Came here because of Mav's vid but heck yes, FINALLY SOMEONE REPORTING ON THIS! Everyone loves to get salty and saying it's a cash grab game. It's a FREE game! I will be happy to support them. As you said, servers, developing the game further, paying qualified staff - all costs a ton of money. Keep up the great work on your vids!!
Can't believe people still make claims of rec room being a greedy game even after this video is out. I mean rec room literally offers surveys on how they should make people's rec room experience better. They are listening to the players unlike some games.
you basically disregarded the issue by correcting a popular, slightly exaggerated definition. They are technically correct as it is clearly ruining the economy in the game. Rec room would be making more money if they priced them lower, getting more sales, etc. the only reason people think the lore items are “mid” is not based on design or opinion on the item itself, its “mid” because they don’t like the price. All of this is 100% rec rooms fault at making terrible decisions. And yes, FOMO is a real thing and even I’ve been told off for not even having the item by a few people. The reason that rec room is raising these prices little by little is because they are trying to see how far they can push it before the “FOMO” stops working on them. (Which is what we’re starting to see here based on the collective data shown in the video.) I develop and market games myself. I know exactly what they are doing. If only the prices were actually reasonable, more people would buy it, making them *more* money than they would with what they are doing now. Poor choices on rec rooms behalf.
@@JavaVRbecause they want more money to add to the multi-million dollar company.(possibly giving them more money to give to their popular but not talented "creators" but that's my story to tell)
@@JavaVR because it has made them a ton of money because of FOMO,(Temporarily, at least). When the lore items first came out, everybody was buying them. Me, my friends, etc, because of the price, making it “rare”. Rec room also loves to put out the fallacy that it’s “limited time” and proceed to bring it back a month later. (Feeding the FOMO) But obviously this is putting a bad look on rec room, and if they are smart, we might see a gradual decrease in the prices due to community backlash. A great example of this is the 52,000 token set that was marked down.
Good video, but i think you are being extremely biased towards rec room in this video So i'm going to do my best to debunk most of the arguments you made in this video in my comment -{Point 1 0:30 : You define the words "Cash Grab" and associate it with mobile games spamming you with ads, and say that rec room isn't a cash grab because of that. That point is invalid, because these rec room lore items are advertised to you in multiple ways, when you launch the game and load in, you get a popup on your watch about the items, when you join the rec center, you have this big customized special item shop which you never seen before with all these cool items, and also a lot of OG item skins get released too (specifically ones players want) and that shows rec room is willing to sell out on their OG playerbase just for profit, making them more of a cash grab. ---{Point 2 0:55: You say Rec Room is not solely for profits Although its true rec room was built over years of work, the past doesn't justify the present, and just because rec room was good back then, doesn't mean that it justifies it being bad now, it's actually the complete opposite. I would agree rec room USED to be for the community and not solely for profits, but they killed off a lot of parts of the community, (one of the most notable ones being Ink inc Tower) literally to save money (aka make more profit). ---{Point 3: You said rec room doesn't solely make profits 1:05 You literally contradicted your own statement by saying that rec room makes money off of us through tokens at 1:10 and didn't give another stream of income they have either. Also just because a user willingly buys something doesn't mean its justified And im also not saying that it's bad for companies to make money through cosmetics, rec room is a free game and i get that, but their is a certain morality when it comes to marketing and rec room is very immoral and in the wrong with how they price, and incentivise its users to buy tokens and cosmetics especially because they rarely put that money back into the game. If rec room actually did something with the money then it would be ok for them to make profit, but getting a occasional bugfix and running a server is different than receiving actual content from the devs. ---{Point 4: You say rec room is speeding up development with the money it earns 1:30 What is their for rec room to speed up? RRO's happen ONCE a year, so their is barely any content in their that would last long term. Bugfixxes aren't the same as Content Updates, every game has to fix a bug to make their game functional or no one will play it, if you are telling me they spend millions of dollars FOR BUG FIXXES, thats a delusional take. You say that they try to patch out cheats and exploits. The game runs on easy anti-cheat, and yet still people can use something as mediocre as CHEAT ENGINE to exploit in the game, rec room has literally done NADA about exploiting in the game, and if they wanted to actually do something about it, they would update the reporting system and moderation so it would actually be functional and not abusable. You also say that they are investing it into rec room studio. Rec room studio is literally a carbon copy of the Unity engine (the same thing VRCHAT runs on), with rec rooms own skin on it. It's like when streamlabs copied OBS and called it their own unique thing back when they literally had no unique features. Literally name 1 thing that they spend money on developing rec room studio besides the initial cost of labor to make unity functional on rec room. If anything they are slowing down development because they are making so much money that they don't have to care at all about it. I mean you literally say at 2:00 that they are making "easy money" ---{Point 5: You ask us if we can even blame them for wanting to make money when they make these "amazing" features for us. 1:58 Yes we can, and i wanna specifically point to the fact that you refer to vrchat as a quality standard when it comes to rec room studio and the development being why they need so much money. Vrchat doesn't push overpriced cosmetics to you or force you to pay money to make "custom cosmetics", if you know how to model, or code in unity, you can make anything you want for FREE and make any avatar you want to use...FOR FREEEEEEEEEEEEEEEEE And the only incentive they push out is a subscription for VRChat PLUS which is essentially just discord nitro and is only $100/annually So this proves rec room doesn't need to be a estimated $1 billion dollar PLUS company and needs millions of dollars to RUN A UNITY CLONE. ---{Point 6: You say rec room doesn't induce FOMO with it's item releases. 2:50 *cough cough* golden note headphones *cough* The lore items are not the only items that induce fomo. But since you specifically only mentioned them in this video, i will focus on that And i wanna point out, that you interviewing 7-8 people doesn't represent the multi million in counted player base of a platforms opinion on a matter, not everyone in a game, rec room especially, is a competant teenager or adult. The lore items were originally and specifically advertised to provide you with lore in the game which you can ONLY ACCESS IF YOU BUY THE ITEM, and with the items being limited time, thats literally the most obvious physical definition of FOMO you could ever see Literally the amulet of elseware was the pure definition of that, they told you, that you get access to this cool secret room with super cool lore!!, but the lore makes no sense and it never goes anywhere in the end, they never continue the lore, or explain it properly, they essentially just gave u a false promise, and scammed you out of 20k tokens. You cannot tell me that is not a literal scamaz and not a instance of FOMO. Anything that is limited timed and super expensive is the physical existence of FOMO, and it is safe to say, the FOMO in the case of rec room, is a valid point and argument against rec room. ---{Point 