Thanks for watching! Wishlist Olden Era on Steam, and hit 'Follow', so you won't miss any devlog updates store.steampowered.com/app/3105440/Heroes_of_Might__Magic_Olden_Era/
About the localization of the game, are all localizations already confirmed ? I mean at the time of full release of the game. Alternatively, if no official localization is planned is there a possibility of community translation support from the developer - I don't mean financial support but technical support with text.
I have a question about the AI. Is it a possibility to somehow (optionally) remove multiple hero recruiting? As a casual player i really love 1 hero templates and i think it would be great to have the option to easily make such scenarios.
@JoeZombie-nq7qj Nothing right about missing units and factions. No manticore, eye of the beholder, lamasu and many other creatures left outside. As evolved as we are right now and with the many ideas they have they should have implemented the ones from H4 & H7 with 2 units for the elite and champion units. It seems that we have another H6 limited project after so many decades and not because it was a bad game. H6 was awesome but incomplete.
I'm sure that there are way more spells than the ones revealed in the video, but the spells look pretty great. My favorite are the ones that increase or decrease the speed and initiative of a certain unit. Why? Because they can sometimes be a difference between a glorious victory or a crushing loss in battles.
it's really nice that every spell seems to be visually well readable and distinctive! Can't wait to hear the sound effects for them as well. Great job devs!
Maybe not the question you want to see here but what happens if Ubisoft goes bankrupt or get sold out? Is the game going to continue being developed in those cases? I really like what I'm seeing and your reactions to feedback but I'm worried about Ubisoft's involvement.
Ok, I'll eat the crow. Many of the spells from short are, at least in my opinion, much smoother and have a bigger impact. Only Arina's hymn feels like too quick and the Coup de Grace looks a bit like a swing with a pickaxe. On the other hand, the fact that the reaper figure swings it and is quite ethereal is a VERY nice touch and very fitting for a kill spell like that.
We might tweak the animations for some of the spells still. Always looking for feedback. There will also be animation speeds to choose from, so some of the slow ones may feel a lot better depending on your preference
@@unfrozenofficial I feel like most of them should be slowed down just a tad bit. Take cave in for example, if it were a bit slower it would look and feel more impactfull if you ask me.
This video is perfect! A lot of my friends asked for spell presentation and scrolling discord was not always an easy option! Great job for the video! ❤
Maybe I'm too picky but, imo, Radiant Armour should be much more visible when all pieces fully assembled with appropriate animation timing, so it gives us sort of a feeling of a hammer striking an anvil followed by radiant explosion effect. Anyway, nicely done, can't wait.
I actually interested in attacking speels more though, but I am also interested in information about "universal" speels like Magic Arrow in HoMM 3. Will there be such spells?
@@attilanagy2625 But why change it look like this? I'd understand if this were Ashan, it would be fitting more. I have same thing for stalkers. I don't like them, I wish there were harpies instead. Ofc I don't want everything to be the same, but those 2 things are out of place for my taste. I wonder now - maybe it was ment to be Ashan at first ?
The reason we have Infiltrators in Dungeon is that Jadame is the continent where Dark Elves live in the world of Enroth - they feature red skin (we're aware of infiltrator's ears, will be fixed), an appreciation for arts, magic and battlecraft, and are known for their mercantile expertise; something we learn about in Might and Magic VIII. As Dungeon in Olden Era represents the Alvar Pact - a union between different civilised natives of Jadame - Dark Elves are a part of it. =)
@@unfrozenofficial Dang, having played Might and Magic 6 , Heroes 3 in Enroth and Dark Messiash , Heroes 5 in Ashan, I can't recall a single dark elf except Heroes 5 BDSM castle. I have a great appreciation for your communication (really, thank you so much), but I can not not question design direction in this case. IIRC, Might and Magic VIII wasn't too popular, certainly among fans of Heroes , Heroes series will be much more known, especially 3rd part of it.
Hand of Death, but Coup de Grade seems weaker since it requires that it would kill the stack, while HoD would just kill the specified number of units regardless of whether stack survives or not.
@JoeZombie-nq7qj I think they have different purpose. Hand of Deat is scaled from number of units and Coup de Grace is checked that number. Let's say there are 10 knights and 300 lancers. Hand of Death would kill 2 knights or 60 lancers. Coup de grace would be uneffective against lancers stack but will kill all 10 knights as there not enough number of them. That how i see it.
