Street Fighter 6 Throw Loops Guide! Strategy, Counters & Tips

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  • เผยแพร่เมื่อ 29 พ.ย. 2024

ความคิดเห็น • 69

  • @therealtombrokaw
    @therealtombrokaw ปีที่แล้ว +82

    I've studied street fighter more than I studied my entire time in college

    • @aronvaasa8576
      @aronvaasa8576 ปีที่แล้ว +1

      Me and u both 😑

    • @stylinw
      @stylinw ปีที่แล้ว

      Damn 😮

    • @beatotheelder6170
      @beatotheelder6170 ปีที่แล้ว

      taking notes and shit

    • @Asdfgfdmn
      @Asdfgfdmn ปีที่แล้ว +1

      The most important defense against throw loops is not to end up in the corner in the first place

    • @Ryan-jl1el
      @Ryan-jl1el ปีที่แล้ว

      well you will only study something passionately of youre interested in the subject so i believe it lol

  • @superVRemacao
    @superVRemacao ปีที่แล้ว +7

    I love this channel. It's certainly the best sf6 channel. These guys rock. Thank you for the amazing tutorials.

  • @miguerys9503
    @miguerys9503 ปีที่แล้ว +11

    There's a couple more options if your opponent is sitting right next to you. There's the side death stare or just the RL jab.

    • @danlet
      @danlet ปีที่แล้ว

      we can also uninstall the game and then reinstall it

    • @xdragon2k
      @xdragon2k ปีที่แล้ว +1

      Listen to their input XD

  • @LucaSouzart
    @LucaSouzart ปีที่แล้ว +2

    "Just tech the throw!"
    .... Years and years after you told the story of someone's comment this in your video about throw loop in SFV is super strong, I still laugh when remenber at this story. Hahahah
    Hello, Mr.Vesper, Great video. Thank you for your work and I be happy retro streaming still existing. Also, Mr.Vesper, please make road to Master using classic Ryu.
    Playing Road to Master using Ryu gonna make you stop think make Master Raking is easy. hahahah
    Show some love for the poster boy...and I don't talking about Luke. Hahahah
    Also, now I'm Ryu Master after using this character every single day for 7 years. Thank you for all you help making great contente.

  • @professord2807
    @professord2807 ปีที่แล้ว +6

    “Strikes beat throws on same frame”. I believe this changes once in the air and an air throw interacts with hit on same frame.

    • @VesperArcade
      @VesperArcade  ปีที่แล้ว +2

      I believe you're correct.

    • @Spabobin
      @Spabobin ปีที่แล้ว

      I tested this today and there's no difference with air throws, a strike will still take priority if they connect simultaneously

  • @pretzels7437
    @pretzels7437 ปีที่แล้ว +8

    So just to make sure,
    Walk throw loop: luke, ryu, ken, DJ, Kimberly, dhalism, cammy, Jamie
    Dash throw loop: Juri, Rashid, JP, blanka
    DR throw loop: lily, gief, marisa, manon, guile
    No throw loop: chun, honda
    Someone can correct me if I'm wrong I'll edit later

    • @VocalTK
      @VocalTK ปีที่แล้ว +2

      Yes and no. Jamie still wants to walk throw loop. He's +4 after dash but walking is still recommended for meaties since you still get the throw loop and your 5MP won't trade with 4 frame buttons that way. It's also better for shimmies for Jamie because 2MK will not connect after forward dash backdash 5MP because of the spacing and 5MK is too slow. Basically no Jamie goes for the dash anymore because of that, though it can be good to throw it in sometimes to confuse your opponent a little.

    • @pretzels7437
      @pretzels7437 ปีที่แล้ว

      @@VocalTK I haven't played Jamie for almost 2 months so I didnt know he had a walk throw loop. I'll take your word for it now but I'll test every characters later

  • @zoo3708
    @zoo3708 8 หลายเดือนก่อน

    These system guides are an invaluable resource

  • @gmarzzz
    @gmarzzz ปีที่แล้ว +2

    Many thanks for this guide.
    As a Manon player i'm getting more and more frustrated by throw loops and corner situations in general, to a point I sometimes hate this game so much.

