To quest design Vanilla was based a lot on Morrowind quest design in the raw gameplay axis, but had no branching methods to quest completion. On a visceral game level only the 1 to 20 experience in the Human zones felt fully cohesive. To Cataclysm the questing experience improved on flow but became more "Gamey". The Conveyor belt feeling is a bit hard to unnotice when you're on it. However I think tonally Vanilla Questing was bottom up. After Cataclysm it became top down.
In regards to dungeon grinding: It was never about the Xp, it was about the upgrade for gear and teaming up with other like minded people. If question rewards offered better gear I’d be questing a lot more.
What was cool about cata talents was that you could level in any spec and they felt *somewhat* unique. However, because everything was so easy, you couldn’t really enjoy that variety properly, I remember just fantasizing about it being viable to play arcane mage at level 21 in classic wow instead, but I can’t
I honestly never had a problem going from Elwynn Forest to Westfall. I never went back and forth between Loch Modan and Westfall. I always ignored that quest from the blacksmith in Goldshire. Westfall was fine.
I always did it to be a little bit overleveled. Entertainment westfall on lvl 11 do 2 quests and go to loch modan for the lvl 10/11 quests. When i go back to westfall im lvl 13/14 and i steamroll westfall.
Also, the complaint about the world being dead and stale was pretty valid. I wouldnt be surprised if people complained about it... Its just that the solution wasnt good
@54:00 this is exactly what happened with dungeon design appreciation. Back in vanilla most people despised the large dungeons (BRD, DM, Scholo, etc.) and everyone praised SM's approach. This led to a change in dungeon design philosophy in TBC forward, yet now everyone looks back on BRD as the pinnacle of dungeon design.
34:40 is relatable. I played WC3 and some WC2. My brother and I got WoW at launch and would go out to "raid" the Horde. We ran from Elwynn Forest to Undercity and got DESTROYED the whole way. I remember trying to be smart and ghost running half the continent to use a spirit healer and get ported back. Good times in November 2004
WoW Cata vanilla had subs decrease for important reasons. Cata improved PvP but ruined PvE. Most people play PvE. Raids became too hard to pug. The world turned into brain-dead-easy quests that forced you to do quests in order. Raid Finder and Dungeon Finder killer the social aspect of the game. Raid and Dungeon finder should have been a better messenger instead of being so automatic that the other players might as well be NPC’s.
Yes so attached to content that they didn't do for four years. TBC u were on another planet wotlk you were on a diff continent. Since TBC the game was not dialog driven story no more options just start here go there then there. What I've learned is the wow community is a lot ofnolder dude and older dudes don't like changem
I prefer early vanilla ,then classic , tbc wrath and I never played cataclysm and disliked the instanced and for me cheated made zones for worgen and goblins - and when a same level mob does 5% damage to me killing it then Im out and find no purpose ,the game becomoes a game for folk that want big and fast fixes just as junkies. I find nerf to mobs easy to spot since Blizzard has done this since they announed TBC and have been on it since then . Asmond has a point and Cata might kill playerers numbers again.
I still think Wrath is incredibly overrated. It's where classic dies. Everything you don't like about Cataclysm? It starts in Wrath. TBC has its issues, but its still designed like classic.
To quest design Vanilla was based a lot on Morrowind quest design in the raw gameplay axis, but had no branching methods to quest completion. On a visceral game level only the 1 to 20 experience in the Human zones felt fully cohesive. To Cataclysm the questing experience improved on flow but became more "Gamey". The Conveyor belt feeling is a bit hard to unnotice when you're on it. However I think tonally Vanilla Questing was bottom up. After Cataclysm it became top down.
In regards to dungeon grinding: It was never about the Xp, it was about the upgrade for gear and teaming up with other like minded people. If question rewards offered better gear I’d be questing a lot more.
I mained healer so I dungeon grinded because questing was extremely difficult
What was cool about cata talents was that you could level in any spec and they felt *somewhat* unique.
However, because everything was so easy, you couldn’t really enjoy that variety properly, I remember just fantasizing about it being viable to play arcane mage at level 21 in classic wow instead, but I can’t
I honestly never had a problem going from Elwynn Forest to Westfall. I never went back and forth between Loch Modan and Westfall. I always ignored that quest from the blacksmith in Goldshire. Westfall was fine.
I always did it to be a little bit overleveled. Entertainment westfall on lvl 11 do 2 quests and go to loch modan for the lvl 10/11 quests. When i go back to westfall im lvl 13/14 and i steamroll westfall.
Also, the complaint about the world being dead and stale was pretty valid. I wouldnt be surprised if people complained about it... Its just that the solution wasnt good
@54:00 this is exactly what happened with dungeon design appreciation. Back in vanilla most people despised the large dungeons (BRD, DM, Scholo, etc.) and everyone praised SM's approach. This led to a change in dungeon design philosophy in TBC forward, yet now everyone looks back on BRD as the pinnacle of dungeon design.
34:40 is relatable. I played WC3 and some WC2. My brother and I got WoW at launch and would go out to "raid" the Horde. We ran from Elwynn Forest to Undercity and got DESTROYED the whole way. I remember trying to be smart and ghost running half the continent to use a spirit healer and get ported back. Good times in November 2004
They just need to buff the quest rewards. Like those long quest chains the reward an ok green. Just make them 25% stronger and blue quality.
Buffing xp leads to partially skipping content. Dungeons should only give xp the first time you do each one.
WoW Cata vanilla had subs decrease for important reasons.
Cata improved PvP but ruined PvE. Most people play PvE. Raids became too hard to pug. The world turned into brain-dead-easy quests that forced you to do quests in order. Raid Finder and Dungeon Finder killer the social aspect of the game. Raid and Dungeon finder should have been a better messenger instead of being so automatic that the other players might as well be NPC’s.
Can you imagine if Asmongold reacts to this video😅
Kingdom Hearts is a game with fun gameplay and pants on head lore.
Im so surprised that you care so much about wow classic and dont read quest description. How can you enjoy questing without those?
Yes so attached to content that they didn't do for four years. TBC u were on another planet wotlk you were on a diff continent. Since TBC the game was not dialog driven story no more options just start here go there then there. What I've learned is the wow community is a lot ofnolder dude and older dudes don't like changem
I prefer early vanilla ,then classic , tbc wrath and I never played cataclysm and disliked the instanced and for me cheated made zones for worgen and goblins - and when a same level mob does 5% damage to me killing it then Im out and find no purpose ,the game becomoes a game for folk that want big and fast fixes just as junkies. I find nerf to mobs easy to spot since Blizzard has done this since they announed TBC and have been on it since then . Asmond has a point and Cata might kill playerers numbers again.
lol cata holy grail :D
I still think Wrath is incredibly overrated. It's where classic dies. Everything you don't like about Cataclysm? It starts in Wrath. TBC has its issues, but its still designed like classic.
Classic died after vanilla duh.