Mirror's Edge Catalyst: Evolving and Creating a Style

แชร์
ฝัง
  • เผยแพร่เมื่อ 5 ก.พ. 2019
  • In this 2016 GDC Europe talk, DICE's Jhony Ljungstedt shares insight into how DICE developed and created the visual style for 'Mirror's Edge Catalyst', from concepts, to the game, to the brand.
    Register for GDC: ubm.io/2yWXW38
    Join the GDC mailing list: www.gdconf.com/subscribe
    Follow GDC on Twitter: / official_gdc
    GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

ความคิดเห็น • 60

  • @angelomoreira964
    @angelomoreira964 5 ปีที่แล้ว +77

    I loved the work he did on MEC, it was like a graphic designer heaven

  • @ultraenergy313
    @ultraenergy313 5 ปีที่แล้ว +40

    i always love the art direction from Mirror's Edge

  • @Shahan777B
    @Shahan777B 5 ปีที่แล้ว +98

    you did great job on the style and aesthetics. Wish the writers and actors did the same tho the story was lacking

    • @guitarbreakfull
      @guitarbreakfull 5 ปีที่แล้ว +12

      or a better Level Design...
      sorry i couldn't resist

    • @monmonstartv5159
      @monmonstartv5159 5 ปีที่แล้ว +20

      In Mirrors Edge it was about unraveling a mystery behind why your sister was framed for murder, In Catalyst it was *SAVE THE WORLD FROM THE EVIL BADGUYS!*
      Subtlety wasn't DICE's strong-suit when it came to the reboot.

    • @spacejunk2186
      @spacejunk2186 3 ปีที่แล้ว +1

      @@monmonstartv5159
      Also the sister twist was so obvious it was unbelievable that Faith did not suspect it even after hearing an audiotape about it.

    • @solortus
      @solortus 2 ปีที่แล้ว

      Nah I liked the story. Actors did a good job imo. They were very human

    • @user-is2mj2ig4v
      @user-is2mj2ig4v 2 ปีที่แล้ว

      @@monmonstartv5159 Both games had a wack story

  • @Azami0001
    @Azami0001 2 ปีที่แล้ว +8

    I seriously love the fashion style and aesthetic of mirror's edge catalyst. You guys really outdid yourselves

  • @Lunareon
    @Lunareon 5 ปีที่แล้ว +15

    A truly inspiring talk! I wish more games were designed with a unique, coherent visual style in mind. Too many just end up replicating the genre conventions over and over again until we cannot tell which one we're playing anymore because they all look the same.

  • @HarryYese
    @HarryYese 3 ปีที่แล้ว +28

    34:05 "And what you can see here as well, is that we never exaggerate the body proportions, especially not the female. And that's something you tend to see in a lot of other games and designs, the objectifying and sexualizing the female body. And for me that's not elegant. We don't do that here."
    100% agree. We need more people like this!

  • @ShesThe1yup
    @ShesThe1yup 5 ปีที่แล้ว +45

    Mirrors Edge 3 , Mirrors Edge 3, Mirrors Edge 3!!!!!! Please make it :D :D :D

  • @raindrop-galaxy
    @raindrop-galaxy 5 ปีที่แล้ว +7

    he's so focused and concentrated, I can even feel the tension of his face muscles

    • @pw4485
      @pw4485 2 ปีที่แล้ว

      😂😂😂 Octo face

  • @kimeiga
    @kimeiga 4 ปีที่แล้ว +5

    such an underrated game; its beautiful :)

  • @VRDivision
    @VRDivision 2 ปีที่แล้ว +1

    I've been sharing this with everyone for years, why 14k views only? :(

  • @wb6930
    @wb6930 5 ปีที่แล้ว +18

    I freaking love the style they were going for. But I just noticed half way through the game they kind of got lost. The shard and the rezoning district both looked like last minute ideas, they just didn't fit in the story nor the environment. Otherwise I really wish the city was more expanded than just 6 small districts, at least reach out to the streets. Mirror's Edge fans always wanted to access streets if anything. One thing I must add though, if somehow a Mirror's Edge developer working on a sequel is reading this PLEASE don't use texts and recordings to tell us stories about your world. I love the story behind the city of Glass so much but it would be times better to adapt in actual gameplay and cutscenes. All the stories of the city were more interesting than the actual story we got. Hell we even got Celeste in one of the recordings so I felt really disappointed finishing the game without seeing her even once.