0:42 - Deflection from H5 or Air Shield from H3 made more sense. No optical illusion is gonna protect a large trop of units from a hail of arrows sent by another large troop of units. But magical shield would.
It's the same logic that Heroes IV used for its anti-ranged spell Blur. "A good archer has steady hands and keen eyesight. The hands are remarkably difficult to influence, unlike the eyes, which sit there at the front of the mind."
"Magic is a joke! I was playing hotseat against my friend; he went Might, and I went Magic. In the big final fight, I had buffed my creatures with Vampire Touch and Dragon Strength and so on and was ready to attack his creatures. Then he just cast 'Mass Dispel'... GG... I lost :( My creatures didn't even make a dent because of his defense, and his creatures hit hard as hell." buhu :(
@@hIIXu He learned only that spell :) Must learn spell he said. Maybe not "mass dispel, only the dispel spell, to remove all spells from my 4 level creature , with many buffs :(
Armageddon is looking a lot better guys, but I think it could use some more fire and brimstone thrown at the screen or a screen shake, maybe even some of the tiles on the field get destroyed so you can't move troops on them or some other types of lingering effects? It's always the be all, end all spell in the franchise and if the player use it; it should feel cataclysmic! Just a friendly suggestion 😋 Keep up the great work!
if you mean schools of magic, the 4 we posted in this video will be the main ones. If you mean respective spells for each school of magic, there will be quite a few spells in total, I believe around 10-15 per school.
@@unfrozenofficial i hope Deep freeze and vampirism comes back. i think one of main issues of magic in the game is how certain spells scale with army while other spells don't scale with army. I wonder if it would be good idea if certain spells cost more ALT meter to use while skills that are not army focused have lower ALT requirement. for example, if you cast fireball, it costs like 1/2 of hero turn while if you cast HKSMILLA's Rampage, it costs more ALT meter. Like for example, if someone has 100 vampires and they do 3000 damage. casting Hskmilla's rampage is extra 3000 damage while say fireball, a hero could do say 500 damage. you need to cast fireball like 4 times to meet the same scaling of 100 vampires and at some point, army spells are just always better because they can scale infinitely with army while "wizards" can't scale enough for their turn. This creates the problem where Spell power is garbage stat on heroes because why build a lot of spellpower if a 15 spellpower hero is able to cast Hskmilla's rampage which does more than say... 50 spellpower hero that does 500 damage fireballs. so perhaps an idea could be that spell power scales ALT meter. In hero 5, there is a skill called sorcery, it would decrease ALT bar by 30% for casting spells. this meant that when your hero casts a spell, they only use 70% of their turn as opposed 100%. Maybe you could make some passives or re-balance certain skills where like say destruction magic costs half as much ALT meter or you can double cast a spell. I am not sure what a good solution would be.
Cool! Will there be a "berserk" spell? More ideas: 1) exchange teleportation (one unit swaps places with another) 2) flame (a significant area on the battlefield burns for a long time, causing damage to everyone on it. That is, an analogue of a fire wall, but has an area and lasts a long time) 3) magic wall (does not cause damage, but just an obstacle) 4) flood (the same as "quicksand" in Heroes 3, but looks like rain, creating puddles. And much more powerful (about a third of the battlefield is flooded). 5) general madness (all units on the battlefield - yours and the enemy's become berserkers) P.S. I already wrote, but I'll write it again, suddenly you missed my comment. It would be great if a unit that killed an enemy unit with a retaliatory strike would not lose the retaliatory strike. Thus, one goblin could not take down a counterattack from 1000 black dragons.
May I offer some feedback? Love the work you do and what I see. My favourite type of animation is where you can feel a build-up following a sweet BOOM of a spell! Radiant Armour is a nice example or Impending Fate or Enlarge Shadow. Hksmilla's rampage feels somewhat confusing and complex to me. Web feels a bit too light to feel that unit becomes entangled. Also love the creative idea of Armageddon, but the impact is in the middle of animation and then fireballs almost feel like harmles rain and impact is gone.
Imo, there should be something to indicate on screen if a unit is affected with something. could be the unit itself having to pant when affected with debuff and stand taller with a buff or more easily, a purple glow for debuffs and glow for buffs this is to help with readability, we dont have to look at tool tip to know if if a unit is affected
Make the lower tier creatures not just smaller like now but make them several units in hexagon to compare how small and many they are compared to elites and champions.
