pp rework getting out of hand

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  • เผยแพร่เมื่อ 11 ม.ค. 2025

ความคิดเห็น • 51

  • @xaverosu
    @xaverosu  13 ชั่วโมงที่ผ่านมา +23

    Forgot to mention that they did buff the high bpm aim nerf as well

  • @vepply
    @vepply 8 ชั่วโมงที่ผ่านมา +24

    Honestly this is a really good analysis of why reworks get made, this added layer of mapping disparities should definitely be taken into consideration when reworking skillsets for the pp system

  • @miguel_noob6668
    @miguel_noob6668 2 ชั่วโมงที่ผ่านมา +5

    the mapping thing is what i always thought about. speed wasnt overwheighted imo, it was simply because lots of speed maps got ranked, so people started learning it, and then it became overwheighted. you cant really say a skillset is overwheighted until there is enough maps of that skillset.

    • @dantesovich7220
      @dantesovich7220 36 นาทีที่ผ่านมา

      speed actually wasnt overweight. in fact, speed itself is actually kinda underweight, especially after nerf, specific flow aim patterns is what was overweight

  • @mif4731
    @mif4731 12 ชั่วโมงที่ผ่านมา +24

    See ya back in 8 months guys.

  • @givikap120
    @givikap120 7 ชั่วโมงที่ผ่านมา +11

    I'm pretty sure the flow aim nerf is because of reshuffling of wide angle bonus
    flow aim is practically non existent in pp, and it's rewarded as combination of low spaced high bpm aim and distance bonus in speed
    they changed it in the way that spacings below "spaced" gonna be awarded much less in aim and more in speed, so every map that has only flow aim below spacing threshold and no jumps is gonna loose pp
    I personally don't like this change at all because it makes values worse, but pp committee said that they had to do that because previous behaviour was plainly incorrect
    Aim pp, tap pp and acc pp is not a random "cool" separation, it's literally how pp works (aka just summing different skillset values).
    Technically you can point on High BPM aim bonus that applied for 300+ maps and say that they're High BPM aim
    The problem is that flow aim maps are also getting this bonus, and they're also High BPM (180bpm streams = 360 bpm jumps)
    And it's stupid to consider 300bpm as not High BPM but 301 is suddenly High BPM because it's getting +0.1% bonus for High BPM jumps
    So the categorization is not very useful from the technical standpoint

    • @xaverosu
      @xaverosu  6 ชั่วโมงที่ผ่านมา +1

      Hmm I never thought about that, I do think plays being categorised for observation could be helpful though, as that's how players find maps. But in terms of actual coding or pp rebalancing I agree it wouldn't make sense.

  • @LexifyOsu
    @LexifyOsu ชั่วโมงที่ผ่านมา +2

    these were my exact thoughts lol, a supposed high bpm rework turned to a nerf everything slightly rework? (yes ik about the big nerfs too). Its just annoying that they keep the claim that its "confirmed" for every change and then its just thrown out the window by adding another system lmao

  • @kirby6548
    @kirby6548 8 ชั่วโมงที่ผ่านมา +8

    A really good anlysis overall. I just wanted to correct you in some aspects. First, aim in general gets a slight buff before implementation so the small nerfs every score gets will get reverted (?) when the rework actually hits. Additionally, very small changes on maps are pretty much just "noise" from the changes, it cant be avoided, but if its only like 10pp on a 1k pp score it usually isnt too big of a deal, unless it happens multiple times. Also, a reason why Epitaph is overweight is one diffspike at the start (for example sans has the same issue), and there is currently a rework in planning trying to fix this. This comment isnt meant in bad faith, I just wanted to point these things out, so people can understand better :)

  • @Fowomy
    @Fowomy 6 ชั่วโมงที่ผ่านมา +6

    this is cooked everyone losing pp

    • @kinwa644
      @kinwa644 ชั่วโมงที่ผ่านมา +3

      if everyone loses pp then no one loses pp

    • @Official_Solok
      @Official_Solok 31 นาทีที่ผ่านมา

      everyone gonna lose their top pp plays xd
      rip for that one person who got a new top PP player and is -10 pp and loses it
      i salute to them.