7: You conclusion is rec room is continuing to make money to fund the development of amazing features for Us, the playerbase to use. Name 1 feature they added that 100% of the playerbase can use that was added within the last year of rec rooms development LOL. The only thing i see you bring up is studio, which like i mentioned multiple times, is literally just a reskin of UNITY, which is free and is already useable within VRChat As per my conclusion, rec room just sucks Also i wanna point out how at the end of your video you say "It may be discouraging to see the "S" pop up shop, but it helps fund these features" then you proceed to call vrchat out for not updating their game. Before i completely demolish that point, i just wanna point out that i have no bias towards either, rec room and vrchat are 2 completely different games and you can't compare them in terms of gameplay. But getting to the point, and i mentioned this earlier, unlike rec room, vrchat doesn't make money by pushing out overpriced cosmetics to you as a player to fund useless bug fixxes and non existent features, nor does it limit the use of the engine it runs on to only a small group of players (rec room studio) or limit the use of its users to make user generated cosmetics by putting it behind a paywall (rec room custom shirts + rec room plus) yeah...trash talking a game for not updating when it doesn't rely on stupid overpriced cosmetics and gives everyone the ability to make anything they want for free with 0 limits besides skill is the worst argument you can make feel free to try to debunk my uh..debunk? idk how to word that lol, if u wanna debate abt this in a vc too im down. Edits to the comment will be missing words or typos
Great points, For your first point, The ads that users see are one time ads, and they provide no initial income to rec room, and what I was trying to say was that rec room does not fall under the definition of cash grab, it was not made in a month, the game isnt just for profits and they actually care about the community, more about that; Rec room literally need to care about the community because we are the ones that make the game, and they are giving us actual content, they are providing more tools for users to use, which in turn allows users to make more games for us the community. when i said that rec room doesnt make profits soley off of users, i was reffering to ads, like youtube, they are forced onto us and make immediate money for youtube, rec room doesnt do that, its a free game and purchases are optional, also RRO development has definitely gone up, we already have another one on the way after mitm, and before that we were getting rrs, they are also definitly not making as much from the lore than you think, we cannot get an actual amount because rec room is a private company and their profits and fianaces are private, but if we surve people and get a good batch of people we may be able to crunch the numbers and get a estimate.
@@JavaVR for the stance on advertisements, i mentioned that the shops being in a customized booth in the rec center in itself is a advertisement and show off piece intended to drag users into buying said items, is a way to just make fast money in large bulks. I can still understand how rec room wouldn't be a cash grab by "technicality", however, all the content we have gotten in the last year was just cosmetics besides 1 rr original (which wasn't even a original concept, it was just a rip off of dbd). And they haven't given us any "new" features" unlike what you said in the video. A game that wasn't a cash grab initially, can STILL be cash grabby in the future. Rec room doesn't need to care for the community anymore, because majority of the playerbase is impressionable children who unlike you or some of the people you probally interviewed, don't have common sense and fall for these obvious cash grabs. Also the addition of terrible quality rooms with a bunch of microtransactions also takes money from these kids too which in the end, makes rec room more money aswell. They could theoretically just do bug fixxes for the rest of its lifespan and do a occasional holiday themed event once in a while, and still make money without doing anything else.. I get that rec room wasn't made in a month, but that doesn't mean all of a sudden, their laziness in giving us content is justified. Any game can shift and change drastically, Neos vr is a good example, on how they shifted from a hangout open source game, to hungry for crypto and money, and led to the separation of the two main devs and the downfall of the game. Also i about how they make profit, rec room can only make money FROM USERS and the collab once in a while, which is still usually just a bunch of cosmetics that once again, induce FOMO as they are limited time and incentivise users to buy them. And about how much money they make from cosmetics. I mentioned that FOMO plays a big part in how rec room makes so much money off of cosmetics, and i also mentioned that the lore cosmetics are not the only items, i only focused on them because that was your main contention in your video. It's true that we don't necessarily know how much money they made off of it, but like you said yourself, we should give some thought to it, and also crunch the numbers, and considering how heavily advertised these items were, and the average age and spending of the playerbase, they obviously made a lot of money off the items, or at least the earlier items, as back then, the lore was newly introduced so it proved more reason to buy them in the first place. But there are many examples of them using FOMO, like the rare OG weopon skins back then, and as i also mentioned, the golden headphones. Rec room would've never done this in the first place if it wasn't for profit, and thats because them putting those items for sale was a sellout to their OG community, and if they actually cared more about the community than money, they would've never put those items on sale. I also wanted to remind u that i did mention that it is ok for companies to make money through cosmetics, especially if they game is free and they have no other streams of income. The problem with rec room however, is that their approach to advertising, pricing and using the money in development of the game is very wrong, immoral, and scummy, as they nearly put nothing of use back into the game besides ways to just make more money. If a company enables you to spend money of overpriced cosmetics in a game but gives you nothing in return, its manipulative. If they truly are upping their "game development", they have to prove it. Actions speak louder than words, and until they do what they say, me and majority of the mature fanbase are sticking by our opinion of them not caring at all. I also encourage you to read my original comment while taking a look at the points u replied back to it with, because a lot of the things u said, i already pointed out how they are wrong, such as how the same tools you say rec room is giving us for the money we spend (ie rec room studio) are just free platforms that other games already use (ie i mentioned that rec room studio is just the UNITY engine which other games use) with those same games providing freedom of creation for no cost to the users (aka vrchat, resonite, and etc) unlike rec room. also i mentioned it in the original comment, but if you down to debate abt it in vc, i'm down! I don't intend to be aggressive or anything, i'm just really passionate about this issue because i have been playing the game since 2019 and its decline really makes me question the companies intentions now a'days and gives me the need to help people understand the specifics. Edit: i actually encourage u to read it even more now because almost everything i just replied back to you with now was stuff i already said in my original comment
@@KonekoBarasket I have read your original comment, i do see my repetitive comment which i can only blame me being bad at reading retention, i cannot fully explain my points in text cause i really dont know how to convey it. I do think that the lore items are very scummy, the point i was trying to make which you acknowledged in the reply was that rec room isnt a cash grab by definition, theyre still scummy. And i do think they still care about the community, at least the developers, again i am a horrible explainer through texts.