Love all the animations and the variety of schools! I have one suggestion concerning Armageddon. What if you applied the damage and ran the "attacked" animations on units _after_ the Armageddon animation ended? It would add the element of anticipation to the animation. With the current order, the gorgeous animation of raining fireballs looks somewhat unimpactful and even a little boring because the units are instantly hurt and then just stand there waiting for the Armageddon to end. This is just a thought. Thanks for keeping us posted!
Glad you enjoy the animations, and we are constantly looking to make spells feel more impactful, so thank you very much for your suggestion as well! Also, there will be ways to speed up animations, which means some of the spells may look better in that case.
@@unfrozenofficial Thanks for listening to the fans! This is one of the few games I've been genuinely hyped for in the last several years. I know you guys will make the old legends that made HoMM 3 proud.
A few important things I've noticed, the tactical/battle map during castle siege, there's way too much terrain on the castle side. Unit sizes, please do change this, look at HoMM3, your units look tiny compared to hexes, please adjust creature sizes so they don't look so silly. Also another thing I agree with that I heard many people mention, the game is too colourful, makes it look like a mobile game. Maybe tone down the colours a bit? Especially for darker factions like Necropolis? Or at least give an option to make the game less bling, bling.
read description : The music used in this video is from Dark Messiah of Might and Magic, composed by Cris Velasco, who is also one of the composers we announced for Olden Era, along with Paul Anthony Romero and Heroes Orchestra!
Coup de Grace is too quick and swing looks weird, try something like Necrophos's Ult with Immortal cosmetic in Dota - Grim Reaper appears behind the target and strikes it while moving forward and disappearing. It's tier 5 after all, so it should have more impact.
I've played all of them and can't want for this to drop! As it isn't too graphical demanding, will pressing time or "next day" - be quick when playing solo? HOMM 5 was worst in the series when it came to this and that really killed it for me, so I hope this is of a somewhat priority.
So far everything looks very nice, but there's one thing that concerns me, battlefield looks so tiny compared to 3, like in those "newer" games :( , really hoping that this might change.
not exactly spell related, and if not answerable yet thats cool. buuuuuuuuuuuuuuut im curious is this gonna have pretty good mod support like HOMM 3 and HOMM 5? 0r is there any plans anyways? or kind of a wait and see kind of thing.
Как же невыразительно выглядит базовый пехотинец, он настолько неказист, что не тянет даже на роль крипа в МОБе, просто серо-коричневое пятно. Надеюсь, дизайн этого юнита как-то изменят, может шлем откроют чтоб лицо было видно или гербы нанесут на доспехи и щит, но, что-то сделать нужно
i think they're literally making this game in hope that it becomes success because if they fail, they'll likely go bankrupt. the game looks pretty good so i think it will be at least mild success but we'll just have to see on release when everything is said and done.
Why change names? It weakens the sense of familiarity in core playerbase making them have a negative first impression because they have lost intuitiveness in navigating across spellbook.
the simple answer is, it's a different, new game, not an existing one. Also the events in Olden Era happen much earlier than H2-H3, so most spells, heroes, units even, didn't exist yet. We are trying to provide a new experience to players, while keeping some of the familiarity by adding mechanics or similar units etc to the ones from the past games.
ubisoft closed heroes 5 servers when there were thousands of players any minute playing it, and left heroes 7 unfinished with broken multiplayer. never again! just sell ip to who respect the series
I hope you refrain from pushing ANY KIND of woke or DEI garbage in this game! and it will be an automatic no-buy if i have to have anything to do with ubisofts garbage launcher.
Thanks for watching! Wishlist Olden Era on Steam, and hit 'Follow', so you won't miss any devlog updates store.steampowered.com/app/3105440/Heroes_of_Might__Magic_Olden_Era/
About the localization of the game, are all localizations already confirmed ? I mean at the time of full release of the game. Alternatively, if no official localization is planned is there a possibility of community translation support from the developer - I don't mean financial support but technical support with text.
I have a question about the AI. Is it a possibility to somehow (optionally) remove multiple hero recruiting? As a casual player i really love 1 hero templates and i think it would be great to have the option to easily make such scenarios.
Ребята, аниматор, у него в руке шарнир что ли ? как он меч крутит ?
