Vision BASIC Commodore 64 Compiler - Tutorial #3 - User-Defined Commands Review (Hexadecimal Binary)

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  • เผยแพร่เมื่อ 21 ก.ย. 2024

ความคิดเห็น • 7

  • @WowplayerMe
    @WowplayerMe ปีที่แล้ว

    Hey Dennis, Happy one year anniversary of this fantastic software package!!! Hope things are going well.

    • @visionbasic
      @visionbasic  ปีที่แล้ว

      Thank you! I'm a tad overwhelmed at present, but holding. I recorded for another video, but it will take a handful of days to edit and post (crossing fingers). It will be a simple "tips" video -- for both regular BASIC and Vision BASIC. I'm not sure why it's been so much work, though.
      But the great news is that I'm tinkering with some improvements which I hope to unveil in the video after next. The tinkering explains the quietness on my end. :)
      Thanks again for the shout out!

  • @hasenbeck76
    @hasenbeck76 ปีที่แล้ว +1

    Wow! Nice

  • @scottaw1981
    @scottaw1981 ปีที่แล้ว

    Now make a raycaster ala wolfenstien

    • @endwigast5212
      @endwigast5212 ปีที่แล้ว +1

      @scottaw1981 - The magic lamp is but a conduit. The real magic lies within YOU. Go forth and create your C64 raycaster, and don't forget to come back and show us! Hint: Super CPU...

    • @visionbasic
      @visionbasic  ปีที่แล้ว

      If time permitted (and therein lies my biggest hurdle), I suppose I could create such a thing, but I have to wonder where all the other programmers are who are fully capable of such things. I would think that a demo coder would be in the best position to create such a thing (they easily have the skills for something like that). But the thing about the C64 is that it can take a lot of wizardry to pull off the coolest stuff we see on the C64. If programming the C64 was easy, I'm sure we'd see lots of games like Sam's Journey coming from even those with average programming skills. But the truth of the matter is that the C64 has serious constraints -- compared to what it's like to program on modern day computers. Even if someone was to create a raycaster for the C64 that anyone could use, a person would still have to program with certain limitations in mind, and they would have to understand HOW to program for that environment. It's very easy to bring the C64 to a slow crawl. And a raycaster would require lots of custom graphics. Chances are, if someone were to create an easy-to-use raycaster, you'd see lots of clones of a basic game out there -- same game with different graphics. Unique games require a lot more work and planning and programming skills than a person might otherwise think. Like you, I'd love to see a decent general-purpose raycaster for the C64 though. At this point in the game, I wouldn't be surprised if someone isn't already working on one! The passion is there for it, I'm sure.

    • @scottaw1981
      @scottaw1981 ปีที่แล้ว

      Well I done it before based off a great set of tutorials before in a basic like, and precalculating some degree math it probably possible. I just haven't coded in years, however the whole 8bit scene I missed out on so may get back into code again.