Thanks for the video, very well explained, I am making a control for a cutting plotter and the software gave me 4 coordinates per curve, I didn't know how they worked until I saw your video 👍🏻
@@bestoffortnite9187 You need to use multiple curves. If you want to smooth the joining points, you'll need to use overlapping curves. For example, if you have p1, p2, p3 and p4 in your first curve. And then p4, p5, p6 and p1 as your second curve. Your connecting (p1 and p4) points will not be smooth. So instead, with the same points, calculate a cubic with p1 - p4. p3 - p6. and p5, p6, p1, p2. If you put those three curves together, you'll get a smoothed shape.
Thanks for the video, very well explained, I am making a control for a cutting plotter and the software gave me 4 coordinates per curve, I didn't know how they worked until I saw your video 👍🏻
Great Explanation 👌🏽😁
Hey really good video. Also can I make a bezjer curve return to start point?
Thanks, yes you can, that's symmetric
@@Foo-i1v thanks for your reply. I try to design the same curve as this on thumbnail but I can't make it return and make a close loop
@@bestoffortnite9187 You need to use multiple curves. If you want to smooth the joining points, you'll need to use overlapping curves.
For example, if you have p1, p2, p3 and p4 in your first curve. And then p4, p5, p6 and p1 as your second curve. Your connecting (p1 and p4) points will not be smooth.
So instead, with the same points, calculate a cubic with p1 - p4. p3 - p6. and p5, p6, p1, p2. If you put those three curves together, you'll get a smoothed shape.