"I got to burn two villages, a Rebel medical camp and a Nemodian wedding. This is the best job in the fleet." "Do you ever worry about the karmic repercussions?" "I used to but I think some penicillin will clear it up." "What?" "Huh?" - overheard conversation among Lancet crews
Hey Shack, love the video. Can't believe that things are still so spicy in this campaign. I did notice two things that could help a bit. Though people have probably already commented already. 1) Your bikes have frag grenades, not ion ones. So they are best at hit and runs against infantry. 2) When you buy mercs, the building is destroyed after the first purchase, so you only get one and aren't refunded the credits after. Hope this helps.
Death squadron log: Well, Lantilies is lost, Felleen is lost, at least we were able to take back Commoner with heavy losses of course. Overall, not a good set of days for the empire. The situation is stable on CorSec but Black Sun has been on the offensive, definitely revenge for the loss of the Fondor pocket. On a bright note, their attacks have cost it them dearly, so maybe they would be slowed down for the little so the imperial forces can counter attack, maybe, we can even take out that damn "Doom Donut". We can only hope. Log ends. Joyce: I believe I nailed it. Onéka: I appreciate the fact you had the restraint to put air coats on the donut part, that's commendable. Joyce: This lack of positive reinforcement is going hamper my progress. Onéka: Giving these lessons has probably hampered my brains ability to faction. I need to take it out somehow.
Admiral's Log Log 45 Admiral Royal Bellator Dreadnought "Megador" What a day, nothing but distress calls all over the galaxy, the fortress world and key supply post Lantilles has fallen, the Luchrehulk appeared for the first time in ages, churning through the fleet resupplying there and the ground forces who faced down rebels, one of the issues was a major revolt in the capital as the pirates grew in, eventually resulting in a three way brawl. I'll make a request to move my fleet east to attack them, the donut won't be much of an issue for my ship, if high command agrees that is
Yeah, Shack, I'm pretty sure Shed's landed himself in VERY hot water with amount of plantets you've lost in the last couple of episodes. I'm talking from the rp standpoint, ALL of our characters are pissed. Put down the Corporate Sector fleet, do the ground battles, and then immediately send that fleet down south to put out the fires that are burning on the Mid Rim.
501st Journal Week 222 - Atzerri Sgt. Kale Clayson "One step forward, two steps back" The situation in the Galactic North has turned into a complete crisis. The reinforcements Shed managed to acquire, thankfully only including one interdictor Star destroyer from Death Squadron, were engaged heavily by the Black Sun at Lantilles and forced to retreat. The planet itself going dark shortly after, indicating its full capture. Shed's forces, including the SSD Executor, have been firmly cut off by the Black Sun. It stands to reason that the Black Sun has been assisting the Corporate Sector Authority for some time now. Possibly even responsible for sabotaging General Veers. As for the rebels, their offensive in the Mid-Rim has been fully halted. General Rom Marc has recaptured Commonor and driven back the rebels from Kuat. Although with the crisis in the Galactic North, I fear any gains he paid so dearly for will be lost since it's possible he'll be call to assist Shed. Here however things continue steadily. The orbit of Atzerri has been cleared and we stand poised to invade when our next batch of supplies and troopers come in. If they come in. Shed is quickly becoming a despised figure within the ranks. Just as much if not more than Ozzel. Much to the Admiral's secret delight no doubt. A surprising feat, and one not easily achieved. One step forward, two steps back. That should be Shed's motto.
[A short conversation inspired by what you just wrote.] Naila: Ozzel is a fool and an incompetent buffoon, but at least he is just an admiral and he does what the superiors tell him, Shed is god damn Moff! There's no way to reign in that bastard! Gorher: Look, I know what you're saying, but you can't badmouthing a Moff, think about your career. Naila: I had friends that died taking these planets! And my career is determined by Vader and Vader alone! (Naila sits on a chair.) Naila: Sometime it feels like that mf is running the whole empire, so many of our great soldiers lost for reason, and yet he still gets no reprimand, it's not fair. Gorher:... I know, I know... [Not anything big, just something I made on the fly.]
The quickest way to salvage this is probably to bust through the Consortium Fleet, then take Roche and then fly all the way back to the Corporate Sector through friendly territory like Centares. But I doubt that you will be able to hold Roche for a long time since all they need is a space battle to take it back, so you have a pretty limited window.
Black sun going on the offensive, think its time to take mandalor. Overall a really great action packed episode, can't wait for the next episode. P.S love how long this episode was.
