could select 4 victory types to be in the game from perhaps 8.
I loved civ6, and this looks like a lot of fun.
I’m happy for big swings in gameplay and new ideas, even if some aren’t great. And I love the art and the empire building. The towns are a cool idea imo.
No prebuying anything for me though.
Just wanted to shout out you for calling your own bias. Very mature and great to see someone understand they can never be impartial.
Doesn't mean that one shouldn't try, calling it out isn't an excuse to lean into directly afterwards.
I kind of liked in humankind if you hit the requirements for the next area you could pass on the trigger to finish objectives. It would be nice if in civ 7 you could hold back the crisis by maybe sacrificing some type of resource for example paying of the barbarians or repressing science or censorship of the arts to keep you culture where it is.
Applauding this review. While I value people who review many games, I could tell that you are not in the business of reviewing games. You approached this review as a fan and experienced player of the series, and I appreciated it.