Good to see Matt has had the same thing happen to him as everyone else that's friends with magic players. We're like vampires, eventually all of our friends become magic players also.
1:31:50 the main reason that Seraph of the Suns was not worth seven mana in Amonkhet Limited (besides how dang aggressive the format was) is that -1/-1 counters were a major source of removal. So if you were up against black/green especially, it’d just get hit by a Decimator Beetle or something.
I'm not sure how I feel about the early start time. Does that mean I have to rewind 60 minutes when I start playing the video in order to catch the start?
"people in Yugioh hate burn decks, people in magic are ok with it" Eh, people hate RDW too, they just respect that it's punishment for their own greed (unless it's S tier). But if by "burn" you actually mean D&T or Shops or Pox, then fair, it's just another deck. Unless you mean Lantern Control or Nexus/Teferi control.
unless u start at a very low life total a good thing seems questionable - op only needs to survive 6 turns if u are at 20 - unless u fiddle with life total somehow of course or destroy it when u have 600 something
More so with mystery boosters, but other sets in general too sometimes, I’ve come to realize that drafts with fresh packs do not contain enough mana fixing through lands. What I’ve thought to do, is similar to adding more, like in cube. 8 people draft is a total of 24 packs, so what I think I would like to try, to make the draft better is adding 1 of any two-color land cycle (10 gates for example), 4 evolving wilds, and 2 of each basic land, shuffling it up and adding a card to each pack, just so that there are at least 14 more non basic lands to draft at the table. Thoughts?
I think it’s unnecessary in most sets. Running 0 fixing, you can run a fairly consistent 2 color strategy, which is the baseline for your average draft deck. Non-land fixing adds a cost to trying to aggressively splash bombs. Additionally, there are plenty of sets that have graveyard/landfall strategies that evolving wilds would power up. I’m curious why you think sets don’t have enough fixing?
@@quinnbreit-nicholson454 So, I meant for it to read “other sets in general sometimes”. And for it to be me conveying a personal experience or want, and not so much a criticism of any or multiple sets. Sorry for miscommunicating that. In DMU, and Kaldheim for example, I was very happy with the common land cycle and the flexibility and often power those lands brought to the draft. Meaning you could have a third or sometimes 4th color if you really wanted it, regardless of bombs to play. In BRO, my favorite recent set, land fixing was not necessary at all because of having the artifact theme. So there I wouldn’t necessarily suggest doing as I suggested and adding land to the draft. Just having 1 more of each dual color tap land wouldn’t make that big of a splash at a 8 person draft, but it could be the difference between someone feeling forced to stay two color, and someone having the confidence to throw in a third color for fun. I should further stress that I am 100% a casual, as just having more freedom to choose is nice. Obviously they do the packs and land cycles the way they do for balance and to ensure the competitive fairness of a draft. I understand it. In mystery booster in particular though, being a massive chaos draft without any clear two color synergy in mind, I think it would be a nice addition to try out.
if we're doing mom-core decor, we could also do dad-core.... 'my other vehicle is a smuggler's copter'?
My other deck always wins
I'm not the Steppe Lynx, I'm the Lynx who Stepped up
@@doubleayrun PRINT IT
In this house we pay the 1
Cameron made a Cowboys of Moo Mesa joke, which is a show that no one i have ever met remembers existing.
1:29:35 Nelson’s deck name changes to ‘Ruin your Evening’.
Excellent content, as always. Thank you. 😊
Tap, tap, concede is already pretty close to live, laugh, love as far as momcore-ish magic sayings you could put on a piece of wood and sell for $50.
I would unironically buy this
Just a sign that says "untap, upkeep, draw" but in a really nice script on a piece of drift wood
live, laugh, lightning bolt
Holy crap Graham's second booster was INSANITY.
games start at 50:00
I see LRR, I see Mystery Booster, I click
"Live, Laugh, Land pass."
“Draw, Land, Go”
I just recently participated in my first draft and honestly it was fantastic! Cannot wait to do another
grahams deck might be the sickest draft deck I've ever seen. aetherflux draft wincon my god
Good to see Matt has had the same thing happen to him as everyone else that's friends with magic players.
We're like vampires, eventually all of our friends become magic players also.
