This Hammer Augment is Still Amazing in Tanki Online

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  • เผยแพร่เมื่อ 12 ม.ค. 2025

ความคิดเห็น • 55

  • @dieselplatinum618
    @dieselplatinum618 ปีที่แล้ว +6

    If they fix the servers and start doing server optimizations on a regular basis again, that'd be a good enough apology for me.

  • @Rnzlr
    @Rnzlr ปีที่แล้ว +5

    You should have trolled that rail/Dictator on top by pushing him through the hole.

  • @DarthVader-jq4sf
    @DarthVader-jq4sf ปีที่แล้ว +10

    Those dc skins... Simply the best

  • @marekqwerty8963
    @marekqwerty8963 ปีที่แล้ว +5

    how about high capacity ammo clip? Is it good ? Is not it better than stun one? You know everybody can use stun protection but havin 2 more shots always come in handy

    • @velmistrvojtik5738
      @velmistrvojtik5738 ปีที่แล้ว

      Tbh i have many hammer augments but the high capacity one is the best for me, i just love it. Big amount of damage while still having good reload

  • @reezhouh
    @reezhouh ปีที่แล้ว +1

    Comment about TankiFund: Technically, it only needs to reach 30 million Tankcoins, because the two "add 10 million to the fund" thingies are there. If it reaches 30 million (of actual player purchases), then it would be 50 million (confusing right).

  • @mustafaalim64
    @mustafaalim64 ปีที่แล้ว +3

    This augment was b r o k e n when it first came out, now it's just kind of decent tbh

  • @racerknight2189
    @racerknight2189 ปีที่แล้ว +4

    Great video! This augment probably needs a damage reduction since the fire rate cannot be reduced more. It's less common these days but I still made defender 20/20 and hammer prot 50%, since I still see it. I unfortunately don't have this augment.

    • @omaritwan
      @omaritwan ปีที่แล้ว

      Nah don't make tanki nerf it i love it

    • @racerknight2189
      @racerknight2189 ปีที่แล้ว +1

      @@omaritwan Okay I suppose it is fine. Hope my defender and hammer prot still helps.

  • @kwibblekwub8839
    @kwibblekwub8839 ปีที่แล้ว +1

    I realised like halfway through the video what paint u were using, and damn it looks DOPE!!! Also, last tanki fund, I was able to win the 8k tankoins, which is the only reason I bought this one

  • @Iamthe2G
    @Iamthe2G ปีที่แล้ว

    This one line you said sums up what I'm about to argue: "(with such augments) it's always a one tap if people don't have protection". And that's exactly the problem; these augments punish the wrong players; that is, those who are NOT running a specific protection module (who will probably end up going to the garage to change gear). This problem stems from back when the devs looked away hard when the problem with protections (that is, 50% being clearly too high a percentage and after the split from paints allowing anyone to run three, now four, 50% protection modules), started to get in the way of pillar aspects like survivability, extending it beyond what should be "acceptable" if you happen to be (50%) protected from most turrets on the opposing team; turret viability (those critical hits? Yeah, that's exactly why they exist, as a pseudo "solution patch" for the module problem which clearly only leads to more chaos and instability in every single match); and ultimately the unwanted need to create such augments that modify key, balanced aspects of a turret, like Hammer's natural reload speed (maybe a slight increment was added to its base form iirc, in which case it was actually a good modification, but the Assault Magazine augment absolutely isn't) to toxic levels. It reached a point where unprotected tanks die 100% of the times regardless of everything we value, like skill or strategy, and module-protected tanks ("module" being key) become the previously only-double-armor-boosted tanks that could still beat broken combos with skill and strategy. Either 1vs1, Xvs1 or XvsX. Now that's gone, and battles feel mostly pure luck based.
    The addition of such augments, the Assault Magazine for Hammer, Thunder with the one that reloads faster the more enemies the shells hit, or even Smoky's Autocannon back in the day, makes them look more like Tesla or Twins, which were created on the basis of infinite firing capability but much lower range and also reduced DPS. The effect of the augments, however, is crossing a line both ways: from medium range turrets with their reload speeds being one of their weaknesses against melee range turrets, to having almost the same reload speeds against them and thus no longer having such disadvantage; and for melee range turrets, making them (in this case Twins) able to shoot from the distance (Twins with that acceleration module it got last year) and, through critical hits mostly (a non-skill, non-strategy dependent factor), still deal a good deal of damage as if the target were in close range and all of that while not having a real flipside. Reload speeds are one of the things that make both types of turrets distinct and more or less equally viable in principle, and if you're to mess with those, you need to make sure to downgrade something in return so that the balance is not broken. For example, why use the Stun rounds for Hammer over Assault Magazine? One scenario would be that you're playing Rugby and so the goal is not to kill the enemy team, but to score goals. But what if the amount of protected tanks in the enemy team is too high, say 5+ like it usually is, thanks to augments like Assault Magazine? What if the map is medium-small sized and so it's a 8vs8? Well you still need to deal damage, so if the opposing team is well protected against your Hammer, in that case you just change your equipment altogether, change mode, or you do what a lot of people do: you completely ignore the mode you're playing in, you play like it was TDM, and feast on the rest of the players that do not run protection from you. Why? Because your augment allows you to destroy anything that is unprotected from you. Again, they keep releasing stuff that punish the wrong players and, being generous, "try" to keep up with the original problem: 50% protection from a turret being too high (we would need to add critical hits to the mix now too as part of the problem).

