"but legion is too easy, they don't have skill ceiling" 0:58 tatariu landing a hit at the limit of the power gauge, the limit of the lounge and avoiding the stun at the same time. and getting a frenzy down right after because of that
I’ve grabbed someone instantly off a gen and they DC 😂 People are just blind and cry a lot. I had surge and forced a 3gen too that game, so I kept downing people and they couldn’t finish the gens. But everytime someone DCs I usually let someone leave or all of them. That’s not cool, I also always say report the DC at the endgame chat. Intentionally made your team lose for your incompetence. smh
Even if it isn’t balanced, the one buff for legion I think I would like is after the first (or second, take your pick) survivor is killed the number of hits for a frenzy down is reduced to 4. Again while unbalanced, I think the snowball would be fun
@@gravityhacks1879it makes legion power more useful idk if it rlly encourages tunneling bc even with that buff it could be harder to complete across the map chains then with all 4 survivors alive
Honestly i wonder if they like nerfed legions mending and just boosted his frenzy speed making 5 hit downs more likely if it'd just make for a better killer both killer side and survivor side.
I don’t blame people really, the constant mending is extremely annoying, and getting hit with the 5th hit just makes you feel cheated it’s not my fault my teammates mended before frenzy was over so they got hit again, I’ve hated this killer ever since his inception and his moon walking ways. He’s fun to PLAY as though I use them every so often but I just remember how miserable it makes me and I feel bad doing it to other people 😂
I do after all survivors have a ton of annoying stuff and exploits they can force on killer and you don't see people rage quitting on them. Forcing a grab to get a ds, 3 second chance perks making it require 4 hits to be taken down, Gen rush builds that finish a Gen in less than half of its vanilla time. Yet killers don't rage quit at the slightest inconvenience
@@NameIsDoc bro imma be fr. Killers do rage quit and the slightest inconvenience. Seen people dc over getting 360'd two times by the same survivor. Let's not pretend there aren't babies on both sides, even though it's way more common survivor side. Also, forcing a grab to get ds is an exploit/annoying stuff? It's literally a good strat to force value out of the perk and if you trigger their DS often enough to be actively annoyed by it it's very possible you are often actively trying to force that 1v3.
@@Kek393 look man you can try to "both sides" this all you want but you cannot deny survivors rage quit way more than killers. And not because there are 4x more of them. For more than a year I did not have a single match without some survivor rage quiting. I cannot tell you the amount of Legion or plague games that ended with the last few survivors ether rage quitting or standing baneath a hook afk. I've had people rage quit Myers matches when they thought I'd be tombstone when I was actually not then complain that I wasn't to their friends. I cannot tell you the amount of survivors who abandoned matches against as skill check doctor, stealthy sadako, pallet Freddy, a genuinely amazing oni who was doing fantastic initial D level drifts, fucking baby twins(seriously 3 green perks new twin player still figuring out the ropes a unicorn in a unicorn and they rage quit in the first 3 minutes because they heard Victor) And this isn't counting the survivors who quit in load in screen because the tool tip spoiled they'd be facing a killer they don't like and it crashes the lobby. Survivors have been rage quitting on a monumental scale because they "don't have time to play a unfun match" and think destroying other people's matches makes the experience of the game better for everyone. Also if you cannot get value from DS normally then your literally not understanding how the perk works. It's an anti tunnel perk in the ideal world it shouldn't give value. If you have to force it then it's wrong. If killers had anything close to similar it'd be nerfed into the group so hard it would change the rotation of the core.
@@NameIsDoc Bro literally all you mentioned is insanely annoying/unfun to play against and you cry about survivors quitting? Yes, I agree, there are way more survivors with an insane ego that will leave the match at a minor inconvinience but the point still stands. There is a lot of killer mains that have an insane ego too and that was my point, to illustrate that while survivors are hilariously bad some killers are just as horrible. "If you cannot get value from DS then you don't understand how the perk works". Brother are you legitimately brain damaged? Yes, it's an anti tunneling perk, but if you get juked and "forced" to grab you simply got outplayed. Quit crying about it. "If killers had anything close to similar it'd be nerfed into the group". First of all, nice typo, secondly, how the hell would killers even have anything similar in nature. A perk that encourages tunneling? No need to get so mad lil bro.
"but legion is too easy, they don't have skill ceiling" 0:58 tatariu landing a hit at the limit of the power gauge, the limit of the lounge and avoiding the stun at the same time. and getting a frenzy down right after because of that
Of course it's the guy that DC's that brought the offering..
It’s the law
Otzdarva's law
Goth mommy sable is a paid actor bro
12:14 “Local woman makes killer slug bot and go for 4k” 😭😭
Head for hatch god me dying 💀
That first one was NASTY on the 3rd hit 😭
Legions first hit makes survivors dc man
I’ve grabbed someone instantly off a gen and they DC 😂 People are just blind and cry a lot.