@@JavaVR dw, thats why i just wanted to simply explain it again in a shorter text, i get your points and why you stood by them. But hopefully now you also have a better context to why people have this opinion on rec room as of current
I'm going to have to disagree, they are lowering the payout of players who earn tokens in recroom causing them to make more money on someone who could be a free player I don't think that they are a cash grab but they are greedy
Great vid with great editing but I have to mainly disagree because most of the time now they non stop keep releasing expensive items especially lore items which are the worst because I see a lot of people who get them because "lore" also a lot of the items are usually limited time so the urge to not miss out on them forces you to buy tokens and also don't forget they made weekly's into monthly's and now sell items that used to be free for 7k+ so yea a lot of RRs cosmetics do indeed feel very cash grabby
The reason clothing items are mostly expensive are so that you buy a whole lot of tokens to get them. And also, there's still a lot of bugs that have been in the game for years and people have reported it, but Rec Room still hasn't patched them. And also the times they kept making invasion events. They had items good clothing items that costed a lot. It was ok the first time and the 2nd time for Christmas, but they kind of milked it a bit after that
No this is mostly false other than server funding rec room ever since they added ways to buy tokens have made it harder for free 2 plays to earn tokens by a huge margin. This makes players feel that they have to buy tokens or even token bundles just so they can get items that they want even if this goes under FOMO the devs caused it on purpose by decreasing token drops and removing ways to earn tokens. Like did you know daily challenges if you completed them gave you tokens?!?!? Plus they have broken many promises like when they promised to not rerelease bee/zombie outfits and weapon skins back in 2018 just to break that promise in 2022. And despite the backlash and telling community they will remove it they didn't until shops ended. And terrible Communication from Players to Devs can't forget about that. When they started doing monthlys they said they will be a thing for 6 months only and this was back in Janurary btw. Then the guy quit and they haven't hired anyone to take his place or promote. Can't forget that they also playtest mostly on scrreen unless theirs a vr exclusive bug to fix. Theres so much more i would talk about but getting near letter limit so.
Some of their sets cost over 150$. That’s enough to buy Half Life Alyx TWICE, and you’d probably get many more hours of enjoyment off of an actual AAA game than a virtual item.
Man I miss rec room 2020-2021, when all my favourite games were still popular. Anyone else remember slasher house, dark lab, and the ghost hunt next? Can’t forget that prime gorilla tag was around then to. Man I wish I could go back.
I do agree with this BUT The one problem i have is that rec room is not giving ftp players enough tokens If a ftp player wants to get 10K tokens they would have to grind every day for like a month Now this is not really rec rooms fault but the prices for items go up and the amount of tokens you get goes down So what rec room would need to do is give players more tokens or lower the prices So ftp players can get tokens (without grinding for 1 month) People who lazy and wont play for the tokens can just buy them or get rr+ rec room might make less money but it will make the community happier Also the video is very underated how does it only have 140 veiws
Nah, There is no reason that rec room should be pricing an ingame item for over $10 and it just keeps rising for stupid lore stuff. Its becoming a cash grab. Sadly thats just how the cookie crumbles i guess
I think you missed the point, Rec room doesnt fall under any definition of cash grab as it is not solely for profits, unlike the examples in the video rec room has a community and tons of utility (satisfaction) it provides to users.
@@JavaVRnuh uh, rec room, yes it dosent fall into the definition of a cashgrab but recently (post 2021) rec room has gon corporate and stopped listening to its players and increased prices for virtual items. im sorry but 7k for a bunny backpack is not okay. as a partnered creator i still have no tokens, even with rec room plus. rr needs to fix this problem.
@JavaVR Yes, not soley for a cash grab. But its starting to feel like they arent focusing on making the game better and instead just putting a bunch of 5,000 or more token items in the shop. I understand making a profit but at least like idk. Optimizing your game. I do understand your point though
I never thought rec room was a cash grab game to begin with! I thought rec room was a fun, great and enjoyable vr game! But after looking at this video.... I still have the same opinions but more IQ!
honestly the S set should have been given to people who bought the amulet of elsewhere in the first place cuz there’s really no point in buying any of the items
So, what I am getting from this video is that Rec Room is not greedy when they... A: Change the reward system to one that lowers the amount of tokens players get on average. B: Change the already not broken weekly challenges to monthly challenges. C: Selling new and old skins for outrageous prices, forcing you to buy tokens (due to point A) for skins if you don't want to wait a month (due to point B). D: Selling old, rare cosmetics for a quick buck, such as the bee set, zombie set, their related skins, ghost bow, etc. E: Manipulating players into buying 'lore' items (yes, it IS FOMO) by releasing them for a limited time, making them super expensive, and players must buy tokens (point A) to get these lore items. Sorry bud, but I was not convinced by your video. Great editing, not-so great job at making a convincing argument.
