I guess Im asking the wrong place but does any of you know a method to get back into an instagram account..? I was dumb forgot my password. I love any tips you can give me.
ADK along with Data East and some other companies, developed several games considered by most gamers as clones/wannabes/imitations/ripoffs/etc., before and during Neo-Geo eras. Even their Famicom game STED was made as an NES answer to Sega's Fantasy Zone on Sega Mark III/Master System. And World Heroes along with Data East's Fighter's History, are two fighting games compared by many to Capcom's Street Fighter II. One thing I noticed in World Heroes is that it was parodying real historic people, not being lazy ideas. Midway's Mortal Kombat released the same year also had similar ideas. Even World Heroes final boss Geegus and Mortal Kombat's Shang Tsung both were shape-shifting characters that can change into any of their games' playable rosters. But, World Heroes was released a little earlier than Mortal Kombat. World Heroes 2 pressure buttons idea was taken possibly from the first Street Fighter, but performed better than the 1987 game while showing what Street Fighter II would have been like using controls of its predecessor. World Heroes even has multi-jumping, but only for Hanzou and Fuuma, while Atlus' Power Instinct arcade became the first to have that for all characters. ADK's first game was Shougi, a Japanese chess arcade game, which might be the spiritual predecessor of Master of Syougi for Neo-Geo. But their first notable hits were Champion Baseball and Crush Roller (known as Make Trax in North America). Crush Roller got 2 ports: one unofficial Taiwanese Famicom port and one remake for Neo-Geo Pocket Color.
The best version of World Heroes is obviously the NEO-GEO arcade version, since the CD-ROM version is plagued by loading screens & graphical limitations. The SNES version is also a decent port. The worst happens to be the SEGA Genesis version. And to think all feature Janne's sexy kicks.
I like the idea with fighters based on actual historical characters (even if character based on Joan d'Arc has armor which has no resemblence to any proper medieval armor :P). Oh, and that german officer who is resembling a bit Bison from Street Fighter, what a weird character to have in video game :) The one thing which I personally think is quite interesting, is comparison of music in every version. What a shame that there wasn't released PC version, I would gladly hear some midi-like variation of World Heroes music (I've got soft spot on MIDI music. It's so climatic - and reminding me my childhood and climax of PC games in 90')
Even if the Mega Drive is awful, I think that this is one of those games that started the trend that all ports looked almost identical in screenshots and the differences appear only when you play them.
Here's an interview with the guy at Sega Midwest Studio that made (notice I didn't say "ported") World Heroes on the Genesis and why it is such a mess: gdri.smspower.org/wiki/index.php/Interview:Jim_Reichert
Now that I know the Sega port was done by ONE person under a strict deadline, I'm actually impressed with how it turned out. It's still bad but not due to lack of trying by one person. Thanks for sharing the link!
great video I used to play the Super Nintendo version with a friend all the time I'm sure that the background in the Super Nintendo with the birds in it is interactive so if you stay still the birds will be in the background but then as soon as you move they fly away
World Heroes is often mixed reviewed because of how lazy it looked being developed. Gamers and other people mistaken parodies as ripoffs. This is focused on characters that are purposely made to be loosely based on actual celebrities. If gamers say "Fatal Match", they are playing the SFC/SNES version over the Neo-Geo version that reads "Death Match" thanks to Nintendo of America trying to be kid-friendly. Besides that feature "Death Match" being innovative, Hanzo and Fuuma were the first two characters in fightinggame history to jump while airborne. There are people saying a MEGA CD/SEGA CD version was planned as World Heroes CD, but cancelled. ADK (or Alpha Denshi Kaihatsu) staff loved ninjas and time travel. They formally developed Sky Soldiers and Time Soldiers (time travel references), as well as the spiritual successor to Gang Wars called Ninja Combat (ninjas) and spiritual successor to Time Soldiers called Ninja Commando (ninjas and time travel).
The European version of the SNES port I owned was so severely censored I even bought myself a japanese one (was a huge fan of the game by the time) : Brocken was totally redesigned (and unrecognizable) because of his ressemblance to SF2 final boss, the shades were totally different (how could they ?!), and I remember "Death Match" was renamed "Fatal Match", probably because at that time, writing "death" in a game would bring you troubles... Times sure have changed...
Ah yes. My favorite hero. Robot Nazi. Also. I preferred the SNES ports of both World Heroes because of the option to use 4 buttons. Pressure sensitive buttons in a fighting game is a really stupid idea.
The funny thing is that in the case of World Heroes the controls kind of worked but yes, I do prefer to have different buttons for light and hard attacks.
Interestingly, in the EU version of the SNES game, Brocken was redesigned because of his original design's nazi-esque appearance, which would possibly fall fowl with German legislation at the time. Take a look on the TCRF page for the game and you'll see what I mean
I think when it came to fighting games on the Megadrive and Snes, you had to see how they compared to Street Fighter 2 Special Edition and Turbo which were kind of like the bench mark for Fighters. Capcom really showed what could be done on a home console and i believe the PC Engine version was amazing too. Never really played many neo-geo games back then but the way to play them i suppose was on the home system or arcade which kicked all other consoles out the window when it came to raw power and graphical effects but at a price.