Let use see the factions!!!!!
THIS GAME NEEDS TO COME OUT NOWW
Let them take their time to get everything right 🙂
@JoeZombie-nq7qj Nothing right about missing units and factions. No manticore, eye of the beholder, lamasu and many other creatures left outside. As evolved as we are right now and with the many ideas they have they should have implemented the ones from H4 & H7 with 2 units for the elite and champion units. It seems that we have another H6 limited project after so many decades and not because it was a bad game. H6 was awesome but incomplete.
Can't wait for this game, you guys are doing such amazing work :D . Can't think of anyone who could've done a better job than you guys!
I'm sure that there are way more spells than the ones revealed in the video, but the spells look pretty great. My favorite are the ones that increase or decrease the speed and initiative of a certain unit. Why? Because they can sometimes be a difference between a glorious victory or a crushing loss in battles.
So "haste" can be cast on all units at once at high levels, but "slow" can only be casted on a single unit?
it's really nice that every spell seems to be visually well readable and distinctive! Can't wait to hear the sound effects for them as well. Great job devs!
Maybe not the question you want to see here but what happens if Ubisoft goes bankrupt or get sold out? Is the game going to continue being developed in those cases?
I really like what I'm seeing and your reactions to feedback but I'm worried about Ubisoft's involvement.
ubisoft is publishing the game, unfrozen is developing it. We will continue developing the game regardless what happens, and make changes accordingly.
@@unfrozenofficial Thanks for the answer and best of luck! Can't wait to play the game.
Сколько будет стоить игра?
Yes! Thank you for posting, can't wait for my Heroes Vinyl to come in from the Heroes Orchestra.
Love it! Great work!
О музыке из dark Messiah, вроде как из последний битвы с боссом вертолётом (костяным диаконом)
Ok, I'll eat the crow. Many of the spells from short are, at least in my opinion, much smoother and have a bigger impact. Only Arina's hymn feels like too quick and the Coup de Grace looks a bit like a swing with a pickaxe. On the other hand, the fact that the reaper figure swings it and is quite ethereal is a VERY nice touch and very fitting for a kill spell like that.
We might tweak the animations for some of the spells still. Always looking for feedback. There will also be animation speeds to choose from, so some of the slow ones may feel a lot better depending on your preference
@@unfrozenofficial Sorry for the bother then. Such customization is always welcome news
@@unfrozenofficial I feel like most of them should be slowed down just a tad bit.
Take cave in for example, if it were a bit slower it would look and feel more impactfull if you ask me.
The armageddon looks so cool
I was hoping for a Hive reveal. :( Just makes the anticipation even more exciting though! :)
so... close
This video is perfect! A lot of my friends asked for spell presentation and scrolling discord was not always an easy option! Great job for the video! ❤
Very nice! Can't wait to play early access!
Ok that optical illusion is so good.
Great job Unfrozen! ❤️🔥
Maybe I'm too picky but, imo, Radiant Armour should be much more visible when all pieces fully assembled with appropriate animation timing, so it gives us sort of a feeling of a hammer striking an anvil followed by radiant explosion effect.
Anyway, nicely done, can't wait.
looking forward to this ( :
Cave In seems very handy for dealing with deathstacks as a successor of sorts to H4 Wasp Swarm. But it'd only work on melee walkers?
I actually interested in attacking speels more though, but I am also interested in information about "universal" speels like Magic Arrow in HoMM 3. Will there be such spells?
You should also add the classics. Magic Arrow, Haste, Slow etc...
There is slow, it just has a different name. It's called web and it reduces the enemy's movement (aka speed)
@attilanagy2625 oh I see
@@attilanagy2625 But why change it look like this? I'd understand if this were Ashan, it would be fitting more. I have same thing for stalkers. I don't like them, I wish there were harpies instead. Ofc I don't want everything to be the same, but those 2 things are out of place for my taste. I wonder now - maybe it was ment to be Ashan at first ?