    • @evilweevle
      @evilweevle ปีที่แล้ว

      Yea getting cornered early with manon is hella rough. Unless you have super meter your only real option is to drive reversal but if you arent careful the opp can still block in time or worse you get accidental drive impact.

    • @kenhoable
      @kenhoable ปีที่แล้ว

      Zangief has a much worse time

  • @D3athW1ng
    @D3athW1ng ปีที่แล้ว +3

    Counter Loops @16:50

  • @thepuppetmaster9284
    @thepuppetmaster9284 ปีที่แล้ว +1

    Great guide Vesper! 👍

  • @cashbag
    @cashbag ปีที่แล้ว +2

    Marisa, Lily, and Guile need DR to loop.
    Chun and Honda have no loops.
    Everyone else can throw loop for free.

  • @digitalkid5623
    @digitalkid5623 ปีที่แล้ว +1

    Thanks for the throw loops guide Vesper, I really learned a lot about this technique that I really hate. Now we wait for Capcom to nerf them across the board making this video obsolete..... VesperKappa

    • @kazutomotakayoshtosh
      @kazutomotakayoshtosh ปีที่แล้ว +1

      They’re probably not going to nerf it. Since parry exists, they need to add a move that discourages players from using parry the entire match

    • @pretzels7437
      @pretzels7437 ปีที่แล้ว +1

      @@kazutomotakayoshtosh by that logic, why did they exclude chun and Honda from having it? My issue with loops is that top tiers already have everything they need, they dont need a loop to make them more oppressive. If this was just on characters like lily, gief, jamie and manon then sure but luke, ken, DJ and juri already have opressive buttons in neutral to harass you, throw loops feel incredibly lazy for offense because the counter is extremely high risk in comparison. Also any character can stop a wakeup parry with their drive rush throw.

  • @fRikimaru1974
    @fRikimaru1974 7 หลายเดือนก่อน +1

    Interesting but, will all of this really last? Because a new season is coming...

  • @Silentpartner2176
    @Silentpartner2176 5 หลายเดือนก่อน

    It seems Ive been grabbed out of my OD reversal before, is this possible?

  • @0thers1d3
    @0thers1d3 ปีที่แล้ว +2

    Just here to help the algorithm!
    I could listen to your channel all day. Keep it up!

  • @Lastofthefreenames
    @Lastofthefreenames 9 หลายเดือนก่อน

    Ive never been a good at foghting games but throw loops never bothered me. All you have to do is counter throw. I will day though that ive always loved mix up and 50/50's so guessing games are what i am best at.

  • @josesantiago407
    @josesantiago407 ปีที่แล้ว +1

    good stuff

  • @fafalamule31
    @fafalamule31 ปีที่แล้ว +1

    Je déteste cette loop, merci pour ces informations 👌

  • @elephantum4067
    @elephantum4067 ปีที่แล้ว

    Vesper, what's your opinion... is it still "take the throw?"

  • @Silentpartner2176
    @Silentpartner2176 5 หลายเดือนก่อน

    When you say ken is plus 17, what do you mean?

  • @mdasljcnads
    @mdasljcnads ปีที่แล้ว +2

    Thank you for explaining this! It’s going to make practicing easier!

  • @fodolocraigo8426
    @fodolocraigo8426 ปีที่แล้ว +2

    Does everyone have same jab frames?

    • @VesperArcade
      @VesperArcade  ปีที่แล้ว

      Everyone has a 4 frame light attack, but they're all different depending on the character.

  • @GilbertTang
    @GilbertTang ปีที่แล้ว +2

    This is a lot like marriage and parenthood.

  • @carlosfranco3145
    @carlosfranco3145 ปีที่แล้ว +1

    What about delay techs? It only loses to shimmies, right?

    • @VesperArcade
      @VesperArcade  ปีที่แล้ว +1

      Yeah, Delay Tech can definitely help cover multiple options. It also has it's unique counters as well that I'll have to cover in the future.

    • @sagaofdice
      @sagaofdice ปีที่แล้ว +2

      Would love a video on that!
      @@VesperArcade

  • @skytamer4285
    @skytamer4285 ปีที่แล้ว +1

    This is actually one aspect of SF6 that I cannot fking stand. This area of the game feels like one big RPS (rock, paper, scissors) guessing game where anyone can just win.
    I've literally lost rounds to people who I've felt like are not better than me. But the throw guessing game carries them.