To be fair, World Heroes 2 and Fatal Fury Special on the SNES / SFC are both excelent. Art of Fighting 2 is also very good from a playability point of view.
Yes the Snes had some quality fighters, but I think a lot of neo get ports on the Megadrive were not great. When the Snes arrived on European shores with SF2 a lot of people said it could not be done well on the Megadrive cause it had no mode 7 and couldn't do the backgrounds properly, but with clever use of parallax scrolling SF2 turned out pretty well. I think it was just easier to do fighting games on the Snes, games like SF2 and Streets of Rage 2 really pushed the Megadrive and had some nice big sprites too 😎
I think the MD is more than capable for fighting games but unfortunately many of then were developed by really crappy teams. Even the so called killer fighter, Eternal Champions is awful in my opinion.Craig Wilson
Yeah it was definitely capable of some amazing games, i loved my Megadrive. Had a soft spot for Eternal Champions but it wasn't as good as SF2, too slow and unresponsive, some nice big sprites though and had " 24 MEGA POWER" which was big for the Megadrive.
For the longest time I thought Sega Japan and Saurus were responsible for the MD port as they did the port of Art of Fighting. Did you know there were plans of a TurboGrafx-16 Super CD port? NOT PCESCD. Working Designs and an unknown ghost developer were producing it with the blessing of both SNK and Turbo Technologies Inc, But when NEC Japan heard about it they flew the head of WD just to forbid them from continuing, forcing them to cancel.
Nice video i always loved the world heroes games had them all on my NeoGeo, i never knew there was a difference on the NeoGeo cd thought they were the same just with cd music. I look forward to you doing world heroes 2 i really played the hell out of that game back in the day.
Yep, I had to search for this one's developer. It is really bad so I knew it must have been a western programmed game. The lack of playability and awful sound engine are dead give aways.
The Mega Drive/Genesis version might sound bad and play bad, but on the other hand it does look very nice with some pretty good detail. Plus, the music by composer Brian Schmidt sounds very good, even better than the arcade/ neo geo in my opinion.
The company closed with properties sold to SNK Playmore in 2003. Back to the year 2000 ADK was already facing financial difficulty and had reduced it's workforce prior to SNK's demise :(
This game was so obscure to me in my younger days. As far as Megadrive/Genesis ports go, Neo-Geo fighters have always been pretty lackluster on the system.
+Shinku Quickman It was VERY popular when SF2 , MK and Fatal Fury were all picking up steam. It was in most Neo-Geo cabinets when I grew up. Even ClayFighter parodied it in its ads. LOL
Hanzo's stage in the NeoGeo CD port looks the same as the arcade version (i.e. I don't see the mirroring that's present on the SNES port). What am I suppose to be looking for?
Look much closer. In the arcade port the center section were the shops are have differences on the left and right. In the Neo CD they are mirror images just like the SFC / SNES version.
I see it now. It's the building in the far background that's usually obscured by the entrance gate. At least the people in the background weren't mirrored like they were in the SNES version, which made the mirroring super obvious.
I think this was one of those games that I saw in the arcade and was like "Eh...". Nothing about it jumped out at me. Of course at the arcade I went to, it showed up the same year Mortal Kombat did, which of course stood out from everything.
Neo Geo Arcade & Neo Geo CD : graphics music characters soundtracks gameplay everything excellent Snes: unbelievable very good ports graphics and music gameplay good Genesis: wow sad not good i love Sega Genesis what you see on the graphics + everything it's terrible is not a bad console the game look bad that's it
I know both the Samuari Shodown Anthology and the KOF Anthology, on Wii, PS2, and PSP, aren't emulated, but aren't totally native programs, either. World Heroes and Fatal Fury anthologies are emulated, at least, from what I can tell from the programming code.
I think, that, the SNES port is the best home console port. There are a bit of things missing, but, overall, I think it's an arcade-perfect port. The Mega Drive on the other hand, has the worst port imaginable
Oh that Genesis version! I just played that for footage myself recently. I knew a kid in 8th grade, in 1994, who had a major jonesing for SNES WH. I think it's cool, but find the controls stiff. I like the PS2 version. BOTP Capcom vs. SNK 2. Came out for arcade, GameCube, Xbox, PS2, and Dreamcast.
Awesome! It better include the PC Engine port :-) I was expecting to see the PCE version of WH here, but of course there's only WH2 on the PCE :-) Great work, thank you!
Im surprised no one has stolen the idea of a fighting game charector who can make thier hands and feat giant with magic like rasputen does. I thought some of his attacks where awesome, espiaclly the double hand crush grapple!