The reason we have Infiltrators in Dungeon is that Jadame is the continent where Dark Elves live in the world of Enroth - they feature red skin (we're aware of infiltrator's ears, will be fixed), an appreciation for arts, magic and battlecraft, and are known for their mercantile expertise; something we learn about in Might and Magic VIII. As Dungeon in Olden Era represents the Alvar Pact - a union between different civilised natives of Jadame - Dark Elves are a part of it. =)
@@unfrozenofficial Dang, having played Might and Magic 6 , Heroes 3 in Enroth and Dark Messiash , Heroes 5 in Ashan, I can't recall a single dark elf except Heroes 5 BDSM castle. I have a great appreciation for your communication (really, thank you so much), but I can not not question design direction in this case. IIRC, Might and Magic VIII wasn't too popular, certainly among fans of Heroes , Heroes series will be much more known, especially 3rd part of it.
I love to see "coup de grace" spell at least. Last time something similar was in HOMM-4, I think.
Hand of Death, but Coup de Grade seems weaker since it requires that it would kill the stack, while HoD would just kill the specified number of units regardless of whether stack survives or not.
@JoeZombie-nq7qj I think they have different purpose. Hand of Deat is scaled from number of units and Coup de Grace is checked that number. Let's say there are 10 knights and 300 lancers. Hand of Death would kill 2 knights or 60 lancers. Coup de grace would be uneffective against lancers stack but will kill all 10 knights as there not enough number of them. That how i see it.
0:42 - Deflection from H5 or Air Shield from H3 made more sense.
No optical illusion is gonna protect a large trop of units from a hail of arrows sent by another large troop of units.
But magical shield would.
It's the same logic that Heroes IV used for its anti-ranged spell Blur.
"A good archer has steady hands and keen eyesight. The hands are remarkably difficult to influence, unlike the eyes, which sit there at the front of the mind."
"Magic is a joke! I was playing hotseat against my friend; he went Might, and I went Magic. In the big final fight, I had buffed my creatures with Vampire Touch and Dragon Strength and so on and was ready to attack his creatures. Then he just cast 'Mass Dispel'... GG... I lost :( My creatures didn't even make a dent because of his defense, and his creatures hit hard as hell." buhu :(
in that case, I am sure you won't make the same mistake twice :D
Full might and mass dispel doesn't fit too much, is it?
@@unfrozenofficial yes! Never more magic :D Its useful against "no hero army" and early in the game...
@@hIIXu He learned only that spell :) Must learn spell he said. Maybe not "mass dispel, only the dispel spell, to remove all spells from my 4 level creature , with many buffs :(
Keep cooking 🔥🔥🔥
Armageddon is looking a lot better guys, but I think it could use some more fire and brimstone thrown at the screen or a screen shake, maybe even some of the tiles on the field get destroyed so you can't move troops on them or some other types of lingering effects? It's always the be all, end all spell in the franchise and if the player use it; it should feel cataclysmic! Just a friendly suggestion 😋 Keep up the great work!
Cant wait to play ❤
Hi,
how many spells are you planning to have in the game? (all air, water, fire etc included)
if you mean schools of magic, the 4 we posted in this video will be the main ones. If you mean respective spells for each school of magic, there will be quite a few spells in total, I believe around 10-15 per school.
@@unfrozenofficial Sounds very nice ! Thank you !
@@unfrozenofficial i hope Deep freeze and vampirism comes back. i think one of main issues of magic in the game is how certain spells scale with army while other spells don't scale with army. I wonder if it would be good idea if certain spells cost more ALT meter to use while skills that are not army focused have lower ALT requirement. for example, if you cast fireball, it costs like 1/2 of hero turn while if you cast HKSMILLA's Rampage, it costs more ALT meter. Like for example, if someone has 100 vampires and they do 3000 damage. casting Hskmilla's rampage is extra 3000 damage while say fireball, a hero could do say 500 damage. you need to cast fireball like 4 times to meet the same scaling of 100 vampires and at some point, army spells are just always better because they can scale infinitely with army while "wizards" can't scale enough for their turn.
This creates the problem where Spell power is garbage stat on heroes because why build a lot of spellpower if a 15 spellpower hero is able to cast Hskmilla's rampage which does more than say... 50 spellpower hero that does 500 damage fireballs. so perhaps an idea could be that spell power scales ALT meter. In hero 5, there is a skill called sorcery, it would decrease ALT bar by 30% for casting spells. this meant that when your hero casts a spell, they only use 70% of their turn as opposed 100%. Maybe you could make some passives or re-balance certain skills where like say destruction magic costs half as much ALT meter or you can double cast a spell. I am not sure what a good solution would be.
I hope there will be some classic spells like bless, stone skin etc.