stuff like this is why i always have a group of isd defending my shipyards playing as the empire and a coublle of support ships like dreadnought cruisers and carrack cruisers
@TheXPGamers the News about the republic mode sounds amazing. The republic era is a good era to try this hero bonus overhaul with how much we know of certain Jedi and clone troopers personalities. Same goes for some of the generals/leaders in the separatist movement. Would be amazing to see hero’s like pong krell, anakin, grevious, and maul add a more aggressive playstyle while obi wan, Yoda, adrimal trench, or watt tambor provide a buff to a turtle strategy
Imp Rep 61 - The Black Sun has struck again for the core and have begun a push for Tanaab. It's something that would pose a major threat as our forces are spread thin and trying to consolidate positions on how to prepare for the next phases of the campaign. It's something that would become troublesome for what Imperial High Command has wanted an interdiction ship to close out Operation Capital Gains. As it stands, I would offer that those plans be scraped, and that Captain Pellaeon and General Veers focus on destroying what they can with what they have. For with one of the Executor Class ships in the region, they have the ships to destroy every fleet the Corporate Sector has. Eventually they will run out of planets to retreat to. It may mean that Veers' forces need more time to replenish after the Corporate Sector has been pacified, but I suspect that is going to be the critical thing. For while General Mohc and the Northern Fleet have helped secure Commenor back from the Rebels, they and the Kaut Defense Fleet will likely be stretched thin as the Rebellion still has decent sized forces left in the mid rim. The ground battle for Commenor was rough, as it appears that the Rebels had a large number of specialized infantry that were able to handle the air artillery units committed to the attack. From what Mohc also reports, the ground troops that were also committed were in limited numbers and the real strength was in some AT-AT walkers that were also committed. He says they were successful in decimating the Rebels, they did take a lot of damage. They will need some time for repairs. It's at this time that the Black Sun attacked at Lantilles, and they attacked in force. We had a decent sized garrison with several Victory Class Star Destroyers. Their missile barrages were successful in doing sever damage to several Black Sun ships and some scanner signals indicate that the Black Sun lost some commanders in the fighting... Though, because our fleet was forced to withdraw, we cannot know if they were only injured and may return again later. This report has raised additional signs of panic in the Core, particularly with Vader outside the core and the Southern Fleet waiting for the strike on Hoth. There was some hope that a ground to space weapon could help, and it was possible... but that plan has been denied when a large force of infantry and airpower stormed Lantilles. The ground forces fought hard and ISB spies presently hiding on the world have sent out messages that the Black Sun took heavy losses... but with Lantilles now under Black Sun control... again... it will now raise questions on how to handle that Black Sun fleet. Mohc's Northern Fleet might have a chance if it could be linked with the other ships that were sent to Lantilles before this strike... but given that the old Trade Federation Battleship sits at the core of this Black Sun Fleet and seems undamaged... even that may be dangerous. We may need another Executor Class ship to be put into construction... Ensign Jaeger Meister, ISD Devastator 2.
Captain's Log Week 222 Atzerri Everything we have worked for continues to fall apart. And Shed continues to twiddle his thumbs in the north, doing nothing as we bleed. The Galactic North and the fighting up there continues to make the rest of the Empire's efforts stall and fail. More and more resources are brought to fight the Corporate Sector Authority, a force now known to be aided by the Black Sun. These resources are ones that ought to be brought down to fight in the Mid Rim. We have bafrly just made the rebel offensive stall with Rom Marc's retaking of Commenor. Meanwhile, Lantilles has fallen. The Black Suns sent a massive invasion force to take it. Despite a strong resistance, our garrison on the planet fighting to the final trooper, the pirates managed to take it. Shed's personal campaign up in the Galactic North is an insult to the entire Galactic Empire. We fight hard, and we fight well. And his failures up in the north and continuous cries for reinforcements end up making our efforts useless. I think I need to go and find something to do. An hour or two in the range might help me relax.
[ I'll leave this here since there's two ongoing threads on billy and zaeikil's comments ] (Parrel had been in his study for the past few hours, only leaving to grab himself a cup of tea from the Razor's mess hall. By this hour, most of the ship's lights had been shut, and most of the pilots asleep in their bunks. The moment Parrel got ready to finally take his rest, he heard a knock on the door. He let out a soft, exasperated sigh as he responded.) Parrel: "Come in. You know, Reagel, I thought you'd be asleep with Kears by-" Foulke: "Captain." (Seeing as how it was Foulke this time rather than Reagel, Parrel glanced at the pilot with a hint of surprise. He motioned for him to sit down. He noticed the somewhat troubled expression on his face.) Parrel: "Foulke, is... something the matter?" Foulke: "I... well, you're going over the selection process for the new pilots... right?" Parrel: "Tomorrow, down on the planet's surface. Why?" Foulke: "..." Parrel: "It's about Valeria, isn't it?" Foulke: "No sir, it's..." (Foulke pulls out a physical envelope from his pocket and hands it to Parrel.) Foulke: "...I'm resigning from my position, captain." (Taking the letter, Parrel opens it, confirming that Foulke was indeed, resigning with a two-week notice.) Parrel: "...Have you told-" Foulke: "Reagel? No, I... haven't told him." (The captain takes a moment to process the information before he opens a drawer and stashes the letter inside. He glances up at Foulke, then to a picture of his own wife on his desk.) Parrel: "...Where would you be going then?" Foulke: "Champala. I've saved up enough for a quaint beachfront home there. It was... meant for Val and I." Parrel: "I... see. Well, it's certainly a nice place, no? The sunsets there I hear are spectacular." Foulke: "Y-yeah, it is." (The two sit in silence for a moment, contemplating their time in Dagger Squadron.) Parrel: "...Foulke. You know, you've grown quite a bit since you've all been assigned under me. Weren't you a cocky pilot from the-" Foulke: "Save the sentiment, Parrel." Parrel: "Right... sorry." (As Foulke stands up to leave, he turns back to the captain at the door.) Foulke: "I take it you'll tell Reagel." Parrel: "...If you want to, I'll try not to-" Foulke: "No, sir. You can tell him. I just... can't bring myself to tell him." Parrel: "I understand, but you have to as well. You've not talked to the guy for a long time, and I know he's your most trusted friend. We're still your family, right...?" (The door opens.) Foulke: "...Goodnight, captain." (Foulke walks away, calming his shaky breathing as he ventures back to his quarters.)