This days I know about characters from World Heroes series, thanks to the other SNK games, like Neo Geo Battle Coliseum and The King of Fighters XI. I have never played this game, sadly, but after your video I maybe will rectify this mistake, though holding based control scheme sounds rather...unappealing to me. As for the game itself, from the premise and cast of characters, it looks like another attempt to ride Street Fighter II fame. They even have character with abilities similar to Dhalsim, but who looks like Bison / Vega. Though, I'd say it less "inspired" by Capcom blockbuster than Fatal Fury 2.
Too little too late doesn't even begin to describe the Sega port. I was SOOOO disappointed! I knew then it should've been so much better. They had 2 years to port this game and the SNES version was out for a year by the time it was finally released. The music was the worst part: Missing tracks, tracks playing on the wrong stages... Hanzo stage should NOT have the bonus stage music! At that point they should've just scrapped it and focused on porting World Heroes 2 (the SNES port was right around the corner). Back then I didn't notice the Sega Midwest Division tagline...They gave this to a US developer to port? No wonder everything about this version seemed off. Jeez...borrow a good sound driver from Takara for Christ sake! Sorry...over 20 years and I'm still traumatized. 😨
LMAO, the Genesis port was built from the ground up by ONE guy at Sega Midwest, story here: gdri.smspower.org/wiki/index.php/Interview:Jim_Reichert. Perhaps Takara and Sega Japan passed on this one, and SoA made the ill-fated decision to pass it on to an American dev. It has some redeeming factors (love the port's rendition of "Loudness Gone Gone", the Death Match BGM)
SuperKokuJin916 There's a comment on this video that links to an interview with the dev. And if I understood that interview. Only two people worked on that port. Which explains a lot of things.....
What blows my mind is this. There was already a good version of Street Fighter II Champ (and maybe Super Street Fighter II at that point) on the Genesis. That was the game World Heroes desperately wanted to be. The Genesis already had something better than World Heroes, so this was both a crappy conversion and needlessly redundant all at once.
Man, I loved this fighting game as a 10 year old kid growing up in the early 90s since it first release in the arcade. One of my favorite next to SF n MK. Missed those old days playing these classics in the laundromat. I was owning people with Dragon, n Rasputin is one of the most annoying character in the game with all the shenanigan skills he possessed. Rasputin character is a cheap knock off of Akuma in SF.
The mega drive version wasn't the best but I was always upset that my super famicom version never had the beautiful stage scrolling floors like it did.
I've got at least one MVS cart of this game. After the neo geo craze died down in the arcades, operators couldn't give these away. I remember buying these for less than $10 each... as low as 5 bucks maybe? Wonder why... this game was never that good to begin with and definitely didn't age well.
+Retro Core the Megadrive version for some reason looks filtered to me. I'm probably tripping I guess. All in all this is a cool video. I played the hell out of the SNES version when my brother and I owned it.
World Heroes is defintely a game that's far from being bad but it's not innovative and unique enough to be a very enjoyable fighting game. Funny how Don Bluth has been criticized for turning Rasputin into a sorcerer, even though ADK did it first. I do agree with you on the Neo Geo CD soundtrack, some of the tracks sound better while others sound worse. The Mega Drive, or should I say Genesis, port is by far the worst port of any Neo Geo game ever. And it has the worst usage of GEMS sound driver. I thought some random sound designer did the GEMS soundtrack but I was shocked to find out it was by Brian Schmidt. Why wasn't the Mega Drive port handled by any competent developer like Sega CS, SIMS, Technosoft, Treasure or even Sunsoft? Luckily Sunsoft did pretty much excellent job with their own SNES/SFC port, though graphics and music could have been better.
Yes, it was and still is. No matter what the excuse is from the developer, it doesn't stop it from being trash. It's just a shame it wasn't given more time by the publisher.
Yeah, the Genesis version is crap. But it's amusing how the naked statue you carve is now clothed and apparently of a different ethnicity. Also, you can see a picture of the programmers by jotting in JJJ at the high score screen, so you know exactly who to blame for this mess.
In all honesty, because it's terrible. It plays nothing like World Heroes. The CPU has awful AI that just spams the same move at lightening speed. The audio is very bad and it controls poorly. I'm sorry but I really don't think the Mega Drive version is very good at all and I love Sega!
Retro Core But MD version is plays fasterr than the original , and sounds better than snes version. Music in snes version sounds like farting , when music in sega version sounds just like mid-quality chiptune.
Kind sir, Another splendid and informative video by you. Well done! I posted this on The Official NEO-GEO Thread on Atariage.com for you. Your uploads is on page 137, post #3401. atariage.com/forums/topic/223548-the-official-neo-geo-thread/page-136 If your still considering joining us on Atariage.com feel free to contribute on the Neo-Geo thread as much as you please. Your expertise is truly refreshing to all on the forums! I will write a warm welcoming post the moment to write on the Neo-Geo thread. Thank you as always. Anthony...