Hi I was wondering if I can play like kings bounty having a diverse mixed of troops without penalties?
Haste is Early Start ? Slow is Web ? I hope they not change those iconic spells
Cool! Will there be a "berserk" spell?
More ideas:
1) exchange teleportation (one unit swaps places with another)
2) flame (a significant area on the battlefield burns for a long time, causing damage to everyone on it. That is, an analogue of a fire wall, but has an area and lasts a long time)
3) magic wall (does not cause damage, but just an obstacle)
4) flood (the same as "quicksand" in Heroes 3, but looks like rain, creating puddles. And much more powerful (about a third of the battlefield is flooded).
5) general madness (all units on the battlefield - yours and the enemy's become berserkers)
P.S. I already wrote, but I'll write it again, suddenly you missed my comment. It would be great if a unit that killed an enemy unit with a retaliatory strike would not lose the retaliatory strike. Thus, one goblin could not take down a counterattack from 1000 black dragons.
Unfrozen team, please explain, what is energy in the description of spells and units?
It's a combat resource units use to cast their abilities. =)
May I offer some feedback? Love the work you do and what I see. My favourite type of animation is where you can feel a build-up following a sweet BOOM of a spell! Radiant Armour is a nice example or Impending Fate or Enlarge Shadow. Hksmilla's rampage feels somewhat confusing and complex to me. Web feels a bit too light to feel that unit becomes entangled. Also love the creative idea of Armageddon, but the impact is in the middle of animation and then fireballs almost feel like harmles rain and impact is gone.
I like the spell that moves enemies!
Subscribe and click the likes. It's the best gift you can give them.❤
i don't give ubisoft shit
Sorry when was the early access? I think I missed the info?
Q2 this year!
Imo, there should be something to indicate on screen if a unit is affected with something.
could be the unit itself having to pant when affected with debuff and stand taller with a buff
or more easily, a purple glow for debuffs and glow for buffs
this is to help with readability, we dont have to look at tool tip to know if if a unit is affected
I disagree, remember that you can have multiple blesses or curses on one unit.
of course. there's no need to have multiple glow on the unit. just 1 effect for indication
Are there plans for a Switch 2 version? The Switch 2's new mouse function would make a HOMM game fantastic on the go!
Give us the game already !!! Heroes 3 Will share hdd with this one .
Here are shown spells that pump some energy out of creatures, or vice versa, give energy. What kind of energy do creatures have?
@@ИмператорЧеловечества-щ8ь it seems that some creatures abilities can only be used when the energy bar is full
Make the lower tier creatures not just smaller like now but make them several units in hexagon to compare how small and many they are compared to elites and champions.
Why does armagedon have a summon phoneix animation, Just and explosion but made it bigger
Units should be a little bigger
I need to buy it rn !
Love all the animations and the variety of schools! I have one suggestion concerning Armageddon. What if you applied the damage and ran the "attacked" animations on units _after_ the Armageddon animation ended? It would add the element of anticipation to the animation. With the current order, the gorgeous animation of raining fireballs looks somewhat unimpactful and even a little boring because the units are instantly hurt and then just stand there waiting for the Armageddon to end. This is just a thought.
Thanks for keeping us posted!
Glad you enjoy the animations, and we are constantly looking to make spells feel more impactful, so thank you very much for your suggestion as well! Also, there will be ways to speed up animations, which means some of the spells may look better in that case.
@@unfrozenofficial Thanks for listening to the fans! This is one of the few games I've been genuinely hyped for in the last several years. I know you guys will make the old legends that made HoMM 3 proud.
Goes by so fast, I've no idea what's going on. But... cool? :) I'm sure it'll be groovy once the game is released.
Hope the magic spell "Implosion" comes back 😊
Quite a number of the spells mention energy. I wonder what that means?
It's a combat resource used by our units to cast abilities. =)
realease at least a demo so we can try it out so the waiting is more possible
Patience :D
A few important things I've noticed, the tactical/battle map during castle siege, there's way too much terrain on the castle side. Unit sizes, please do change this, look at HoMM3, your units look tiny compared to hexes, please adjust creature sizes so they don't look so silly.
Also another thing I agree with that I heard many people mention, the game is too colourful, makes it look like a mobile game. Maybe tone down the colours a bit? Especially for darker factions like Necropolis? Or at least give an option to make the game less bling, bling.
