INCURSION 2.2 MUTANT RAID GUIDE: X-TREME X-MEN REQUIRED! PREPARE TO INVEST! | MARVEL Strike Force

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  • เผยแพร่เมื่อ 2 ก.พ. 2025

ความคิดเห็น • 9

  • @drew1343
    @drew1343 10 หลายเดือนก่อน +6

    I use Cyclops' ult right away, to remove revives.

  • @FilmColossus
    @FilmColossus 10 หลายเดือนก่อน +2

    7:56 just a reminder that Sunspot grants ability energy on spawn based on charges. He usually has 8-10 by the end of node 1. So you’re guaranteed to start node 2 and 3 with full abilities. So you don’t have to save anything in node 2. Just Cyclops’s ult because his charge count would reset.

  • @endlessx2
    @endlessx2 10 หลายเดือนก่อน +3

    Thx Rayge... I so need this.
    So it's QS not dying causing problems, I always need to double tap 1st mutant node @ 2.1
    Even though I have g18 forge, lv98 Gambit & Nightcrawler.

  • @beardy7124
    @beardy7124 10 หลายเดือนก่อน +1

    Get that red gear!

    • @RaygeMSF
      @RaygeMSF  10 หลายเดือนก่อน +1

      🫡🫡🫡

  • @BlazeNarutoShippuden
    @BlazeNarutoShippuden 10 หลายเดือนก่อน +1

    Mines are lvl 98s G18s and I can still fail the boss fight. I just auto sim mutants now by switching Nightclawer to Skirmisher and keep Forge a healer for now from striker. I'll switch them all back to their main roles when NC/Forge/Sunspot become farmable. I think the problem is the team is still 5 reds except for Gambit and Cyclops. (Sunspot is a striker iso 5)
    I still cannot even do Bio nodes either. I can only wipe the first node but it takes me 2-3 attempts. I also heard Hive-Mind with G17s and T4s still cannot even auto sim. I suspect it due to lack of reds/yellows as they not farmable either.

  • @marzix427
    @marzix427 10 หลายเดือนก่อน +1

    Crazy that that big of Xtreme can't sim the first 2 nodes.

    • @RaygeMSF
      @RaygeMSF  10 หลายเดือนก่อน

      Yeah actually needing to understand and play the nodes! 💪