Hmz, I was hoping for a better VR headset really and not for what seems to be an AR headset. Don't care for the reverse passthrough either. So too bad, putting my hopes on the Pico 5 for a better VR headset personally! But I'm sure some people are interested in this AR headset.
I still don't understand why Meta didn't place a camera on each side the Raybans so they take 3D photos/videos to be played back in a companion app in the Quest3. So close
I’m not sure it would’ve been feasible with today’s tech. More cameras would drain the already insufficient battery even further, and that issue would only be exacerbated by the post-processing required to make a 3D photo, assuming that it’s even possible to perform such compute with the onboard SoC.
Someday vr headsets, glasses, or even contact lenses will be so good that people will develop a type of schizophrenia that will prevent them from telling apart the real world from the virtual world. Probably
As with all things, the younger you experience them the more profoundly you are affected psychologically by it. Certainly a near perfect VR display used constantly by children from a young age will lead to bad places.
Asking consumers to pay $3500 for a headset in this economy is going to be disastrous for Apple. Yes some will have the money but most will go into debt, all that saying not enough market share for Apple. Meta has taken the right approach.
It depends how many they make, how much the BOM/manufacturing cost is and how many get returned in time to get a refund which I hear is already starting to happen. It's got a lot of tech in it, but it's too large and heavy for a 2024 VR product when so many competitors are pushing the boundaries on lightweight comfort. IMHO $3500 is possible when they have scaled down the headset and the extra cost only gives you a larger battery attachment and a higher res screen (or passthrough camera) than the standard SKU.
@@thoreberlin "This is basically a devkit open to prosumers" The problem is that when you launch the product at $3,500 while CALLING it a consumer device that everybody needs to have then you are signalling to those developers that the cost horizon for their potential market is too high to make the effort, and therefore the price worth it.
For the record, I was an early adopter of the Index, and have always told people "if you can afford it and feel like you want it, you'll love it... but it's not the most economical or best path for most". I also own a Quest 2, and never pick the Q2 over the Index. I only use the Q2 when traveling OR when a friend/family comes over to play PvP.
That's why Quest 3 is more limited than the older Quest Pro. But ironically PSVR2 has more features (if lacking standalone functionality) for a similar price point. PSVR2 is more of a competitor to Meta's VR ambitions at the moment because it has eye tracking with similar display quality. IMHO PSVR3 will be a standalone or at least mostly wireless headset - possibly with a PS4 level game playing capability if it is indeed standalone, that tagrte is easily achievable efficiently with current SoC's, and possibly PS5 by the time any PSVR3 would be on sale.
I did kind of wonder how meta spent so much on vr well I now kind of believe a lot money went into development from the sounds of things. Particularly the vr glasses
i am do to recieve my quest 3 tomorrow or Thursday and I'm excited to see the difference between the quest 2 and quest 3 ! But quest pro 2 sounds very promising !
I think when it comes to hardware, it will be like any other consumer electronic device...that is comparable overall with each vendor having their moment in the Sun as the “best”, until a competitor leap frogs them and so on. The winners will be the ones who have the best user experience, and the best near seamless AI integration that feels like magic. Based on user experience alone, Apple does seem to have an edge in the flatscreen world, yet anyone can take the lead as we discover what works in the Immersive world. Round 1 of Meta’s user experience versus Apple’s will be fought next year.
Pimax is the only company making headsets with insane FOV (close to human eye FOV, at least horizontally), but their headsets are expensive as fuck and have a plethora of problems that something at their cost really shouldn't
It will probably be called meta Quest Elite as they are not going with the name pro and it’s said to have 51 PPD screen and it’s going to launch around the same time Apple releases the vision pro worldwide I’ve seen a rumour of a new headset release 2024 to directly complete with apple and apparently meta wants to release a spatial computing platform before apple does
I don’t give a damn about anyone being able to see my eyes while I have a huge headset on. I think it looks stupid! You don’t worry about anyone seeing your eyeballs when you have sunglasses on. All I want are clear displays. I want high resolution and easy functionality and I don’t want any extra weight on my face so everyone can see my eyeballs!
Uuuugh god why do people keep harping on about reverse pass through? It adds nothing to the actual wearers experience thus adding significant cost to solo users with zero benefit. High quality exterior pass through is the only thing we need to concentrate on. I'd gladly look like that Framera bug eyes to someone watching me if it meant near perfect pass through without a camera. From the sound of it Framera is only a step in the right direction, but a step none the less.
Video skips over the most important feature. Metas problem isnt the tech, its the non existent software support. Meta hates video games, and hates social aps they cant control, and as long as this is the case, so as long as the lizard man is at meta,there is zero reason to go with meta over the more refined offers of Apple.
Meta hates video games yet the primary purpose of the entire Quest lineup is gaming? And then you go on to praise Apple when the Vision Pro is quite explicitely not a gaming device. It doesn't even have controllers. So Meta released several headsets for gaming and they hate games, while Apple released a single headset that's unsuited for gaming and it's fine?