Field Agent Log: Maj. [ERROR: Unauthorized Clearance] Imperial Intelligence Agent “Harbinger” The situation in the galactic north has continued to deteriorate. Moff Sheds forces, including the reinforcements he acquired, have been cut off by a massive Black Sun fleet at Lantilles. It is evident that they must have been assisting the Corporations for a time, to the point that they may even be responsible for the near death of General Veers. Not that Moff Shed has been any help in the region. I’m not sure what words I can use to describe Moff Shed that I haven’t already. I shall reiterate that he is an incompetent fool and he will lead the good forces that he has taken charge of in the north to their utter destruction if he is not put in his place. This is why politicians shouldn’t play General. In better news, the rebel offensive in the mid rim has been dealt with, and we hold our position over Atzerri awaiting reinforcements, if they’ll ever arrive. Galaxy knows the impossibly tight vice grip Moff Shed has on the Imperial military Assuming they do, we will be cleared for our invasion. It honestly baffles me that someone like Shed has been allowed to remain in a position of such high power for so long. Not even the Emperor has gotten involved. If it is not the incompetent officers of the Empire, then it will most certainly be Moff Shed that brings the Empire to its knees. Agent Harbinger, signing off. [END OF LOG]
(On the world of Ord Vaug, as the undercover intelligence Agent, Artisan, goes about his business, an urgent message from King Vaughan is broadcast to all cities planet wide on all frequencies.) Vaughan: "Citizens of Ord Vaug. A new day is about to dawn on our world. I have spoken to you often about our relationship with the Empire. I am the first to acknowledge that we have enjoyed their protection and free trade with other civilized, prosperous worlds. I know you share my concerns about the price extracted from us in return. Many of us, most of you, know the pain of having our sons and daughters torn from us by remote bureaucrats who have never set foot upon our soil, or breathed our air. The Emperor has stolen a generation to fight wars that feel less like ours each day. Forced us create weapons so insidious in design that entire civilizations like our own can be as laid low as tribals with but the push of a button. Requiring not one soldier to set foot on our world. I shudder when i think of the horrors we have been forced to create. What they could bring to the galaxy if left unchecked in the hands of Empire. So, it is with regret, but also hope for the future, and after consultation and much discussion with my council, that Ord Vaug declare its cessation from Imperial rule. No longer are we prepared to pay punitive tithes, nor tolerate the ever increasing burden of rules ever imposed on us. From this moment forth, we are an independent world. Sufficient upon ourselves and more than capable of defending ourselves against external threats. All non Ord Vaug citizens must leave this world immediately. This applies to the bureaucratic minions of the Coruscant. This applies to importers and exporters, and to the ambassadors who are no doubt clamoring for an audience with me as I speak. It especially applies to Imperial spies who hoard the shadows around us in the hope of overhearing secrets that can be used against us. Or detecting thoughts of which they disapprove. I give these people three days to make suitable arrangements. After which our borders will be closed. To the rest of you, those born and bred upon this world. Who take pride in it's name and it's history. I make this pronouncement. Our years of vassalage are over. From now on we shall keep our families close to us, and enjoy the fruits of our own labours. From this moment forth, we are finally free." (All across the planet in the main cities rebels loyal to Vaughan seize control of all major assets and maintain order as the loyalist population is brought to heel.) [I know Jack should get the speech reference. As for the agent, what ever you have him do, he's stopped by Kayla. Next part will be a short time skip to Star.]
@ (As Artisan hears the message, he grimaces internally. As the message finishes, he sighs out.) Artisan(internally): “So he was right. I need to warn him, all of them, now.” (Artisan begins to leave the palace and attempts to make his way to the space port to attempt to feign his departure. As he walks, he hears another set of footsteps behind him. The foot falls are incredibly silent, impossibly so. And above him. Tailing him. He stops. The footsteps do too. Knowing the game is up, the figure jumps down to the floor behind Artisan after speaking.) Kayla: “Going somewhere?” Artisan: “Heretic. I should’ve known. I was in fact following the instructions to leave the planet.” Kayla: “You know I can’t let you leave. You’ll bring the entire Empire down on our heads. We can’t have that. This planet has already fallen. Give it up.” Artisan: “Give what up? My duty? That’s something you never understood. I have a duty to the Empire.” Kayla: “A duty that was forced upon you, Orvahl. You still have time to make a choice of your own. Join me, we don’t have to fight each other.” Artisan: “You’re right, we don’t. You can just let me continue what I was already doing.” Kayla: “You know I can’t let you leave.” Artisan: “Then it’s settled.” Kayla: “I guess it is.” (The two enter a stare down before they rush at each other. Artisan throws the first kick which Kayla blocks then ripostes throws a few blows back at Artisan. Artisan dodges back and recovers before launching a series of strikes. He feints one hit then takes his fists and slams them into the side of Kayla’s head before kicking her in the head then rotating and following with a kick to the chest, sending her back into the wall. As Kayla recovers, she sees Artisan is nowhere to be found.) Kayla: “Damnit…” (Artisan moves swiftly and unseen, having memorized the layout of the area. He makes his way to the shield generator and hides in a maintenance closet. He then takes out his datapad and connects his commlink to it. After a short delay he removes the commlink and speaks into it.) Artisan: “This is a Priority One message for The Director and Agent Harbinger. Ord Vaug has gone rouge and has turned itself over to the rebels. Agent Harbinger was right. I’ve been compromised and will lay low as best as I can. I await further contact once the Empire makes landfall. Artisan Out.” (After sending the message, Artisan grabs the datapad in both hands and tears it in half rendering it useless. Little did he know, the message would never make it to the recipients on time, as outbound communications were being jammed planet wide.)
