Don't Make a Forever World Until You See This!
ฝัง
- เผยแพร่เมื่อ 5 ก.พ. 2025
- Everyone's talking about starting their Forever World in Minecraft... but are they making a huge mistake?
Before you dive into a world you plan to keep forever, there are some critical things you NEED to know! Minecraft doesn't offer endless progression, and without the right plan (or mods), you might get bored faster than you think.
In this video, I'll break down:
✅ What a Forever World really means in Minecraft
✅ Why vanilla Minecraft survival might not be enough
✅ The BEST Minecraft mods to keep your world fresh
From performance boosters like Sodium to game-changing terrain mods like Terralith & Tectonic, these mods will transform your experience.
✅ How to add progression with the LevelZ mod-force yourself to play the game, rather than rushing to netherite!
⚡ If you're serious about creating a Minecraft Forever World you'll never get bored of, watch this first!
Has anyone started their Forever World in vanilla Minecraft? If so lmk if this video would make you want to use mods
The timing of this video and me throwing together a modpack is actually crazy 😂
@@devldogcj Which mods do you have in there so far?
Before the rant, adding detail to these worlds is the point of the game
I dont want to use any generation, qol or challenge mods because they might not hold up long term unless I accept to stop updating the "forever world" and live with old mods.
Also after enough time, the new terrain and other content will be just as old as the original except it sacrifices vanilla qol scale for realism.
Landscape and realism is constantly being updated and redefined while things like textures and lod dont change over time
Also have to consider pack compatability and update speed.
I dont want to make a modpack that takes 600 hours of challenges to reach a dead end and make me feel like i have "beat the game"
Mods are supposed to be a different type of sand to play with in this sandbox, dont cut the sandbox part out.
im not sure if i want to start my forever world yet, or at all in this simplistic and volatile universe.
Even though i appreciate the concept, instead of putting detail on my own world, I decided to redesign minecrafts level of detail by 2-8x + depth for personal use by mixing realistic and custom normal maps into custom and faithful textures + part custom 3d block models.
For high end vanilla.
Free assets so no publish but anyone could learn how any game textures and models works by copy pasta in blender, blockbench or alike free programs. (graphic design and 70% of game development minus engine)
I would rather get bored of dandelions and remodel them to redesign or upscale a house.
than spend 600 hours making a terraria game where people can forget the sandbox aspect and "beat the game" after killing a single dragon.
Sandboxes cant die, you just bury them when your own creativity bores you into maturing.
@Hardcorecow1 honestly not understanding your point here. You rather use base Minecraft and the limited biomes rather than 10s of more biomes that look amazing. Or distant horizon that let you actually see and enjoy your world past your limited render distance. I don't get it. All the progression mods does it to allow you to challenge yourself more which in turn would keep you on the game much longer increasing the chances you'll actually say in your forever world. It doesn't stop you from still doing what you want to do, like building or exploring etc. So I don't really understand your point but that's okay, mods aren't for everyone. Hope you still enjoy your world like you want to
There are enough tintable blocks already, people just dont know how to add detail to them and recolor
so people just look at alot of low res things far away and blur the screen.
I wanna see screenshot or blender animation quality up close too yaknow, and its CLIENT SIDE
i thought the whole point of a forever world was to do whatever you wanted with it, so why are we talking about “doing it wrong” and “the correct way”, minecraft is a game with no objectivity
@clobzz i think the point is for the world to last forever and so that you keep building and growing on there. And I know the main reason for me and many others is just they get bored after 2 weeks on one world, so to fix that I think these mods offer something new to make the experience more memorable while still retaining the love of the core game.
That's the beauty of Minecraft you can do whatever you want
@@briabbruh6183 true
@briabbruh6183 ofc, but the point was most people want to start a forever world and this is a good way to make that happen because it gives people new things to do and ses
I don't think the people looking to have a lasting world are necessarily the same people that have issues thinking of things to do. I've spent about a month designing and redesigning a single farm (with multiple segments). I think if you have a small number of projects of varying size it can keep you busy for years before you run out of things to do. I think an important aspect is to build things on your own, even if you may need to rework them a few times to get it right. Inspiration is great, but copying and pasting builds, aesthetic or practical, won't give much lasting satisfaction.
I do copy some builds, but that's generally when it is something widely needed but using somewhat obscure mechanics. I need shulker boxes. I'm happy to grind the first 100-200 shulker shells, but after that I need a farm. I might learn shulker mechanics in sufficient detail at some point, but not today. In general however anyone can build very reasonable farms for almost any renewable item in the game without a guide. Anyone can build their own buildings. Vanilla might be too easy to master because you've taken yourself too much out of the equation. Minecraft has hundreds of creators who have already solved a very large portion of problems in the game, from aesthetic buildings to advanced redstone. Copying their ideas block by block is something you should try to avoid if you feel you beat the game and then have no purpose. Same with external tools like the wiki or chunkbase. Sometimes they make a tedious task less tedious, and then they are brilliant. But if you use them to make normal tasks trivial maybe you're robbing yourself of part of the experience.
