Watching a bunker build battling a bunker build, with poor rotation. Player should have gone home and rotated home/mid. Bunker/Bunker fight is only helpful if you own node or keep it uncontrolled. If enemy controls bunker and you spend 3 minutes contesting it you are actively losing.
Some feedback, I'll try to provide timestamps as example; 1. You use dodges while there is nothing to dodge. 10:26 2. You use dodges randomly. 10:06 3. You allowed the opponents to take Home multiple times by spending time on going to Far. Holding Far is much harder then Home, because the travel time is 3x as much and the other team can easily recap it fast if 2 of them respawn. A clear example where you didn't care about Home that you just fought for: 5:39 the thief goes straight back to Home to cap. From 5:53, you had not a single point until 7:21. You lost the point again at 8:29 until the end of the match. During the time you were trying to capture far, their whole team except the bunker you were fighting went to your Home to fight 4v3, including the deadeye with the second life artifact. Your team got wiped. During this time, your opponent had mid for the majority of it. I'm sorry to say and I am pretty sure you will disagree, but the reason you lost this match was to a big part because of you. No one can hold Far by themselves for a significant amount of time. The era of bunker classes being able to stand still is over, unless your opponents are extremely bad, in which case you wouldn't really have to bunker on Far anyway. If the opponent has a high mobility thief or similar, you will never profit from going for Far. Would you have bunkered Home or Mid, where your team can easily back you up, you most likely would've won this match. It is very likely that if you would have bunkered Home from 5:27 till the end of match and rotated to Mid when possible, you could've turned it around and won instead. Let classes such as mesmers, thief, soulbeasts/untamed (non-bunker specs), willbender etc go and decap Far. They have the mobility to get there from mid and back when you win a teamfight.
I don't think our team can win because there are always dead people. All I can do is go far and try to win singles or for a long time, 1v2.Maybe u r right
Despite the poor footage given of his gameplay here, that guy is a good enough player to realize his own mistakes. Watchin the first mins I thought the same but dw, on average that guy is actually pretty highly rated. Surely the ping and the awfull comp explain the outcome.. been 1v2 for pretty long but his team doesn't have the dmg to progress the map meanwhile. Those type of games are the most boring to play, u can do as much as u can, there's no way for your team to win certain matches cuz of comps at equal skill lvl
Watching a bunker build battling a bunker build, with poor rotation. Player should have gone home and rotated home/mid. Bunker/Bunker fight is only helpful if you own node or keep it uncontrolled. If enemy controls bunker and you spend 3 minutes contesting it you are actively losing.
Some very intresting build.
What build u run?
metabattle.com/wiki/Build:Druid_-_Condition_Eclipse_Duelist
No wonder the esports scene died so quickly for this game.
Some feedback, I'll try to provide timestamps as example;
1. You use dodges while there is nothing to dodge. 10:26
2. You use dodges randomly. 10:06
3. You allowed the opponents to take Home multiple times by spending time on going to Far. Holding Far is much harder then Home, because the travel time is 3x as much and the other team can easily recap it fast if 2 of them respawn. A clear example where you didn't care about Home that you just fought for: 5:39 the thief goes straight back to Home to cap. From 5:53, you had not a single point until 7:21. You lost the point again at 8:29 until the end of the match.
During the time you were trying to capture far, their whole team except the bunker you were fighting went to your Home to fight 4v3, including the deadeye with the second life artifact. Your team got wiped. During this time, your opponent had mid for the majority of it.
I'm sorry to say and I am pretty sure you will disagree, but the reason you lost this match was to a big part because of you. No one can hold Far by themselves for a significant amount of time. The era of bunker classes being able to stand still is over, unless your opponents are extremely bad, in which case you wouldn't really have to bunker on Far anyway.
If the opponent has a high mobility thief or similar, you will never profit from going for Far. Would you have bunkered Home or Mid, where your team can easily back you up, you most likely would've won this match.
It is very likely that if you would have bunkered Home from 5:27 till the end of match and rotated to Mid when possible, you could've turned it around and won instead. Let classes such as mesmers, thief, soulbeasts/untamed (non-bunker specs), willbender etc go and decap Far. They have the mobility to get there from mid and back when you win a teamfight.
I don't think our team can win because there are always dead people. All I can do is go far and try to win singles or for a long time, 1v2.Maybe u r right
Despite the poor footage given of his gameplay here, that guy is a good enough player to realize his own mistakes. Watchin the first mins I thought the same but dw, on average that guy is actually pretty highly rated. Surely the ping and the awfull comp explain the outcome.. been 1v2 for pretty long but his team doesn't have the dmg to progress the map meanwhile.
Those type of games are the most boring to play, u can do as much as u can, there's no way for your team to win certain matches cuz of comps at equal skill lvl
What are these weapons skins?
You contributed almost nothing to this match. Not that it mattered since the rest of your team sucked too and got farmed.