@@Zaeikil (As Artisan rips his datapad in half, a ship flies over his head, its engines in full burn. As it rockets up into the sky, it breaks the sound barrier. In as little as five minutes, it breaks through the atmosphere. In twenty minutes, it's out of Ord Vaug's gravity well and coasting for the outer system. As it does so, a communications antenna extends from a port in the hull, the node at the end soon blinking. Aboard the ship, a few techs work away at their consoles, the captain flying the ship.) Tech 1*: I am telling you, this was not something I can be blamed for. Tech 2*: I told you lot that it was a bad call of Frozen Eye to not order a Tanarithian garrison to be left here. Captain*: Whatever, just get the transmission from Artisan ready to be sent. Priority Level: Black Sun. (Another of the techs works at the comms station, eventually sending a recording of the king's speech, and Artisan's transmission, on to the next destinations. Ten minutes later, a chime comes from the console on the Lance's bridge. The same occurs on the Darkstar's bridge five minutes after it. The crewmen at each station notice the priority, their eyes going wide.) [The Tanarithians would at least want to have an insurance policy on Ord Vaug. It's not that they don't trust the Empire to not have contingency plans... okay, they don't trust the Empire to have contingency plans. That said, the black ship was on-station, likely with Artisan aware of them, for just in-case secession occurred. It's also a plot device so Star and the others can still hear about Ord Vaug. And since Tanarith will likely be next episode, our guys are going to be dealing with a lot.]
Shack may I recommend to finish off the final planet of the Cooperate Sector and then bring the SSD and northern fleet to capture Mandalorian space and Roche to cut off IG's Lucrehulk fleet and then use the SSD to destroy that ship and take the other sector in the north under Black Sun control
I think this was one of the best episodes yet. I got an idea. Finish clearing out the black sun With dark Vader and then take dark Vader back up there with his fleet break through the black sun and then take down core sack.
A couple of hard battles but I’d say things are looking alright, cap you’ve still got your ssd and 30000 credits a week is pretty nice. You just need to reposition your fleets to counter attack the black sun. Take chardaan then send Vader north along with hammer to rescue pelleon. Also spend that cash! You got enough for a bellator or several isd2s and 3s.
I love the lone black sun elite flamethrower on falleen. Reason you lost him shack is because black sun elite teams have stealth ability and sprint. I just finished my black sun campaign a few days ago and started a new run with the empire.
Anyone else feel like this was a big move by IG-88? Zann and his Lt used ahead of fleet followed by mass infantry waves with the droids following behind? Also a lot of heavy Hutt sail boats... I think they had no choice after all only had a tiny window before the Empire had a massive fleet and power to the gun.
At this point, I’d compare the Empire invading the Corporate Sector Authority to the Soviets invading Afghanistan. It took a lot of resources from other fronts.
I suggest a Tactical strike with all northern forces to break though the indictor, while the CSA might be able to rebuild a small amount of their forces, it will not escape when you have managed to bring it to the northern front. Also the Executor is quite a match for that Luckerhulk. You will need that SSD to destroy it without the assistance of the Lantillies Hyper-Velocity Ground Turbolaser. May the Filth that is the Black sun fear the Power of Moff Shed. The CSA is on the brink. Finish this northern distraction and continue the advance on the Anoat Sector
I’d probably say try to blockade planets more. Didn’t really need to fight for commenor. Also probably wortb doing an economy and shipyard building episode soon
so i know in other mods if you have the ion cannon or planetary defense cannon it randomly takes out capital ships that are sieging the planet. is it the same in this mod?
Hey I was wondering if anyone in the comments can help me. I’m going to get a gaming laptop, and im more or less going to be playing just 2 games on it. Star Wars empire at war and fc25, now I’ve never owned a pc nor a laptop. And the only reason I’m getting a laptop over a pc is because I work away a lot, to much to justify spending £1500 on a pc when I’m home like once a week. I was wondering if anyone can recommend me any laptops in particular that’s going to be specified for either/both of those games. Again I know very little about laptops/PC’s and I would greatly appreciate any and all information anyone can give me.
In all honestly... I call this campaign a bust. Too much bad stuff has happened at once along with too much fall back. The real problems are you're not making enough Credits and it's taking too long to replace stuff, and with each defeat your credit value goes down more and more.
Honestly it makes for a good Empire campaign. This also makes it a very good campaign to continue…while we wait for a certain mod to come out. Dang droids better come out from retirement.
I kinda agree with the replies here, altho I would also say he does kinda seem to be forgetting what he was doing last episode more and more as the playthrough goes on. Which is also partly the reason things are getting harder for him, and isn't as fun to watch
Shack I love you dearly but please stop being so adhd, please stick to finishing a story objective. I love the lore you've established with the overall missions of your character in the intro sequences, how come you seem to do the opposite in actual gameplay? No Hoth persuit after rescuing Vader, no redo of Thrawn, what about the Bevel missions?
You always say "Shield Generator"... Shack its just a power generator.. You have to build the actual shield generator after it is finished... That power generator will just boost turrets, nothing more. Also shack.... Upgrading all station bonusses is counter productive. They have + effects and - (minus) effects These will basicly even out when upgtading all... You should look at your fleet and then focus on 1-2...not more.
"I got to burn two villages, a Rebel medical camp and a Nemodian wedding. This is the best job in the fleet."
"Do you ever worry about the karmic repercussions?"
"I used to but I think some penicillin will clear it up."
"What?"
"Huh?"
- overheard conversation among Lancet crews
Hey Shack, love the video. Can't believe that things are still so spicy in this campaign.
I did notice two things that could help a bit. Though people have probably already commented already.
1) Your bikes have frag grenades, not ion ones. So they are best at hit and runs against infantry.
2) When you buy mercs, the building is destroyed after the first purchase, so you only get one and aren't refunded the credits after.
Hope this helps.
