It's a good series. I hadn't considered looking at Jim's ability as "skulls don't matter" since I'm an avid skull fisher, but that's a solid build and its nice to see Jim get some more of the limelight.
I played sealing Mateo through the Forgotten Age. My thinking was sealing tokens would make me draw the elder sign more often (with an assist from Olive McBride). It went ... poorly. Partially, sealing works worse at lower player counts as you all mentioned, and I was playing 2p. That, and I packed me deck so full of sealing cards that I didn't have slots to actually do anything useful.
yep that's the main problem right now for a sealing investigator in lower player counts! If you really want to commit to seal as much as possible your investigator won't do much with his turn! and there's not enough investigator to carry the sealer and to profit from the nicer chaos bag. I want to try it with Gloria tho because with her 4 intellect she can grab a clue here and there while also helping in the mythos phase! In a 4 player team with a sealer Gloria she could help a lot her teammates!
Hello, your friendly residential Roland Banks player, here to say that sealing the Elder Sign when I'm in your group is not bad! My Eldersign is essentially a 0, and doesn't really do much, so if it makes you stronger, take it!
We played Horror in High Gear (from Innsmouth) last night and I lost Silas Marsh to madness. With three scenarios left, I built a Dexter Drake deck. I noticed the Seal mechanic but didn’t remember any rules for it, but now that makes sense because we haven’t yet played The Forgotten Age.
I felt that it warranted it's own discussion mostly because it had it's own keyword, but also because token manipulation is going be a larger archetype anyways.
It's a heavy support deck that focuses on sealing all the bad tokens and then capitalizing on that by grabbing clues/fighting with the majority of the tokens being beneficial to Jim. Not to mention allowing your teammates to succeed more too. It's a very heavy support build. It'd need to be adapted for two players as this build would work best in 3-4 players.
@@PlayingBoardGames exactly what I thought. Extremely good in support for 4 players. For 2 players I'd add some spell for search or fight, instead of Mist of R'lyeh. Still, good job, I love your videos!
It's a good series. I hadn't considered looking at Jim's ability as "skulls don't matter" since I'm an avid skull fisher, but that's a solid build and its nice to see Jim get some more of the limelight.
I hope the next one is "Succeed by X"! I tried that archetype with Wini and failed miserably
why has it failed? Wini is pretty good at this deck strategy? what was in your deck?
I played sealing Mateo through the Forgotten Age. My thinking was sealing tokens would make me draw the elder sign more often (with an assist from Olive McBride). It went ... poorly. Partially, sealing works worse at lower player counts as you all mentioned, and I was playing 2p. That, and I packed me deck so full of sealing cards that I didn't have slots to actually do anything useful.
yep that's the main problem right now for a sealing investigator in lower player counts! If you really want to commit to seal as much as possible your investigator won't do much with his turn! and there's not enough investigator to carry the sealer and to profit from the nicer chaos bag.
I want to try it with Gloria tho because with her 4 intellect she can grab a clue here and there while also helping in the mythos phase! In a 4 player team with a sealer Gloria she could help a lot her teammates!
@@nicmichaud7868 Great point. She's already strong on support, and sealing would leave even farther in that direction.
I hope we see more cards that seal tokens in the futur! It's a very interesting deck strategy but we have very few choices for it!
I'm also hoping we see more sealing cards, especially ones like Shards of the Void that use them as a resource.
I'm REALLY excited for both of those green archetypes but I think especially for the "win by x" one.
Hello, your friendly residential Roland Banks player, here to say that sealing the Elder Sign when I'm in your group is not bad! My Eldersign is essentially a 0, and doesn't really do much, so if it makes you stronger, take it!
Daisy actually loves somebody having CES, if she has her Necronomicon out.
We played Horror in High Gear (from Innsmouth) last night and I lost Silas Marsh to madness. With three scenarios left, I built a Dexter Drake deck. I noticed the Seal mechanic but didn’t remember any rules for it, but now that makes sense because we haven’t yet played The Forgotten Age.
Does this archetype get better as you play at harder levels? It seems that you are directly nerfing the token bag.
you all saying: chips
me hearing: s*its
I think sealing should just be Chaos Bag manipulation.
I felt that it warranted it's own discussion mostly because it had it's own keyword, but also because token manipulation is going be a larger archetype anyways.
they never explained how to pay for Protective Incantation. how do we keep it up.
What's the point of this deck? Just support? Because... Clues? Killing stuff? It's not doing either
It's a heavy support deck that focuses on sealing all the bad tokens and then capitalizing on that by grabbing clues/fighting with the majority of the tokens being beneficial to Jim. Not to mention allowing your teammates to succeed more too.
It's a very heavy support build. It'd need to be adapted for two players as this build would work best in 3-4 players.
@@PlayingBoardGames exactly what I thought. Extremely good in support for 4 players. For 2 players I'd add some spell for search or fight, instead of Mist of R'lyeh. Still, good job, I love your videos!