Yeah, I did join Atari Age :) then my phone died. I do most of my surfing while waiting for the train :p My replacement phone will be arriving tomorrow.
Retro Core Yes, I just saw it right now and added you as a friend. Come by and make a posting my good man. I'll write a warm welcome introduction for you on the thread. Thank you again. Anthony...
What the hell happended with the MD version ? The cover art looks nice, and the music is pretty well done, but the gameplay is bloody atrocious! If I didn't know any better, I'd think that it was some crappy bootleg fighter from China ( King of Fighters, Top Fighter 2000 MK VIII, VR Fighter vs Tekken 2) Just awful. And the sound effects? Please! I'd rather slice of my ears and boil them in motor oil if I ever got the chance to listen to this hellspawn of a game.
snes version is missing some animations.....in the background,,.. the megadrives ..have more animations..in the background.... to me is a tie....ofcourse the snes have better colors..but the animation is very poor....
Jump heavy kick, sweep kick. The most used combo in fighting game history.
I guess Im asking the wrong place but does any of you know a method to get back into an instagram account..?
I was dumb forgot my password. I love any tips you can give me.
@Joe Walter Instablaster ;)
ADK along with Data East and some other companies, developed several games considered by most gamers as clones/wannabes/imitations/ripoffs/etc., before and during Neo-Geo eras. Even their Famicom game STED was made as an NES answer to Sega's Fantasy Zone on Sega Mark III/Master System. And World Heroes along with Data East's Fighter's History, are two fighting games compared by many to Capcom's Street Fighter II.
One thing I noticed in World Heroes is that it was parodying real historic people, not being lazy ideas. Midway's Mortal Kombat released the same year also had similar ideas. Even World Heroes final boss Geegus and Mortal Kombat's Shang Tsung both were shape-shifting characters that can change into any of their games' playable rosters. But, World Heroes was released a little earlier than Mortal Kombat.
World Heroes 2 pressure buttons idea was taken possibly from the first Street Fighter, but performed better than the 1987 game while showing what Street Fighter II would have been like using controls of its predecessor.
World Heroes even has multi-jumping, but only for Hanzou and Fuuma, while Atlus' Power Instinct arcade became the first to have that for all characters.
ADK's first game was Shougi, a Japanese chess arcade game, which might be the spiritual predecessor of Master of Syougi for Neo-Geo. But their first notable hits were Champion Baseball and Crush Roller (known as Make Trax in North America). Crush Roller got 2 ports: one unofficial Taiwanese Famicom port and one remake for Neo-Geo Pocket Color.
STED = Phantasy Star
The best version of World Heroes is obviously the NEO-GEO arcade version, since the CD-ROM version is plagued by loading screens & graphical limitations. The SNES version is also a decent port. The worst happens to be the SEGA Genesis version. And to think all feature Janne's sexy kicks.
That Neo-Geo intro screen is so nostalgic..
I like the idea with fighters based on actual historical characters (even if character based on Joan d'Arc has armor which has no resemblence to any proper medieval armor :P). Oh, and that german officer who is resembling a bit Bison from Street Fighter, what a weird character to have in video game :)
The one thing which I personally think is quite interesting, is comparison of music in every version. What a shame that there wasn't released PC version, I would gladly hear some midi-like variation of World Heroes music (I've got soft spot on MIDI music. It's so climatic - and reminding me my childhood and climax of PC games in 90')
I think some of the World Heroes tunes would fit well with midi. Played through Yamaha XG would be awsome.
Even if the Mega Drive is awful, I think that this is one of those games that started the trend that all ports looked almost identical in screenshots and the differences appear only when you play them.
That's very true. In stills the MD version does look good but in reality is bloody awful.
Here's an interview with the guy at Sega Midwest Studio that made (notice I didn't say "ported") World Heroes on the Genesis and why it is such a mess:
gdri.smspower.org/wiki/index.php/Interview:Jim_Reichert
Now that I know the Sega port was done by ONE person under a strict deadline, I'm actually impressed with how it turned out. It's still bad but not due to lack of trying by one person. Thanks for sharing the link!
This game was so impressive to look at in the arcades, If I recall. Neo Geo really took the wow factor back then.
It sure did. Those big sprites are what did it for most.
great video I used to play the Super Nintendo version with a friend all the time I'm sure that the background in the Super Nintendo with the birds in it is interactive so if you stay still the birds will be in the background but then as soon as you move they fly away
I think you are right. It's the same on the Neo Geo too.
World Heroes is often mixed reviewed because of how lazy it looked being developed. Gamers and other people mistaken parodies as ripoffs. This is focused on characters that are purposely made to be loosely based on actual celebrities.
If gamers say "Fatal Match", they are playing the SFC/SNES version over the Neo-Geo version that reads "Death Match" thanks to Nintendo of America trying to be kid-friendly. Besides that feature "Death Match" being innovative, Hanzo and Fuuma were the first two characters in fightinggame history to jump while airborne.