Im telling you, the problem I have with rec room, is the new tab, the new tab is fucking terrible, I could probably go onto the new tab and find like seven things about SKIBIDI TOILET, ROBLOX GAME COPIES, AND “Ignited ______” ALL BECAUSE OF RRS. I love rec room, but they need to do something, because all people do is republish the exact same damn room, with a different character, and make bank.
no hate but Whats unfair is that the ninja turtle items and the elsewere stuff are super overpriced like why does a mf have to pay 30 pounds to be a ninja turtle
Ok? What if we wanna make shirts? What if we wanna make video games and earn token off of it which is the POINT OF REC ROOM, and the fact that these items prices keep getting higher and higher is absurd, rec room is a cash grab
Of course it’s a cash grab BRUH ITS TRYING TO MAKE YOU PAY THIRTY DOLLARS IM SCARED BY THIS THEORY. THE DEVELOPERS ARE GREEDY AND ONLY FOCUSING ON MONEY. THEY MAKE RANDOM CASHGRAB EVENTS TO GET MONEY.
i agree and disagree. i agree that Yes it makes sense they would raise prices/tokens to make more money to fix bugs and make updates. the part i disagree is that most of the stuff you can do in recroom is Mostly paid. *example* the astronaut suit will take AGES to get without buying tokens. so they make you buy more and more so they get more money. It sounds mostly like a crash grab but it makes sense why they would do this. also one thing i very dislike is that RR studio requires RR+ wich in my opinion is very stupid. and most of the perks in recroom is RR+ wich its reasonable but still is alittle unfair. even roblox is making more money then recroom and there prices is lower 💀
@JavaVR you're that young and you're already glazing recroom. Live a life, get some friends. Because you know damn well you wouldn't tell your friends about this little channel of yours. If you have then its gonna haunt you later down the line
@JavaVR I'm saying you are gonna get bullied later in life. Those videos are gonna get played to you when your in your final years of school. It's not like it's something you were proud of, it's just you defending a company in a last ditch effort to become a partnered creator
See, Internet stranger. Friends are people who care for you, sorry if no one has told you this. I have so many supporters in and out of my school, the good outweigh the bad over 2000+ to 1, that 1 is you! Congrads!
Rec room isn’t a cash grab game, but the cosmetics are ridiculously overpriced. I haven’t been able to buy a single cosmetics as a ftp player in like 2 years.
It's still a cash grab Game not saying every game in rec room is but most of them are your telling me the squid games with every invention easy to make and have different things for kids to buy to make quick cash any horror game really thing about it it's gotten so bad that rec room wants each player to spend 2500 tokens in a room if it wasn't a cash grab they wouldn't recommend that. I disagree. And in you're video You hate on The lore More Than everyone els did!!! Some of us don't mind expensive Things Specially When You Create Games or Hangouts and earn Tokens or have something rare so some of you can be jealous.
the value of 30000 tokens here is like over $80 australian lol it's overpriced lol, plus qualities of rros have gone down but events have gone up, and there's alot of product shills and currency conversion within these games Another part you missed about FOMO is not the community aspect (They're obviously not gonna shill random products) but FOMO from video games include pop up ads and the sounds can come from certain rooms and events (For example the time when rr had that arcade machine thing, if you tried to interact with it, it would explode and tell you to get and S item). Another way rec room can make you want to buy the items is the lore elements themselves. That's the ENTIRE premise of those virtual items, which can make the player think that they are missing out on huge lore reveals if they don't buy in. That's why FOMO is truly malicious, because it's not obvious, but the problem here is that you've used a sample of people that generally won''t buy the lore items and see them for what it is: A cash shill, but here's where the problem lies... there are impressionable audiences that will fall into the fomo trap that many games try to attract(mainly children) Roblox fundamentally works the exact same way that rec room does too
Great points, but you missed out one one key detail. TH-cam, people can just search up youtube videos of the items in action, no cost required, and children usually have to ask to spend money, so why take the time to ask and fill out billing info when you could just search it up on youtube.
@@jollytronvr4486 Ohhhh, Well they havent really done that since, and even then it felt like there was always a hex in the rec center anyway so there would be no need to buy it, though it is a good point
Came here because of Mav's vid but heck yes, FINALLY SOMEONE REPORTING ON THIS! Everyone loves to get salty and saying it's a cash grab game. It's a FREE game! I will be happy to support them. As you said, servers, developing the game further, paying qualified staff - all costs a ton of money. Keep up the great work on your vids!!
YES, Glad we agree on this topic. I definitely think that this is so much more in depth that it looks! (Also I LOVE your content!)
Can't believe people still make claims of rec room being a greedy game even after this video is out. I mean rec room literally offers surveys on how they should make people's rec room experience better. They are listening to the players unlike some games.
you basically disregarded the issue by correcting a popular, slightly exaggerated definition. They are technically correct as it is clearly ruining the economy in the game. Rec room would be making more money if they priced them lower, getting more sales, etc. the only reason people think the lore items are “mid” is not based on design or opinion on the item itself, its “mid” because they don’t like the price. All of this is 100% rec rooms fault at making terrible decisions. And yes, FOMO is a real thing and even I’ve been told off for not even having the item by a few people. The reason that rec room is raising these prices little by little is because they are trying to see how far they can push it before the “FOMO” stops working on them. (Which is what we’re starting to see here based on the collective data shown in the video.) I develop and market games myself. I know exactly what they are doing.
If only the prices were actually reasonable, more people would buy it, making them *more* money than they would with what they are doing now. Poor choices on rec rooms behalf.
I would also like to mention, rec room is a multi-million dollar company. They are NOT running out of money
Good explanation, Can you tell me why rec room has not lowered prices? Genuine question.