I had surge and forced a 3gen too that game, so I kept downing people and they couldn’t finish the gens. But everytime someone DCs I usually let someone leave or all of them. That’s not cool, I also always say report the DC at the endgame chat. Intentionally made your team lose for your incompetence. smh
Even if it isn’t balanced, the one buff for legion I think I would like is after the first (or second, take your pick) survivor is killed the number of hits for a frenzy down is reduced to 4. Again while unbalanced, I think the snowball would be fun
Encourages tunneling a too much probably
@@gravityhacks1879it makes legion power more useful idk if it rlly encourages tunneling bc even with that buff it could be harder to complete across the map chains then with all 4 survivors alive
Honestly i wonder if they like nerfed legions mending and just boosted his frenzy speed making 5 hit downs more likely if it'd just make for a better killer both killer side and survivor side.
Would be awesome if you made a video on most annoying build, I don’t know if it would be a bleed build or if you had something better cooking for us
YOOOOO I GET TO WATCH MY SLIPKNOT MATCH W (ty tat)
wow, legion actually looks A tier for once
“Head for hatch.” 💀🤣💀
godly plays, love to see it >:D
“5 views in 1 minute… bro fell off”
-Random kids on TH-cam
this makes me want to main legion again after i switched to onryo
#HeadForHatch
Nice job outing yourself with your alt account WeskersDaddy_XX.
I’ll find you in game😂
I havent been here in awhile,everything going alright for tat gentlemen?
did you know that legion is a killer?
Can't beat DC on hearing Skillmerchant's TR
SLIPKNOT SKIN, WHOOOOOOOOO
dead by daylight
dead by daylight
Alive by moonlight
Deceased at Morning
unalive by sunrise
I don’t blame people really, the constant mending is extremely annoying, and getting hit with the 5th hit just makes you feel cheated it’s not my fault my teammates mended before frenzy was over so they got hit again, I’ve hated this killer ever since his inception and his moon walking ways.
He’s fun to PLAY as though I use them every so often but I just remember how miserable it makes me and I feel bad doing it to other people 😂
I do after all survivors have a ton of annoying stuff and exploits they can force on killer and you don't see people rage quitting on them. Forcing a grab to get a ds, 3 second chance perks making it require 4 hits to be taken down, Gen rush builds that finish a Gen in less than half of its vanilla time. Yet killers don't rage quit at the slightest inconvenience
Good to know that pixels on a screen can make you such a miserable person, touch grass.
@@NameIsDoc bro imma be fr. Killers do rage quit and the slightest inconvenience. Seen people dc over getting 360'd two times by the same survivor. Let's not pretend there aren't babies on both sides, even though it's way more common survivor side. Also, forcing a grab to get ds is an exploit/annoying stuff? It's literally a good strat to force value out of the perk and if you trigger their DS often enough to be actively annoyed by it it's very possible you are often actively trying to force that 1v3.
@@Kek393 look man you can try to "both sides" this all you want but you cannot deny survivors rage quit way more than killers. And not because there are 4x more of them. For more than a year I did not have a single match without some survivor rage quiting.
I cannot tell you the amount of Legion or plague games that ended with the last few survivors ether rage quitting or standing baneath a hook afk. I've had people rage quit Myers matches when they thought I'd be tombstone when I was actually not then complain that I wasn't to their friends.
I cannot tell you the amount of survivors who abandoned matches against as skill check doctor, stealthy sadako, pallet Freddy, a genuinely amazing oni who was doing fantastic initial D level drifts, fucking baby twins(seriously 3 green perks new twin player still figuring out the ropes a unicorn in a unicorn and they rage quit in the first 3 minutes because they heard Victor)
And this isn't counting the survivors who quit in load in screen because the tool tip spoiled they'd be facing a killer they don't like and it crashes the lobby.
Survivors have been rage quitting on a monumental scale because they "don't have time to play a unfun match" and think destroying other people's matches makes the experience of the game better for everyone.
Also if you cannot get value from DS normally then your literally not understanding how the perk works. It's an anti tunnel perk in the ideal world it shouldn't give value. If you have to force it then it's wrong. If killers had anything close to similar it'd be nerfed into the group so hard it would change the rotation of the core.
@@NameIsDoc Bro literally all you mentioned is insanely annoying/unfun to play against and you cry about survivors quitting? Yes, I agree, there are way more survivors with an insane ego that will leave the match at a minor inconvinience but the point still stands. There is a lot of killer mains that have an insane ego too and that was my point, to illustrate that while survivors are hilariously bad some killers are just as horrible.
"If you cannot get value from DS then you don't understand how the perk works". Brother are you legitimately brain damaged? Yes, it's an anti tunneling perk, but if you get juked and "forced" to grab you simply got outplayed. Quit crying about it.
"If killers had anything close to similar it'd be nerfed into the group". First of all, nice typo, secondly, how the hell would killers even have anything similar in nature. A perk that encourages tunneling?
No need to get so mad lil bro.