There are people saying a MEGA CD/SEGA CD version was planned as World Heroes CD, but cancelled.
ADK (or Alpha Denshi Kaihatsu) staff loved ninjas and time travel. They formally developed Sky Soldiers and Time Soldiers (time travel references), as well as the spiritual successor to Gang Wars called Ninja Combat (ninjas) and spiritual successor to Time Soldiers called Ninja Commando (ninjas and time travel).
I'm pretty sure the Japanese SFC version says Death Match. I'll need to dig it out and see if my memory is playing tricks on me.
The European version of the SNES port I owned was so severely censored I even bought myself a japanese one (was a huge fan of the game by the time) : Brocken was totally redesigned (and unrecognizable) because of his ressemblance to SF2 final boss, the shades were totally different (how could they ?!), and I remember "Death Match" was renamed "Fatal Match", probably because at that time, writing "death" in a game would bring you troubles... Times sure have changed...
Seriously? Wow, I never knew they had changed the western release so much. Just sad :(
you can see the differences here neogeospirit.pagesperso-orange.fr/adaptations/worldheroes_snin.htm
@@RetroCore To be honest, that's very typical from Nintendo of America at the time.
Ah yes. My favorite hero. Robot Nazi.
Also. I preferred the SNES ports of both World Heroes because of the option to use 4 buttons. Pressure sensitive buttons in a fighting game is a really stupid idea.
The funny thing is that in the case of World Heroes the controls kind of worked but yes, I do prefer to have different buttons for light and hard attacks.
Still worked better than that awful heavy attack button in AOF, which could be a punch, or kick depending on the last attack you used.
None of the featured consoles had pressure sensitive buttons; attack strength was determined by either a tap or a holding down of the button.
Interestingly, in the EU version of the SNES game, Brocken was redesigned because of his original design's nazi-esque appearance, which would possibly fall fowl with German legislation at the time. Take a look on the TCRF page for the game and you'll see what I mean
I think when it came to fighting games on the Megadrive and Snes, you had to see how they compared to Street Fighter 2 Special Edition and Turbo which were kind of like the bench mark for Fighters.
Capcom really showed what could be done on a home console and i believe the PC Engine version was amazing too.
Never really played many neo-geo games back then but the way to play them i suppose was on the home system or arcade which kicked all other consoles out the window when it came to raw power and graphical effects but at a price.
To be fair, World Heroes 2 and Fatal Fury Special on the SNES / SFC are both excelent. Art of Fighting 2 is also very good from a playability point of view.
Yes the Snes had some quality fighters, but I think a lot of neo get ports on the Megadrive were not great.
When the Snes arrived on European shores with SF2 a lot of people said it could not be done well on the Megadrive cause it had no mode 7 and couldn't do the backgrounds properly, but with clever use of parallax scrolling SF2 turned out pretty well.
I think it was just easier to do fighting games on the Snes, games like SF2 and Streets of Rage 2 really pushed the Megadrive and had some nice big sprites too 😎
I think the MD is more than capable for fighting games but unfortunately many of then were developed by really crappy teams. Even the so called killer fighter, Eternal Champions is awful in my opinion.Craig Wilson
Yeah it was definitely capable of some amazing games, i loved my Megadrive.
Had a soft spot for Eternal Champions but it wasn't as good as SF2, too slow and unresponsive, some nice big sprites though and had " 24 MEGA POWER" which was big for the Megadrive.
Love it when you do BOTP's on games that I have for Neo Geo :) Another good video so far.
I will be doing World Heroes 2 in the future. Not next week but some time I will.
In case you don't know, there is a pirated NES port for World Heroes 2. Just saying in case you didn't know :)
Raiden MK-II (Lyra) thanks, I'll add that.
Don't be surprised if the audience starts laughing their asses off.
Quinn The Quartz
It wouldn't surprise me if they did.
For the longest time I thought Sega Japan and Saurus were responsible for the MD port as they did the port of Art of Fighting.
Did you know there were plans of a TurboGrafx-16 Super CD port? NOT PCESCD. Working Designs and an unknown ghost developer were producing it with the blessing of both SNK and Turbo Technologies Inc, But when NEC Japan heard about it they flew the head of WD just to forbid them from continuing, forcing them to cancel.
Maybe that's beacuse World Heroes 2 was in development for use with the arcade card?
+Retro Core I remember seeing a brief article and picture of this version from either GamePro or EGM.
Nice video i always loved the world heroes games had them all on my NeoGeo, i never knew there was a difference on the NeoGeo cd thought they were the same just with cd music.
I look forward to you doing world heroes 2 i really played the hell out of that game back in the day.
Yeah, most people think that the Neo Geo CD games are the same as the cartridge versions apart from the audio but there are a few games which are not.
Mega Drive/Genesis version programmed in Illinois? No wonder it was terrible!