    • @romiarkan450
      @romiarkan450 3 ปีที่แล้ว

      Some of the finished buildings in Rezoning look pretty much the part with the rest of the city, it's just that the prominent areas are either buildings under construction or abandoned areas. I think they portrayed the Shard as a "higher place" compared to the rest of the city which is why it felt kinda jarring.

  • @Filmpjes
    @Filmpjes 4 ปีที่แล้ว +4

    I loved Mirror's Edge Catalyst, thank you for this amazingly designed gem

  • @DIGITALSWOON
    @DIGITALSWOON ปีที่แล้ว +4

    love the new style, but i prefer the original. the city was much more gritty and human, but at the same time ethereal. they used much more simple and grounded architecture. and the lighting: bright colors sparsely glittered throughout huge unending swaths of white buildings and skylights.
    i think they tried to recreate that feeling in catalyst but they tried too hard and ended up with something much different. not bad. just different.

  • @Kaldrin
    @Kaldrin ปีที่แล้ว +1

    I think you did a great job at making the environments look futuristic yet believable, it was not sci-fi it's just a little farther in the future with a lot of money, very well done, loved every second of it !
    Also there does seem to have been big level design restructurations between phase 3 & 4, at least from the images, some buildings are not played the same way with the same paths at all

  • @raininginside
    @raininginside 3 ปีที่แล้ว +9

    I much prefer catalyst to the original. The art designer clearly knows what he wants to portraits in the new game and that's good, although many people don't like that direction.

  • @samvidjhaveri634
    @samvidjhaveri634 5 ปีที่แล้ว +9

    Haha he said people might have forgotten about GameCube.
    Me : *Thinking about GameCube intro meme!*

    • @Norbert.Gardonyi
      @Norbert.Gardonyi 5 ปีที่แล้ว +1

      haha I've never played on a gamecube but the sound popped into my head as well!

  • @PLA69
    @PLA69 3 ปีที่แล้ว +1

    Can't believe the game is from 12 years ago but it still rivals today's games in beauty.

    • @Zipstone
      @Zipstone 2 ปีที่แล้ว +3

      They're actually talking about the 2016 prequel, but the point still stands!

    • @jgmr645
      @jgmr645 6 หลายเดือนก่อน

      @@Zipstone it's not a prequel

  • @PlatonicPurplePanda
    @PlatonicPurplePanda 2 ปีที่แล้ว +1

    I love this game so much. Just wish there was more to play, more story and more areas to explore. I wish we could go inside the mall or have a mode without any ksect. Especially have a mode to explore ground floor.

  • @EduardoMengesMattje
    @EduardoMengesMattje 2 หลายเดือนก่อน

    Great talk!

  • @Whippets
    @Whippets ปีที่แล้ว

    We need a third Mirror's Edge.

  • @livingsouloftimestudio2887
    @livingsouloftimestudio2887 ปีที่แล้ว

    we need a number 3 you guys can do it!!

  • @vegitoblue2187
    @vegitoblue2187 4 ปีที่แล้ว +1

    Anybody knows where I can find their presentation on first person movement. I found their ppt but it's hard to understand

    • @prvoslovoa
      @prvoslovoa 4 ปีที่แล้ว +1

      Did you find the presentation? If not, can you please link the powerpoint slides? I'm really interested to hear their thoughts on first person movement

  • @Isteyak-78
    @Isteyak-78 8 หลายเดือนก่อน

    Mirrors edge still looks for better than any games till this day

  • @dakugaming4765
    @dakugaming4765 3 ปีที่แล้ว

    I'm playing the mirror edge catalyst

  • @MrQwerty2524
    @MrQwerty2524 4 ปีที่แล้ว +7

    The question is: does Dice still have capable game developers, writers and artists that know what made the first one great? Because they didn't show it..