1:31:50 the main reason that Seraph of the Suns was not worth seven mana in Amonkhet Limited (besides how dang aggressive the format was) is that -1/-1 counters were a major source of removal. So if you were up against black/green especially, it’d just get hit by a Decimator Beetle or something.
they got Matt! :D
Yeah I was gonna say “who’s that on the right side of the thumbnail? Matt? Surely not?” But yeah! Goat-prince is playing magic!
That "A good Thing" card is really something. It gives you about 6-9 turns depending on life when cast
Money should be taken out of politics
As primarily a VOD watcher, it does not matter to me when the stream starts. ;)
As a person who is less able to make FNPF due to time zones, I would appreciate a 4 PM your time start.
More importantly, excellent games!
You did great thanks
Have y'all ever put "I have 12x removals" on a button?
I'm not sure how I feel about the early start time. Does that mean I have to rewind 60 minutes when I start playing the video in order to catch the start?
This was a weird episode of Tap Tap
I've just been thinking... wouldn't the headlight and the taillight on a unicycle be awfully damn close together?
Letting Nelly make draft leftovers at the end of the week seems like the most wholesome thing :)
I can't believe that's still in the pack
Savannah Lions famously a 2 / *1* for 1, James. :P
ABZAN FALCONER SIGHTING!
My core is engaged.
Matt's horrible emoji edits are perfect
None of these packs have Lead Pipe in them! What's going on?
"people in Yugioh hate burn decks, people in magic are ok with it" Eh, people hate RDW too, they just respect that it's punishment for their own greed (unless it's S tier). But if by "burn" you actually mean D&T or Shops or Pox, then fair, it's just another deck. Unless you mean Lantern Control or Nexus/Teferi control.
Yugioh doesnt really even hate burn decks unless its chain burn which is borderline uninteractable
❤❤❤
Y'all gonna be at MagicCon Amsterdam? 😊
Some, though not all. Wheeler for instance will be as far as I know.
@@kevinwestermann1001already hyped
I wish Graham could have won his last game with his combo!
Me too
unless u start at a very low life total a good thing seems questionable - op only needs to survive 6 turns if u are at 20 - unless u fiddle with life total somehow of course or destroy it when u have 600 something
hey i think i've heard the name drek0 before,
congrats!
FNPF ENGAGEMENT FOR ENGAGEMENT GODS!
More so with mystery boosters, but other sets in general too sometimes, I’ve come to realize that drafts with fresh packs do not contain enough mana fixing through lands. What I’ve thought to do, is similar to adding more, like in cube.
8 people draft is a total of 24 packs, so what I think I would like to try, to make the draft better is adding 1 of any two-color land cycle (10 gates for example), 4 evolving wilds, and 2 of each basic land, shuffling it up and adding a card to each pack, just so that there are at least 14 more non basic lands to draft at the table.
Thoughts?
I think it’s unnecessary in most sets. Running 0 fixing, you can run a fairly consistent 2 color strategy, which is the baseline for your average draft deck. Non-land fixing adds a cost to trying to aggressively splash bombs. Additionally, there are plenty of sets that have graveyard/landfall strategies that evolving wilds would power up. I’m curious why you think sets don’t have enough fixing?
@@quinnbreit-nicholson454 So, I meant for it to read “other sets in general sometimes”. And for it to be me conveying a personal experience or want, and not so much a criticism of any or multiple sets. Sorry for miscommunicating that.
In DMU, and Kaldheim for example, I was very happy with the common land cycle and the flexibility and often power those lands brought to the draft. Meaning you could have a third or sometimes 4th color if you really wanted it, regardless of bombs to play.
In BRO, my favorite recent set, land fixing was not necessary at all because of having the artifact theme. So there I wouldn’t necessarily suggest doing as I suggested and adding land to the draft.
Just having 1 more of each dual color tap land wouldn’t make that big of a splash at a 8 person draft, but it could be the difference between someone feeling forced to stay two color, and someone having the confidence to throw in a third color for fun.
I should further stress that I am 100% a casual, as just having more freedom to choose is nice. Obviously they do the packs and land cycles the way they do for balance and to ensure the competitive fairness of a draft. I understand it.
In mystery booster in particular though, being a massive chaos draft without any clear two color synergy in mind, I think it would be a nice addition to try out.