@@JavaVRbecause they want more money to add to the multi-million dollar company.(possibly giving them more money to give to their popular but not talented "creators" but that's my story to tell)
@@JavaVR because it has made them a ton of money because of FOMO,(Temporarily, at least). When the lore items first came out, everybody was buying them. Me, my friends, etc, because of the price, making it “rare”. Rec room also loves to put out the fallacy that it’s “limited time” and proceed to bring it back a month later. (Feeding the FOMO)
But obviously this is putting a bad look on rec room, and if they are smart, we might see a gradual decrease in the prices due to community backlash. A great example of this is the 52,000 token set that was marked down.
@@Berny_I_Guess but by this comment, they would make more if they lowered the prices because more would buy it.
Good video, but i think you are being extremely biased towards rec room in this video
So i'm going to do my best to debunk most of the arguments you made in this video in my comment
-{Point 1 0:30 : You define the words "Cash Grab" and associate it with mobile games spamming you with ads, and say that rec room isn't a cash grab because of that.
That point is invalid, because these rec room lore items are advertised to you in multiple ways, when you launch the game and load in, you get a popup on your watch about the items, when you join the rec center, you have this big customized special item shop which you never seen before with all these cool items, and also a lot of OG item skins get released too (specifically ones players want) and that shows rec room is willing to sell out on their OG playerbase just for profit, making them more of a cash grab.
---{Point 2 0:55: You say Rec Room is not solely for profits
Although its true rec room was built over years of work, the past doesn't justify the present, and just because rec room was good back then, doesn't mean that it justifies it being bad now, it's actually the complete opposite.
I would agree rec room USED to be for the community and not solely for profits, but they killed off a lot of parts of the community, (one of the most notable ones being Ink inc Tower) literally to save money (aka make more profit).
---{Point 3: You said rec room doesn't solely make profits 1:05
You literally contradicted your own statement by saying that rec room makes money off of us through tokens at 1:10 and didn't give another stream of income they have either.
Also just because a user willingly buys something doesn't mean its justified
And im also not saying that it's bad for companies to make money through cosmetics, rec room is a free game and i get that, but their is a certain morality when it comes to marketing and rec room is very immoral and in the wrong with how they price, and incentivise its users to buy tokens and cosmetics especially because they rarely put that money back into the game.
If rec room actually did something with the money then it would be ok for them to make profit, but getting a occasional bugfix and running a server is different than receiving actual content from the devs.
---{Point 4: You say rec room is speeding up development with the money it earns 1:30
What is their for rec room to speed up? RRO's happen ONCE a year, so their is barely any content in their that would last long term.
Bugfixxes aren't the same as Content Updates, every game has to fix a bug to make their game functional or no one will play it, if you are telling me they spend millions of dollars FOR BUG FIXXES, thats a delusional take.
You say that they try to patch out cheats and exploits. The game runs on easy anti-cheat, and yet still people can use something as mediocre as CHEAT ENGINE to exploit in the game, rec room has literally done NADA about exploiting in the game, and if they wanted to actually do something about it, they would update the reporting system and moderation so it would actually be functional and not abusable.
You also say that they are investing it into rec room studio. Rec room studio is literally a carbon copy of the Unity engine (the same thing VRCHAT runs on), with rec rooms own skin on it. It's like when streamlabs copied OBS and called it their own unique thing back when they literally had no unique features. Literally name 1 thing that they spend money on developing rec room studio besides the initial cost of labor to make unity functional on rec room.
If anything they are slowing down development because they are making so much money that they don't have to care at all about it.
I mean you literally say at 2:00 that they are making "easy money"
---{Point 5: You ask us if we can even blame them for wanting to make money when they make these "amazing" features for us. 1:58
Yes we can, and i wanna specifically point to the fact that you refer to vrchat as a quality standard when it comes to rec room studio and the development being why they need so much money.
Vrchat doesn't push overpriced cosmetics to you or force you to pay money to make "custom cosmetics", if you know how to model, or code in unity, you can make anything you want for FREE and make any avatar you want to use...FOR FREEEEEEEEEEEEEEEEE
And the only incentive they push out is a subscription for VRChat PLUS which is essentially just discord nitro and is only $100/annually
So this proves rec room doesn't need to be a estimated $1 billion dollar PLUS company and needs millions of dollars to RUN A UNITY CLONE.
---{Point 6: You say rec room doesn't induce FOMO with it's item releases. 2:50
*cough cough* golden note headphones *cough*
The lore items are not the only items that induce fomo. But since you specifically only mentioned them in this video, i will focus on that
And i wanna point out, that you interviewing 7-8 people doesn't represent the multi million in counted player base of a platforms opinion on a matter, not everyone in a game, rec room especially, is a competant teenager or adult.
The lore items were originally and specifically advertised to provide you with lore in the game which you can ONLY ACCESS IF YOU BUY THE ITEM, and with the items being limited time, thats literally the most obvious physical definition of FOMO you could ever see
Literally the amulet of elseware was the pure definition of that, they told you, that you get access to this cool secret room with super cool lore!!, but the lore makes no sense and it never goes anywhere in the end, they never continue the lore, or explain it properly, they essentially just gave u a false promise, and scammed you out of 20k tokens.
You cannot tell me that is not a literal scamaz and not a instance of FOMO. Anything that is limited timed and super expensive is the physical existence of FOMO, and it is safe to say, the FOMO in the case of rec room, is a valid point and argument against rec room.
---{Point 7: You conclusion is rec room is continuing to make money to fund the development of amazing features for Us, the playerbase to use.
Name 1 feature they added that 100% of the playerbase can use that was added within the last year of rec rooms development LOL.
The only thing i see you bring up is studio, which like i mentioned multiple times, is literally just a reskin of UNITY, which is free and is already useable within VRChat
As per my conclusion, rec room just sucks
Also i wanna point out how at the end of your video you say "It may be discouraging to see the "S" pop up shop, but it helps fund these features" then you proceed to call vrchat out for not updating their game.