Death squadron log:
Well, Lantilies is lost, Felleen is lost, at least we were able to take back Commoner with heavy losses of course. Overall, not a good set of days for the empire. The situation is stable on CorSec but Black Sun has been on the offensive, definitely revenge for the loss of the Fondor pocket. On a bright note, their attacks have cost it them dearly, so maybe they would be slowed down for the little so the imperial forces can counter attack, maybe, we can even take out that damn "Doom Donut". We can only hope.
Log ends.
Joyce: I believe I nailed it.
Onéka: I appreciate the fact you had the restraint to put air coats on the donut part, that's commendable.
Joyce: This lack of positive reinforcement is going hamper my progress.
Onéka: Giving these lessons has probably hampered my brains ability to faction. I need to take it out somehow.
Admiral's Log
Log 45
Admiral Royal
Bellator Dreadnought "Megador"
What a day, nothing but distress calls all over the galaxy, the fortress world and key supply post Lantilles has fallen, the Luchrehulk appeared for the first time in ages, churning through the fleet resupplying there and the ground forces who faced down rebels, one of the issues was a major revolt in the capital as the pirates grew in, eventually resulting in a three way brawl. I'll make a request to move my fleet east to attack them, the donut won't be much of an issue for my ship, if high command agrees that is
Yeah, Shack, I'm pretty sure Shed's landed himself in VERY hot water with amount of plantets you've lost in the last couple of episodes. I'm talking from the rp standpoint, ALL of our characters are pissed.
Put down the Corporate Sector fleet, do the ground battles, and then immediately send that fleet down south to put out the fires that are burning on the Mid Rim.
501st Journal
Week 222 - Atzerri
Sgt. Kale Clayson
"One step forward, two steps back"
The situation in the Galactic North has turned into a complete crisis. The reinforcements Shed managed to acquire, thankfully only including one interdictor Star destroyer from Death Squadron, were engaged heavily by the Black Sun at Lantilles and forced to retreat. The planet itself going dark shortly after, indicating its full capture. Shed's forces, including the SSD Executor, have been firmly cut off by the Black Sun. It stands to reason that the Black Sun has been assisting the Corporate Sector Authority for some time now. Possibly even responsible for sabotaging General Veers.
As for the rebels, their offensive in the Mid-Rim has been fully halted. General Rom Marc has recaptured Commonor and driven back the rebels from Kuat. Although with the crisis in the Galactic North, I fear any gains he paid so dearly for will be lost since it's possible he'll be call to assist Shed. Here however things continue steadily. The orbit of Atzerri has been cleared and we stand poised to invade when our next batch of supplies and troopers come in.
If they come in. Shed is quickly becoming a despised figure within the ranks. Just as much if not more than Ozzel. Much to the Admiral's secret delight no doubt. A surprising feat, and one not easily achieved. One step forward, two steps back. That should be Shed's motto.
[A short conversation inspired by what you just wrote.]
Naila: Ozzel is a fool and an incompetent buffoon, but at least he is just an admiral and he does what the superiors tell him, Shed is god damn Moff! There's no way to reign in that bastard!
Gorher: Look, I know what you're saying, but you can't badmouthing a Moff, think about your career.
Naila: I had friends that died taking these planets! And my career is determined by Vader and Vader alone!
(Naila sits on a chair.)
Naila: Sometime it feels like that mf is running the whole empire, so many of our great soldiers lost for reason, and yet he still gets no reprimand, it's not fair.
Gorher:... I know, I know...
[Not anything big, just something I made on the fly.]
"... those TIEs are freaking weird!"
Well, those are Bizarros!
The quickest way to salvage this is probably to bust through the Consortium Fleet, then take Roche and then fly all the way back to the Corporate Sector through friendly territory like Centares. But I doubt that you will be able to hold Roche for a long time since all they need is a space battle to take it back, so you have a pretty limited window.
Black sun going on the offensive, think its time to take mandalor. Overall a really great action packed episode, can't wait for the next episode. P.S love how long this episode was.
stuff like this is why i always have a group of isd defending my shipyards playing as the empire and a coublle of support ships like dreadnought cruisers and carrack cruisers
@TheXPGamers the News about the republic mode sounds amazing. The republic era is a good era to try this hero bonus overhaul with how much we know of certain Jedi and clone troopers personalities. Same goes for some of the generals/leaders in the separatist movement. Would be amazing to see hero’s like pong krell, anakin, grevious, and maul add a more aggressive playstyle while obi wan, Yoda, adrimal trench, or watt tambor provide a buff to a turtle strategy
Imp Rep 61 - The Black Sun has struck again for the core and have begun a push for Tanaab. It's something that would pose a major threat as our forces are spread thin and trying to consolidate positions on how to prepare for the next phases of the campaign. It's something that would become troublesome for what Imperial High Command has wanted an interdiction ship to close out Operation Capital Gains. As it stands, I would offer that those plans be scraped, and that Captain Pellaeon and General Veers focus on destroying what they can with what they have. For with one of the Executor Class ships in the region, they have the ships to destroy every fleet the Corporate Sector has. Eventually they will run out of planets to retreat to. It may mean that Veers' forces need more time to replenish after the Corporate Sector has been pacified, but I suspect that is going to be the critical thing.
For while General Mohc and the Northern Fleet have helped secure Commenor back from the Rebels, they and the Kaut Defense Fleet will likely be stretched thin as the Rebellion still has decent sized forces left in the mid rim. The ground battle for Commenor was rough, as it appears that the Rebels had a large number of specialized infantry that were able to handle the air artillery units committed to the attack. From what Mohc also reports, the ground troops that were also committed were in limited numbers and the real strength was in some AT-AT walkers that were also committed. He says they were successful in decimating the Rebels, they did take a lot of damage. They will need some time for repairs.
