Additional links are included on the website, which is always in the description of this video. The chapter markers on youtube match the website's headings, so look for the "vaporwave" heading and the video is linked there.
@Ankh.of.Gaming But how do I place assets precisely ? There would be alot of work, like build that system first in running game, I note co-ordinates then put in code. But with editor I do it straight.
@@Volt-Eye. You can't be more precise with placement than writing transform.position = Vec::new(1.7, 3.24, -5.6) directly in code, and you can do that even with Vim. When people talk about an "editor" for Bevy, they really say they need a *scene editor*, but not really a bloated piece of software that does that and a thousand other things that you don't need (Unity, Unreal or even Godot editors) like managing project settings, asset directories, code and editor extensions, brewing coffee and constantly crashing.
@@Ankh.of.Gamingbut when you working on a Big project or 3D game, you demand editor right ? For most People I say. I have a Question, I heard Bevy is modular, but how Modular ? Can we do something like, You have choice whether you would use editor and you choose your editor features like we do with extensions in vs code ?
@@Volt-Eye. There already are external scene/level editors. LDtk is one for 2D. You could consider Blender to be one for 3D. There are crates and plugins for instantiating (via code) scenes from those programs in your Bevy World.
Hi ! Great videos, man. One thing : Can you please turn off auto dubbing ? I can't switch it off on the viewer side from my app and it ruins the experience ! Thank you :)
Thanks for the quick reply everyone ! Yeah I have that client setting on a browser version, but not on the app, yet it is up to date. YT will probably fix it in the coming days. Sorry for bothering you and keep up the good work !
Very exciting stuff! Can't wait to start using Bevy!
Thank you for the video!
awesome
thanks Chris!
Where can I find the video on the vaporwave shader and gltf attributes?
Additional links are included on the website, which is always in the description of this video. The chapter markers on youtube match the website's headings, so look for the "vaporwave" heading and the video is linked there.
Hows Editor Building work going ?
My hot take: Bevy doesn't need an editor. Your IDE is the editor.
@Ankh.of.Gaming But how do I place assets precisely ? There would be alot of work, like build that system first in running game, I note co-ordinates then put in code.
But with editor I do it straight.
@@Volt-Eye. You can't be more precise with placement than writing transform.position = Vec::new(1.7, 3.24, -5.6) directly in code, and you can do that even with Vim.
When people talk about an "editor" for Bevy, they really say they need a *scene editor*, but not really a bloated piece of software that does that and a thousand other things that you don't need (Unity, Unreal or even Godot editors) like managing project settings, asset directories, code and editor extensions, brewing coffee and constantly crashing.
@@Ankh.of.Gamingbut when you working on a Big project or 3D game, you demand editor right ? For most People I say.
I have a Question, I heard Bevy is modular, but how Modular ?
Can we do something like, You have choice whether you would use editor and you choose your editor features like we do with extensions in vs code ?
@@Volt-Eye. There already are external scene/level editors. LDtk is one for 2D. You could consider Blender to be one for 3D. There are crates and plugins for instantiating (via code) scenes from those programs in your Bevy World.
I can't hear you.
turn your volume on?
Hi ! Great videos, man.
One thing :
Can you please turn off auto dubbing ?
I can't switch it off on the viewer side from my app and it ruins the experience !
Thank you :)
auto dubbing? you mean captions? That's a client side setting.
Nope, youtube seems to activate randomly its auto dubbing feature... I'm listening a bad tts talking in Italian right now.
It’s a client side setting, hit the Cog where you modify playback settings, hit audio track, select English
Thanks for the quick reply everyone !
Yeah I have that client setting on a browser version, but not on the app, yet it is up to date.
YT will probably fix it in the coming days.
Sorry for bothering you and keep up the good work !
@@danielemarsiglia2524same with german
awesome