Before i completely demolish that point, i just wanna point out that i have no bias towards either, rec room and vrchat are 2 completely different games and you can't compare them in terms of gameplay.
But getting to the point, and i mentioned this earlier, unlike rec room, vrchat doesn't make money by pushing out overpriced cosmetics to you as a player to fund useless bug fixxes and non existent features, nor does it limit the use of the engine it runs on to only a small group of players (rec room studio) or limit the use of its users to make user generated cosmetics by putting it behind a paywall (rec room custom shirts + rec room plus)
yeah...trash talking a game for not updating when it doesn't rely on stupid overpriced cosmetics and gives everyone the ability to make anything they want for free with 0 limits besides skill is the worst argument you can make
feel free to try to debunk my uh..debunk? idk how to word that lol, if u wanna debate abt this in a vc too im down.
Edits to the comment will be missing words or typos
Great points, For your first point, The ads that users see are one time ads, and they provide no initial income to rec room, and what I was trying to say was that rec room does not fall under the definition of cash grab, it was not made in a month, the game isnt just for profits and they actually care about the community, more about that; Rec room literally need to care about the community because we are the ones that make the game, and they are giving us actual content, they are providing more tools for users to use, which in turn allows users to make more games for us the community. when i said that rec room doesnt make profits soley off of users, i was reffering to ads, like youtube, they are forced onto us and make immediate money for youtube, rec room doesnt do that, its a free game and purchases are optional, also RRO development has definitely gone up, we already have another one on the way after mitm, and before that we were getting rrs, they are also definitly not making as much from the lore than you think, we cannot get an actual amount because rec room is a private company and their profits and fianaces are private, but if we surve people and get a good batch of people we may be able to crunch the numbers and get a estimate.
@@JavaVR for the stance on advertisements, i mentioned that the shops being in a customized booth in the rec center in itself is a advertisement and show off piece intended to drag users into buying said items, is a way to just make fast money in large bulks.
I can still understand how rec room wouldn't be a cash grab by "technicality", however, all the content we have gotten in the last year was just cosmetics besides 1 rr original (which wasn't even a original concept, it was just a rip off of dbd). And they haven't given us any "new" features" unlike what you said in the video. A game that wasn't a cash grab initially, can STILL be cash grabby in the future.
Rec room doesn't need to care for the community anymore, because majority of the playerbase is impressionable children who unlike you or some of the people you probally interviewed, don't have common sense and fall for these obvious cash grabs. Also the addition of terrible quality rooms with a bunch of microtransactions also takes money from these kids too which in the end, makes rec room more money aswell. They could theoretically just do bug fixxes for the rest of its lifespan and do a occasional holiday themed event once in a while, and still make money without doing anything else..
I get that rec room wasn't made in a month, but that doesn't mean all of a sudden, their laziness in giving us content is justified. Any game can shift and change drastically, Neos vr is a good example, on how they shifted from a hangout open source game, to hungry for crypto and money, and led to the separation of the two main devs and the downfall of the game.
Also i about how they make profit, rec room can only make money FROM USERS and the collab once in a while, which is still usually just a bunch of cosmetics that once again, induce FOMO as they are limited time and incentivise users to buy them.
And about how much money they make from cosmetics. I mentioned that FOMO plays a big part in how rec room makes so much money off of cosmetics, and i also mentioned that the lore cosmetics are not the only items, i only focused on them because that was your main contention in your video. It's true that we don't necessarily know how much money they made off of it, but like you said yourself, we should give some thought to it, and also crunch the numbers, and considering how heavily advertised these items were, and the average age and spending of the playerbase, they obviously made a lot of money off the items, or at least the earlier items, as back then, the lore was newly introduced so it proved more reason to buy them in the first place.
But there are many examples of them using FOMO, like the rare OG weopon skins back then, and as i also mentioned, the golden headphones. Rec room would've never done this in the first place if it wasn't for profit, and thats because them putting those items for sale was a sellout to their OG community, and if they actually cared more about the community than money, they would've never put those items on sale.
I also wanted to remind u that i did mention that it is ok for companies to make money through cosmetics, especially if they game is free and they have no other streams of income. The problem with rec room however, is that their approach to advertising, pricing and using the money in development of the game is very wrong, immoral, and scummy, as they nearly put nothing of use back into the game besides ways to just make more money. If a company enables you to spend money of overpriced cosmetics in a game but gives you nothing in return, its manipulative.
If they truly are upping their "game development", they have to prove it. Actions speak louder than words, and until they do what they say, me and majority of the mature fanbase are sticking by our opinion of them not caring at all.
I also encourage you to read my original comment while taking a look at the points u replied back to it with, because a lot of the things u said, i already pointed out how they are wrong, such as how the same tools you say rec room is giving us for the money we spend (ie rec room studio) are just free platforms that other games already use (ie i mentioned that rec room studio is just the UNITY engine which other games use) with those same games providing freedom of creation for no cost to the users (aka vrchat, resonite, and etc) unlike rec room.
also i mentioned it in the original comment, but if you down to debate abt it in vc, i'm down! I don't intend to be aggressive or anything, i'm just really passionate about this issue because i have been playing the game since 2019 and its decline really makes me question the companies intentions now a'days and gives me the need to help people understand the specifics.
Edit: i actually encourage u to read it even more now because almost everything i just replied back to you with now was stuff i already said in my original comment
@@KonekoBarasket I have read your original comment, i do see my repetitive comment which i can only blame me being bad at reading retention, i cannot fully explain my points in text cause i really dont know how to convey it. I do think that the lore items are very scummy, the point i was trying to make which you acknowledged in the reply was that rec room isnt a cash grab by definition, theyre still scummy. And i do think they still care about the community, at least the developers, again i am a horrible explainer through texts.
@@JavaVR dw, thats why i just wanted to simply explain it again in a shorter text, i get your points and why you stood by them.