It's at this time that the Black Sun attacked at Lantilles, and they attacked in force. We had a decent sized garrison with several Victory Class Star Destroyers. Their missile barrages were successful in doing sever damage to several Black Sun ships and some scanner signals indicate that the Black Sun lost some commanders in the fighting... Though, because our fleet was forced to withdraw, we cannot know if they were only injured and may return again later. This report has raised additional signs of panic in the Core, particularly with Vader outside the core and the Southern Fleet waiting for the strike on Hoth.
There was some hope that a ground to space weapon could help, and it was possible... but that plan has been denied when a large force of infantry and airpower stormed Lantilles. The ground forces fought hard and ISB spies presently hiding on the world have sent out messages that the Black Sun took heavy losses... but with Lantilles now under Black Sun control... again... it will now raise questions on how to handle that Black Sun fleet. Mohc's Northern Fleet might have a chance if it could be linked with the other ships that were sent to Lantilles before this strike... but given that the old Trade Federation Battleship sits at the core of this Black Sun Fleet and seems undamaged... even that may be dangerous. We may need another Executor Class ship to be put into construction... Ensign Jaeger Meister, ISD Devastator 2.
Captain's Log
Week 222
Atzerri
Everything we have worked for continues to fall apart. And Shed continues to twiddle his thumbs in the north, doing nothing as we bleed.
The Galactic North and the fighting up there continues to make the rest of the Empire's efforts stall and fail. More and more resources are brought to fight the Corporate Sector Authority, a force now known to be aided by the Black Sun. These resources are ones that ought to be brought down to fight in the Mid Rim. We have bafrly just made the rebel offensive stall with Rom Marc's retaking of Commenor.
Meanwhile, Lantilles has fallen. The Black Suns sent a massive invasion force to take it. Despite a strong resistance, our garrison on the planet fighting to the final trooper, the pirates managed to take it.
Shed's personal campaign up in the Galactic North is an insult to the entire Galactic Empire. We fight hard, and we fight well. And his failures up in the north and continuous cries for reinforcements end up making our efforts useless.
I think I need to go and find something to do. An hour or two in the range might help me relax.
[ I'll leave this here since there's two ongoing threads on billy and zaeikil's comments ]
(Parrel had been in his study for the past few hours, only leaving to grab himself a cup of tea from the Razor's mess hall. By this hour, most of the ship's lights had been shut, and most of the pilots asleep in their bunks. The moment Parrel got ready to finally take his rest, he heard a knock on the door. He let out a soft, exasperated sigh as he responded.)
Parrel: "Come in. You know, Reagel, I thought you'd be asleep with Kears by-"
Foulke: "Captain."
(Seeing as how it was Foulke this time rather than Reagel, Parrel glanced at the pilot with a hint of surprise. He motioned for him to sit down. He noticed the somewhat troubled expression on his face.)
Parrel: "Foulke, is... something the matter?"
Foulke: "I... well, you're going over the selection process for the new pilots... right?"
Parrel: "Tomorrow, down on the planet's surface. Why?"
Foulke: "..."
Parrel: "It's about Valeria, isn't it?"
Foulke: "No sir, it's..."
(Foulke pulls out a physical envelope from his pocket and hands it to Parrel.)
Foulke: "...I'm resigning from my position, captain."
(Taking the letter, Parrel opens it, confirming that Foulke was indeed, resigning with a two-week notice.)
Parrel: "...Have you told-"
Foulke: "Reagel? No, I... haven't told him."
(The captain takes a moment to process the information before he opens a drawer and stashes the letter inside. He glances up at Foulke, then to a picture of his own wife on his desk.)
Parrel: "...Where would you be going then?"
Foulke: "Champala. I've saved up enough for a quaint beachfront home there. It was... meant for Val and I."
Parrel: "I... see. Well, it's certainly a nice place, no? The sunsets there I hear are spectacular."
Foulke: "Y-yeah, it is."
(The two sit in silence for a moment, contemplating their time in Dagger Squadron.)
Parrel: "...Foulke. You know, you've grown quite a bit since you've all been assigned under me. Weren't you a cocky pilot from the-"
Foulke: "Save the sentiment, Parrel."
Parrel: "Right... sorry."
(As Foulke stands up to leave, he turns back to the captain at the door.)
Foulke: "I take it you'll tell Reagel."
Parrel: "...If you want to, I'll try not to-"
Foulke: "No, sir. You can tell him. I just... can't bring myself to tell him."
Parrel: "I understand, but you have to as well. You've not talked to the guy for a long time, and I know he's your most trusted friend. We're still your family, right...?"
(The door opens.)
Foulke: "...Goodnight, captain."
(Foulke walks away, calming his shaky breathing as he ventures back to his quarters.)
Field Agent Log:
Maj. [ERROR: Unauthorized Clearance]
Imperial Intelligence Agent “Harbinger”
The situation in the galactic north has continued to deteriorate. Moff Sheds forces, including the reinforcements he acquired, have been cut off by a massive Black Sun fleet at Lantilles. It is evident that they must have been assisting the Corporations for a time, to the point that they may even be responsible for the near death of General Veers. Not that Moff Shed has been any help in the region.
I’m not sure what words I can use to describe Moff Shed that I haven’t already. I shall reiterate that he is an incompetent fool and he will lead the good forces that he has taken charge of in the north to their utter destruction if he is not put in his place. This is why politicians shouldn’t play General.
In better news, the rebel offensive in the mid rim has been dealt with, and we hold our position over Atzerri awaiting reinforcements, if they’ll ever arrive. Galaxy knows the impossibly tight vice grip Moff Shed has on the Imperial military Assuming they do, we will be cleared for our invasion. It honestly baffles me that someone like Shed has been allowed to remain in a position of such high power for so long. Not even the Emperor has gotten involved.
