The thing about cymanti is that it is in essence a very skillfull and strategic tribe due to the many options they have and having a shaman makes for interesting plays and strategies. However, due to cymanty being so OP, you dont need to be skillfull or strategic which is really a waste of an otherwise very interesting and unique tribe.
@@joeinnocente3945 Yeah, at least not as early in the game as they can obtained too. Removing the shaman would mean that cymanti actually has to invest in tech instead of just starting with the best support tool in the game
Boosted units have +1 movement and +0.5 atk. They lose their boost if they attack, are attacked, or they capture a village/ruins. Other than that, there's no changes to the properties of any units when they're boosted
Hexapods themselves move around as if enemy units had no zone of control. Has nothing to do with boost but "sneak" abilitiy of hexapod (cloaks also have it)
Good game! Bummer they resigned. That was getting exciting. I’d be curious to see the replay. Their econ was probably pretty rough
The thing about cymanti is that it is in essence a very skillfull and strategic tribe due to the many options they have and having a shaman makes for interesting plays and strategies. However, due to cymanty being so OP, you dont need to be skillfull or strategic which is really a waste of an otherwise very interesting and unique tribe.
cymanti would be fixed if they removed the starting shaman
@@polonium9921agreed. Hexapods suck to deal with but boosted hexapods just can't be countered
@@joeinnocente3945 Yeah, at least not as early in the game as they can obtained too. Removing the shaman would mean that cymanti actually has to invest in tech instead of just starting with the best support tool in the game
13:13 no point in breaking the ice if they are about to capture the city. The city creates ice when captured
oh ye i completely forgot about that. Basically just loses my hexapod for nothing now xd
How does a boosted unit works? Do they have movement penalties with nearby enemy units making zone of control?
Boosted units have +1 movement and +0.5 atk. They lose their boost if they attack, are attacked, or they capture a village/ruins. Other than that, there's no changes to the properties of any units when they're boosted
Hexapods themselves move around as if enemy units had no zone of control. Has nothing to do with boost but "sneak" abilitiy of hexapod (cloaks also have it)
@kaanerisgen the centipede also have that ability? Cause I saw them move 2 mountains at once and ignoring zone of control
Amazing game