I feel like I always have 500 things to do and I need to limit myself to 5 at a time to make good headway and mix different aspects of gameplay. Ask yourself if you are playing the game in a way that is rewarding or if you are more or less doinging a guided playthrough.
@BenCarnage i don't think anything i said in the video contradicts anything anything you said. You could include all the things I talked about and still do your builds and ideas. But alot of people do need a bit more than just inherit ideas. To keep things interesting, so yes they may get their ideas here and there, adding things like terrain expansions and things like backpacks or tree chopping/progression system. Would only add and enhance gameplay verses limit it. Either way I'm glad you're able to enjoy Minecraft still without needing anything extra
Man I can’t even stay in one world for more than a few weeks. I have no idea the pain Id endure after a few months.
Nice video man. Format is great
@Craftymcbuilds i think that's the reason why the idea of a forever world started getting popular because people usually only last 2 weeks and stop playing. But I think if the world had some mods and something to help progression and adventure it would last a bit longer
I've been playing the same world since 1.16, full vanilla, except a shader.
@GDPanda69 you my friend are a rare exception I'm afraid. But would you really prefer that over have terrain and other qol mods?
I've always found the modding process tedious, and frustrating when I want to play, and they're out of date, so I gave up on them a few years back. Other than the shader pack, I don't even use custom textures. I also live underground for the most part, so a lot of those things offer no value for me.
@GDPanda69 have you used cursed forge? You can set profiles to have all mods that work together on one thing so they're always on that version and work together.
Oh, I'm familiar from back in my WoW days, but it's just not something I'm interested in keeping up with.
I think the key to keeping the forever world going really boils down to two things: 1) don't rush the end game (I still haven't bothered to go to the end), and 2) set an ambitious goal that you can break up into smaller steps (for me it was a full underground base I could hoard all the GOOOLLLLD).
This has worked well for me, as while sure there's been a big update to below ground (adding area below Y=0), The other updates haven't been as impactful (I didn't go to the nether until netherite was in the game, for example).
Right now if I want to experience the new stuff, I've made peace with the fact that I will need to travel quite a bit to see it, and that's fine as I've mostly kept to about 2K blocks from spawn, so that's fine, and as they add more stuff, it's just a matter of traveling to see it, so NBD
Watched this and it made me think "so I guess if I want a forever world I can play gregtech: new horizons"
I am never doing that
I wouldnt want any factory or confusing mods, but i think these simply enhance the gameplay. Level z is the only one that people may not like cause it will be a little harder. Other than that these are just vanilla+ and QOL mods
I just got Minecraft. (Had it in the past but it's been awhile) I feel so far behind I don't know where to start. So much new stuff...
@@ZippoMann the game is still very similar to when you had it. These are just mods if you'd want to add to the core game
I have a forever world in bedrock that's just vanilla. Then I have a modpack for a forever world in java that greatly enhances the vanilla experience and adds fantasy/building elements. Depending on my mood I'll play the bedrock one for simplicity and straightforward play. There's just something about straight up vanilla play in bedrock version that is more satisfying than vanilla play in java. If I'm feeling more adventurous and doing grandiose builds I'll go to my modded world.
@Nichrysalis yeah I'm not a fan of too much mods, but vanilla+ and qol mods just increase every aspect of the game for me. Either way thanks for your comment
Hey, Nice little video. I've played a lot of minecraft but always end up bouncing off pretty quick, modded or not. One interesting comment I saw a couple years back, is that in a way, vanilla is the hardest modpack to automate, because you can make farms for massive so many different items, but they're usually more difficult than with mods.
I'd also be slightly hesitant with a "forever world" having mods, as there's always a chance that as time goes on and mine craft versions update you might lose access to mods. For something like the waypoint mod, I'd think the, back and forth and need to upgrade your roads and transport over time would help, but of course once you have an elytra that stops being needed. Now that I think about it, the longest forever world I know of is Ethos's, and for a massive chunk of that worlds life, he never had an elytra. Thus leading to other transport methods, and doing things like making bases horse friendly. You can of course do the same now, but for me at least it feels like, you're not able to quite get that same natural growth of your world and how you use it, when deep down you know you can just fly over it all whenever.
Thanks for the video, gave me some fun thoughts I hadn't considered before.
@lithic2331 thanks for your comment, I would like to say if you use curse forge and the mods your world would only be I'm that version and wouldn't corrupt with a mc update. Also as I showed, something like level z alone changes and makes mc so much harder and worth grinding. While other mods like the terrain generators only enhance the experience and biomes you'll see. Not to mention all the performance mods that will help your game run better. As for the way point mod some might like it some won't. It's not super easy to craft a way point till later on. And then it just saves you from being forced to stay around your own area, and can go thousands of blocks out without fearing the journey back. Could also open up having multiple bases because they'll be easier to travel to. Either way hope you enjoyed the video
Do mods work on bedrock?
I'm not too sure, I searched it up and there seems to be mods on bedrock called add ons but the mods I listed in the video wouldn't be there. There might be some type of equivalent for some of the mods though if you check.
Only mods that work on Bedrock are the ones in the marketplace
@@devldogcjNot true. Search up "mcpedl" it's a free add-on community for Minecraft bedrock.
Nuh uh
@@pijamita 🤔