    • @Iamthe2G
      @Iamthe2G ปีที่แล้ว

      As a bonus:
      Can you guess who can, most of the times, reliably have a 50/50 chance (leaving aside factors like expertise, map, etc.) to beat these augments 1vs1 or just XvsX? Crisis users, maxed out Armadillo users, and users with broken augments, if not all three at the same time. See the common factor? Other than how pricey these things are, the factor is, if you want them, PAY for them. It's all about monetizing what previously used to be free. Paying for something is not a problem, we all should pay for something here and there since no one sells (key word) a product for free. The problem comes when you literally (have to) pay to win. For instance, did anyone realize how supplies don't get a price discount during special events and weekends? Well, maybe it used to be the case in the past, but back then there were no drones that consumed FIVE supplies total for a single activation, which is nothing more than a leech draining your blood. Oh, and also, did anyone realize how picking up supply boxes also consume five supplies? Maybe it is not the case now, but previously it was and I'm pretty sure it still is.
      To me, this is a giant snowball that started with the paint-protection split that has gone down the mountain unchecked, I'd dare say on purpose, because that way they created a reason to also create broken stuff to make people want it and thus feel compelled to pay for it. Also, because it is now too late apparently to modify the % of protection from turrets (not good for business I would assume), the solution is to keep creating broken stuff until everything is broken and so chaos becomes the new balance. If everyone can kill anyone in one shot or say under 3 seconds, where's the imbalance, right? Equal chances of dying for everyone! You'll die fast, potentially from someone shooting at you from the other side of the map, or from the most agile and evasive tanks you'll ever see. That is, if you don't blink...

    • @vulcan9269
      @vulcan9269 ปีที่แล้ว

      Hammer with assault is great but normal firebird and freeze is more strong.and campers are everywhere. I rarely see people use assault magazine .

  • @El-Hindi
    @El-Hindi ปีที่แล้ว +2

    Great video i wish they add this augment in the next tanki fund bcz im not bying this one

  • @equify2158
    @equify2158 ปีที่แล้ว +1

    What would you say is better , mk7 thunder or mk7 railgun?

    • @Bumblebeast_TO
      @Bumblebeast_TO ปีที่แล้ว +2

      Depends on what augment you have. Without augment, i’d say thunder since everyone has protection against railgun

  • @guesswho92
    @guesswho92 ปีที่แล้ว +2

    1:49 😂

  • @Sterbun
    @Sterbun ปีที่แล้ว

    alternate video title:
    taspens ranting about tanki for 3 minutes

  • @ajwisniewski133
    @ajwisniewski133 ปีที่แล้ว +2

    This augment is kinda nuts to be fair. Wonder when the next turret will be added if any.

    • @femzi4999
      @femzi4999 ปีที่แล้ว

      Maybe a new Hull

    • @ajwisniewski133
      @ajwisniewski133 ปีที่แล้ว +4

      @@femzi4999 as long as it doesn’t hover that would be great too😂

  • @femzi4999
    @femzi4999 ปีที่แล้ว +1

    i wont eneter because in the future they might put hunter GT and the driver augment in ultra containers.