If it is not the incompetent officers of the Empire, then it will most certainly be Moff Shed that brings the Empire to its knees.
Agent Harbinger, signing off.
[END OF LOG]
(On the world of Ord Vaug, as the undercover intelligence Agent, Artisan, goes about his business, an urgent message from King Vaughan is broadcast to all cities planet wide on all frequencies.)
Vaughan: "Citizens of Ord Vaug. A new day is about to dawn on our world. I have spoken to you often about our relationship with the Empire. I am the first to acknowledge that we have enjoyed their protection and free trade with other civilized, prosperous worlds.
I know you share my concerns about the price extracted from us in return. Many of us, most of you, know the pain of having our sons and daughters torn from us by remote bureaucrats who have never set foot upon our soil, or breathed our air.
The Emperor has stolen a generation to fight wars that feel less like ours each day. Forced us create weapons so insidious in design that entire civilizations like our own can be as laid low as tribals with but the push of a button. Requiring not one soldier to set foot on our world. I shudder when i think of the horrors we have been forced to create. What they could bring to the galaxy if left unchecked in the hands of Empire.
So, it is with regret, but also hope for the future, and after consultation and much discussion with my council, that Ord Vaug declare its cessation from Imperial rule.
No longer are we prepared to pay punitive tithes, nor tolerate the ever increasing burden of rules ever imposed on us. From this moment forth, we are an independent world. Sufficient upon ourselves and more than capable of defending ourselves against external threats. All non Ord Vaug citizens must leave this world immediately. This applies to the bureaucratic minions of the Coruscant. This applies to importers and exporters, and to the ambassadors who are no doubt clamoring for an audience with me as I speak. It especially applies to Imperial spies who hoard the shadows around us in the hope of overhearing secrets that can be used against us. Or detecting thoughts of which they disapprove. I give these people three days to make suitable arrangements. After which our borders will be closed.
To the rest of you, those born and bred upon this world. Who take pride in it's name and it's history. I make this pronouncement. Our years of vassalage are over. From now on we shall keep our families close to us, and enjoy the fruits of our own labours.
From this moment forth, we are finally free."
(All across the planet in the main cities rebels loyal to Vaughan seize control of all major assets and maintain order as the loyalist population is brought to heel.)
[I know Jack should get the speech reference. As for the agent, what ever you have him do, he's stopped by Kayla. Next part will be a short time skip to Star.]
@ (As Artisan hears the message, he grimaces internally. As the message finishes, he sighs out.)
Artisan(internally): “So he was right. I need to warn him, all of them, now.”
(Artisan begins to leave the palace and attempts to make his way to the space port to attempt to feign his departure. As he walks, he hears another set of footsteps behind him. The foot falls are incredibly silent, impossibly so. And above him. Tailing him. He stops. The footsteps do too. Knowing the game is up, the figure jumps down to the floor behind Artisan after speaking.)
Kayla: “Going somewhere?”
Artisan: “Heretic. I should’ve known. I was in fact following the instructions to leave the planet.”
Kayla: “You know I can’t let you leave. You’ll bring the entire Empire down on our heads. We can’t have that. This planet has already fallen. Give it up.”
Artisan: “Give what up? My duty? That’s something you never understood. I have a duty to the Empire.”
Kayla: “A duty that was forced upon you, Orvahl. You still have time to make a choice of your own. Join me, we don’t have to fight each other.”
Artisan: “You’re right, we don’t. You can just let me continue what I was already doing.”
Kayla: “You know I can’t let you leave.”
Artisan: “Then it’s settled.”
Kayla: “I guess it is.”
(The two enter a stare down before they rush at each other. Artisan throws the first kick which Kayla blocks then ripostes throws a few blows back at Artisan. Artisan dodges back and recovers before launching a series of strikes. He feints one hit then takes his fists and slams them into the side of Kayla’s head before kicking her in the head then rotating and following with a kick to the chest, sending her back into the wall. As Kayla recovers, she sees Artisan is nowhere to be found.)
Kayla: “Damnit…”
(Artisan moves swiftly and unseen, having memorized the layout of the area. He makes his way to the shield generator and hides in a maintenance closet. He then takes out his datapad and connects his commlink to it. After a short delay he removes the commlink and speaks into it.)
Artisan: “This is a Priority One message for The Director and Agent Harbinger. Ord Vaug has gone rouge and has turned itself over to the rebels. Agent Harbinger was right. I’ve been compromised and will lay low as best as I can. I await further contact once the Empire makes landfall. Artisan Out.”
(After sending the message, Artisan grabs the datapad in both hands and tears it in half rendering it useless. Little did he know, the message would never make it to the recipients on time, as outbound communications were being jammed planet wide.)
@@Zaeikil
(As Artisan rips his datapad in half, a ship flies over his head, its engines in full burn. As it rockets up into the sky, it breaks the sound barrier. In as little as five minutes, it breaks through the atmosphere. In twenty minutes, it's out of Ord Vaug's gravity well and coasting for the outer system. As it does so, a communications antenna extends from a port in the hull, the node at the end soon blinking.
Aboard the ship, a few techs work away at their consoles, the captain flying the ship.)
Tech 1*: I am telling you, this was not something I can be blamed for.
Tech 2*: I told you lot that it was a bad call of Frozen Eye to not order a Tanarithian garrison to be left here.
Captain*: Whatever, just get the transmission from Artisan ready to be sent. Priority Level: Black Sun.
(Another of the techs works at the comms station, eventually sending a recording of the king's speech, and Artisan's transmission, on to the next destinations.
