🎥 I'm back with GRIS! Thanks for watching this new video, the first analysis I wrote actually! It was... quite some time ago now. Time sure flies. 🎹 The soundwaves are back too! I honestly have no idea what to show on screen when I analyze the game's music. Here, I didn't feel like adding the scores was really necessary, unlike my previous Hollow Knight -rambling- analysis, so yeah, that's a lot of soundwaves. The soundtrack is immersive and organic enough. You know, at least there's something moving on the screen... 📅 For my next video, I'll go back to Inmost with the analysis of its soundtrack (by Alexey Nechaev) and after that... a very long analysis of The Legend of Zelda: Breath of the Wild! I am very impatient to do this video, I really hope you'll like it. If I have the time, I may be able to finish 2022 with Death's Door by small indie studio Acid Nerve, but honestly that might become 2023's first video. We'll see. 💓 Thanks again for watching! I still don't have enough followers to have the "Community" tab so I can't keep you updated directly on TH-cam, I have to use Twitter (like, once a month anyway 😏). And I'm no Twitter person, unfortunately. I don't know, I could send poorly translated French jokes, but erm... probably weird, right?
This was great. I finally finished this game after having it in my library for ages. There's been some stuff going on in my life that made your final sentence in this video hit hard. Your analysis of the music adds a lot--I know very little about music theory, so while sometimes I got lost in the terminology, I walked away with a greater awareness of how the soundtrack informed my perception rather than just unconsciously feeling it. I also really like your consideration of how what could just be game-y mechanics like backtracking or timed jumps adds to theme. Also, the offhand Victor Hugo comment made me chuckle.
Thank you, I'm glad you enjoyed the video. Yeah, I tend to get carried away when it comes to analyzing the music because I don't really talk about theory, so I don't "explain" ; I talk about music with my "performer" point of view, not a "composer" point of view, so while it doesn't feel that technical (I don't really talk about harmony for instance) and even though it's more turned towards how I "feel" the music, there's still some vocabulary involved. But it seems some viewers manage to get what I want to say so, that's nice. Same for the gameplay mechanics, sometimes I think I'm over-analyzing but in the end those are things that will obviously be discussed during development ("How will we manage the save system?" *awkward looks to each other* ) so I might as well analyze them XD Thanks again and take care.
@@videogameisart I wouldn't call it getting carried away! It's worth sharing your relevant expertise. I was surprised at how much it still resonated with me despite my lack of knowledge on the subject. As for game mechanics, it strikes me as equivalent to taking a close look at grammar in a literary work. It's there in the work because it literally has to be--but it can also say something more, intentionally or otherwise, about the theme, even when we're discussing generally standard elements!
Thank you! I'd say that many things in GRIS are very relevant, in relation to the story the game wants to tell, so the analysis can come very naturally. And sometimes it's just a matter of finding the right angle: for instance, I had to replay Journey for this video and even though I had planned to do a video on Journey, before replaying it I had doubts about being able to find enough things to say about it and especially organize them; but after watching parts of the footage some things jumped out at me and it was enough for me to find a nice approach for the script (although I'd say Journey is more iconic than GRIS so it's a bit different).
@@videogameisart Oh I actually checked if you had a video on Journey after I watched the video because I love that game too lol, would be awesome if you made a video about it :)
I'll definitely do one on Journey, could be in early 2023 actually, January's video will be on Death's Door (I don't think I'll be able to do both Breath of the Wild and Death's Door in December) and after that I have Celeste & Journey whose gameplay is recorded (and I've started writing the script for both of them), so I guess it will be time for those two games!
🎥 I'm back with GRIS! Thanks for watching this new video, the first analysis I wrote actually! It was... quite some time ago now. Time sure flies.
🎹 The soundwaves are back too! I honestly have no idea what to show on screen when I analyze the game's music. Here, I didn't feel like adding the scores was really necessary, unlike my previous Hollow Knight -rambling- analysis, so yeah, that's a lot of soundwaves. The soundtrack is immersive and organic enough. You know, at least there's something moving on the screen...
📅 For my next video, I'll go back to Inmost with the analysis of its soundtrack (by Alexey Nechaev) and after that... a very long analysis of The Legend of Zelda: Breath of the Wild! I am very impatient to do this video, I really hope you'll like it. If I have the time, I may be able to finish 2022 with Death's Door by small indie studio Acid Nerve, but honestly that might become 2023's first video. We'll see.
💓 Thanks again for watching! I still don't have enough followers to have the "Community" tab so I can't keep you updated directly on TH-cam, I have to use Twitter (like, once a month anyway 😏). And I'm no Twitter person, unfortunately. I don't know, I could send poorly translated French jokes, but erm... probably weird, right?
This was great. I finally finished this game after having it in my library for ages. There's been some stuff going on in my life that made your final sentence in this video hit hard.
Your analysis of the music adds a lot--I know very little about music theory, so while sometimes I got lost in the terminology, I walked away with a greater awareness of how the soundtrack informed my perception rather than just unconsciously feeling it.
I also really like your consideration of how what could just be game-y mechanics like backtracking or timed jumps adds to theme.
Also, the offhand Victor Hugo comment made me chuckle.
Thank you, I'm glad you enjoyed the video. Yeah, I tend to get carried away when it comes to analyzing the music because I don't really talk about theory, so I don't "explain" ; I talk about music with my "performer" point of view, not a "composer" point of view, so while it doesn't feel that technical (I don't really talk about harmony for instance) and even though it's more turned towards how I "feel" the music, there's still some vocabulary involved. But it seems some viewers manage to get what I want to say so, that's nice. Same for the gameplay mechanics, sometimes I think I'm over-analyzing but in the end those are things that will obviously be discussed during development ("How will we manage the save system?" *awkward looks to each other* ) so I might as well analyze them XD Thanks again and take care.
@@videogameisart I wouldn't call it getting carried away! It's worth sharing your relevant expertise. I was surprised at how much it still resonated with me despite my lack of knowledge on the subject.
As for game mechanics, it strikes me as equivalent to taking a close look at grammar in a literary work. It's there in the work because it literally has to be--but it can also say something more, intentionally or otherwise, about the theme, even when we're discussing generally standard elements!
Your videos are too good! I didnt realize you were a little channel, keep it up!!
Thank you! Glad you enjoy them :)
Bravo pour cette vidéo !
Merci beaucoup :)
That was an interesting watch
I'm surprised how much information some people can get out of seemingly small things like GRIS
Thank you! I'd say that many things in GRIS are very relevant, in relation to the story the game wants to tell, so the analysis can come very naturally. And sometimes it's just a matter of finding the right angle: for instance, I had to replay Journey for this video and even though I had planned to do a video on Journey, before replaying it I had doubts about being able to find enough things to say about it and especially organize them; but after watching parts of the footage some things jumped out at me and it was enough for me to find a nice approach for the script (although I'd say Journey is more iconic than GRIS so it's a bit different).
@@videogameisart Oh I actually checked if you had a video on Journey after I watched the video because I love that game too lol, would be awesome if you made a video about it :)
I'll definitely do one on Journey, could be in early 2023 actually, January's video will be on Death's Door (I don't think I'll be able to do both Breath of the Wild and Death's Door in December) and after that I have Celeste & Journey whose gameplay is recorded (and I've started writing the script for both of them), so I guess it will be time for those two games!