But hopefully now you also have a better context to why people have this opinion on rec room as of current
I do have a better understanding! thanks.
Bro was def paid by rec room to say this😭
I'm going to have to disagree, they are lowering the payout of players who earn tokens in recroom causing them to make more money on someone who could be a free player I don't think that they are a cash grab but they are greedy
the way i clicked out of the video as soon as i heard a minecraft click
Great vid with great editing but I have to mainly disagree because most of the time now they non stop keep releasing expensive items especially lore items which are the worst because I see a lot of people who get them because "lore" also a lot of the items are usually limited time so the urge to not miss out on them forces you to buy tokens and also don't forget they made weekly's into monthly's and now sell items that used to be free for 7k+ so yea a lot of RRs cosmetics do indeed feel very cash grabby
I Aint reading' all-at
Same here lol
The reason clothing items are mostly expensive are so that you buy a whole lot of tokens to get them. And also, there's still a lot of bugs that have been in the game for years and people have reported it, but Rec Room still hasn't patched them. And also the times they kept making invasion events. They had items good clothing items that costed a lot. It was ok the first time and the 2nd time for Christmas, but they kind of milked it a bit after that
What editing software do you use
Davinci Resolve!
@@JavaVR 😬
No this is mostly false other than server funding rec room ever since they added ways to buy tokens have made it harder for free 2 plays to earn tokens by a huge margin. This makes players feel that they have to buy tokens or even token bundles just so they can get items that they want even if this goes under FOMO the devs caused it on purpose by decreasing token drops and removing ways to earn tokens. Like did you know daily challenges if you completed them gave you tokens?!?!? Plus they have broken many promises like when they promised to not rerelease bee/zombie outfits and weapon skins back in 2018 just to break that promise in 2022. And despite the backlash and telling community they will remove it they didn't until shops ended. And terrible Communication from Players to Devs can't forget about that. When they started doing monthlys they said they will be a thing for 6 months only and this was back in Janurary btw. Then the guy quit and they haven't hired anyone to take his place or promote. Can't forget that they also playtest mostly on scrreen unless theirs a vr exclusive bug to fix. Theres so much more i would talk about but getting near letter limit so.
Some of their sets cost over 150$. That’s enough to buy Half Life Alyx TWICE, and you’d probably get many more hours of enjoyment off of an actual AAA game than a virtual item.
fr why does a mf have to pay 40 quid to be a ninja turtle
Man I miss rec room 2020-2021, when all my favourite games were still popular. Anyone else remember slasher house, dark lab, and the ghost hunt next? Can’t forget that prime gorilla tag was around then to. Man I wish I could go back.
I do agree with this
BUT
The one problem i have is that rec room is not giving ftp players enough tokens
If a ftp player wants to get 10K tokens they would have to grind every day for like a month
Now this is not really rec rooms fault but the prices for items go up and the amount of tokens you get goes down
So what rec room would need to do is give players more tokens or lower the prices
So ftp players can get tokens (without grinding for 1 month)
People who lazy and wont play for the tokens can just buy them or get rr+ rec room might make less money but it will make the community happier
Also the video is very underated how does it only have 140 veiws
Wow this was a long comment 💀💀
I’m excited to see this! Congrats on growing so fast!
Nah, There is no reason that rec room should be pricing an ingame item for over $10 and it just keeps rising for stupid lore stuff. Its becoming a cash grab. Sadly thats just how the cookie crumbles i guess
I think you missed the point, Rec room doesnt fall under any definition of cash grab as it is not solely for profits, unlike the examples in the video rec room has a community and tons of utility (satisfaction) it provides to users.
@@JavaVRnuh uh, rec room, yes it dosent fall into the definition of a cashgrab but recently (post 2021) rec room has gon corporate and stopped listening to its players and increased prices for virtual items. im sorry but 7k for a bunny backpack is not okay. as a partnered creator i still have no tokens, even with rec room plus. rr needs to fix this problem.
@JavaVR Yes, not soley for a cash grab. But its starting to feel like they arent focusing on making the game better and instead just putting a bunch of 5,000 or more token items in the shop. I understand making a profit but at least like idk. Optimizing your game. I do understand your point though
Great editing! What platform do you use?
I use Davinci Resolve!
@@JavaVRSame Here!
Capcut 😢
*adobe premiere pro guy has entered the chat*
I never thought rec room was a cash grab game to begin with! I thought rec room was a fun, great and enjoyable vr game! But after looking at this video.... I still have the same opinions but more IQ!
Nice video dude I just subscribed to your channel keep up the good work 👍
honestly the S set should have been given to people who bought the amulet of elsewhere in the first place cuz there’s really no point in buying any of the items
So, what I am getting from this video is that Rec Room is not greedy when they...
A: Change the reward system to one that lowers the amount of tokens players get on average.
B: Change the already not broken weekly challenges to monthly challenges.
C: Selling new and old skins for outrageous prices, forcing you to buy tokens (due to point A) for skins if you don't want to wait a month (due to point B).
D: Selling old, rare cosmetics for a quick buck, such as the bee set, zombie set, their related skins, ghost bow, etc.
E: Manipulating players into buying 'lore' items (yes, it IS FOMO) by releasing them for a limited time, making them super expensive, and players must buy tokens (point A) to get these lore items.
Sorry bud, but I was not convinced by your video. Great editing, not-so great job at making a convincing argument.
They are cooking up pokimans cookies with the newer punk outfits
This all started with a 20,000 token necklace so...
heard all of the first second and I can gladly say that is factualy cap...
This... THIS is the video everyone needs to see!
Right after the Quest Standalone Update, this game turned into one franchise WORSE OFF than Star Wars.