@@xGOKOPx What games? All games are third party, and they shut down oculus game studios. Their main focus was Meta Horizon, their failed social app, but when that thing failed to be created Meta saw mass layoffs and games is the only thing they have to advertise this with. Both are awful for gaming since nether has anything worth playing, but if you want to use a VR headset in work enviroment might as well go with one with better displays. And yes, i do own VR headsets, they are gathering dusts.
@@xGOKOPx Yeah, and thats their one and only title, while everybody else was funneled to work on their failed social platform or firde like everybody from Ready at Dawn. Out of 2 dozens auditions only one game was made since Occulus was merged into meta brand. Before they released games regularly. Armature Studio (RE4 Quest port studio) kept releasing few titles and ports a year, since Meta bought them they never made a thing again. Ready at Dawn had most of their staff laid off before release of Lone Echo2, and after it came out the rest was fired with a skeleton crew left to keep Echo Vr alive, which also got fired recently. Big Box Vr, Beat Games, Unit 2 games or Twisted Pixel Games and countless others have not released a SINGLE GAME since their acquisition. So what games? All titles outside Asgard Wrath are third party mad by other companies. What is Meta making?
Why would anyone with any resources pursue VR when u could just crap out something generic like The Finals and make a billion bucks?? Consumers are tarded
What do you all think of the Mirror Lake prototype? Are they heading in the right direction?
Hmz, I was hoping for a better VR headset really and not for what seems to be an AR headset. Don't care for the reverse passthrough either. So too bad, putting my hopes on the Pico 5 for a better VR headset personally! But I'm sure some people are interested in this AR headset.
Not a prototype. It's a 3D model. It's gonna take a couple years before even a prototype like that comes out.
I still don't understand why Meta didn't place a camera on each side the Raybans so they take 3D photos/videos to be played back in a companion app in the Quest3. So close
I’m not sure it would’ve been feasible with today’s tech. More cameras would drain the already insufficient battery even further, and that issue would only be exacerbated by the post-processing required to make a 3D photo, assuming that it’s even possible to perform such compute with the onboard SoC.
That would be amaaaazing
Someday vr headsets, glasses, or even contact lenses will be so good that people will develop a type of schizophrenia that will prevent them from telling apart the real world from the virtual world. Probably
As with all things, the younger you experience them the more profoundly you are affected psychologically by it.
Certainly a near perfect VR display used constantly by children from a young age will lead to bad places.
If you read ray kruzweil predictions for 2030, it says exactly that. That’s we won’t be able to differentiate what’s real or not by 2030
someday. definitely not soon. we are far from passing the visual turing test
wtf only 50 views, you deserve more bruh.
Asking consumers to pay $3500 for a headset in this economy is going to be disastrous for Apple. Yes some will have the money but most will go into debt, all that saying not enough market share for Apple. Meta has taken the right approach.
I don't see the vision pro as a consumer device. This is basically a devkit open to prosumers.
@@thoreberlinThey should market it as such then. Apple wants the money of those who don't see that.
It depends how many they make, how much the BOM/manufacturing cost is and how many get returned in time to get a refund which I hear is already starting to happen.
It's got a lot of tech in it, but it's too large and heavy for a 2024 VR product when so many competitors are pushing the boundaries on lightweight comfort.
IMHO $3500 is possible when they have scaled down the headset and the extra cost only gives you a larger battery attachment and a higher res screen (or passthrough camera) than the standard SKU.
@@thoreberlin
"This is basically a devkit open to prosumers"
The problem is that when you launch the product at $3,500 while CALLING it a consumer device that everybody needs to have then you are signalling to those developers that the cost horizon for their potential market is too high to make the effort, and therefore the price worth it.
I can't wait to see what these headsets will look like ten years from now.
Me too I’m so excited I hope that vr and ar will become commonplace
what we need is a quest 3 light that only works with a pc, i dont need all the heavy shit in the quest 3, all i need are the better lenses.
That's some cool stuff. But it feels like some of that reaching the $500 casual consumer price point is waaaay far away.
For the record, I was an early adopter of the Index, and have always told people "if you can afford it and feel like you want it, you'll love it... but it's not the most economical or best path for most". I also own a Quest 2, and never pick the Q2 over the Index. I only use the Q2 when traveling OR when a friend/family comes over to play PvP.
That's why Quest 3 is more limited than the older Quest Pro.
But ironically PSVR2 has more features (if lacking standalone functionality) for a similar price point.
PSVR2 is more of a competitor to Meta's VR ambitions at the moment because it has eye tracking with similar display quality.
IMHO PSVR3 will be a standalone or at least mostly wireless headset - possibly with a PS4 level game playing capability if it is indeed standalone, that tagrte is easily achievable efficiently with current SoC's, and possibly PS5 by the time any PSVR3 would be on sale.
Meta has just unveiled what could be the next big leap in virtual reality! Exciting times ahead for VR enthusiasts!