  • @tyutyu2558
    @tyutyu2558 5 ปีที่แล้ว +1

    Проделана великолепная дизайнерская работа. После этого видео я стал больше ценить уникальный вид Mirror's Edge: Catalyst. Но, к сожалению, плохая техническая работа портит все старания художников. Хотя сейчас 2019 год, я все равно считаю что игре нужен патч, который оптимизирует графические эффекты. Особенно для консолей.

  • @noplease4639
    @noplease4639 5 ปีที่แล้ว +10

    This game had so much potential only for it to be wasted. I hope they make another one

    • @ThePolyesterPimp
      @ThePolyesterPimp 4 ปีที่แล้ว +3

      No Please that’s what a lot of people said about the first one lol

  • @kodelash
    @kodelash 8 หลายเดือนก่อน

    please make mirrors edge 3

  • @jansmycka4338
    @jansmycka4338 5 ปีที่แล้ว +1

    I want that hodie

  • @simonwilliamdavidson5660
    @simonwilliamdavidson5660 5 ปีที่แล้ว +5

    If he gets tired of art directing, he can sing in a reggae band.

  • @monmonstartv5159
    @monmonstartv5159 5 ปีที่แล้ว +19

    I prefer the style of the first game, everything felt so clinical and futuristic in Catalyst

    • @monmonstartv5159
      @monmonstartv5159 5 ปีที่แล้ว +3

      Don't get me wrong I did enjoy Catalyst but it simply doesn't compare to the first

  • @vladvah77
    @vladvah77 5 ปีที่แล้ว +1

    First ;-)

  • @netcho5307
    @netcho5307 3 ปีที่แล้ว

    you can really feel the dissonance of the fresh idea of an fps platformer with ahead of its time visuals on the one hand and the stale aged game mechanics they used to implement it. worst skill tree i have ever seen in a game. the "combat" is so flat that you only need one button, what made the decision to remove guns because they were a 1-klick solution totally pointless. to me spamming the "punch" button feels a lot less satisfying than for example the shotgun and the MG in the first game (the sound of the MG is probably my fav gun sound ever). collectibles that require you to stop running in a game thats about running... like wtf. the core of the game is sooo goood and yet they did so little with it. the finished game felt a little like an extremely polished prototype.

  • @freejrs
    @freejrs 4 ปีที่แล้ว

    Amazing to see the process and attention to detail that went into this game. Just a shame they ruined it by making it a pseudo open world environment and failing to develop the emotional engagement the first game had.

  • @MperAule
    @MperAule 5 ปีที่แล้ว +8

    to bad the game sucked compared to the first part...

  • @colin-campbell
    @colin-campbell 5 ปีที่แล้ว +5

    Fallout 3 is better than New Vegas.

    • @billabongwardle
      @billabongwardle 5 ปีที่แล้ว +7

      No, no it's not. Every aspect of Fallout 3 is improved upon in New Vegas.

    • @colin-campbell
      @colin-campbell 5 ปีที่แล้ว +1

      billabongwardle
      Fallout 3: 91/100
      NV: 84/100
      Source: Metacritic

    • @Jonifico
      @Jonifico 5 ปีที่แล้ว +14

      @@colin-campbell So instead of creating your own opinions you take Metacritic as undeniable truth? Get a personality, dude.

    • @monmonstartv5159
      @monmonstartv5159 5 ปีที่แล้ว +6

      Completely unrelated and wrong, wish YT could show dislikes on comments

    • @colin-campbell
      @colin-campbell 5 ปีที่แล้ว +1

      Jonathan Peña
      Scientific consensus my dude.