Yep, I had to search for this one's developer. It is really bad so I knew it must have been a western programmed game. The lack of playability and awful sound engine are dead give aways.
I played the SNES version and the emulated version on the PSP.
The Mega Drive/Genesis version might sound bad and play bad, but on the other hand it does look very nice with some pretty good detail. Plus, the music by composer Brian Schmidt sounds very good, even better than the arcade/ neo geo in my opinion.
Brian Schmidt was responsible for music in the Mega Drive port? I thought it was by some random uncredited composer who used GEMS sound driver.
One my of main childhood games ♥ the intro is so nostalgic~
Awesome video, didn´t know the MD version was really awful.
The good old Alpha Denshi.
Believe it or not, ADK are now more connected to the anime scene than games :(
The company closed with properties sold to SNK Playmore in 2003. Back to the year 2000 ADK was already facing financial difficulty and had reduced it's workforce prior to SNK's demise :(
This game was so obscure to me in my younger days. As far as Megadrive/Genesis ports go, Neo-Geo fighters have always been pretty lackluster on the system.
This is say the truth :(
What the absolute goddamn hell was that Mega Drive version...
A rotten conversion just to make a quick buck for SEGA.
TimelordR This game couldn't have been THAT popular in the arcades to warrent a "cash in" style port, could it?
+Shinku Quickman It was VERY popular when SF2 , MK and Fatal Fury were all picking up steam. It was in most Neo-Geo cabinets when I grew up. Even ClayFighter parodied it in its ads. LOL
Hanzo's stage in the NeoGeo CD port looks the same as the arcade version (i.e. I don't see the mirroring that's present on the SNES port). What am I suppose to be looking for?
Look much closer. In the arcade port the center section were the shops are have differences on the left and right. In the Neo CD they are mirror images just like the SFC / SNES version.
I see it now. It's the building in the far background that's usually obscured by the entrance gate. At least the people in the background weren't mirrored like they were in the SNES version, which made the mirroring super obvious.
Tempora158 yes, the difference is small but they are there. I'd have the Neo Geo community come down on me if I said they were both the same :p
I think this was one of those games that I saw in the arcade and was like "Eh...". Nothing about it jumped out at me. Of course at the arcade I went to, it showed up the same year Mortal Kombat did, which of course stood out from everything.
Quite the opposite for me. I saw Mortal Kombat and though, so? :)
I shouldn't share an opinion. After all, I like Pit-Fighter!
+Retro Core If gamers didn't have different likes and dislikes, the gaming landscape would to too homogeneous.
Andrew Vrba that is so true.
Grumpy Bear Plays The Genesis port of Pit Fighter is a guilty pleasure of mine.
This game is difficulty-wise less cheaper than its sequel. And the soundtrack is really good.
Genesis version can go suck my ass. XD
that control config was similiar to sf1 first arcade outing and its pce cd port
Awesome! I never played WH, but it's a nice way for me to learn more about the game. :)
Neo Geo Arcade & Neo Geo CD : graphics music characters soundtracks gameplay everything excellent
Snes: unbelievable very good ports graphics and music gameplay good
Genesis: wow sad not good i love Sega Genesis what you see on the graphics + everything it's terrible is not a bad console the game look bad that's it
COMBO BREAKER!!!! 02:02 sorry, wrong game XD
the megadrive version sounds just like two crude dudes
oh no, it sounds much worse that Two Crude Dudes.
They use completely different sound drivers.
so, all those snk compilations of fighting game on ps2 are emulations?
Not all but some are
I know both the Samuari Shodown Anthology and the KOF Anthology, on Wii, PS2, and PSP, aren't emulated, but aren't totally native programs, either. World Heroes and Fatal Fury anthologies are emulated, at least, from what I can tell from the programming code.
SNES version is the best of all.
BTW, "Death Match" in the western versions of the SNES port is called "Fatal Match".
I guess Death is too much of a harsh word to use.
Shows off the discrepancy between western and Japanese Nintendo games, as Earthbound/Mother 2 shows.
1:28 The offspring of Bison and inspector gadget :-D
MD version : I have heard way better samples on a CPC.
I think, that, the SNES port is the best home console port.
There are a bit of things missing, but, overall, I think it's an arcade-perfect port.
The Mega Drive on the other hand, has the worst port imaginable
Oh that Genesis version! I just played that for footage myself recently.
I knew a kid in 8th grade, in 1994, who had a major jonesing for SNES WH. I think it's cool, but find the controls stiff. I like the PS2 version.
BOTP Capcom vs. SNK 2. Came out for arcade, GameCube, Xbox, PS2, and Dreamcast.
Ah, doing Marvel VS Capcom would not be easy because I'd have to buy the PS2 and Game cube versions. They aren't that cheap either.
+Retro Core MvC2 is in Xbox Live and PSN. Or was. CvS2, I have all four versions for some reason. I can loan you the versions needed.
That's very kind of you. I'll have a think about it.