  • @austinboone6082
    @austinboone6082 ปีที่แล้ว

    Oh, Juri. I always love you, and I just want you back

    • @1dayago843
      @1dayago843 ปีที่แล้ว

      You don't even need to want her back because she's been in every Street Fighter since her debut

    • @austinboone6082
      @austinboone6082 ปีที่แล้ว

      @1dayago843 Yes, I do. She's my only favorite girl character I love in the game.I know she, and it's just a game, by my stepmom said that Juri does love me a bunch and my aunt, Dawn said I'll still be in love someday, So every everybody cheers me up, because I was crying and I just made a beautiful picture project of cute relationship between me and Juri together I created.

    • @benjaminshields9421
      @benjaminshields9421 ปีที่แล้ว

      ​@@austinboone6082what the fuck did I just read

  • @17ScionFlames
    @17ScionFlames ปีที่แล้ว +2

    Also I hate hits stuns/block stuns into throws

    • @Guitar-Dog
      @Guitar-Dog ปีที่แล้ว +2

      Tick throws and staggered pressure are great

    • @17ScionFlames
      @17ScionFlames ปีที่แล้ว

      @@Guitar-Dog very viable I just hate when I can't find a way out DP on wake up is not a thing 6

  • @orochinagis
    @orochinagis ปีที่แล้ว

    Its hilarious how my Honda can do EX SH but still gets grabbed

  • @seeanthonyn
    @seeanthonyn ปีที่แล้ว +1

    How about delayed tech? It beats meaties and throws

    • @VesperArcade
      @VesperArcade  ปีที่แล้ว +1

      Yep, you can delay tech to beat 2 options. You will lose to shimmy, jump, delay strike etc.

    • @seeanthonyn
      @seeanthonyn ปีที่แล้ว +1

      @@VesperArcade thanks! I guess im starting to learn stuff but I still cant execute it lol. Appreciate your videos as its valuable resource for learning this deep game

    • @monkehotdogs2227
      @monkehotdogs2227 ปีที่แล้ว

      @@VesperArcadehow to delay tech

    • @darkdragon88
      @darkdragon88 ปีที่แล้ว

      @@monkehotdogs2227 you wake up, wait a bit (ie "delay"), then tech

    • @carlosfranco3145
      @carlosfranco3145 ปีที่แล้ว

      ​@@monkehotdogs2227
      th-cam.com/video/Y7zqRMd53bA/w-d-xo.html

  • @jonatanurnau9155
    @jonatanurnau9155 6 หลายเดือนก่อน

    a y por mas q tenga Throw Loops sigue siendo mas técnico q el dragón

  • @YeldellGW
    @YeldellGW 10 หลายเดือนก่อน

    I already figured out the best way to deal with throw loops.
    Never play against real players.

  • @WoWisdeadtome
    @WoWisdeadtome ปีที่แล้ว

    My advice in this situation: try not to lose control of your bowels.
    Nothing has ever been made better by stinky britches.

  • @adityamisra4207
    @adityamisra4207 ปีที่แล้ว

    Why the hell JP has a throw loop?
    He also has an air throw. Ludicrous balancing by Capcom with this character.

  • @depictiongames9758
    @depictiongames9758 ปีที่แล้ว

    *sad chun li noises*

  • @justsignmeup911
    @justsignmeup911 ปีที่แล้ว +1

    Here's why you see repeated throws a lot in SF6. If a throw does 1 damage and an attack combo does 3 damage (and the risk is the same for both), then by game theory the throw-attack ratio should be 1/1:1/3 = 4:1. It gets more complicated once you consider other options, but there aren't many other good options for okizeme in SF6.

  • @kainoilrabbioso
    @kainoilrabbioso ปีที่แล้ว

    The throw loop Is funny in 2023, It s very stupid stuff

  • @PeeGeeThirteen
    @PeeGeeThirteen ปีที่แล้ว

    Nerf

  • @17ScionFlames
    @17ScionFlames ปีที่แล้ว

    First?

  • @krasmazov009
    @krasmazov009 ปีที่แล้ว

    Yeah but if you are always wrong? Like legit. That's it? Ggs? I am unable to guess thiit seems. As some people will just grab you to death other people will use everything and the moment you figure it out you lost already.