  • @TCLG6x6
    @TCLG6x6 59 นาทีที่ผ่านมา

    i never played osu, i just want to say that i think ranking should only be map based and not somehow calculated together and even changed over time to have a global rank

  • @EmtrixPacifica
    @EmtrixPacifica 13 ชั่วโมงที่ผ่านมา +3

    I felt the aura inside me 10 minutes before the upload 😫

  • @staq2460
    @staq2460 27 นาทีที่ผ่านมา

    very interesting video pjeter

  • @Jayzx53
    @Jayzx53 8 ชั่วโมงที่ผ่านมา +4

    I wish low bpm nm jumps got buffed

    • @xaverosu
      @xaverosu  6 ชั่วโมงที่ผ่านมา +2

      It will come surely

  • @99rangepuur
    @99rangepuur 6 ชั่วโมงที่ผ่านมา +1

    nice vid
    also that one handcam shot looks so crisp bro how lmao

  • @kagunosora
    @kagunosora 13 ชั่วโมงที่ผ่านมา +2

    Bro got milk and finally returned

  • @yourasianchum3659
    @yourasianchum3659 26 นาทีที่ผ่านมา

    awesome video he saved my wife and kids and adopted 15 kids from orphanage and owns 25 lamborghinis and 50 houses

  • @lillipad3379
    @lillipad3379 8 ชั่วโมงที่ผ่านมา +1

    NEW XAVER VIDEO POG

  • @hanzey6238
    @hanzey6238 7 ชั่วโมงที่ผ่านมา +2

    ChaosEater39 taking the most +pp

  • @nolife4218
    @nolife4218 3 ชั่วโมงที่ผ่านมา

    the goat uploads another banger video

  • @aly_osu
    @aly_osu 13 ชั่วโมงที่ผ่านมา +1

    my goat uploaded?!?!?!

  • @sakamata7
    @sakamata7 11 ชั่วโมงที่ผ่านมา +1

    Revax is back

  • @rylan0109
    @rylan0109 13 ชั่วโมงที่ผ่านมา +1

    This guy's back no way

  • @catwords3856
    @catwords3856 12 ชั่วโมงที่ผ่านมา +1

    oh ma gah you uploaded pls don't go away

    • @xaverosu
      @xaverosu  6 ชั่วโมงที่ผ่านมา

      I wont :D

  • @cyosu1
    @cyosu1 6 ชั่วโมงที่ผ่านมา +1

    here before chaoseater39

  • @-bart
    @-bart 13 ชั่วโมงที่ผ่านมา +11

    complaining about minor losses on untargeted maps is sorta pointless, doesn't really matter that cookiezi freedom dive loses 1% pp because of likely a jump or two in it being nerfed as a result of nerfing jumps in actual problematic maps by 20%

    • @Vetria0
      @Vetria0 12 ชั่วโมงที่ผ่านมา +12

      It's not really complaining more so an example of unrelated maps getting indirectly nerfed

    • @vepply
      @vepply 8 ชั่วโมงที่ผ่านมา +1

      Those maps should be getting buffed for their underweighted parts and nerfed for their overweighted parts so i see no issue with it

    • @xaverosu
      @xaverosu  6 ชั่วโมงที่ผ่านมา +2

      aww nah Im just making observations mannn

  • @lokzozoru
    @lokzozoru 14 นาทีที่ผ่านมา

    yeah, this pp is so random

  • @Cournall
    @Cournall 5 ชั่วโมงที่ผ่านมา

    I wouldnt really call this a rework, its more of a rebalance

  • @SDT493
    @SDT493 2 ชั่วโมงที่ผ่านมา

    no way this guy plays osu lazer

  • @lodies2680
    @lodies2680 ชั่วโมงที่ผ่านมา +1

    Where top100 series i was enjoying it

    • @xaverosu
      @xaverosu  34 นาทีที่ผ่านมา

      very soon!

  • @tilde00
    @tilde00 4 ชั่วโมงที่ผ่านมา

    its good and bad now we are going to see less braindead maps and i think maps are gonna be better

  • @ap-qd9xf
    @ap-qd9xf 3 ชั่วโมงที่ผ่านมา +1

    Where is the CSGO gameplay 😢😢😭😭😭😭

    • @xaverosu
      @xaverosu  32 นาทีที่ผ่านมา

      MY FAULT GANG

  • @Itashafan
    @Itashafan 2 ชั่วโมงที่ผ่านมา +1

    Does this affect lazer?

    • @xaverosu
      @xaverosu  34 นาทีที่ผ่านมา

      osu! and lazer has the same pp and ranking system so yes!

  • @TheRealDuosion
    @TheRealDuosion 3 ชั่วโมงที่ผ่านมา +1

    why is the game csgo

    • @xaverosu
      @xaverosu  34 นาทีที่ผ่านมา

      OOOHHHH my fault gang

  • @xoti_x637
    @xoti_x637 7 ชั่วโมงที่ผ่านมา +3

    flow aim doesnt deserve this cuh

    • @xaverosu
      @xaverosu  6 ชั่วโมงที่ผ่านมา +1

      thats what im saying bro 😭

    • @souland3566
      @souland3566 5 ชั่วโมงที่ผ่านมา +1

      yo my king xotix

    • @xoti_x637
      @xoti_x637 4 ชั่วโมงที่ผ่านมา +1

      fax

  • @Caidennnnn
    @Caidennnnn ชั่วโมงที่ผ่านมา +1

    G

    • @xaverosu
      @xaverosu  32 นาทีที่ผ่านมา

      G