+Retro Core You bet 👍 These versions are NTSC-U format, though.
Grumpy Bear Plays ah, in hat case they wouldn't work on my Japanese systems. Thanks for the offer though.
Could you do a "Battle of the Ports" of the first Garou Densetsu? (Also known as Fatal Fury on America and Europe)
hehehe, that's coming next week! Already finished filming it. All I need to do it edit the video.
+Retro Core Nailed it!
Awesome! It better include the PC Engine port :-) I was expecting to see the PCE version of WH here, but of course there's only WH2 on the PCE :-)
Great work, thank you!
The hype!!!
9:10 Fire.
Im surprised no one has stolen the idea of a fighting game charector who can make thier hands and feat giant with magic like rasputen does. I thought some of his attacks where awesome, espiaclly the double hand crush grapple!
Ooh, I'm sure some obscure crappy game has do so.
This days I know about characters from World Heroes series, thanks to the other SNK games, like Neo Geo Battle Coliseum and The King of Fighters XI. I have never played this game, sadly, but after your video I maybe will rectify this mistake, though holding based control scheme sounds rather...unappealing to me.
As for the game itself, from the premise and cast of characters, it looks like another attempt to ride Street Fighter II fame. They even have character with abilities similar to Dhalsim, but who looks like Bison / Vega.
Though, I'd say it less "inspired" by Capcom blockbuster than Fatal Fury 2.
Too little too late doesn't even begin to describe the Sega port. I was SOOOO disappointed! I knew then it should've been so much better. They had 2 years to port this game and the SNES version was out for a year by the time it was finally released. The music was the worst part: Missing tracks, tracks playing on the wrong stages... Hanzo stage should NOT have the bonus stage music! At that point they should've just scrapped it and focused on porting World Heroes 2 (the SNES port was right around the corner). Back then I didn't notice the Sega Midwest Division tagline...They gave this to a US developer to port? No wonder everything about this version seemed off. Jeez...borrow a good sound driver from Takara for Christ sake! Sorry...over 20 years and I'm still traumatized. 😨
Don't worry. Most of us feel your pain.
LMAO, the Genesis port was built from the ground up by ONE guy at Sega Midwest, story here: gdri.smspower.org/wiki/index.php/Interview:Jim_Reichert. Perhaps Takara and Sega Japan passed on this one, and SoA made the ill-fated decision to pass it on to an American dev. It has some redeeming factors (love the port's rendition of "Loudness Gone Gone", the Death Match BGM)
SuperKokuJin916 There's a comment on this video that links to an interview with the dev. And if I understood that interview. Only two people worked on that port. Which explains a lot of things.....
It sounds like the genesis was farting out the tunes.
What blows my mind is this. There was already a good version of Street Fighter II Champ (and maybe Super Street Fighter II at that point) on the Genesis. That was the game World Heroes desperately wanted to be. The Genesis already had something better than World Heroes, so this was both a crappy conversion and needlessly redundant all at once.
Man, I loved this fighting game as a 10 year old kid growing up in the early 90s since it first release in the arcade. One of my favorite next to SF n MK. Missed those old days playing these classics in the laundromat. I was owning people with Dragon, n Rasputin is one of the most annoying character in the game with all the shenanigan skills he possessed. Rasputin character is a cheap knock off of Akuma in SF.
I have to admit that I was always a but of a world heroes fan too. I have world Heroes 2 on the SFC and World Heroes Perfect on the Saturn.
The mega drive version wasn't the best but I was always upset that my super famicom version never had the beautiful stage scrolling floors like it did.
Why can't we get a World Heroes 3?
We did in a way. There's World Heroes Jet and Perfect.
I've got at least one MVS cart of this game. After the neo geo craze died down in the arcades, operators couldn't give these away. I remember buying these for less than $10 each... as low as 5 bucks maybe? Wonder why... this game was never that good to begin with and definitely didn't age well.
I prefer the Neo CD and SFC versions better than the MegaDrive one.
And so you should :) The Mega Drive port is awful.
I own the genesis (mega drive) version, it kinda felt like a amiga version instead because it was so bad.
Are you using filters in an emulator?
no. Why, which one do you think is filtered?
+Retro Core the Megadrive version for some reason looks filtered to me. I'm probably tripping I guess. All in all this is a cool video. I played the hell out of the SNES version when my brother and I owned it.
Opening theme=Death Match Theme(CD)
Oh yes, you are correct. I had actually changed the music for the opening but forgot to adjust the credits. Stupid me!
What about the NES version? =3
NES version? I'm guessing that's a Chinese knock off. I didn't knwo about that. There sure isn't any official NES version.
Retro Core I am refering to the World Heroes bootleg...
Quinn The Quartz as, n that case a Chinese ripoff I wasn't aware about.
The MD version might play, look, and sound awful, but at least the music is pretty good.
That is true.
@@RetroCore Fun fact: The same guy who composed the music for World Heroes also did the music for Desert Strike.
