Bevy 0.15 Released, vaporwave shaders, and bottle flipping - This Week in Bevy

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  • เผยแพร่เมื่อ 3 ธ.ค. 2024

ความคิดเห็น • 24

  • @PhDave
    @PhDave วันที่ผ่านมา +3

    Very exciting stuff! Can't wait to start using Bevy!

  • @mahor1221
    @mahor1221 วันที่ผ่านมา +2

    Thank you for the video!

  • @desplmfao
    @desplmfao วันที่ผ่านมา +5

    awesome

  • @morgomi
    @morgomi วันที่ผ่านมา +2

    thanks Chris!

  • @vinny-g6s
    @vinny-g6s วันที่ผ่านมา

    Where can I find the video on the vaporwave shader and gltf attributes?

    • @chrisbiscardi
      @chrisbiscardi  23 ชั่วโมงที่ผ่านมา +1

      Additional links are included on the website, which is always in the description of this video. The chapter markers on youtube match the website's headings, so look for the "vaporwave" heading and the video is linked there.

  • @Volt-Eye.
    @Volt-Eye. วันที่ผ่านมา +1

    Hows Editor Building work going ?

    • @Ankh.of.Gaming
      @Ankh.of.Gaming 2 ชั่วโมงที่ผ่านมา

      My hot take: Bevy doesn't need an editor. Your IDE is the editor.

    • @Volt-Eye.
      @Volt-Eye. ชั่วโมงที่ผ่านมา +1

      @Ankh.of.Gaming But how do I place assets precisely ? There would be alot of work, like build that system first in running game, I note co-ordinates then put in code.
      But with editor I do it straight.

    • @Ankh.of.Gaming
      @Ankh.of.Gaming ชั่วโมงที่ผ่านมา

      @@Volt-Eye. You can't be more precise with placement than writing transform.position = Vec::new(1.7, 3.24, -5.6) directly in code, and you can do that even with Vim.
      When people talk about an "editor" for Bevy, they really say they need a *scene editor*, but not really a bloated piece of software that does that and a thousand other things that you don't need (Unity, Unreal or even Godot editors) like managing project settings, asset directories, code and editor extensions, brewing coffee and constantly crashing.

    • @Volt-Eye.
      @Volt-Eye. ชั่วโมงที่ผ่านมา +1

      @@Ankh.of.Gamingbut when you working on a Big project or 3D game, you demand editor right ? For most People I say.
      I have a Question, I heard Bevy is modular, but how Modular ?
      Can we do something like, You have choice whether you would use editor and you choose your editor features like we do with extensions in vs code ?

    • @Ankh.of.Gaming
      @Ankh.of.Gaming ชั่วโมงที่ผ่านมา

      @@Volt-Eye. There already are external scene/level editors. LDtk is one for 2D. You could consider Blender to be one for 3D. There are crates and plugins for instantiating (via code) scenes from those programs in your Bevy World.

  • @pegasusearl
    @pegasusearl วันที่ผ่านมา +4

    I can't hear you.

    • @chrisbiscardi
      @chrisbiscardi  23 ชั่วโมงที่ผ่านมา +9

      turn your volume on?

  • @gnastygniork5781
    @gnastygniork5781 วันที่ผ่านมา

    Hi ! Great videos, man.
    One thing :
    Can you please turn off auto dubbing ?
    I can't switch it off on the viewer side from my app and it ruins the experience !
    Thank you :)

    • @chrisbiscardi
      @chrisbiscardi  วันที่ผ่านมา +6

      auto dubbing? you mean captions? That's a client side setting.

    • @danielemarsiglia2524
      @danielemarsiglia2524 วันที่ผ่านมา

      Nope, youtube seems to activate randomly its auto dubbing feature... I'm listening a bad tts talking in Italian right now.

    • @RobinDuckett
      @RobinDuckett วันที่ผ่านมา +5

      It’s a client side setting, hit the Cog where you modify playback settings, hit audio track, select English

    • @gnastygniork5781
      @gnastygniork5781 วันที่ผ่านมา

      Thanks for the quick reply everyone !
      Yeah I have that client setting on a browser version, but not on the app, yet it is up to date.
      YT will probably fix it in the coming days.
      Sorry for bothering you and keep up the good work !

    • @Mempler
      @Mempler วันที่ผ่านมา

      ​@@danielemarsiglia2524same with german

  • @Lordbunson
    @Lordbunson วันที่ผ่านมา +2

    awesome