I did kind of wonder how meta spent so much on vr well I now kind of believe a lot money went into development from the sounds of things. Particularly the vr glasses
Great info! Thanks for posting.
i am do to recieve my quest 3 tomorrow or Thursday and I'm excited to see the difference between the quest 2 and quest 3 ! But quest pro 2 sounds very promising !
I think when it comes to hardware, it will be like any other consumer electronic device...that is comparable overall with each vendor having their moment in the Sun as the “best”, until a competitor leap frogs them and so on. The winners will be the ones who have the best user experience, and the best near seamless AI integration that feels like magic. Based on user experience alone, Apple does seem to have an edge in the flatscreen world, yet anyone can take the lead as we discover what works in the Immersive world. Round 1 of Meta’s user experience versus Apple’s will be fought next year.
wow, that mirror lake is totally on what apple vision pro is based on
but i mean its even shameless almos 1:1
and that prototype is from 1y ago
Great video should have more views to be honest.
What about FOV?🤔 Is there prototype-tech for a Headset that can cover the full human FOV?
100+ degree FOV is important, unfortunately the wider it gets, the more powerful the video card needs to be ;(
Pimax is the only company making headsets with insane FOV (close to human eye FOV, at least horizontally), but their headsets are expensive as fuck and have a plethora of problems that something at their cost really shouldn't
may I know the name of the songs used in the video? preferably 1:25 - 3:40
It will probably be called meta Quest Elite as they are not going with the name pro and it’s said to have 51 PPD screen and it’s going to launch around the same time Apple releases the vision pro worldwide I’ve seen a rumour of a new headset release 2024 to directly complete with apple and apparently meta wants to release a spatial computing platform before apple does
Is no one gonna mention that guy pulling up gay porn on his phone at 6:06 😅
My god 🤣🤣
The Mirror Lake prototype was just an animation... They admit it in the video
When mirror cake release
I'll never buy Meta products again after what they did with Oculus Go
I don’t give a damn about anyone being able to see my eyes while I have a huge headset on. I think it looks stupid! You don’t worry about anyone seeing your eyeballs when you have sunglasses on. All I want are clear displays. I want high resolution and easy functionality and I don’t want any extra weight on my face so everyone can see my eyeballs!
Quest pro 2 vs deckard
let me know when its up for sale, thats all i care about these days, is it for sale? good, it isnt yet? get off me then let me sleep till it is
It is years a away in manyways.
Uuuugh god why do people keep harping on about reverse pass through?
It adds nothing to the actual wearers experience thus adding significant cost to solo users with zero benefit.
High quality exterior pass through is the only thing we need to concentrate on.
I'd gladly look like that Framera bug eyes to someone watching me if it meant near perfect pass through without a camera.
From the sound of it Framera is only a step in the right direction, but a step none the less.
Video skips over the most important feature. Metas problem isnt the tech, its the non existent software support.
Meta hates video games, and hates social aps they cant control, and as long as this is the case, so as long as the lizard man is at meta,there is zero reason to go with meta over the more refined offers of Apple.
Meta hates video games yet the primary purpose of the entire Quest lineup is gaming? And then you go on to praise Apple when the Vision Pro is quite explicitely not a gaming device. It doesn't even have controllers. So Meta released several headsets for gaming and they hate games, while Apple released a single headset that's unsuited for gaming and it's fine?
@@xGOKOPx
What games?
All games are third party, and they shut down oculus game studios.
Their main focus was Meta Horizon, their failed social app, but when that thing failed to be created Meta saw mass layoffs and games is the only thing they have to advertise this with.
Both are awful for gaming since nether has anything worth playing, but if you want to use a VR headset in work enviroment might as well go with one with better displays.
And yes, i do own VR headsets, they are gathering dusts.
@@googleslocik If they shut down Oculus Studios then who released an update for Asgard's Wrath 2 recently?
@@xGOKOPx
Yeah, and thats their one and only title, while everybody else was funneled to work on their failed social platform or firde like everybody from Ready at Dawn.
Out of 2 dozens auditions only one game was made since Occulus was merged into meta brand. Before they released games regularly. Armature Studio (RE4 Quest port studio) kept releasing few titles and ports a year, since Meta bought them they never made a thing again.
Ready at Dawn had most of their staff laid off before release of Lone Echo2, and after it came out the rest was fired with a skeleton crew left to keep Echo Vr alive, which also got fired recently.
Big Box Vr, Beat Games, Unit 2 games or Twisted Pixel Games and countless others have not released a SINGLE GAME since their acquisition.
So what games? All titles outside Asgard Wrath are third party mad by other companies. What is Meta making?
Im a big believer in vr, but not in Meta. Im skeptical that they can actually use all of these technologies for a consumer-friendly headset
Why would anyone with any resources pursue VR when u could just crap out something generic like The Finals and make a billion bucks?? Consumers are tarded
Ah yeah and Ur smarter then everyone else of course
The Finals is great fun, idk what you're on about.