Im telling you, the problem I have with rec room, is the new tab, the new tab is fucking terrible, I could probably go onto the new tab and find like seven things about SKIBIDI TOILET, ROBLOX GAME COPIES, AND “Ignited ______” ALL BECAUSE OF RRS. I love rec room, but they need to do something, because all people do is republish the exact same damn room, with a different character, and make bank.
ik that its optional to purchase tokens but i feel like the games making you since its way too hard to earn tokens without money
1:26 *S w i t c h C l i c k I n t e n s i f i e s*
Ay bro can you make a tutorial on how to make a good cover in rec room
Manual Wheelchair
Whatchu yappin vrchat be updating for me every month
This premiere was awesome
i ain't watching this video 😪
no hate but Whats unfair is that the ninja turtle items and the elsewere stuff are super overpriced like why does a mf have to pay 30 pounds to be a ninja turtle
Ok? What if we wanna make shirts? What if we wanna make video games and earn token off of it which is the POINT OF REC ROOM, and the fact that these items prices keep getting higher and higher is absurd, rec room is a cash grab
no fomo can also get people to get items for example someone says you should buy and ten other people say you should then fomo happens
Rec room makes people pay just to make an item cost tokens
0:30 grab grab is crazy
they r also paying back debt (ALOT of debt)
Of course it’s a cash grab BRUH ITS TRYING TO MAKE YOU PAY THIRTY DOLLARS IM SCARED BY THIS THEORY. THE DEVELOPERS ARE GREEDY AND ONLY FOCUSING ON MONEY. THEY MAKE RANDOM CASHGRAB EVENTS TO GET MONEY.
ok fed
W video bro! Just subscribed! Amazing editing man keep it up!!!
3:35 bros accent
i agree and disagree. i agree that Yes it makes sense they would raise prices/tokens to make more money to fix bugs and make updates. the part i disagree is that most of the stuff you can do in recroom is Mostly paid. *example* the astronaut suit will take AGES to get without buying tokens. so they make you buy more and more so they get more money. It sounds mostly like a crash grab but it makes sense why they would do this. also one thing i very dislike is that RR studio requires RR+ wich in my opinion is very stupid. and most of the perks in recroom is RR+ wich its reasonable but still is alittle unfair. even roblox is making more money then recroom and there prices is lower 💀
Bros trying so hard to become a partnered content creator 😭 get a job lil bro
I dont even meet the requirements what 💀💀 nor working age
@JavaVR you're that young and you're already glazing recroom. Live a life, get some friends. Because you know damn well you wouldn't tell your friends about this little channel of yours. If you have then its gonna haunt you later down the line
@@R-Radical I actually have! as well as my parents who are supporting me as well, your attempts to insult me have been nothing but futile
@JavaVR I'm saying you are gonna get bullied later in life. Those videos are gonna get played to you when your in your final years of school. It's not like it's something you were proud of, it's just you defending a company in a last ditch effort to become a partnered creator
See, Internet stranger. Friends are people who care for you, sorry if no one has told you this. I have so many supporters in and out of my school, the good outweigh the bad over 2000+ to 1, that 1 is you! Congrads!
Rec room isn’t a cash grab game, but the cosmetics are ridiculously overpriced. I haven’t been able to buy a single cosmetics as a ftp player in like 2 years.
exactly a ninja turtle shirt is 30k tokens which is like 35 bucks
hold up
Money hungry
Bro doesn’t rec room plus charge you
toast
It's still a cash grab Game not saying every game in rec room is but most of them are your telling me the squid games with every invention easy to make and have different things for kids to buy to make quick cash any horror game really thing about it it's gotten so bad that rec room wants each player to spend 2500 tokens in a room if it wasn't a cash grab they wouldn't recommend that. I disagree. And in you're video You hate on The lore More Than everyone els did!!! Some of us don't mind expensive Things Specially When You Create Games or Hangouts and earn Tokens or have something rare so some of you can be jealous.
cool videos and + you maybe you right
or is it?
*that vsause music starts playing*
w vid
Mom Turbo but youtube commented 🔥🔥🔥🔥
I wouldve hammered in the point that Rec room NEEDS money and inflation effects everything.
Ah yes, a company valued at over 3 billion dollars needs more money…
not gonna write 10 paragraphs completely destroying all your points! (if this get pinned and gets 10 likes I'll do it)
Uhhh me
the value of 30000 tokens here is like over $80 australian lol
it's overpriced lol, plus qualities of rros have gone down but events have gone up, and there's alot of product shills and currency conversion within these games
Another part you missed about FOMO is not the community aspect (They're obviously not gonna shill random products) but FOMO from video games include pop up ads and the sounds can come from certain rooms and events (For example the time when rr had that arcade machine thing, if you tried to interact with it, it would explode and tell you to get and S item). Another way rec room can make you want to buy the items is the lore elements themselves. That's the ENTIRE premise of those virtual items, which can make the player think that they are missing out on huge lore reveals if they don't buy in. That's why FOMO is truly malicious, because it's not obvious, but the problem here is that you've used a sample of people that generally won''t buy the lore items and see them for what it is: A cash shill, but here's where the problem lies... there are impressionable audiences that will fall into the fomo trap that many games try to attract(mainly children)
Roblox fundamentally works the exact same way that rec room does too
Great points, but you missed out one one key detail. TH-cam, people can just search up youtube videos of the items in action, no cost required, and children usually have to ask to spend money, so why take the time to ask and fill out billing info when you could just search it up on youtube.
@@JavaVR that’s very interesting, what about the arcade machine in the reccentre that changed up the reccentre but required an expensive S item?
@@jollytronvr4486 People can still look up a video about it, there will probally always be someone making a video about these lore items
@@JavaVR I mean the arcade machine that hexes you or makes you float, you have to have other people or yourself have an s item in order to use it
@@jollytronvr4486 Ohhhh, Well they havent really done that since, and even then it felt like there was always a hex in the rec center anyway so there would be no need to buy it, though it is a good point
Rec Room the game its self is not the problem. The games made inside of rec room are the problem.
Like what ??
I agree