  • @staterl
    @staterl ปีที่แล้ว

    AP augment for hammer is pretty damn great, you can just easily kill 50 prots armadillo/hammer guys with that incredibly fast reload of hammer. Also EMP can be good but not that much since a lot of people have EMP prot

  • @JZhou22
    @JZhou22 ปีที่แล้ว

    I know for a fact that this augment is overpowering the turret. I often get put in matches where one or more people use this augment and that's where I call BS on it, because it's just so annoying as it's got one extra round compared to duplet which I'm using and the reload is just ridiculous. Bro can literally land 6 shots or 2 whole salvos on me before my reload finishes. Just unfair in my opinion.

  • @jedmorley9905
    @jedmorley9905 ปีที่แล้ว

    I've got adaptive reload and it's pretty good

  • @PostApocalypticTank
    @PostApocalypticTank ปีที่แล้ว +1

    1:50 dont get demonitized taspens 😭😭😭

  • @Rockz976
    @Rockz976 ปีที่แล้ว

    Is pulsar good for hammer?

    • @Taspens
      @Taspens  ปีที่แล้ว

      Its average

  • @teddygamertanki
    @teddygamertanki ปีที่แล้ว +1

    I like your Videos Im a great fan of you! Thx for your Videos

    • @teddygamertanki
      @teddygamertanki ปีที่แล้ว

      I do also TH-cam Video about Tanki and the Idea I because of you 😉 so Thx. Maybe you can See Just If you want and give me tipps. Greetings

  • @abdurrehman7013
    @abdurrehman7013 ปีที่แล้ว

    please give review of blunderbust augment

  • @deq7xD
    @deq7xD ปีที่แล้ว

    can Anyone Help I am Getting ControlDissconnectException Error Again and i cant play tanki fortunately i can only manage to play 1 game in Pro Battles That's It Even If I Left the Battle Its Just Stuck On The Loading Screen Even If I Refresh it

  • @eh.7417
    @eh.7417 ปีที่แล้ว +2

    We be here for taspens

  • @ReallyBruh1
    @ReallyBruh1 ปีที่แล้ว

    You are NOT outrunning Mammoths Overdrive WITH fully upgraded Trixster. But yeah we NEED a Token of Apology

  • @NotHuman39
    @NotHuman39 ปีที่แล้ว

    Still my favorite turret is hammer I can still get the 1st in most games that I play

  • @emanuellisjak1503
    @emanuellisjak1503 ปีที่แล้ว

    I was looking at the esports tanki fund and the last reward we get is 1 milion tanki coins added to the fund even tho we reached all the levels so basically that 1 million tanki coins is useless 😂😂😂

  • @aster_ope_
    @aster_ope_ ปีที่แล้ว

    Wait, when did they nerf hammer "a month or two ago"😭😭😭😭

  • @arshalrahman8222
    @arshalrahman8222 ปีที่แล้ว

    I cant even open the game bez of the server problem am done with this

  • @Not-Kobe
    @Not-Kobe ปีที่แล้ว

    Tanki pls nerf this hammer augment...

  • @CancelledCitizen
    @CancelledCitizen ปีที่แล้ว

    Taspen, we did get token of apology, just a very small one

    • @Taspens
      @Taspens  ปีที่แล้ว

      It was for mobile players only, so not really a real one

    • @CancelledCitizen
      @CancelledCitizen ปีที่แล้ว

      @@Taspens i guess but there are most people who use mobile in my opinion

  • @muhammaddawood1529
    @muhammaddawood1529 ปีที่แล้ว

    How to get this augment

    • @Taspens
      @Taspens  ปีที่แล้ว

      You cant get it currently

  • @ShadowFightGaming-sfa
    @ShadowFightGaming-sfa ปีที่แล้ว

    Taspens! Listen 😩🥺
    I have been playing for like a year or more now and still haven't got any exotic item yet.
    What do i do to deserve this 😭

  • @cn444.
    @cn444. ปีที่แล้ว

    İ spend 4000 tankoins for this argument 💀😭😩

  • @omaritwan
    @omaritwan ปีที่แล้ว

    Nah why yall opping against assault rounds

  • @Kipling45
    @Kipling45 ปีที่แล้ว

    Mach 1000 🤣

  • @alialolaywi1320
    @alialolaywi1320 ปีที่แล้ว

    😊

  • @SolarrEclipse
    @SolarrEclipse ปีที่แล้ว

    first

  • @laurikotivuori1585
    @laurikotivuori1585 ปีที่แล้ว

    I'd choose EMP rounds over both

    • @daniellambert5772
      @daniellambert5772 ปีที่แล้ว

      Same, i feel EMP is better than stun for hammer