Ten minutes later, a chime comes from the console on the Lance's bridge. The same occurs on the Darkstar's bridge five minutes after it. The crewmen at each station notice the priority, their eyes going wide.)
[The Tanarithians would at least want to have an insurance policy on Ord Vaug. It's not that they don't trust the Empire to not have contingency plans... okay, they don't trust the Empire to have contingency plans. That said, the black ship was on-station, likely with Artisan aware of them, for just in-case secession occurred. It's also a plot device so Star and the others can still hear about Ord Vaug. And since Tanarith will likely be next episode, our guys are going to be dealing with a lot.]
Shack may I recommend to finish off the final planet of the Cooperate Sector and then bring the SSD and northern fleet to capture Mandalorian space and Roche to cut off IG's Lucrehulk fleet and then use the SSD to destroy that ship and take the other sector in the north under Black Sun control
I think this was one of the best episodes yet. I got an idea. Finish clearing out the black sun With dark Vader and then take dark Vader back up there with his fleet break through the black sun and then take down core sack.
I just started a Reb campaign yesterday and Ive nearly gotten the Liberation killed twice
A couple of hard battles but I’d say things are looking alright, cap you’ve still got your ssd and 30000 credits a week is pretty nice. You just need to reposition your fleets to counter attack the black sun. Take chardaan then send Vader north along with hammer to rescue pelleon. Also spend that cash! You got enough for a bellator or several isd2s and 3s.
I love the lone black sun elite flamethrower on falleen. Reason you lost him shack is because black sun elite teams have stealth ability and sprint. I just finished my black sun campaign a few days ago and started a new run with the empire.
Anyone else feel like this was a big move by IG-88? Zann and his Lt used ahead of fleet followed by mass infantry waves with the droids following behind? Also a lot of heavy Hutt sail boats... I think they had no choice after all only had a tiny window before the Empire had a massive fleet and power to the gun.
Your planetary turbolaser needs a power gen to operate!
Edit: Ah you realized :)
Love the content!
dont forget kuat drive yards can build super star destroyers besides other vage unique fighters and dreadnaughts and support ships admiral shaq
At this point, I’d compare the Empire invading the Corporate Sector Authority to the Soviets invading Afghanistan. It took a lot of resources from other fronts.
I suggest a Tactical strike with all northern forces to break though the indictor, while the CSA might be able to rebuild a small amount of their forces, it will not escape when you have managed to bring it to the northern front. Also the Executor is quite a match for that Luckerhulk. You will need that SSD to destroy it without the assistance of the Lantillies Hyper-Velocity Ground Turbolaser.
May the Filth that is the Black sun fear the Power of Moff Shed. The CSA is on the brink. Finish this northern distraction and continue the advance on the Anoat Sector
Last time I was this early, the Executor was lost in Imperial space
I’d probably say try to blockade planets more. Didn’t really need to fight for commenor. Also probably wortb doing an economy and shipyard building episode soon
had a fantastic long fight on commenor with rebels. was the hardest battle i ever fought.
To be fair shack if you look those civilians shoot at you first
We need the Fleet Revenge against the Doom.
so i know in other mods if you have the ion cannon or planetary defense cannon it randomly takes out capital ships that are sieging the planet. is it the same in this mod?
They are steam rolling you. Great video though.
Any idea when you'll have some vids with Sin 2 and the SW mod?
remember hoth was a thing
Back in June...
Bring the SSD down with the arc hammer and just slam the doom doughnut
New player here; how the hell do you rotate the camera in combat scenarios? I was looking in the key bindings and could not find it
just wondering on wat is ur thoughts on the new dlc for space engineers
Will you ever do a multiplayer game of this?
Hey I was wondering if anyone in the comments can help me. I’m going to get a gaming laptop, and im more or less going to be playing just 2 games on it. Star Wars empire at war and fc25, now I’ve never owned a pc nor a laptop. And the only reason I’m getting a laptop over a pc is because I work away a lot, to much to justify spending £1500 on a pc when I’m home like once a week. I was wondering if anyone can recommend me any laptops in particular that’s going to be specified for either/both of those games. Again I know very little about laptops/PC’s and I would greatly appreciate any and all information anyone can give me.
Please look at your others planets. I think you might have more at your disposal than you think 😅
Interesting title….
In all honestly... I call this campaign a bust. Too much bad stuff has happened at once along with too much fall back. The real problems are you're not making enough Credits and it's taking too long to replace stuff, and with each defeat your credit value goes down more and more.
Only makes it more interesting
If you only play when it's easy or a "perfect playthrough," why play?
Honestly it makes for a good Empire campaign. This also makes it a very good campaign to continue…while we wait for a certain mod to come out. Dang droids better come out from retirement.
Thats the whole point of a game like this on top of being a higher difficulty like it what makes it fun
I kinda agree with the replies here, altho I would also say he does kinda seem to be forgetting what he was doing last episode more and more as the playthrough goes on. Which is also partly the reason things are getting harder for him, and isn't as fun to watch
Ffs finish something. You say you are gonna finish something every episode and then forget and get distracted
Shack I love you dearly but please stop being so adhd, please stick to finishing a story objective. I love the lore you've established with the overall missions of your character in the intro sequences, how come you seem to do the opposite in actual gameplay?
No Hoth persuit after rescuing Vader, no redo of Thrawn, what about the Bevel missions?
You always say "Shield Generator"... Shack its just a power generator.. You have to build the actual shield generator after it is finished... That power generator will just boost turrets, nothing more.
Also shack.... Upgrading all station bonusses is counter productive. They have + effects and - (minus) effects
These will basicly even out when upgtading all... You should look at your fleet and then focus on 1-2...not more.