Nice Armageddon 🔥🔥🔥
I wish some spells attached to the unit/s, say stoneskin. Units get a bit grey. :P
the music hits hard !!! love it !! it is new soundtrack to the game ?
read description : The music used in this video is from Dark Messiah of Might and Magic, composed by Cris Velasco, who is also one of the composers we announced for Olden Era, along with Paul Anthony Romero and Heroes Orchestra!
@@eomSdd thanks mate for your msg :)
Coup de Grace is too quick and swing looks weird, try something like Necrophos's Ult with Immortal cosmetic in Dota - Grim Reaper appears behind the target and strikes it while moving forward and disappearing. It's tier 5 after all, so it should have more impact.
I've played all of them and can't want for this to drop! As it isn't too graphical demanding, will pressing time or "next day" - be quick when playing solo? HOMM 5 was worst in the series when it came to this and that really killed it for me, so I hope this is of a somewhat priority.
So far everything looks very nice, but there's one thing that concerns me, battlefield looks so tiny compared to 3, like in those "newer" games :( , really hoping that this might change.
Nice. Very interested new spells presentation. Great work.
not exactly spell related, and if not answerable yet thats cool. buuuuuuuuuuuuuuut im curious is this gonna have pretty good mod support like HOMM 3 and HOMM 5? 0r is there any plans anyways? or kind of a wait and see kind of thing.
merci !
heroes ❣
More like Firestorm than Armageddon.
Iratus 2 then?
Жду когда влесу в ранней доступ 🥰У игры же будет официальная русская озвучка?
Im waiting 😁
Man I can't wait for the early release
very cool
Armageddon and death ripple were my favorite spells, I don't know if I liked that phoenix tho... doesn't fit.
Great 👍🔥
Im sorry, but its looks more likely like mobile game, not pc heroes.
Idk, but armaggeddon in 5th game was the best, imo.
FEUERBALL🔥☄️
Show me new fictions and more gameplay
Как же невыразительно выглядит базовый пехотинец, он настолько неказист, что не тянет даже на роль крипа в МОБе, просто серо-коричневое пятно. Надеюсь, дизайн этого юнита как-то изменят, может шлем откроют чтоб лицо было видно или гербы нанесут на доспехи и щит, но, что-то сделать нужно
❤❤❤❤
🤩
give me this game now :)
This game need to come out before Ubisoft kicks the bucket and goes bankrupt or buyout since that may screw the release of the game
@@Kemot300 Agreed. Ubisoft being collected to this makes me nervous
i think they're literally making this game in hope that it becomes success because if they fail, they'll likely go bankrupt. the game looks pretty good so i think it will be at least mild success but we'll just have to see on release when everything is said and done.
Why change names? It weakens the sense of familiarity in core playerbase making them have a negative first impression because they have lost intuitiveness in navigating across spellbook.
@@FRogalskyy oh just wait, your sense of familiarity is up for some test with this game
the simple answer is, it's a different, new game, not an existing one. Also the events in Olden Era happen much earlier than H2-H3, so most spells, heroes, units even, didn't exist yet. We are trying to provide a new experience to players, while keeping some of the familiarity by adding mechanics or similar units etc to the ones from the past games.
Пацаны ваще красавы! 😊👍
1:22 To be honest, visually Armageddon looks mediocre, the 5-part Armageddon spells were many times better and more epic.
Все юниты совершенно по идиотски колеблются в спокойном состоянии, дань моды телефонных игр- весьма стрёмно как по мне.
beta testing when??
Сделайте нормальный мультиплеер с одновременными ходами, надоело уже 3их героев смотреть
Judging by their design, these are not sword magic heroes, but a cheap mobile game that looks disgusting.
Guys, I Love U all, but Show US more and new stuff. Pleeeeeeease
soon :)
HOMM 3 is turning in grave now!
Mobile game at the best ,lazy standards. Absolute shocking "art" style.
fix homms 7 first, reopen homm 5 servers and i will think about buying it.
ehhhh
ubisoft closed heroes 5 servers when there were thousands of players any minute playing it, and left heroes 7 unfinished with broken multiplayer. never again! just sell ip to who respect the series
I hope you refrain from pushing ANY KIND of woke or DEI garbage in this game! and it will be an automatic no-buy if i have to have anything to do with ubisofts garbage launcher.