World Heroes is defintely a game that's far from being bad but it's not innovative and unique enough to be a very enjoyable fighting game. Funny how Don Bluth has been criticized for turning Rasputin into a sorcerer, even though ADK did it first. I do agree with you on the Neo Geo CD soundtrack, some of the tracks sound better while others sound worse.
The Mega Drive, or should I say Genesis, port is by far the worst port of any Neo Geo game ever. And it has the worst usage of GEMS sound driver. I thought some random sound designer did the GEMS soundtrack but I was shocked to find out it was by Brian Schmidt. Why wasn't the Mega Drive port handled by any competent developer like Sega CS, SIMS, Technosoft, Treasure or even Sunsoft?
Luckily Sunsoft did pretty much excellent job with their own SNES/SFC port, though graphics and music could have been better.
I used to have this game for the mega drive and even back then as an innocent kid I was able to tell that that game as a complete trash.
Yes, it was and still is. No matter what the excuse is from the developer, it doesn't stop it from being trash. It's just a shame it wasn't given more time by the publisher.
Yeah, the Genesis version is crap. But it's amusing how the naked statue you carve is now clothed and apparently of a different ethnicity. Also, you can see a picture of the programmers by jotting in JJJ at the high score screen, so you know exactly who to blame for this mess.
Why you hate Sega Genesis port? I always liked this game...
In all honesty, because it's terrible. It plays nothing like World Heroes. The CPU has awful AI that just spams the same move at lightening speed. The audio is very bad and it controls poorly. I'm sorry but I really don't think the Mega Drive version is very good at all and I love Sega!
Retro Core But MD version is plays fasterr than the original , and sounds better than snes version. Music in snes version sounds like farting , when music in sega version sounds just like mid-quality chiptune.
tbh, I actually like the Genesis version's music, since it was composed by Brian Schmidt
Snin port all the way. I prefere by far the soundtrack here
bunk sunsoft audio, thats odd
You'd be surprised at how many SFC sunspot games have dud audio.
people still play this game
I guess so.
@@RetroCore found a few world heroes videos so idk
I have the Genesis version and oh god is awful but I got a guilty pleasure playing it.
How can you put up with the awful audio?
I use another source of audio when I dont want to hear the game.
lordkaicer good idea.
Damn, what is up with the Sega Genesis/Mega Drive receiving such crappy fighters? I don’t understand why.
It is a real shame.
Well, Street Fighter II': Special Champion Edition is pretty good...
I don't know how to speak?
It's just not all flowers in the field
The Mega Drive has good fighting games
@@RedRanger2001Super Street fighter 2 for Genesis has its flaws but gameplay is more than good and has even more details than on the super nes.
Kind sir,
Another splendid and informative video by you. Well done!
I posted this on The Official NEO-GEO Thread on Atariage.com for you.
Your uploads is on page 137, post #3401.
atariage.com/forums/topic/223548-the-official-neo-geo-thread/page-136
If your still considering joining us on Atariage.com feel free to contribute on the Neo-Geo thread as much as you please. Your expertise is truly refreshing to all on the forums! I will write a warm welcoming post the moment to write on the Neo-Geo thread.
Thank you as always.
Anthony...
Yeah, I did join Atari Age :) then my phone died. I do most of my surfing while waiting for the train :p My replacement phone will be arriving tomorrow.
Retro Core That's excellent to know. What's your name on Atariage? I'll add you as a friend. Thank you for enlisting!
Anthony...
Think I put it down as Yakumo1975
Retro Core
Yes, I just saw it right now and added you as a friend. Come by and make a posting my good man. I'll write a warm welcome introduction for you on the thread.
Thank you again.
Anthony...
Charlie Cat
Will do for sure on my break tomorrow. I got my new phone so I can go online again during breal time.
What the hell happended with the MD version ? The cover art looks nice, and the music is pretty well done, but the gameplay is bloody atrocious! If I didn't know any better, I'd think that it was some crappy bootleg fighter from China ( King of Fighters, Top Fighter 2000 MK VIII, VR Fighter vs Tekken 2) Just awful. And the sound effects? Please! I'd rather slice of my ears and boil them in motor oil if I ever got the chance to listen to this hellspawn of a game.
@Benjamin Owuye Jagun The GEMS soundfont was awful, the Cube soundfont is what more games made outside of Japan should have used instead.
snes version is missing some animations.....in the background,,..
the megadrives ..have more animations..in the background....
to me is a tie....ofcourse the snes have better colors..but the animation is very poor....
Sorry dude, the Mega Drive version is really bad to play. Hard to say because I love the Mega Drive but it really is crap.
you are right...but the snes is also crap...
both ports are terrible
like you said ,i have the mega drive version and its awful.....
Yep, it's no better than a Chinese made Mega Drive fighter. You know, crap like Lords of the Rings or King Of Fighters. Bloody awful.
lol